halx99
57492b203c
Update yasio, improve pod_vector
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a. now the pod_vector more reusable, byte_buffer, array_buffer aka dynamic_array
b. change pod_vector resize, assign allocate memory exactly/fit and +=, append, insert operations trigger msvc capacity growth strategy
2023-10-01 22:04:47 +08:00
halx99
4065b90039
Preferred use byte_buffer as APIs
2023-09-29 01:57:41 +08:00
halx99
96e60b9e19
Fix #1306
2023-09-27 11:38:10 +08:00
halx99
2f1efe5a51
Add preload ttf SDF font atlas support
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A extension SDFGen tool also available, see ImGuiTest
2023-09-26 01:33:06 +08:00
Turky Mohammed
87313eb043
Update Label.cpp ( #1353 )
2023-09-25 20:23:28 +08:00
halx99
9d69966938
Fix non-SDF label outline incorrect for metal
2023-09-20 23:05:21 +08:00
halx99
079586d060
Fix #1336
2023-09-19 22:00:17 +08:00
halx99
5f2a7be391
Improve code style
2023-09-19 21:42:14 +08:00
halx99
bd95aead71
Improve SDF font scale
2023-09-19 01:40:09 +08:00
halx99
ac8a7ac14c
Improve SDF, limit baseFontSize max to fontSize
2023-09-18 19:39:46 +08:00
halx99
92b730085e
Update docs
2023-09-18 13:34:26 +08:00
halx99
ae9f5c4c99
Always apply content scale factor
2023-09-18 10:27:40 +08:00
Deal
4f4f07ddc4
Add enable global TTF SDF rendering support ( #1333 )
2023-09-18 07:18:57 +08:00
halx99
54db10874f
Fix #1326
2023-09-13 19:34:50 +08:00
halx99
c7ab6a227e
Processing wasm touch events properly
2023-09-07 19:32:06 +08:00
Deal
e8f88ea395
Remove unnecessary preprocessor check
2023-09-04 11:26:56 +08:00
halx99
c67cd64ffc
Use axmol embeded freetype for wasm
2023-09-03 13:12:59 +08:00
halx99
c66ac9dedc
Merge: 41714a04fd
2631c8405b
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Merge branch '1.x' into dev
2023-09-02 19:56:50 +08:00
halx99
b21fcb0272
Fix gendocs.ps1
2023-09-02 19:56:33 +08:00
halx99
8f8418c15d
Merge: c8bfa8cdf1
062b510c38
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Merge 1.x WASM support into 'dev'
2023-09-02 19:47:18 +08:00
nowasm
03f007fdbe
Add webgl aka wasm build support ( #1315 )
2023-09-01 16:31:14 +08:00
halx99
4c0c328b80
Merge: 6d82d3a76c
5e3cba78a6
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Merge branch '1.x' into dev
2023-09-01 16:29:02 +08:00
halx99
396313de47
consle-next: Looking both powershell 7.x and 5.x
2023-09-01 16:28:34 +08:00
iAndyHD3
ed39cf3996
Update AXBuildHelpers.cmake ( #1316 )
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fix find_program call
2023-09-01 16:09:58 +08:00
halx99
b1ddb2fcce
Sync #1316
2023-09-01 16:09:27 +08:00
halx99
a000ccbab5
Update site build
2023-09-01 14:49:03 +08:00
halx99
ada7deb002
Sync docs [skip ci]
2023-09-01 14:48:42 +08:00
halx99
310c5868ec
Merge: 8f8814532d
bdbbc55909
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Merge branch '1.x' into dev
2023-09-01 13:36:38 +08:00
halx99
e5d984a4f8
Auto deploy wasm demo to gh pages
2023-09-01 13:36:23 +08:00
halx99
5fe4e6d61f
Merge: 89955d901a
279ea746cc
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Merge branch '1.x' into dev
2023-09-01 10:37:57 +08:00
halx99
e565645443
Auto get release list for doc build
2023-09-01 10:31:34 +08:00
halx99
f3f91147a3
Merge: 2a6e84aa15
2969a5b4ff
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Merge branch '1.x' into dev
2023-09-01 03:35:30 +08:00
halx99
fe60bf0a1b
Fix cmake setup for linux
2023-09-01 01:17:49 +08:00
halx99
ec9b7f6e42
Merge: 1d4deae63a
7399ac41a6
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Merge branch '1.x' into dev
2023-09-01 01:07:15 +08:00
halx99
0094c6bbb2
keep files for site build [skip ci]
2023-08-31 22:08:50 +08:00
halx99
2566feff5a
Merge: 6e1be139bd
1d26aa28a5
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Merge branch '1.x' into dev
2023-08-31 21:20:23 +08:00
halx99
12bb1eb62a
Improve axmol site build
2023-08-31 21:20:01 +08:00
