Huabing.Xu
|
e2a24dec84
|
replace Point with Vector2
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2014-04-15 18:08:29 +08:00 |
Huabing.Xu
|
917ae6e88b
|
deprecate Point, using Vector2 instead
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2014-04-15 17:46:44 +08:00 |
Huabing.Xu
|
5303f50904
|
Migrate to Vector2 in DrawPrimitive.h
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2014-04-15 17:29:23 +08:00 |
Huabing.Xu
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9c33b48b50
|
remove Point in CCNode.h and CCSprite.h
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2014-04-15 17:09:18 +08:00 |
Huabing.Xu
|
511e868ac4
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migrate getAnchorPoint, getAnchorPointInPoints and relative member variable to Vector2
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2014-04-15 16:59:16 +08:00 |
Huabing.Xu
|
e351b778c1
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migrate setAnchorPoint to Vector2
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2014-04-15 16:47:29 +08:00 |
Huabing.Xu
|
6686b657a4
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Migrate getPostion and correspondent member variable to Vector2
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2014-04-15 16:28:59 +08:00 |
Huabing.Xu
|
071cbc7565
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migrate setPosition to Vector2
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2014-04-15 16:16:14 +08:00 |
Huabing.Xu
|
ec2ef0f64b
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migrate convertXXXX to Vector2 step2
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2014-04-15 14:41:09 +08:00 |
Huabing.Xu
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633173005b
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migrate convertXXXX to Vector2
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2014-04-15 14:29:12 +08:00 |
Huabing.Xu
|
4df714b9d8
|
Migrate to Vector2 in class Director
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2014-04-15 14:18:40 +08:00 |
Huabing.Xu
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44be9a38ec
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Node convertToNodeSpace and convertToWorldSpace use Vector2
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2014-04-15 14:09:46 +08:00 |
Huabing.Xu
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11fc8ac308
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conversion from Vector2 and Point
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2014-04-15 13:58:08 +08:00 |
Huabing.Xu
|
3f496069b4
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add interface in Vector2 for Point
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2014-04-15 11:58:08 +08:00 |
Huabing.Xu
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c081fc61aa
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comment kmMat4 & Matrix conversion code
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2014-04-14 17:49:45 +08:00 |
Huabing.Xu
|
15cc63c2ba
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remove kmVec3 in ActionCamera
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2014-04-14 15:26:05 +08:00 |
Huabing.Xu
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3601fe9297
|
android can work
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2014-04-14 14:30:17 +08:00 |
Huabing.Xu
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c3bf78494a
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remove CCFrustum.cpp, we will use new instead
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2014-04-14 14:18:32 +08:00 |
Huabing.Xu
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ec5398e7c6
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Merge branch 'develop' into develop_migrate_math_lib_merge
Conflicts:
tests/cpp-tests/Classes/RenderTextureTest/RenderTextureTest.h
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2014-04-14 14:08:19 +08:00 |
minggo
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4faa1c9651
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Merge pull request #6243 from koowolf/wp8_audio
closed #4762: fix some problems in cocosdension in wp8
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2014-04-14 10:47:45 +08:00 |
minggo
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9f9a87f09d
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Merge pull request #6254 from dumganhar/clippingnode-leak
Memory leak fix for ClippingNode
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2014-04-14 10:17:37 +08:00 |
minggo
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4669e7fa39
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Merge pull request #6255 from dumganhar/cocostudio-leak
Memory leak fix in macro IMPLEMENT_CLASS_INFO
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2014-04-14 10:13:52 +08:00 |
James Chen
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44a01be0f5
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Merge pull request #6266 from dumganhar/develop
Const love: std::function<void(Texture2D*)> -> const std::function<void(Texture2D*)>&
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2014-04-14 10:04:44 +08:00 |
James Chen
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5000873778
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Const love: std::function<void(Texture2D*)> -> const
std::function<void(Texture2D*)>&
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2014-04-14 10:01:17 +08:00 |
Huabing.Xu
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80f96398b3
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1. changed comment message in CCNode.cpp
2. changed Director projection to Matrix
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2014-04-14 09:30:51 +08:00 |
Sachin Garg
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69223549f3
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Add support for orientation change callback (applicationScreenSizeChanged) in Android Java activity.
