Arnold
76edaa0993
[bugfix] fix TextureInfo copy constructor ( #19865 )
...
* fix copy
* fix compile error
* Update cocos/renderer/backend/ProgramState.cpp
2019-06-27 17:42:32 +08:00
Arnold
75ba0f91d1
add break statement ( #19867 )
2019-06-27 09:40:53 +08:00
coulsonwang
bbc6a88c51
optimize the uniform buffer ( #19845 )
...
* optimize the uniform buffer
* update review
2019-06-26 10:26:49 +08:00
Arnold
3620633fd8
[lua] remove simulator code from template project ( #19862 )
...
* update template'
* fix compile error
2019-06-25 18:14:50 +08:00
Arnold
abd7ffddc6
[lua] remove TODO in LuaBasicConversions.cpp ( #19848 )
...
* remove todos
* merge
2019-06-25 10:22:03 +08:00
Arnold
a0e114a07f
remove cc.SimpleAudioEngine ( #19859 )
2019-06-25 09:41:19 +08:00
coulsonwang
ab749c69ec
fix setBlendFunc ( #19858 )
2019-06-24 15:30:15 +08:00
coulsonwang
22e8a651d2
Feature/lua render texture test ( #19827 )
...
* fix render texture test in lua
* remove unnecessary code
* fix CI compile error
2019-06-18 22:45:14 -07:00
coulsonwang
1b6c3a7173
setFrameBufferOnly to false when necessary ( #19843 )
2019-06-18 18:05:22 -07:00
coulsonwang
2c5fc38297
add test case ( #19830 )
...
* add test case
* comment meaningless test case
2019-06-18 18:04:56 -07:00
coulsonwang
7a94e66a14
Feature/fix alpha test ( #19824 )
2019-06-18 00:25:26 -07:00
coulsonwang
7486fe89dc
fix flip issue ( #19831 )
...
* fix flip
* fix flip issue
2019-06-18 00:20:29 -07:00
Arnold
7851f212bf
Rename backend::Texture2D ( #19821 )
...
* compile on windows
* compile on mac
* rename to Texture2DBackend
* compile on mac
2019-06-12 00:01:15 -07:00
coulsonwang
fef1752cfe
fix TODO ( #19793 )
2019-06-11 23:58:07 -07:00
Arnold
3c93c3d3dd
swap shader source arguments ( #19823 )
2019-06-11 23:54:15 -07:00
minggo
1273fb305d
Remove simple audio engine ( #19802 )
2019-06-11 18:23:16 -07:00
patricejiang
85b72ca88a
pollEvents in loop
2019-06-11 10:16:20 +08:00
minggo
261cf5b82a
Merge pull request #19810 from minggo/change-version
...
change version to beta
2019-06-09 18:31:11 -07:00
minggo
07959475de
Merge pull request #19808 from minggo/fix-warnings
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fix warnings
2019-06-09 18:30:24 -07:00
minggo
e1a10faa9c
change version to beta
2019-06-06 18:16:55 +08:00
minggo
0a85432d02
remove unneeded codes
2019-06-06 18:00:45 +08:00
minggo
d6cbaa44e0
fix warnings
2019-06-06 17:53:16 +08:00
Arnold
60deaa60ca
run genbindings.py ( #19805 )
2019-06-06 02:49:33 -07:00
coulsonwang
9dc04bf228
remove opengl codes ( #19797 )
2019-06-05 02:58:33 -07:00
coulsonwang
9bea7a3255
fix crash when using compressed pixel format ( #19794 )
2019-06-04 18:30:16 -07:00
coulsonwang
655d0d3404
[TileMapTest] Depth write state setting should not depended on the depth test flag ( #19792 )
2019-06-04 03:09:47 -07:00
coulsonwang
59d5f97d30
fix compile error ( #19788 )
2019-06-03 19:52:16 -07:00
coulsonwang
7c29811c81
vertex shader does not need header define ( #19785 )
2019-06-03 19:43:19 -07:00
coulsonwang
bf93892ec9
bind texture target ( #19786 )
2019-06-03 18:25:32 -07:00
coulsonwang
89ba801628
add compressed format for metal ( #19762 )
2019-06-03 03:34:28 -07:00
coulsonwang
10b2799051
Feature/fix mipmap issues ( #19753 )
...
