geron-cn
e1108c594c
Merge branch 'v3.7.1' of github.com:cocos2d/cocos2d-x into 3.7.1
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Conflicts:
cocos/editor-support/cocostudio/ActionTimeline/CCBoneNode.cpp
2015-08-07 15:48:33 +08:00
geron-cn
c7bc84e19b
fix crash when BoneNode destruct after skeleton destructed.
2015-08-07 15:41:31 +08:00
geron-cn
c6bc81d420
add destruct
2015-08-07 13:13:48 +08:00
geron-cn
c569e70aea
fix BoneNode::visit for visit other node that is not a BoneNode or SkinNode
2015-08-07 11:44:06 +08:00
geron-cn
7b572bed9d
Fix crash when call removeChild from a bone which is already removed.
2015-08-07 09:37:18 +08:00
pandamicro
934764af83
Merge pull request #13250 from xiaofeng11/v3.7.1
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Synchronize js parser with https://github.com/cocos2d/cocos2d-x/pull/13247
2015-08-06 22:23:40 +08:00
geron-cn
3ae3020d61
fix crash when fore call remove child bone from a bone which already removed from a skeleton.
2015-08-06 19:43:11 +08:00
XiaoFeng
91c88ec535
Synchronize js parser with https://github.com/cocos2d/cocos2d-x/pull/13247
2015-08-06 18:12:08 +08:00
Liam
34000f4bde
fix particle3d crash with error file
2015-08-06 15:13:54 +08:00
geron-cn
ee6253319a
delete useless code
2015-08-05 23:07:42 +08:00
pandamicro
dae4385b61
Merge pull request #13214 from pandamicro/skeleton-fix
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Make BoneNodes ordered in Skeleton
2015-08-05 16:36:18 +08:00
geron-cn
9980397081
Make BoneNodes ordered in Skeleton
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1. Order skins differently than bones and draw them with unified local z order
2. Check children has been remove when its ansester remove
3. Checkout cocos2d::map exists iter before remove
Squashed from https://github.com/cocos2d/cocos2d-x/pull/13191
2015-08-05 16:33:32 +08:00
VisualSj
b9b565e64a
Update JSON parser
2015-08-04 16:04:35 +08:00
pandamicro
b9602127a4
Merge pull request #13187 from xiaofeng11/v3.7.1
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Remove file error notice label from TextBMFontReader
2015-08-04 13:38:17 +08:00
XiaoFeng
0f90999419
Remove file error notice label from TextBMFontReader to keep consistency with other components
2015-08-04 11:45:29 +08:00
pandamicro
6d3a00ad67
Merge pull request #13173 from geron-cn/3.7.1
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fix bug: crash when use bone after erase it form Vector.
2015-08-03 19:45:54 +08:00
geron-cn
e4c47c811f
remove EMSCRIPTEN draw
2015-08-03 16:53:08 +08:00
geron-cn
cfc8da579f
fix bug: crash when use bone after erase it form Vector. move the operation after erase, make sure bone ref* is not realeaed
2015-08-03 16:47:54 +08:00
pandamicro
330eaf5239
Merge pull request #13161 from xiaofeng11/v3.7.1
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Fix 3d particle can not show in simulator
2015-08-03 11:11:39 +08:00
XiaoFeng
17a5d07183
Fix 3d particle can not show in simulator
2015-08-03 09:53:16 +08:00
pandamicro
f995ed8634
Merge pull request #13079 from zilongshanren/v3.7.1
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fix Mac system font crash issue
2015-08-01 15:27:36 +08:00
pandamicro
3524af1ad6
Merge pull request #13059 from geron-cn/3.7.1
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fix bug: BoneNode 's debugdraw can not be controlled by ancestor's vi…
2015-07-30 20:31:34 +08:00
geron-cn
0955b0f9de
fix comment by pandamicro
2015-07-30 19:28:00 +08:00
Liam
c93d40869c
fix simulator crash when sprite3d resource is error
2015-07-29 16:52:40 +08:00
WenhaiLin
20d445ad1a
Label:The texture of system font should be cropped if the height of label is not enough to show the entire string on Mac.
