Commit Graph

10 Commits

Author SHA1 Message Date
minggo 9249328afb fixed #970: use modules in the Android NDK build 2012-02-07 14:34:30 +08:00
folecr cab83bb4a6 Fix header file location to match convention in include directives in the cocos source 2012-02-02 20:07:37 -08:00
folecr b0b5790e06 Simplify inclusion of cocos2d in Android NDK projects: Cocos2DX is the only module that importing projects need to add. Requires Android NDK r7.
* Uses NDK modules as the basis of the build system for Android NDK
 * Add a cocos2dx module to generate a shared library named cocos2dx_shared. Library name is still libcocos2d.so
 * The dependencies of this module are also Android NDK modules
 * ... which are prebuilt static libraries from the png, jpeg and xml2 modules.
 * Dependency library names set to libjpeg, libpng, etc. even though we are building variants with names like jpeg_shared.
2012-01-29 09:52:38 -08:00
folecr e6fddbc047 Move libraries & include files for third party dependencies so that it is possible to create Android NDK Modules from prebuilt libs. 2012-01-29 09:33:17 -08:00
minggo 8b20639d75 issue #838: HelloWorld support x86 2011-11-23 11:02:18 +08:00
minggo 1122a7c7d0 [android] use Android widget Bitmap other than skia to drawstring 2011-06-22 16:58:50 +08:00
minggo fd45cbea77 [android] fixed #393: use new version of libxml2, it supports xpath and xslt 2011-04-20 17:08:50 +08:00
minggo 7b51fa8e9b [android] fixed #393: use new version of libxml2, it supports xpath and xslt 2011-04-20 16:11:18 +08:00
minggo 37e7fad0d3 issue #456: add curl test & libcurl.so works ok on android 2011-04-15 17:15:05 +08:00
minggo 7aaf4be85f move platform_support into cocos2dx/platform 2011-03-09 11:38:36 +08:00