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2014-04-14 05:46:30 +05:30 |
James Chen
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b715a87791
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Memory leak fix in macro IMPLEMENT_CLASS_INFO
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2014-04-12 12:58:00 +08:00 |
James Chen
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922b399ef2
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Memory leak fix for ClippingNode
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2014-04-12 12:56:36 +08:00 |
James Chen
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377b50e6fd
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Merge pull request #6249 from dumganhar/develop
Fixes for Console, 1) wrong lambda capture, 2) Crashes when click 'next' in ConsoleTest.
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2014-04-11 20:28:00 +08:00 |
James Chen
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576d9d872c
|
Fixes for Console, 1) wrong lambda capture, 2) Crashes when click 'next'
in ConsoleTest.
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2014-04-11 20:07:54 +08:00 |
James Chen
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6417c8f8e9
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Merge pull request #6244 from dumganhar/develop
Warning fixes in ui, getZOrder -> getLocalZOrder
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2014-04-11 18:14:54 +08:00 |
James Chen
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7c5b4be0b1
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Warning fixes in ui, getZOrder -> getLocalZOrder
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2014-04-11 18:06:53 +08:00 |
koowolf
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5b3d5badfa
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closed #4763: 1.fix stopalleffect lead to stop background music 2.fix play effect may lead to memory leak
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2014-04-11 17:53:00 +08:00 |
James Chen
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b40773f6d0
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Merge pull request #6240 from dabingnn/develop_add_rendererAssert
Trigger an assert if a command is added while render is rendering.
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2014-04-11 17:37:02 +08:00 |
Huabing.Xu
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a8378a2b99
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adjust comment
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2014-04-11 17:31:35 +08:00 |
Huabing.Xu
|
866c4ad735
|
remove kmMat4 in Armature
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2014-04-11 17:25:28 +08:00 |
Huabing.Xu
|
7af4d558c6
|
remove kmMat4 in AffineTransform.cpp
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2014-04-11 17:19:32 +08:00 |
Huabing.Xu
|
7c027b16b0
|
change assert message
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2014-04-11 16:07:55 +08:00 |
Huabing.Xu
|
51289e8a4c
|
1. add assert condition of rendering when adding command
2. fix bug: renderTexture->SpriteRenderTextureBug
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2014-04-11 16:05:22 +08:00 |
James Chen
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c44e2f9bc8
|
Merge pull request #6211 from chuanweizhang2013/luaruntime
update lua template runtime
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2014-04-11 15:08:15 +08:00 |
samuele3hu
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2f1f09d5bf
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Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into develop_fix
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2014-04-11 14:35:07 +08:00 |
samuele3hu
|
5b2cf595a2
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fix the crash invoked by calling the `glGetUniformfv`
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2014-04-11 14:31:44 +08:00 |
Huabing.Xu
|
554ede75f0
|
remove kmMat4 in ActionCamera.cpp
|
2014-04-11 14:00:55 +08:00 |
Huabing.Xu
|
e5802a56da
|
remove kmMat4 in RenderTexture.cpp
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2014-04-11 13:58:42 +08:00 |
James Chen
|
588d825691
|
Merge pull request #6236 from dumganhar/develop
Small fix in CCRenderer.cpp, 'auto i = 0' -> 'ssize_t i = 0' in for loop
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2014-04-11 13:53:54 +08:00 |
James Chen
|
85cc100ac4
|
Small fix in CCRenderer.cpp, 'auto i = 0' -> 'ssize_t i = 0' in for loop
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2014-04-11 13:51:40 +08:00 |
Huabing.Xu
|
685b9ea297
|
android can work now
|
2014-04-11 12:02:56 +08:00 |
Huabing.Xu
|
1670e07300
|
Merge branch 'develop' into develop_migrate_math_lib_merge
Conflicts:
build/cocos2d_libs.xcodeproj/project.pbxproj
build/cocos2d_tests.xcodeproj/project.pbxproj
|
2014-04-11 11:18:13 +08:00 |
Huabing.Xu
|
ad18add1af
|
remove kmMat4 in Sprite.cpp
|
2014-04-11 11:00:08 +08:00 |
James Chen
|
48a5fd555b
|
Compilation error fix in CCQuadCommand.cpp
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2014-04-11 10:50:38 +08:00 |