Commit Graph

56 Commits

Author SHA1 Message Date
Huabing.Xu e5802a56da remove kmMat4 in RenderTexture.cpp 2014-04-11 13:58:42 +08:00
Huabing.Xu 231cdcb906 adjust comment message 2014-04-10 11:14:46 +08:00
Huabing.Xu 3837c23ebe draw() using Matrix instead of kmMat4 2014-04-08 22:07:35 +08:00
Huabing.Xu b9af100493 visit() using Matrix instead of kmMat4 2014-04-08 21:45:54 +08:00
Huabing.Xu 6b4451482f remove matrixToKmMat4 function 2014-04-04 18:13:10 +08:00
Huabing.Xu f1b1678900 Director::getMatrix returns Matrix instead of kmMat4 2014-04-04 17:31:21 +08:00
Huabing.Xu 67e62ce73d readied director::getMatrix again. remove kmGLgetMatrix 2014-04-03 17:26:06 +08:00
Huabing.Xu 46b4f1b5d8 migrate Grid, Label, RenderTexture to director matrix stack 2014-04-03 14:32:49 +08:00
Huabing.Xu e15d0a9d20 RenderTexture saveToFile will return true 2014-03-10 17:42:27 +08:00
Huabing.Xu ad9c104cfd migrate saveToFile compatible with new renderer 2014-03-07 17:41:51 +08:00
Huabing.Xu 99d0ce160a rename setVirtualViewPort->setVirtualViewport 2014-03-04 15:41:36 +08:00
Huabing.Xu ec397611f6 remove blank line,adjust indent 2014-03-04 15:30:05 +08:00
Huabing.Xu 756024e9f1 implement interface setKeepMatrix, setVirtualViewPort 2014-03-04 15:07:28 +08:00
Huabing.Xu 68130fb4d0 fix matrix push/pop bug 2014-03-04 11:06:39 +08:00
Huabing.Xu a759d9ae60 calculate viewport based on _fullRect _rtRect and _fullRectViewport 2014-03-04 10:57:57 +08:00
Huabing.Xu 7949cb2cd9 add interface for keep Matrix 2014-03-04 10:41:03 +08:00
Ricardo Quesada d78304599d Cache working OK.
Performance increased in 20% for static objects.
2014-02-28 16:10:48 -08:00
Ricardo Quesada 6920bec6ef transform object returns the MV
code cleaner.
the kmGL code is altogether
2014-02-28 11:20:53 -08:00
Ricardo Quesada eb66ddd931 visit and draw improved.
`visit()` and `draw()` are improved.
they both receive:
 - `Renderer`
 - `kmMat4` for transformation
 - `bool` whether or not the transform changed from the previous frame

Although `draw` and `visit` are not using the 3 new parameters,
they will start using it in the coming days (or weeks, or months).

Those parameters are needed for:
 - `Renderer` shouldn't be a singleton. There should be one renderer per Director. There could be more than one renderer
 - we should get rid of `kmGLXXX` functions since nodoby knows what is happening. the `kmMat4` is for that.
 - whenever possible, we should try to optimize the multiplications. the `dirty` flag is for that.

We need those changes, so, it is better to change the API now, and not right after v3.0-final is released.
2014-02-27 21:43:54 -08:00
zhangbin 650331769a closed #3964, Use GL methods instead in function RenderTexture::newImage() 2014-02-18 10:47:14 +08:00
zhangbin 8ae5d2a049 closed #3964, Solve the bug of logic code in method Image::saveImageToPNG(). 2014-02-13 16:22:41 +08:00
Ricardo Quesada 5fcbf42356 GlobalZOrder is used for render priority...
...and not vertexZ

Node::setGlobalZOrder() is used to change that.