* fix mipmap
* fix mipmap issues
* remove unneeded code
* fix
* remove Texture2D::PixelFormat, add backend::PixelFormat
* fix lua compile error
* reset *.tps files
* fix compile error
* fix compile error
2019-06-02 18:39:51 -07:00
coulsonwang
a67f729610
fix drawNode ( #19773 )
2019-05-29 19:06:43 -07:00
coulsonwang
8faf4a758f
get supported depthStencil pixel format ( #19774 )
2019-05-28 19:46:55 -07:00
coulsonwang
9b0d36c6a9
[Node::Light] fix no light effects on iPhone6 and iPhone6s ( #19751 )
...
* [Node::Light] fix no light effects on iPhone6 and iPhone6s
* add TODO
2019-05-27 22:59:37 -07:00
coulsonwang
000a5e124b
fix location ( #19764 )
2019-05-27 19:14:55 -07:00
minggo
23a21ef298
Remove jsb related ( #19729 )
...
* remove jsb related codes
* update 3rd party
2019-05-24 00:00:51 -07:00
coulsonwang
a61e408189
set render target flag correcttly ( #19730 )
2019-05-21 18:53:15 -07:00
coulsonwang
97431b1197
[ParticleSpriteFrameTest] remove getName() in Texture2D ( #19740 )
2019-05-21 18:49:11 -07:00
minggo
9cb539e0d0
fix base/CMakeLists.txt ( #19575 ) ( #19728 )
2019-05-17 01:34:49 -07:00
minggo
39a051a58d
use CC_SAFE_DELETE_ARRAY instead of CC_SAFE_DELETE ( #19580 ) ( #19727 )
2019-05-17 00:42:51 -07:00
coulsonwang
9c0033e1e7
Feature/draw in rect ( #19664 )
...
* Texture2D draw in point and draw in rectangle tests work
* optimize code
* fix compile error
* make initProgam() private
2019-05-16 18:14:14 -07:00
coulsonwang
2deea28f49
fix scissor rectangle setting
2019-05-16 13:48:44 +08:00
coulsonwang
2d02e23fbd
Feature/update device info ( #19712 )
...
* update DeviceInfo
* remove unneeded code
* fix indentation
* add FeatureSet enum for metal
* revert code
2019-05-15 18:26:00 -07:00
coulsonwang
2a0ded38a2
[Texture2D Test17/18] add methods to convert BGRA8888 format ( #19716 )
...
* [Texture2D Test17/18] add methods to convert BGRA8888 format
* use size_t and ssize_t when necessary
* fix compile error
2019-05-15 18:17:26 -07:00
minggo
a572d088d1
check metal support ( #19710 )
2019-05-14 01:38:14 -07:00
Arnold
3d314f29ea
rename Java_org_cocos2dx_lib_Cocos2dxLuaJavaBridge.* to Cocos2dxLuaJavaBridge.* ( #19695 )
2019-05-13 17:59:29 -07:00
coulsonwang
ac0f9286bf
fix lineColor.vert shader ( #19684 )
2019-05-09 20:30:37 -07:00
coulsonwang
cacdc4f140
fix buffer usage ( #19685 )
2019-05-09 20:30:06 -07:00
Arnold
6dc547080f
[cpp-tests] fix fileutils list file, reject empty paths ( #19681 )
...
* protect empty string
* enable tests cases
2019-05-08 19:21:25 -07:00
Arnold
d6b8e994a4
fix mac retina support ( #19672 )
2019-05-07 18:07:52 -07:00
Arnold
62dc64a8d1
[cpp-tests] camera3dtests adjust button position ( #19673 )
...
* reduce log 1
* fix camera3d test/2 button position
2019-05-07 18:07:37 -07:00
minggo
1a68f6c4b6
Shader precision ( #19668 )
2019-05-07 00:48:51 -07:00
minggo
70fed45ed8
Merge pull request #19650 from Mee-gu/feature/ReloadBuffer
...
add methods for reloading buffer data outside the buffer when necessary
2019-05-06 00:39:04 -07:00
Arnold
ceb8fa1166
re-run genbindings
2019-05-06 09:52:17 +08:00
Arnold
401ce1ee1c
run genbinding
2019-05-06 09:43:40 +08:00
Arnold
460c9d2edd
rename restore
2019-05-06 09:43:40 +08:00
Arnold
58722a5c3d
fix state block
2019-05-06 09:43:40 +08:00
Arnold
98d5f37a30
fix lua-tests errors ( #19646 )
...