halx99
b50c629307
Merge: bdf976681e
82679fca74
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Merge branch '1.x' into dev
2023-08-31 19:56:21 +08:00
Deal
c8d0fb85ea
Fix linux build
2023-08-31 18:59:12 +08:00
halx99
0952acea6a
Merge: 4fe5dd55e7
cc826cb6ae
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Merge branch '1.x' into dev
2023-08-31 18:14:46 +08:00
halx99
b97b1a5630
Fix ci
2023-08-31 18:14:26 +08:00
halx99
06d51ac961
Merge: d3f55e0472
8e723b0cc9
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Merge branch '1.x' into dev
2023-08-31 18:09:23 +08:00
halx99
4a52c781a2
Fix ci
2023-08-31 18:07:23 +08:00
halx99
09db3594f2
Merge: 3d97d1bcc1
0a63a8e364
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Merge branch '1.x' into dev
2023-08-31 17:57:36 +08:00
halx99
a3a117ad2d
Update script permision
2023-08-31 17:57:19 +08:00
halx99
449a596f3e
Merge: fd2cbdc331
a816a8ac64
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Merge branch '1.x' into dev
# Conflicts:
# README.md
# README_CN.md
# install-pwsh.sh
# tools/console/axmol
2023-08-31 17:56:09 +08:00
halx99
c2e55c4cdc
Merge console-next from dev into 1.x
2023-08-31 17:48:39 +08:00
halx99
5183995a36
Merge: f9b6553e57
94be720d3f
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Merge branch '1.x' into dev
2023-08-25 16:57:54 +08:00
halx99
2bf41d7d31
Fix ci
2023-08-25 16:57:38 +08:00
halx99
46f668b01b
Remove render backend setLineWidth [skip ci]
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Due to not all of GL and Metal support it, so remove it unify behavior
developers shouldn't relay on it
2023-08-25 16:49:08 +08:00
halx99
f525d6c726
Update docs
2023-08-25 16:46:32 +08:00
halx99
66d68707f1
Improve GLES2 compatibility
2023-08-22 19:34:28 +08:00
halx99
bfe167121e
Add cmake option AX_GLES_PROFILE
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Valid value of AX_GLES_PROFILE: 0, 200, 300
By default, the AX_GLES_PROFILE is:
- android: 200, allow axmol apps runs on: API 17 Android 4.2+ devices
- winuwp: 300
- Win32/linux/osx/ios/tvos: 0
For ios/tvos, will forcing AX_GLES_PROFILE to 300 if AX_GLES_PROFILE not 0
2023-08-14 20:40:05 +08:00
Deal
9dc9e9adc7
Update android.yml
2023-08-13 23:58:18 +08:00
halx99
bd0e1fef4b
Fix compile error
2023-08-13 22:09:02 +08:00
Deal
572bb2f700
Test use glad on android
2023-08-13 00:24:35 +08:00
halx99
cdc8bb0b4c
Refactor FileStream implementation
2023-08-11 14:42:41 +08:00
halx99
cc9cbcbff9
Merge: eba7fc17ba
6bbdc273f8
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Merge branch 'main' into dev
2023-08-10 18:53:35 +08:00
halx99
46ed10dac3
Update yasio to v4.1.0
2023-08-10 18:36:45 +08:00
halx99
f63932bb91
Update ios GLES to GLES3
2023-08-09 22:25:15 +08:00
halx99
065332b718
Improve code style
2023-08-09 16:00:20 +08:00
halx99
1ec408812f
Fix cmake setup
2023-08-09 14:37:43 +08:00
Deal
969baf94d4
Update CHANGELOG [skip ci]
2023-08-09 13:52:28 +08:00
halx99
9452e88272
Fix label outline effect
2023-08-09 13:26:57 +08:00
halx99
0f642ddb2e
Improve shader module and empty texture managment
2023-07-28 11:46:34 +08:00
halx99
2191b51499
[WIP] Not convert mat3 to mat3x4 in engine
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Because both metal and GLSL3/ESSL3 mat3 is identical to mat3x4, so provide a
class Mat3 to handle GPU mat3x3
2023-07-27 22:36:51 +08:00
halx99
c37af4c38e
Improve shader managment
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1. Rename uniformId to batchId, refine batch draw check logic, not use xxhash to compute uniforms id
2. Material works, not check all cpp-tests, but some 2d/3d material works fine
3. Shader load/cache API improvements.
4. BREAK compatibliity: Node::setProgramState change parameter needsRetain to ownPS and value inverted.
5. custom vertexLayout setup: add new API ProgramState::getMutableVertexLayout, mark ProgramState::setVertexAttrib deprecated.
