halx99
b99a445519
Fix ci
2021-10-11 13:44:28 +08:00
halx99
c38681bdd0
Code style
2021-10-11 12:15:41 +08:00
halx99
bc4cbddd50
Fix some warnings
2021-10-09 13:48:56 +08:00
halx99
1ada732ffc
Use lua-5.4.3 as default plainlua version
...
see also: #332
2021-10-08 16:15:33 +08:00
halx99
e90eda918d
Fix #508 warnings
2021-09-26 21:52:36 +08:00
halx99
8762fa353a
Fix warnings
2021-09-26 21:03:41 +08:00
halx99
d2ba7fb117
Refine ImGuiEXT
2021-09-26 19:56:34 +08:00
halx99
a17c843914
Fix #507
2021-09-26 12:05:42 +08:00
halx99
f9e766086c
Fix #505
2021-09-23 14:53:57 +08:00
halx99
23b6c1d549
Fix mac build [skip ci]
2021-09-20 18:18:52 +08:00
halx99
15be00be20
Sync commit from pr:
...
https://github.com/EsotericSoftware/spine-runtimes/pull/1947
2021-09-14 11:54:19 +08:00
榆柳松
ac1aa636ac
Merge remote-tracking branch 'upstream/dev' into dev
2021-09-05 20:45:32 +08:00
榆柳松
f5663f279c
[fix]ScrollView and ListView goes back to the front incorrectly after calling doLayout.
2021-09-05 20:44:14 +08:00
halx99
7cc2d34398
LayerMultiplex use Node* to store layers
...
a. Layer no specificed functions
2021-09-03 11:13:15 +08:00
rh101
69d6039306
Update lua bindings
2021-09-02 21:24:45 +10:00
rh101
de182c8360
Change %ld to %d for 32bit data types
...
Regenerate LUA bindings
2021-09-02 17:46:22 +10:00
halx99
d197e8b245
Fix part of #487
2021-09-02 11:43:27 +08:00
halx99
cb81a61530
Refactor layer
...
Reimplement LayerColor and LayerGradient based on sprite for auto batch draw
2021-08-30 19:47:53 +08:00
halx99
80e0e3b941
Fix spine command pipeline state uniform location mismatch
2021-08-30 17:40:35 +08:00
aismann
1c05947474
Merge branch 'adxeproject:dev' into dev
2021-08-27 07:49:17 +02:00
aismann
cbeeb8d8ab
Debug 64bit build error
...
Severity Code Description Project File Line Suppression State
Error (active) E0075 operand of '*' must be a pointer but has type "bool" cpp-tests D:\______\GitHub\adxe\tests\cpp-tests\Classes\SpineTest\SpineTest.cpp 153
2021-08-27 07:47:22 +02:00
halx99
81fd4df36e
Delete x-studio.cmake
2021-08-27 13:23:51 +08:00
halx99
bd436ae078
Fix lua build for win64 and 1 warning
2021-08-27 11:41:11 +08:00
halx99
f9ac34c20f
Fix byteorder detect error for win64 and some warnings
2021-08-27 11:27:33 +08:00
halx99
d7e590b513
Fix win64 build
2021-08-27 08:33:17 +08:00
halx99
395a5afdd7
[Draft] Tidy windows prebuilt folder for win64 support
2021-08-26 23:25:17 +08:00
halx99
d0d77730a9
Update imgui
2021-08-23 17:49:38 +08:00
aismann
e2ef8d5ba7
class PhysicsDebugNodeBox2D cleanup
2021-08-19 06:03:58 +02:00
aismann
a9569ca061
fix
2021-08-18 06:00:43 +02:00
aismann
42439e5b50
Update CCPhysicsDebugNodeBox2D.cpp
2021-08-18 05:31:33 +02:00
aismann
5b3748cdd6
Important API change for naming convention
...
rename
class DebugDraw
to
PhysicsDebugNodeBox2D
2021-08-18 05:23:03 +02:00
aismann
780d4e6294
cleanup and improvement
2021-08-18 04:16:21 +02:00
rh101
7ef0ec96bf
Update LUA bindings
2021-08-18 01:01:56 +10:00
halx99
16e3d66a66
Update lua bindings
2021-08-14 13:22:03 +08:00
aismann
9f2ab0ef28
More improvements ( #455 )
2021-08-14 10:28:28 +08:00
halx99
c5aeed4c06
Update lua bindings
2021-08-13 20:36:10 +08:00
aismann
7b7a3a8ae7
Box2D_TestBed_improvement
2021-08-12 05:54:06 +02:00
halx99
39ca61f623
Update spine-3.8 runtime to latest
...