* enable test case
* save
* generate enum classes
* save
* autobindg backend interface
* safe
* fix typos
* fix setUniform
* enable draw primitives and fast tmx tiled map
* save all
* update
* fix compile error on mac
* fix locations
* fix locations
* deduce vertexlayout
* clean
* compile on mac
* fix resource path
* save
* update bindings-generator
* remove unused code
* rename ccbackend to ccb
* remove todo
2019-05-05 00:26:34 -07:00
coulsonwang
35951d6952
add private specifier
2019-05-05 14:34:44 +08:00
Arnold
1ac3af6c90
compile & run on linux ( #19651 )
2019-05-04 19:57:53 -07:00
coulsonwang
c97a8a953c
add support non-pow of two for metal ( #19654 )
2019-05-04 19:45:06 -07:00
coulsonwang
7ca39dd08e
remove unneeded function and rename function to more readable
2019-04-30 15:19:53 +08:00
coulsonwang
375f52fc87
rename
2019-04-30 13:39:38 +08:00
coulsonwang
8414db94ec
make sure to store data once
2019-04-30 11:11:03 +08:00
coulsonwang
5771b4236d
add methods for reloading buffer data outside the buffer when necessary
2019-04-30 10:31:22 +08:00
coulsonwang
7ee0b65bb6
[Feature] fix spirte, label test when EGL context lost ( #19612 )
...
* [BugFix] fix compile error
* [Feature] fix spirte, label test when EGL context lost
* [Feature] map uniform location
* [Feature] remove unneeded codes
* [Feature] add BufferManager
* [Feature] fix compile error
* [Feature] add files
* [Feature] remove unneeded codes
* [Feature] no need to release opengl resource
* [Feature] update BufferManager
* 1. reCreate frame buffer when needed.
2. initial texture when come back to foreground
* [Feature] add Program and Buffer event listener
* [FixTerrain] need check location had used before
* fix compile error
* add updateTextureDescrptor function for TextureMTL, since TextureMTL creation was move to Texture2D constructor.
* [FixDrawNode] record buffer data when needed
* [FixShaderTest] add nullptr judgement
* [FixShaderText] no need to reCreate ProgramState when come back to foreground
* [FixRenderTexture] retain the render texture image
* [Feature] optimize buffer memory
* fix compile error
* fix CI test fail
2019-04-29 18:51:45 -07:00
John
c259918d03
Optimize cases where loop variable is unecessarily copied in a range-for loop. ( #19637 ) ( #19640 )
...
Pass by const reference when appropriate.
2019-04-27 18:20:22 -07:00
John
d89f1d04b4
remove redundant user-defined copy constructor and destructor, ( #19638 )
...
as compiler auto-generated ones are working fine.
2019-04-25 17:59:25 -07:00
John
22a43fbc83
rewrite parseIntegerList with better performance ( #19629 )
2019-04-21 18:51:23 -07:00
minggo
fd792813d2
Optimize calls to std::string::find() and friends ( #19624 )
2019-04-21 18:44:19 -07:00
minggo
34517748c7
prefer delegate constructor over new(this) ( #19623 )
2019-04-19 03:20:15 -07:00
minggo
e8993c9860
Remove jsb/h5 ( #19621 )
...
* remove h5 engine
* remove jsb codes
* remove js tests
* remove js templates and tojs
* remove h5 submodule
2019-04-18 23:56:12 -07:00
minggo
60272f6b88
fix bug that SimpleAudioEngine can not change effect volume ( #19605 )
2019-04-14 23:52:52 -07:00
CocosRobot
212abc4ea0
[ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically ( #19600 )
2019-04-10 18:51:34 -07:00
minggo
62d20a9825
Add clear request and responses method to httpclient ( #19598 )
...