6. ProgramManager registerCustomProgram change to gen progId by vsName, fsName
with xxhash64, if register succed, user can load it by progId with `loadProgram`
7. Add API ProgramManager::loadProgram for loading builtin by progType or
loding a custom program by id
8. Add API ProgramManager::loadProgram to load program by vsName, fsName
immediately without register as CUSTOM_PROGRAM
9. Add API Node::setProgramStateByProgramId(progTypeOrId); for set programState with
programType or programId explicit.
10. Migrate material load logic
2023-07-25 09:40:05 +08:00
halx99
76f00b4456
Make renderer works on opengl core profile mode
2023-07-20 20:23:56 +08:00
halx99
1b4c9bbec8
Auto compile app/Sources/shaders to axslc/custom
2023-07-19 23:41:16 +08:00
halx99
7bd3b57809
Improve code style
2023-07-19 21:12:25 +08:00
halx99
04c5505fa2
Fix glDisable state guard
2023-07-19 18:35:05 +08:00
Deal
eae07123dc
Refer to #1278
2023-07-19 09:10:46 +08:00
Turky Mohammed
7759ad562f
Optimize `OpenGL` State Management ( #1269 )
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Co-authored-by: halx99 <halx99@live.com>
2023-07-18 21:16:21 +08:00
j-jorge
c2d7bdcb45
Allow unity builds on a subset of the sources. ( #1266 )
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In order to allow unity builds we need to avoiding "using namespace"
at file scope, #undef our file-specific #defines, and avoid having
static functions with identical name and signature.
2023-07-15 19:06:54 +08:00
RH
6bc2deeba8
Update Sprite::getQuad() to return const reference ( #1260 )
2023-07-09 19:00:12 +08:00
Deal(涓€绾跨伒)
abd8029f64
Remove CC prefix from code file name ( #1230 )
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* Add migrate sources tool
* Fix include replace regex
* Fix compile
* Migrate maually
* Disable sources-migrate tool by default
* Fix ci
* Fix ci
* Improve source migrate
* Fix ios/tvos ci
* Fix ios/tvos ci
* Fix
2023-06-11 13:08:08 +08:00
RH
978648e5a9
Factor in protected nodes when creating global Z node priority map for event dispatcher ( #1224 )
2023-06-05 17:09:50 +08:00
aismann
f54836160e
Update CCAutoPolygon.cpp ( #1201 )
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Removed "nonsens" code
2023-05-08 06:17:38 +08:00
RH
98146f438b
Fix RenderTexture memory leak and increased memory usage when initWithWidthAndHeight is called ( #1191 )
2023-04-28 14:54:57 +08:00
Turky Mohammed
90bc5108cd
Refactor HSV/HSL ( #1187 )
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* Refactor HSV/HSL
some code in `CCParticleSystemQuad.cpp` depends on changes made in `HSV/HSL` classes.
* remove incorrect const&
2023-04-26 17:44:32 +08:00
aismann
af68d2e9e2
Clipper2 1.2.2 ( #1138 )
2023-03-27 21:46:14 +08:00
Deal(涓€绾跨伒)
1e6e9d4a8d
Media engine video texture ( #1133 )
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* VideoPlayer based on new MediaEngine[Win32/UWP]
* Improve MediaEngine interface
* Update readme
* Improve pixel format
* Improve MediaEngine interface
* Ready for PR UWP/Win32
* Ready for PR UWP,Win32
* Update reademe files
* Update readme files
* Update UIVideoPlayer-android.cpp [skip ci]
* Update UIVideoPlayer-ios.mm
* Update MFUtils.cpp
* Fix ci
2023-03-25 08:37:51 +08:00
Turky Mohammed
fc4766076c
[IMPROVEMENT] Fix tilemap camera move and zoom culling ( #1134 )
...
* Fix tilemap culling
* Update CCFastTMXLayer.cpp
* Update CCFastTMXLayer.h
2023-03-25 08:33:39 +08:00
Turky Mohammed
eae2ffabcb
[BUG] Fix TMX Tiled Map `CSV`, `BASE64`, & `ZLIB` incorrect parsing ( #1131 )
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* Fix TMX Tiled Map `CSV`, `BASE64`, & `ZLIB` incorrect parsing
* Revert "Fix TMX Tiled Map `CSV`, `BASE64`, & `ZLIB` incorrect parsing"
This reverts commit 3088123a20
.