Maybe no further update until upgrade to spine-4.x
2021-08-07 00:59:58 +08:00
aismann
56b99eff6a
Box2D - Basic ready for use
2021-08-06 09:35:29 +02:00
aismann
f5077bfb0f
Add DebugDraw to Box2DTest, Improve Box2D-Testbed add some new classes to physics-nodes ( #444 )
...
* Update AppDelegate.cpp
Add '*Debug*' on the title
* Update CCPhysicsDebugNodeBox2D.h
* Improve Box2D-TestBed
* improvements
* Update CCPhysicsDebugNodeBox2D.cpp
* Improve the 2d physics stuff
* dirty fix for build android:
* Fix fatal error: 'GLFW/glfw3.h' file not found
* Add DebugDraw to Box2DTest, Improve Box2DTestBed, Add some new physicnodes
* fix settings, unknow labelDebugDraw;
2021-08-05 17:23:55 +08:00
halx99
484549b801
Fix ci
2021-07-19 08:10:37 +08:00
halx99
d90dfd89e0
Update lua_xml_http_request.cpp
2021-07-19 01:29:08 +08:00
halx99
ad035e2729
Improve code quality
2021-07-17 23:32:31 +08:00
halx99
26c3de632a
Update fairygui
2021-07-17 19:51:27 +08:00
halx99
0e215e77bb
Tidy thirdparty lua-cjson
2021-07-16 11:17:34 +08:00
halx99
092b24e591
Improve code quality
2021-07-16 11:04:38 +08:00
halx99
bc6ebd920a
Improve code quality
2021-07-15 23:03:43 +08:00
halx99
ec9a50136f
Add new API Node::hitTest
2021-07-15 17:01:57 +08:00
halx99
f70ad053c0
Rename everything to adxe
2021-07-09 10:42:36 +08:00
aismann
a934652f82
Update README.md
2021-07-08 07:42:15 +02:00
halx99
5a78eeda36
Sync lua bindings [ci build]
2021-06-27 21:47:15 +08:00
halx99
a84067eb74
Refactor dual sampler shader [ci build]
...
Since not only etc1 could use sepreate RGB, A to two texture samplers, we unify the shader name.
2021-06-27 20:58:50 +08:00
aismann
39be77144c
Fix CCPhyhsicsDebugNode Polygon stuff, add all bench tests, ... ( #403 )
...
* Improve Chipmunk2D - TestBed, add same more debug draw stuff and some fixes too.
* Improve Chipmunk2D- TestBed and starting the code cleanup ...
* Fix CCPhyhsicsDebugNode Ploygon stuff, add all bench tests, improve same demos, code cleanup
2021-06-26 17:46:06 +08:00
halx99
c9eb1a7de4
Merge branch 'dev' into Chipmunk2D
2021-06-24 17:04:04 +08:00
aismann
df58dd753c
Add springs (draw), add Copyright, improve Chipmunk2d - Testbed
2021-06-24 09:54:02 +02:00
halx99
a379f936d8
Reimplement HttpClient based on yasio ( #390 )
...
* [WIP] Reimplement HttpClient based on yasio
This change will make HttpClient support concurrency request
* [WIP] Reimplement HttpClient based on yasio
a. timeoutForRead support
b. Improve code
* [WIP] Reimplement HttpClient based on yasio [ci build]
* [WIP] Fix ci [ci build]
* [WIP] Reimplement HttpClient based on yasio [ci build]
PUT,DELETE support
* [WIP] Reimplement HttpClient based on yasio [ci build]
HttpClientTest works
* Update HttpClient.cpp
* HttpClientTest: enable sslVerifaction test
* Update HttpResponse.h
* Sync luabindings [ci build]
* Add chrome UA test
* Fix ci [ci build]
* The timer for read timeout should be associated with per channel
* Remove unused function
* Update url
2021-06-24 12:33:07 +08:00
aismann
85347cd438
Chipmunk2D - TestBed Add more examples and improve using the original source
2021-06-18 16:52:56 +08:00
halx99
7ee1785858
Improve Lua RTTI performance [ci build]
2021-06-18 12:23:10 +08:00
halx99
b6378332eb
Fix for luabinding generator [ci build]
2021-06-18 11:31:07 +08:00
halx99
c12aa74b55
Fix #386 [ci build]
2021-06-17 22:22:41 +08:00
halx99
ffda7422c9
Revert "Fix imgui draw frame cause drawNode Afterimage"
2021-06-17 21:16:30 +08:00
halx99
b485cd1d9a
Fix imgui draw frame cause drawNode Afterimage
2021-06-17 12:20:23 +08:00
aismann
a491997731
Improve the "Physics part" ( #379 )
...