2015-07-29 16:11:27 +08:00
andyque
6de387b3ac
fix Mac system font crash issue
2015-07-29 15:20:31 +08:00
pandamicro
dc931db932
Merge pull request #13069 from dmurtagh/debug_draw_patch
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Fixed a compile error when CC_SPRITE_DEBUG_DRAW is on
2015-07-29 09:51:43 +08:00
geron-cn
fa5d70fc04
add SkeletonNode Nest test case
2015-07-28 23:49:25 +08:00
geron-cn
d2de5b1c85
add test case for bug: #13060 and #13005
2015-07-28 19:18:58 +08:00
XiaoFeng
faee3e7807
Fix parser compatible for layer project file
2015-07-28 18:11:07 +08:00
geron-cn
0275e3b773
fix set visible
2015-07-28 17:25:40 +08:00
geron-cn
c9991aea81
fix bug: BoneNode 's debugdraw can not be controlled by ancestor's visible
2015-07-28 16:31:06 +08:00
Damien
7fb4dabcb7
Fixed a compile error when CC_SPRITE_DEBUG_DRAW is on
2015-07-27 14:46:15 -07:00
CocosRobot
e986aac617
[ci skip][AUTO]: updating luabinding & jsbinding automatically
2015-07-27 03:14:03 +00:00
dualface
bd39247192
Add Luabinding conversions for std::map<std::string, std::string>
2015-07-26 07:40:34 +08:00
pandamicro
5be905c181
Merge pull request #13017 from pandamicro/v3.7.1
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[ci skip] Release docs for v3.7.1
2015-07-25 15:17:52 +08:00
pandamicro
a2a32ef58c
Release docs for v3.7.1
2015-07-25 15:16:39 +08:00
pandamicro
33007e832f
Merge pull request #13014 from CocosRobot/update_lua_bindings_1437802542
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[ci skip][AUTO]: updating luabinding & jsbinding automatically
2015-07-25 13:40:55 +08:00
CocosRobot
f7fced7b70
[ci skip][AUTO]: updating luabinding & jsbinding automatically
2015-07-25 05:40:05 +00:00
pandamicro
fba892f4aa
Merge pull request #13002 from VisualSJ/v3.7.1-12940
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[ci skip]Issue #12940 : Fixed a bug that is removing SimpleAudio play
2015-07-25 13:20:27 +08:00
pandamicro
4fdfbd05c4
Merge pull request #13005 from geron-cn/3.7.1
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fix bug:use wrong _modelviewTransform in director to draw bone
2015-07-25 09:53:38 +08:00
pandamicro
fa46a0abb4
Merge pull request #12992 from yangws/v3.7.1
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Fixed #12962 : Scene can't have std::vector member.
2015-07-25 09:52:00 +08:00
pandamicro
09d8b8829e
Merge pull request #13006 from MSOpenTech/v3.7.1-winrt
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v3.7.1: added missing cocostudio files to Win10 libcocos2d project
2015-07-24 23:43:21 +08:00
pandamicro
a666658764
Merge pull request #12998 from pandamicro/v3.7.1
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Add BoneNode/SkeletonNode/SkinNode JS bindings
2015-07-24 23:42:38 +08:00
pandamicro
05bb775438
Sync timelineParser and fix issue
2015-07-24 20:16:56 +08:00
pandamicro
54330576e6
Fix JS binding issues for skeleton animation
2015-07-24 20:16:01 +08:00
geron-cn
a4b6f4d103
Merge branch 'v3.7.1' of github.com:cocos2d/cocos2d-x into 3.7.1
2015-07-24 19:51:45 +08:00
Dale Stammen
8940eb829f
added missing cocostudio files
2015-07-24 04:48:14 -07:00
geron-cn
a5d41aac0d
fix bug:use wrong _modelviewTransform in director to draw bone
2015-07-24 19:48:05 +08:00
VisualSj
cf70cb9c40
Issue #12940 : Fixed a bug that is removing SimpleAudio play
2015-07-24 17:41:01 +08:00