halx99
b48133e9c6
Merge pull request #465 from aismann/dev
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class PhysicsDebugNodeBox2D clean up
2021-08-19 13:12:18 +08:00
aismann
e2ef8d5ba7
class PhysicsDebugNodeBox2D cleanup
2021-08-19 06:03:58 +02:00
halx99
40e51b8a98
Merge pull request #462 from aismann/Box2D_cleanup_improvement
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cleanup and improvement
2021-08-18 14:47:01 +08:00
aismann
a9569ca061
fix
2021-08-18 06:00:43 +02:00
aismann
42439e5b50
Update CCPhysicsDebugNodeBox2D.cpp
2021-08-18 05:31:33 +02:00
aismann
5b3748cdd6
Important API change for naming convention
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rename
class DebugDraw
to
PhysicsDebugNodeBox2D
2021-08-18 05:23:03 +02:00
aismann
780d4e6294
cleanup and improvement
2021-08-18 04:16:21 +02:00
halx99
f75f243928
Merge pull request #461 from rh101/lua-bundings-update
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Update LUA bindings
2021-08-18 07:20:50 +08:00
rh101
7ef0ec96bf
Update LUA bindings
2021-08-18 01:01:56 +10:00
halx99
abfc5b7af8
Merge pull request #459 from rh101/spritesheet-api-fix
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Update sprite sheet API to allow custom sprite sheet texture filename to be used
2021-08-17 17:05:30 +08:00
rh101
b420a33b68
Revert check for reference count, since it was correct. [skip ci]
2021-08-17 18:49:14 +10:00
rh101
188345e42a
Fix incorrect reference count check in SpriteFrameCache::removeUnusedSpriteFrames
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[BaseTest] Ensure unused frames are released before attempting to free unused textures
2021-08-17 15:26:44 +10:00
rh101
d5d3201bef
Fix for incorrect method name
2021-08-17 14:51:17 +10:00
rh101
b3e045b387
Use integer identifier for sprite sheet format.
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Revert method name addSpriteFramesWithFileAndTexture back to addSpriteFramesWithFile
2021-08-17 14:04:45 +10:00
rh101
5199bb087a
Update sprite sheet API to allow custom sprite sheet texture filename to be used
2021-08-17 09:04:51 +10:00
halx99
16e3d66a66
Update lua bindings
2021-08-14 13:22:03 +08:00
aismann
9f2ab0ef28
More improvements ( #455 )
2021-08-14 10:28:28 +08:00
halx99
c5aeed4c06
Update lua bindings
2021-08-13 20:36:10 +08:00
halx99
85a0afe4e5
Merge pull request #453 from aismann/patch-4
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Update README.md
2021-08-13 15:31:49 +08:00
halx99
f98fa0df39
Update CHANGELOG
2021-08-13 14:54:13 +08:00
RH
4716456e33
Support custom texture atlas formats ( #284 )
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* Allow support for custom texture atlas formats other than PLIST.
* Revert usage of emplace_back to push_back to ensure support for older compilers.
* Update test to support SpriteFrameCache::addSpriteFramesWithFile
* Re-add SpriteFrameCache::addSpriteFramesWithFileContent
* Change order of SpriteFramesFromFileContent test back to what it previously was
* Remove sprite sheet and all frames associated with it correctly
* Move sprite loader classes into their own files to clean up CCSpriteFrameCache
* Remove redundant line and update comment
* Fix formatting to match adxe code style
* Fix typo
* Add custom sprite sheet loader test using JSON-array sprite atlas format.
Simplify sprite sheet loader interface by adding identifier to the custom sprite sheet loader implementation.