* 1. Add "initial" Chipmunk - TestBed
More demos comes later.
* 2. Removed unused source
* Update CMakeLists.txt
* Some fixes #1
* workaround #1
* workaround #1
2021-06-16 19:34:09 +08:00
halx99
99cf51df55
Update imgui to 1.84 WIP [ci build]
2021-06-15 22:30:54 +08:00
halx99
8528090af5
Fixup [ci build]
2021-06-08 22:15:21 +08:00
halx99
73df034804
Rename external to thirdparty [ci build]
2021-06-08 20:45:55 +08:00
halx99
c49a4ea632
Update README.md
2021-05-24 17:54:18 +08:00
halx99
13d187c174
Fix lua include header
2021-05-18 19:56:36 +08:00
HALX99
a42f9ac25c
Renaming refactor ( #353 ) [ci build]
2021-05-18 16:40:30 +08:00
HALX99
4cd026c920
Merge pull request #347 from rh101/imgui-fix
...
ImGUI font crash fix when using virtual file system
2021-04-27 23:29:22 -07:00
rh101
1efe0091a8
Load fonts into IMGUI using memory routines rather than allowing it to use its own file handling in order to support FileStream related implementations.
2021-04-28 15:53:37 +10:00
halx99
c1063ea03d
Fix cpp-tests exit crash when tableView in scrolling [ci build]
2021-04-26 17:55:55 +08:00
halx99
5b13927d47
Fix ci warnings [ci build]
2021-04-26 17:28:58 +08:00
rh101
b865d9e18e
Use reset() to clear unique_ptr.
...
Use value initialization for unique_ptr.
Change AudioDecoderOgg override functions to use FileStream* instead of unique_ptr.
Remove redundant code.
2021-04-26 15:43:33 +10:00
rh101
ef6bedd069
Use unique_ptr for FileUtils::openFileStream
...
Fix OGG audio playback due to incorrect tell() method
Fix unzip close() override method not deleting FileStream pointer.
2021-04-26 14:21:56 +10:00
RH
72fc8a6f4d
Merge branch 'vfs-support' into master
2021-04-26 10:39:09 +10:00
halx99
dff3aff1e4
Update lua script
2021-04-25 22:37:52 +08:00
rh101
73e45e33c2
Update usage of createDownloadFileTask
2021-04-25 18:36:20 +10:00
rh101
ce1a24cb15
Ensure FileStream is used for file access where possible
2021-04-25 17:22:43 +10:00
halx99
540c9375ff
Update fairygui runtime [ci build]
2021-04-24 18:53:21 +08:00
halx99
39b5e14489
Update spine runtimes
2021-04-24 18:14:30 +08:00
halx99
e8c1d7bc2c
Set cmake min version to 3.10 [ci build]
2021-04-21 14:05:44 +08:00
halx99
958f6c3a93
Properly set gc mode for lua-5.4 [ci build]
2021-03-27 19:49:19 +08:00
HALX99
1590c200d5
Merge pull request #331 from c4games/cmake-improve
...
Improve cmake scripts
2021-03-13 18:46:32 +08:00
halx99
9aebfd4b0d
Improve cmake scripts
...
a. rename project 'plainluac' to 'luac'
b. add executable project 'lua'
c. unify cmake runtime directory to bin
2021-03-13 18:18:40 +08:00
halx99
a5cf017e0f
Lua 5.4 compatible
2021-03-13 16:47:09 +08:00
halx99
f771a92ca2
lua api compatible
2021-01-09 18:32:22 +08:00
halx99
c44d94a2b2
Update lua bindings source [ci build]
...
cxx17::string_view support
2020-12-16 17:52:17 +08:00
halx99
c3ad19df96
fix FUISprite gray to normal doesn't work
2020-12-10 16:54:59 +08:00
aismann
dbf81d7511
Removed CC_ENABLE_CHIPMUNK_INTEGRATION from class CCPhysicsDebugNode
...