Node::setZOrder() -> Node::setLocalZOrder();
2014-01-18 11:38:06 -08:00
Ricardo Quesada 8931d968c0 Renderer uses a float as a key
Instead of using a 64-bit int key with viewport, opaque and depth,
it only uses a 32-bit float with only the depth.
Saves time in:
 - No need to convert the 32-bit float into 24-bit int
 - keys are shorter
2014-01-17 16:08:29 -08:00
Ricardo Quesada d0dbf34319 removes "include "cocos2d.h" from cocos2d files 2014-01-16 21:35:58 -08:00
walzer 64af0de648 update copyrights for 2014, in cocos/2d/ folder 2014-01-07 11:25:07 +08:00
Huabing.Xu b2934d32bc Merge branch 'develop' into develop_RenderTextureBug
* develop: (32 commits)
  fix align text error in label
  Update the JS binding code & samples for latest cocos2d engine.
  [AUTO] : updating submodule reference to latest autogenerated bindings
  texture listener was enabled only when the macro CC_ENABLE_CACHE_TEXTURE_DATA was enabled.
  Updates nativeactivity.cpp.
  closed #2865: Deprecates CCNotificationCenter, uses EventDispatcher instead.
  remove other non-functional jenkins scripts
  [AUTO] : updating submodule reference to latest autogenerated bindings
  move ghprb.py to tools/jenkins-scripts/
  issue #2050: commit resources
  add github pull request builder for Jenkins
  Adds an empty LuaEngine::parseConfig function.
  [JSB] Adds trigger bindings for CocoStudio.
  update cocos2d-x version string
  update describe for support translucency on android
  update describe for support translucency on android
  update describe for support translucency on android
  recover java activity on android.
  remove draw increment
  migrate ShaderTestSprite to new renderer
  ...
2013-12-31 14:58:11 +08:00
Huabing.Xu bf1f5dd0e0 fix rendertexture bug 2013-12-31 11:48:51 +08:00
James Chen cf006df9ff closed #2865: Deprecates CCNotificationCenter, uses EventDispatcher instead. 2013-12-31 10:54:37 +08:00
Huabing.Xu a14006bb8f calculation matrix 2013-12-30 21:24:16 +08:00
Huabing.Xu c030553d8c Fix missed popMatrix 2013-12-30 20:25:25 +08:00
boyu0 6bc0a7066f change CustomCommand variable to class member. 2013-12-26 21:19:12 +08:00
boyu0 d32fbbbfca change GroupCommand variable to class member. 2013-12-26 18:11:23 +08:00
boyu0 f878864794 Specialize GroupCommand and CustomCommand, change generateCommand to new. 2013-12-26 15:41:47 +08:00
Huabing.Xu 98d573f4cb rename protected _beginWithClear to beginWithClear 2013-12-23 19:59:09 +08:00
Huabing.Xu a7a50dffcc move begin(), end(),draw() to RenderTexture 2013-12-23 17:13:06 +08:00
Huabing.Xu fad585fbef move rendering callback to RenderTexture 2013-12-23 15:59:47 +08:00
Huabing.Xu b7c0d7a9e8 1. remove redundant code in NewRenderTexture 2. rename protected beginWithClear to _beginWithClear 2013-12-23 14:59:44 +08:00
minggo 756f8f7a11 Merge pull request #4482 from dabingnn/develop_gridNode
Develop grid node
2013-12-19 18:30:42 -08:00
Ricardo Quesada 59fee6b8d2 replaces std::for_each with for()
replaces `std::for_each` with C++11 `for( : )`
2013-12-19 13:34:41 -08:00
Huabing.Xu d51ad36613 Merge branch 'develop' into develop_gridNode
* develop: (67 commits)
  Adds const in ShaderTest2.h
  Skew works again!
  [AUTO] : updating submodule reference to latest autogenerated bindings
  [AUTO] : updating submodule reference to latest autogenerated bindings
  Reverts submodule.
  Updates submodule of bindings-generator.
  Adds `std::for_each` test in invocation
  Reverts bindings-generator.
  fixed not render
  iterator in Sprite fixes
  update vs project for removes unneeded files
  getNodeToParentTransform fixes
  Node cleanup
  [AUTO] : updating submodule reference to latest autogenerated bindings
  Improves SpriteTest
  [AUTO] : updating submodule reference to latest autogenerated bindings
  Android and Linux fixes
  removes `using namespace std` from header file
  Removes unneeded files
  change play arguments
  ...

Conflicts:
	cocos/2d/CCNode.cpp
	samples/Cpp/TestCpp/Classes/ExtensionsTest/CocoStudioArmatureTest/ArmatureScene.cpp
2013-12-19 17:20:22 +08:00
boyu0 e07c4ffec1 Change NULL to nullptr, edit hungarian notation. 2013-12-18 17:47:20 +08:00
Huabing.Xu 25fc3d3c2a Merge branch 'develop' into develop_gridNode
* develop: (105 commits)
  update armature to new render
  iOS & Mac project fix.
  [AUTO] : updating submodule reference to latest autogenerated bindings
  use size_t replace unsigned int for record redeque::size returned value.
  issue #2171: Updates CMakeLists.txt.
  issue #2171: Binds New renderer classes, ignores NewTextureAtlas.
  issue #2171: Adds header files of renderer in cocos2d.h.
  issue #2171: Reorder renderer files for iOS & mac project.
  issue #2171: small fix in ccTypes.h
  issue #2171: Don’t ‘using namespace std;’ in header file.
  [AUTO] : updating submodule reference to latest autogenerated bindings
  issue #2171: Ignores Director::getFrustum.
  issue #2171: Fixing compilation errors for Linux port.
  issue #2171: NULL —> nullptr for Android warning of CCBAnimationManager.cpp.
  issue #2171: [New Renderer] Fixing compilation errors for Android.
  [Win32] fix argument type. - argument of interface is ssize_t.
  Update AUTHORS [ci skip]
  Update CHANGELOG [ci skip]
  Add mouse scrolling support for extension test
  issue #3341:fix Incorrect at TextureCache::addImageAsync for repeatedly execute for the same image
  ...

Conflicts:
	cocos/2d/CCNode.cpp
	cocos/2d/cocos2d.vcxproj.filters
	samples/Cpp/TestCpp/Classes/ExtensionsTest/CocoStudioArmatureTest/ArmatureScene.cpp
2013-12-17 18:16:05 +08:00
James Chen d16fa07661 Removes Vector<T>::forEach, please use std::for_each instead. The same as Vector<T>::sort. 2013-12-17 17:45:29 +08:00
Huabing.Xu 5509bd48ef remove _grid 2013-12-12 16:21:21 +08:00
Ricardo Quesada 81b06f06a9 Merge branch 'develop' into newRenderer
Conflicts:
	cocos/2d/CCAtlasNode.h
2013-12-05 22:24:41 -08:00
Ricardo Quesada f68dcd9969 Merge branch 'develop' into newRenderer
Conflicts:
	build/cocos2d_libs.xcodeproj/project.pbxproj
	samples/Cpp/TestCpp/Classes/tests.h
2013-12-05 11:47:46 -08:00
minggo b67d567a79 replace long with int or ssize_t 2013-12-05 17:22:22 +08:00
Nite Luo ae551ae294 Convert RenderTexture to use RenderCommands 2013-12-04 11:54:57 -08:00
James Chen 1d5984b29a issue #2790: Vector::makeObjectsPerformCallback —> Vector::forEach 2013-12-04 16:01:02 +08:00
James Chen 90062b656d issue #2790: Node::_children is Vector<Node*> now. 2013-12-04 16:00:17 +08:00