* Add newline at the end of the file
2021-08-13 14:52:58 +08:00
halx99
c2220bf154
Merge pull request #454 from aismann/patch-5
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Update README.md
2021-08-13 14:21:41 +08:00
aismann
0c03796e4c
Update README.md
2021-08-13 08:13:25 +02:00
aismann
920f24160e
Update README.md
2021-08-13 08:11:45 +02:00
halx99
de925136c9
Add thirdparty box2d-optimized cmake option: OPT_BOX2D_OPTIMIZED
2021-08-13 13:54:18 +08:00
halx99
55f1947429
Explicit disable codesign for macOS
2021-08-13 10:19:24 +08:00
halx99
4e0c597a38
Merge pull request #452 from aismann/patch-3
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Update README.md
2021-08-12 17:53:52 +08:00
aismann
ad28d4bb03
Update README.md
2021-08-12 11:24:22 +02:00
halx99
56edf5c339
Fix xcode build warnings
2021-08-12 15:54:16 +08:00
halx99
3700bfc76f
Merge pull request #448 from aismann/patch-2
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Update README.md
2021-08-12 15:34:56 +08:00
halx99
397877134d
Merge pull request #447 from aismann/Box2D_TestBed_improvement
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Box2D_TestBed_improvement
2021-08-12 15:34:24 +08:00
aismann
cc9a32306b
Update README.md
2021-08-12 07:03:14 +02:00
aismann
861c356bb4
update CMakeList.txt
2021-08-12 06:02:01 +02:00
aismann
7b7a3a8ae7
Box2D_TestBed_improvement
2021-08-12 05:54:06 +02:00
halx99
39eb09daad
Fix xcode ci
2021-08-12 11:25:01 +08:00
halx99
57fcc0b7e1
By default, enable ALSOFT_OSX_FRAMEWORK
2021-08-11 19:27:58 +08:00
halx99
6ee687302b
Xcode Embed Frameworks support
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refer to: https://gitlab.kitware.com/cmake/cmake/-/issues/22412#note_997156
2021-08-10 11:43:16 +08:00
halx99
97e5896325
Update cmake link
2021-08-10 10:46:11 +08:00
halx99
2f66c3f290
Update angle to chromium/4515
2021-08-08 15:30:25 +08:00
halx99
5c070abfa6
Fix android shared loader for openal-soft
2021-08-08 14:35:30 +08:00
halx99
39ca61f623
Update spine-3.8 runtime to latest
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Maybe no further update until upgrade to spine-4.x
2021-08-07 00:59:58 +08:00
halx99
082589dcf0
Merge pull request #445 from aismann/Box2D-Basic-Clean-code-and-speed-optimized
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Box2D - Basic ready for use (clean code and speed optimized)
2021-08-06 19:40:32 +08:00
halx99
0a682f0dc1
Merge pull request #446 from aismann/patch-1
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Update README.md
2021-08-06 19:24:25 +08:00
aismann
34552a779e
Update README.md
2021-08-06 12:19:45 +02:00
aismann
c2b44cc7e1
some beauties
2021-08-06 10:19:54 +02:00
aismann
56b99eff6a
Box2D - Basic ready for use
2021-08-06 09:35:29 +02:00
aismann
f5077bfb0f
Add DebugDraw to Box2DTest, Improve Box2D-Testbed add some new classes to physics-nodes ( #444 )
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* Update AppDelegate.cpp
Add '*Debug*' on the title
* Update CCPhysicsDebugNodeBox2D.h
* Improve Box2D-TestBed
* improvements
* Update CCPhysicsDebugNodeBox2D.cpp
* Improve the 2d physics stuff
* dirty fix for build android:
* Fix fatal error: 'GLFW/glfw3.h' file not found
* Add DebugDraw to Box2DTest, Improve Box2DTestBed, Add some new physicnodes
* fix settings, unknow labelDebugDraw;
2021-08-05 17:23:55 +08:00
halx99
5e88382a93
Fix #443
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a. HttpClient: improve request header processing
2021-08-05 14:56:40 +08:00
halx99
cfffd35aec
HttpClient: push front available channel to fix dns cache missing
2021-08-03 14:41:30 +08:00
halx99
71c17cfc9b
Add HttpClient::handleNetworkStatusChanged to clear DNS cache
2021-07-31 14:39:42 +08:00