CCPhysicsDebugNode.cpp has only the Chipmunk2D implementation
2020-12-01 17:58:34 +01:00
aismann
72be372699
CCPhysicsSprite(Box2D/Chipmunk2D) cleanup, some other small improvements too
...
CCPhysicsSprite(Box2D/Chipmunk2D) cleanup and small improvements on PhysicsTest
2020-12-01 16:39:28 +01:00
aismann
5e249bf6f8
Chipmunk2D and Box2D works together now (add two new classes)
...
add class PhysicsSpriteChipmunk2D
add class PhysicsSpriteBox2D
Improve window size problem with ImGuiEXTTest
2020-12-01 10:15:30 +01:00
halx99
192a59f39e
Sync extension fairygui
2020-11-26 17:40:32 +08:00
Oren Bengigi
a6b3b7050a
Fix manifest version greater check
2020-11-18 20:43:49 +02:00
halx99
ca42ef08ba
Refine jni methods decls [ci build]
2020-11-18 13:25:00 +08:00
halx99
1051d38562
Merge branch 'master' of https://github.com/c4games/engine-x
2020-11-18 12:16:36 +08:00
halx99
53122216ee
Add missing param JNIEnv* for natvie interfaces [ci build]
2020-11-18 12:15:48 +08:00
halx99
a708c2f904
Improve lua framework code
2020-11-17 23:17:40 +08:00
halx99
acc064770c
fix #263
2020-11-17 21:57:35 +08:00
halx99
7852cb21e5
fix #262
2020-11-16 22:38:18 +08:00
halx99
cd34ea9c4d
fix compile issue
2020-11-16 14:19:56 +08:00
wtfdnvxk
f5fcd5592c
Update lua_module_register.cpp
...
extend lua by register extensions
2020-11-11 16:53:00 +08:00
halx99
d1f0a287ac
Remove ENABLE_CJSON_GLOBAL from cmake
2020-11-11 16:37:33 +08:00
halx99
0bc8728342
mandatory yasio for lua bindings
2020-11-11 15:51:46 +08:00
halx99
e0a36031c9
fix cjson can't use
2020-11-11 15:21:29 +08:00
halx99
5da2894e1b
Prepre for box2d-2.4.1
2020-11-08 13:11:40 +08:00
halx99
c5493b4230
Update extension spine README.md
2020-11-04 23:28:51 +08:00
halx99
f90046f0ac
Tidy extension spine folder structure [ci build]
2020-11-04 23:17:05 +08:00
halx99
d5d11d203a
fix lua bindings [ci build]
2020-11-04 19:35:58 +08:00
halx99
c9873122b5
spine-c runtime compatible [ci build]
2020-11-04 19:10:02 +08:00
halx99
9d0cb09f5d
Remove Sprite::updateShaders [ci build]
2020-10-31 20:08:32 +08:00
halx99
645364864b
Optimize FUISprite::setGrayed for engine-x
2020-10-31 13:58:47 +08:00
halx99
3fa65521e3
Sync https://github.com/EsotericSoftware/spine-runtimes/pull/1801
2020-10-27 17:08:26 +08:00
HALX99
9156bc122c
Update README.md
2020-10-25 22:01:32 +08:00
halx99
863bd35676
Finish #244
2020-10-25 16:25:08 +08:00
halx99
975ef2ff61
Lock name
2020-10-24 21:57:36 +08:00
halx99
4a93071ab0
Simplify interface include for extension GUI
2020-10-22 23:14:58 +08:00
halx99
a09d53bf05
Remove unused comment
2020-10-22 21:32:09 +08:00
halx99
b8834bc086
Finsih rename
2020-10-22 10:58:10 +08:00
halx99
c9dda9145e
fix lua bindings build
2020-10-21 17:58:05 +08:00
HALX99
0a1af78a0e
Build pugixml from sources for all platforms ( #241 )
2020-10-21 12:28:34 +08:00
halx99
834cf88a8a
Fix compile error at non-win32 platforms
2020-10-21 10:57:37 +08:00
halx99
86f3c58c39
Reserve extensions 'cocostudio' for esay to migrate exist projects
2020-10-21 10:12:00 +08:00
halx99
d88518f508
fix compile error when disable script
2020-10-20 17:45:50 +08:00
HALX99
7f2b8dfac5
fix ci
2020-10-20 00:34:14 +08:00
halx99
25cc511532
fix lua build link on android
2020-10-19 23:21:40 +08:00
halx99
bd76794a36
fix lua compile on android, link needs to fix later
2020-10-19 20:01:13 +08:00
halx99
cdaed31389
fix lua build on android
2020-10-19 19:56:48 +08:00
halx99
d87af8e76a
fix ci
2020-10-18 16:54:45 +08:00
halx99
e2d5d9423a
fix ci
2020-10-18 15:48:06 +08:00
halx99
adf09cf173
Reserve extension GUI for cpp-tests only
2020-10-18 12:31:45 +08:00
halx99
6448083c7d
Remove deprecated sources, remove old extension GUI
2020-10-18 00:27:23 +08:00
halx99
8f1ae3cee2
delete for rename
2020-10-18 00:24:34 +08:00
halx99
c7a2582afa
Enable yasio lua bindings for lua projects by default. can use cmake parameter: BUILD_YASIO_LUA to control it.
