This factory method to create a checkbox instance was not working (UICheckBox.cpp:79):
CheckBox* CheckBox::create(const std::string& backGround,
const std::string& cross,
TextureResType texType)
Because the program tries to load missing textures. I just added some exit conditions to avoid it.
* Fix OSX linker error with missing GameController.framework
* remove GameController.framework from jscocos2d_depend_libs
GameController.framework is now included in all APPLE builds so it's not necessary to include it twice.
* use atomic_bool type for _isRotateThreadExited
* add test case for issues 18597
* fix test case error
* add data race comments, fix lock usage error
* add comments for audioplayer
* fix typo in comments
* revert wrong changes
* update test case, keep reproduce
* add alSourceUnqueueBuffers before stop
* improve UnqueueBuffers
* detail test case to show side effect
* remove unused comments
* add comments for AudioPlayer change
* correct a audio log level
* change log level from W to VV
* update time step, add play state check
* remove record time of UnqueueBuffers
* [UIRichText.cpp] Allow user to select if they want to trim trailing spaces for a RichElementText. Also fixed crash if estimatedIdx is less than 0 in certain conditions.
[UIRichText.h] New flag added for enabling trailing space trimming.
[CCLabelTextFormatter.cpp] Only trim trailing whitespace if lines are being split. This will trim all whitespace up to the next non-whitespace token in a line.
* Fix for oversized sprites that need to be offset by X and Y to be aligned correctly in the UIRichText
* Revert "Fix for oversized sprites that need to be offset by X and Y to be aligned correctly in the UIRichText"
This reverts commit fc5492e878a982ff748488bf1de4ffa88a3d4755.
* [UIRichText] Reverted changes made for trimming since they are no longer required. The changes made to CCLabelTextFormatter.cpp fixed all the current issues.
* Added test cases from #18869
* Removed the forced trailing space clipping since it is not required here, and causing side-effects.
* Removed comment that no longer applies to that section of code
An old hack that changed the default order of included headers in ZipUtils causes issues when compiling cocos2d for Android 64-bit, throwing errors of missing `fgetpos` and `fsetpos` functions.
* Add GLViewImpl::setIcon and GLViewImpl::setDefaultIcon for windows and linux
* Include CCImage.h only if required
* Fix empty icon image
* Fix windows build
* [skip ci] Replace `{ return; }` with `{}`
* Add icon test to cpp-empty-test
* [skip ci] Replace TABs with spaces, add comments
* Chnage requested things, fix formatting
* Fix define
* Fix ios build
* ARCH_DIR only useful for search linux prebuilt libs
* add iOS app target ONLY_ACTIVE_ARCH property
* set Xcode property for application, include all depend target
* fix bugs-editbox-win32 crash
* improve EditBox-align test case
* typo error
* update cocos-console submodule
* VS RelWithDebInfo build use release folder external libs
* update edit box H alignment case
* improve label no-break-space test case
* fix label test cases bug
* add GetterSetter define for the placeHolder of TextField
* fix event condition bugs on ParticleTest.lua
* make android native build default mode clear
* update android native build comment
* temp change sub-module, need change before merge
* change tests project cmake file dir
* change PROP_BUILD_TYPE to PROP_BUILD_TYPE
* change var name for build.gradle
* modify others 3 tests project config
* make compile_sdk_version same as target_sdk_version
* update sdk version in CI config script
* update sub-module to cocos2d
* let the cmake build of template project more clear
* update cocos-console submodule