* Use `std::regex_replace` instead
* Avoid copying strings
* Update CCTMXXMLParser.cpp
2023-03-25 08:33:13 +08:00
RH
4c90ac17a4
Fix return reference to local temporary value ( #1127 )
...
* Fix invalid return type for temporary variable
2023-03-21 21:22:02 +08:00
RH
b6ab32ae6d
Fix for incorrect tile sprite setup on creation ( #1114 )
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* On tile sprite creation, apply required settings based on tile flags
2023-03-13 08:55:26 +08:00
RH
941ccd0d14
TiledMap sprite position fix ( #1112 )
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* Correctly store flags and gid with sprite created for tile
Use correct coordinates when displaying sprite for a tile
* Fix up typo and long test titles
2023-03-12 16:15:11 +08:00
Deal(涓€绾跨伒)
277bcd44ce
Windows Store UWP apps support ( #1108 )
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* [BIG FEATURE] Windows Store UWP apps support
* Fix ci, add uwp for pr-ci
* Fix ci
* Improve ci script
* Fix ci
* Fix ci
* Fix ci
* Fix ci
* Upload uwp appx package artifacts [skip ci]
* Use d2d draw system font text
* Fix ci
* Improve code style
2023-03-11 22:10:18 +08:00
halx99
8bf4817ff7
Fix compile errors in c++17
2023-03-08 08:34:17 +08:00
Turky Mohammed
969c2257f8
[BUG] TileMap flipped/rotated animated tiles incorrect rendering. ( #1098 )
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* Add test cases
* Delete default_hrtf.txt
* Fix rotated/flipped animated tile maps
* Optimize bitwise operations
* improve bitwise operations
2023-03-07 23:26:37 +08:00
Turky Mohammed
6a7522ae84
[BUG] TileMap OpenGL pixel-tolerance fix ( #1085 )
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* Update CCFastTMXLayer.cpp
* [skip ci]
* Implement equation into engine
* Update CCFastTMXLayer.cpp [skip ci]
* [correction] fix sub-pixel equation
2023-03-06 22:41:16 +08:00
aismann
2cb695e398
removed unused variable: const Vec2 pt ( #1079 )
...
const Vec2 pt(so.x / PRECISION, so.y / PRECISION);
2023-02-26 04:29:57 +08:00
halx99
c4e219160a
Fix #1075
2023-02-25 06:21:23 +08:00
aismann
cfcf541744
Visible artifacts on DrawNode::drawCircle() with a corresponding lineWidth > 5 (window resizing issue) ( #1050 )
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* Fix DrawNode::drawCircle() behavior itf the window is resizing.
* Update CCDrawNode.cpp
Tested also with
resourceSize(960, 640) or (1280, 720)
designSize(480, 320) or (400, 320);
Making a deal with the "boss"
* Update drawCircle and Tests
_lineWidth/4 is needed => the circle grow to fast without
---------
Co-authored-by: Deal(涓€绾跨伒) <halx99@live.com>
2023-02-22 20:02:20 +08:00
Turky Mohammed
63263e09d2
Add Anchored Sprite Class ( #1040 )
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* add anchored sprite class
* Add feature tests
2023-02-10 14:07:20 +08:00
halx99
ae14727dc7
Fix #1032
2023-01-17 10:06:09 +08:00
aismann
f238e5e0ff
Improve drawCircle rendering for big rings ( #1013 )
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* Update HelloWorldScene.cpp
replace _director->end(); with menuCloseCallback(this);
* Rendering drawCircle
2023-01-06 23:25:31 +08:00
halx99
cb35a48885
Take care lambda implicit capture std::string_view
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refer to: #1002
2023-01-03 23:02:17 +08:00
halx99
0f97e3fa3a
Improve base64 API
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Move base64Encode/base64Decode to namespace `ax::utils`
2023-01-01 18:07:18 +08:00
Turky Mohammed
4ceadb9740
[IMPROVEMENT] Remove camera unnecessary perspective option. ( #993 )
...
* Fix camera applyZoom when window size changes
* Revert "Fix camera applyZoom when window size changes"
This reverts commit 26154b5ff7
.
* Fix pr
* remove camera perspective option
* fix merge conflict
* Update CCCamera.cpp
* Update CCCamera.h
2022-12-29 16:54:26 +08:00