2020-10-17 23:46:59 +08:00
halx99
c6d8d395a3
fix #234 , spine custom shader doesn't work.
2020-10-17 22:00:53 +08:00
halx99
9e46cdc192
Sync official fix
2020-10-17 21:58:15 +08:00
HALX99
90ecc475f0
Refactor modules ( #238 )
2020-10-17 16:32:16 +08:00
halx99
2f934aeedc
Simplfy hsv color
2020-10-16 17:23:29 +08:00
HALX99
b342ebd7ae
Refactor programState management ( #236 )
...
1. Add custom program registery
2. Re-enable batch draw for custom program
2020-10-16 16:23:14 +08:00
halx99
b5780531d5
win32 dll improvements
2020-10-07 00:15:11 +08:00
halx99
4130fbd729
Refine code
2020-10-04 23:41:01 +08:00
HALX99
235f09f635
Refactor pixel format manipulate ( #217 )
...
* PixelFormat use table
* Correct PixelFormat name to match 'GL_LUMINANCE'
* Up
* fix cube update texture enum
* linux build
* Refine ci
* fix linux build
* Remove unused function, match mtl framebuffer pixel format
* readPixels always RGBA format
* fix ci for linux
* fix linux build
* Remove unused functions
* fix travis
* fix android ci
* Update config.json
* linux glad
* Update CCGLViewImpl-desktop.cpp
* fix linux build
* Fix linux build
* Link issue [skip appveyor][skip travis]
* Update CMakeLists.txt
* Refine GL enums use
* Update test case name [skip appveyor][skip travis]
* fix linux link issue
* for mtl
* fix ci
* Tidy pixelformat enums
* fix ci
* fix rgba8 to abgr4 error
* fix ci
* fix ci for GLES
* Fix linux build, require glibc-2.27+
* Use properly dist for travis [skip appveyor]
* fix linux build [skip appveyor]
* Update install-deps-linux.sh
* Remove unused members for pixel block info, update external to v73
* Sync from compile linux warnings
* Remove unused check, and PixelFormat::A8 is ordinary format, not compressed format
* metal doesn't support rgb8 (#3 )
* Update CCTexture2D.cpp
* Refine code
* Pixel Format Descriptor Table
* fix ci
* BGR5A1
* Simplfy texture format convert function name
* Update
* rgba4 match mtl render format
* Add note about RGBA4
* Remove unused function
* fix osx
* Already converted at texture2d
* Clearly comment
* fixup
2020-09-25 11:07:56 +08:00
HALX99
5a32bcfdaf
RenderTarget abstract, in-progress ( #210 )
...
RenderTarget abstract
2020-09-21 22:10:50 +08:00
halx99
436bb5bb0e
ImGui multi-viewports Compatible with desktop GLES
2020-09-16 20:16:32 +08:00
halx99
165b588a10
Add ImGuiEXT::end to end game
2020-09-10 17:53:17 +08:00
halx99
0141396fde
Sync fairygui extension to https://github.com/fairygui/FairyGUI-cocos2dx/commit/bc45f58
2020-09-08 19:15:28 +08:00
HALX99
57a0034668
Add useful resource links [skip appveyor][skip travis]
2020-09-08 18:21:41 +08:00
HALX99
44ed3af78e
Fix readme example [skip appveyor][skip travis]
2020-09-08 17:06:12 +08:00
halx99
44940933a0
Remove TODO
2020-09-08 16:31:11 +08:00
halx99
b50bea8702
Refine code style
2020-09-08 16:15:40 +08:00
halx99
5b3c7f0d81
Update ImGuiEXT readme[skip appveyor][skip travis]
2020-09-08 15:15:25 +08:00
HALX99
128ac5b2e0
Merge pull request #199 from halx99/imgui-hdpi
...