* Added functionality to clear pending responses and requests in the http client
* Responses and Requests now are processed in similar way
* Fix for clearing the http requests
* Added tests for HttpClient::clearResponseAndRequestQueue
2019-04-10 18:33:55 -07:00
minggo
c3a0205652
ReFix bug: PremultipliedAlpha is not working for png ( #19597 )
2019-04-10 18:33:26 -07:00
minggo
ffcf627c13
Ui video player new style looping input options
2019-04-10 18:33:05 -07:00
minggo
5c29e0066f
Add Android P cutout area support ( #19595 )
...
* Add Android P cutout area support
Related #19285
* coding style fix
* Update AppActivity.java
Fix android build
* suppress lint new api errors
2019-04-10 18:32:27 -07:00
minggo
f7f0c48cae
Checking, does the touch is within the height of the line, not the height of the sprite? ( #19394 ) ( #19594 )
2019-04-10 18:32:09 -07:00
minggo
1f7c0c9408
If path to file is tool long crash is possible. ( #19593 )
...
* If path to file is tool long crash is possible.
If path to file is tool long crash is possible, because of chart buffer overflow.
* Incorrect replacement. Using iterator is better.
* Style fix
* Correct naming
2019-04-10 18:31:50 -07:00
minggo
0a9e66a16c
Font atlas texture initialization delayed ( #19592 )
2019-04-10 18:31:29 -07:00
CocosRobot
01b9863723
[ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically ( #19599 )
2019-04-10 18:30:29 -07:00
minggo
aa8fffa2bf
Only send the ON_PERCENTAGE_CHANGED if and only if the percentage value has actually changed. ( #19556 ) ( #19589 )
2019-04-10 01:54:07 -07:00
minggo
bc1483dca7
Fix memory leak if invoking Texture2D::setAlphaTexture many times. ( #19590 )
2019-04-10 01:53:29 -07:00
minggo
195dc704e3
[Android] fix FileUtils::listFiles with path 'assets/'
2019-04-10 00:09:30 -07:00
minggo
408f6cf9da
Ability to change title position ( #19587 )
2019-04-09 23:21:07 -07:00
minggo
86a9e0c1b8
Fix bug: can't play video in obbfile. ( #19476 ) ( #19586 )
...
* Fix bug: can't play video in obbfile.
* Change check order.
2019-04-09 22:38:32 -07:00
coulsonwang
5944857936
[MaterialSystemTest] When depth testing is disabled, writes to the depth buffer are also disabled. No need to do depth test in such case. ( #19582 )
2019-04-08 18:56:05 -07:00
Arnold
3bf5e84926
[bugfix] cpp-test small bugs ( #19574 )
2019-04-04 01:13:17 -07:00
Arnold
fe14fcd4de
[bugfix] fix test case crash ( #19573 )
...
* fix depthstencil buffer format
* fix crash
2019-04-03 18:41:17 -07:00
Arnold
9a56e6923f
[bugfix] motionstreak & DrawNode3D on GL ( #19564 )
2019-04-03 02:27:15 -07:00
coulsonwang
4f81cd7356
[BugFix] EVENT_PROJECTION_CHANGED means trigger an event when projection type is changed instead of when projection matrix is changed. ( #19568 )
2019-04-02 18:30:49 -07:00
Arnold
6452d5faec
[bugfix] enable depth test for all commands in 3d queue ( #19565 )
...
* save states
* save bits
* include deque
* remove 2d default states
* remove unsused flags
2019-04-02 00:47:55 -07:00
Arnold
d6614cc0da
[bugfix] fix label effects ( #19554 )
2019-04-01 23:56:29 -07:00
Arnold
45183919e9
[windows] use PostMessage to replace SendMessage ( #19567 )
...
* make async
* use post message
2019-04-01 23:41:38 -07:00
coulsonwang
688592b175
[Feature] fix mipmap issues ( #19519 )
2019-04-01 19:20:30 -07:00
coulsonwang
bb60c173a1
add a flag to determine if need depth/stencil attachment
2019-04-01 19:05:53 -07:00
coulsonwang
147c564492
Feature/fix capture node ( #19560 )
...
* [Feature] fix capture multi-node
* [Feature] remove unused code
2019-03-28 19:32:13 -07:00
coulsonwang
15b8014c0b
[BugFix] set layout ( #19558 )
2019-03-27 18:22:28 -07:00
coulsonwang
d92ae4b478
[Feature] CaptureScreen works ( #19547 )
2019-03-27 18:09:26 -07:00