pandamicro
9445aeacb7
Merge pull request #12456 from super626/camera
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quaternion instead of euler angle
2015-06-23 13:16:39 +08:00
yangxiao
d252250968
quaternion instead of euler angle
2015-06-19 18:46:14 +08:00
Ricardo Quesada
c17da7e90d
Removes not-needed draws
2015-06-15 10:40:47 -07:00
Ricardo Quesada
2a3347dd49
RenderState: default state fixes
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parts of cocos2d code calls GL directly.
This should be avoided since v3.7 since the
`RenderState::StateBlock::_defaultState` won't know that
and the state will be invalid.
In order to fix this issue, after calling GL directly, you should
update the `_defaultState` manually.
2015-06-12 15:03:48 -07:00
Huabing.Xu
10352c40b2
Merge branch 'v3' into v3FrameBufferObject
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# Conflicts:
# cocos/2d/CCCamera.h
2015-06-10 10:16:42 +08:00
Huabing.Xu
ef4978f0cd
move viewport to experimental namespace
2015-06-09 16:21:50 +08:00
Huabing.Xu
3e331128c6
file rename CCFrameBufferObject->CCFrameBuffer
2015-06-09 15:32:12 +08:00
Huabing.Xu
9acab65e4f
rename FrameBufferObject->FrameBuffer
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Move FrameBufferObject related class to experimental namespace
2015-06-09 10:59:43 +08:00
Ricardo Quesada
5f6f38616a
Merge remote-tracking branch 'cocos2d/v3' into material_custom_uniforms
2015-06-02 17:05:05 -07:00
Ricardo Quesada
87a3a1844a
Adds support for Autobindings in Shader
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...part of Material
2015-06-02 16:56:59 -07:00
Huabing.Xu
27d0f6328f
origin code of viewport
2015-06-01 14:26:08 +08:00
Huabing.Xu
739923a4a3
Merge branch 'v3' into v3Viewport
2015-06-01 09:41:45 +08:00
Huabing.Xu
9bf15877e5
add applyViewport in camera.
2015-05-29 15:52:06 +08:00
Huabing.Xu
2f32fcabba
Merge branch 'v3FrameBufferObject' into v3Viewport
2015-05-29 14:10:49 +08:00
Huabing.Xu
b2579a754a
refactor, use Camera::apply() to apply Rendertarget and Viewport
2015-05-29 14:08:20 +08:00
Huabing.Xu
1fb0ba112b
init code for viewport
2015-05-29 13:47:29 +08:00
Vincent Yang
b714dde0ea
Add opengl version project/unproject function in camera.
2015-05-29 10:44:48 +08:00
Huabing.Xu
2d6d1b7a8c
add android background and foreground switch support for framebufferobject
2015-05-28 17:08:36 +08:00
Huabing.Xu
f96e704f7d
Merge branch 'v3' into v3FrameBufferObject
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Conflicts:
build/cocos2d_libs.xcodeproj/project.pbxproj
cocos/cocos2d.h
cocos/renderer/CCGLProgramCache.cpp
2015-05-18 13:48:50 +08:00
Huabing.Xu
384041a950
improve the perfermance of clear background for camera
2015-05-18 10:31:17 +08:00
Huabing.Xu
84540c1ff4
Merge branch 'v3' into v3_CameraMaskFor2DAnd3DRendering
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Conflicts:
cocos/renderer/CCGLProgramCache.cpp
tests/cpp-tests/Classes/controller.cpp
2015-05-14 11:55:10 +08:00
Huabing.Xu
42514ee62f
FrameBufferObject works
2015-05-13 14:24:53 +08:00
Huabing.Xu
f0acf7ee7b
original version of frame buffer object
2015-05-12 16:43:17 +08:00
Huabing.Xu
cc0b3ffd2e
Merge branch 'v3' into v3_addClearforCamera
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Conflicts:
cocos/renderer/CCGLProgramCache.cpp
tests/cpp-tests/Classes/controller.cpp
2015-05-12 09:49:15 +08:00
Dale Stammen
351a898a70
removed CC_PLATFORM_WP8
2015-05-08 09:19:13 -07:00
Huabing.Xu
713831ca76
fix rendering of camera clear quad
2015-05-08 14:21:23 +08:00
Huabing.Xu
f064587ae5
refactor camera clear to immediate rendering
2015-05-07 18:32:32 +08:00
Huabing.Xu
67ec758d15
add clear feature when before draw scene with a camera
2015-05-07 15:09:06 +08:00
yangxiao
457ac3fdd7
reset unproject with viewport cocostudio using it
2015-03-06 11:29:40 +08:00
yangxiao
437a59fb9a
modify project & unproject api
2015-02-27 10:01:57 +08:00
yangxiao
f13237c013
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3
2015-02-26 17:27:42 +08:00
yangxiao
a1642757f9
merge setcameramask
2015-02-26 15:33:18 +08:00
yangxiao
9a64eb18dd
add project function
2015-02-26 15:20:20 +08:00
yangxiao
79a0c0152a
add 3d particle (Particle Universe)
2015-02-11 18:14:22 +08:00
XiaoYang
c9fe5251a9
Merge pull request #229 from lvlonggame/v3
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add Camera::project
2015-02-04 09:38:31 +08:00
lvlong
a0c7723edb
add GP_ASSERT
2015-02-03 14:21:12 +08:00
lvlong
6d92b7adc9
modify Camera::project
2015-02-03 11:59:43 +08:00
lvlonggame
4c65332550
add project function to camera
2015-02-01 21:14:37 +08:00
Nite Luo
8f539a0107
Make PositionZ independent from global Z
2015-01-27 15:41:58 -08:00
yangxiao
42c40d895f
enable disable culling using macro
2015-01-14 14:41:10 +08:00
Nite Luo
8591609128
Implement 3D drawing support for Sprite, Label, Particle, BatchNode
2015-01-12 20:06:50 -08:00
Nite Luo
e7480a7efb
Enable tansparent queue and create camera rotation demo
2015-01-08 16:30:00 -08:00
lvlong
a4a108f766
fix lua binding again!!
2014-12-25 14:04:41 +08:00
lvlong
db9f4a23fe
feedback commit.
2014-12-22 18:13:07 +08:00
lvlong
f6bea9b6bb
1.add camera culling.
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2.add camera culling sample.
3.fix bug: load .obj file material.
2014-12-18 17:18:22 +08:00
lvlong
73a2a6385a
add frustum culling.
2014-12-16 16:34:35 +08:00
minggo
8a49ae0b07
Merge pull request #8981 from vovkasm/clean-order-of-fields-initialization
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Cleanup order of fields initialization.
2014-11-05 17:51:58 +08:00
yangxiao
642a601502
fix wrong look at
2014-10-31 11:32:10 +08:00
Vladimir Timofeev
2835b094da
Cleanup order of fields initialization.
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Make initialization order to match declarations.
This change twice reduces number of warnings when compiling on MacOS X with Xcode 6.1
Warnings was like "Field 'XXXX' will be initialized after field 'YYYY'"
2014-10-30 17:28:41 +03:00
Dhilan007
a5f838496c
Move `CCCamera.cpp/h` `CCLight.cpp/h` into 2d
2014-10-20 16:25:24 +08:00