ImGuiEXT improvements
2020-09-08 00:07:16 -07:00
halx99
a824eb4050
Checking condition for dirty ImGui device objects [skip appveyor][skip travis]
2020-09-08 14:21:26 +08:00
halx99
7a15d5b74f
Update CMake scripts and readme
2020-09-08 13:44:59 +08:00
halx99
090cd1002b
Add ImGuiEXT test case for PC platforms
2020-09-08 13:38:16 +08:00
halx99
500e913517
ImGUIEXT addRenderLoop support global without any target scene
2020-09-07 23:21:15 +08:00
HALX99
cde039b34b
More cleary comment [skip appveyor][skip travis]
2020-09-07 21:25:22 +08:00
HALX99
c251213953
Update CCImGuiEXT.h
2020-09-07 21:22:03 +08:00
HALX99
c01b11dbb0
Update ImGUIEXT readme [skip appveyor][skip travis]
2020-09-07 20:52:16 +08:00
halx99
e005bb15fe
ImGuiEXT: hdpi support, Add APIs: scaleAllByDPI, addFont, clearFonts for more easy to use
2020-09-07 20:31:50 +08:00
halx99
4d0375e7a8
ImGuiEXT manage ImGui render loop more clearly
2020-09-07 19:15:53 +08:00
halx99
6e4cee5855
Refine code
2020-09-07 14:15:09 +08:00
halx99
d9cd3e1256
Mac currently dosn't works on multi-viewports
2020-09-05 23:29:16 +08:00
halx99
cc2c524573
Refine extension ImGui, and rename director to ImGuiEXT
2020-09-05 17:10:09 +08:00
halx99
40b5efc011
fix .travis.yml ident, update readme [skip appveyor]
2020-09-04 16:55:13 +08:00
halx99
d9c4be96a2
Add ImGuiEXT extension support
2020-09-04 16:13:40 +08:00
halx99
f3c17427aa
More clearly ETC1 format, sync enums for ETC1, correct somethings
2020-09-01 11:43:03 +08:00
halx99
50fe831d7a
fix ci
2020-08-28 17:26:30 +08:00
halx99
ae99a5965b
Remove TMXLayer,TMXMap, remain FastTMXLayer,FastTMXMap enough
2020-08-28 15:42:40 +08:00
halx99
9e8ace195c
fix compile warning and uninitialized member variable ActionTimeline::_loop
2020-08-26 15:26:06 +08:00
halx99
d6e9427e61
Backport CCValue APIs
2020-08-18 11:40:45 +08:00
halx99
9d9067dec4
Backport CCValue APIs
2020-08-18 11:33:18 +08:00
halx99
e2697b89be
Sync from official-v4 pr
2020-08-14 18:57:08 +08:00
halx99
0f1dcc86dc
Disable double use in chipmunk_types.h instead CMakeLists.txt more stable for ENGX
2020-08-09 22:41:06 +08:00
halx99
4c56d6587e
Sync optimize code
2020-08-06 19:58:24 +08:00
halx99
f38f76c1a1
Sync spine code and resource to 3.8
2020-08-05 17:04:57 +08:00
halx99
0b89fe5f2b
fix lua compile issue
2020-08-04 22:38:57 +08:00
HALX99
7cfda40e07
Finish dragonbones, all extensions can be remove one by one ( #142 )
...
* Finish dragonbones, all extensions can be remove one by one, by default, all extensions are enabled
2020-08-04 21:13:26 +08:00
halx99
467a108698
fix logic
2020-08-04 12:39:34 +08:00
halx99
8531a1914d
Add extension fairygui support
2020-08-04 12:31:33 +08:00
halx99
9f4d5d1e4b
[CMake] remove unnecessary print
2020-08-04 11:35:01 +08:00
halx99
88d6c48d98
Tidy sources
2020-08-04 10:55:30 +08:00
halx99
b2c23feee7
Tidy sources
2020-08-04 00:14:35 +08:00
halx99
5dc9e92fb7
fix android build issues
2020-08-03 20:31:47 +08:00
halx99
b142167560
Huge changes, move spine,dragonbones,cocostudio to extensions folder, future make all extensions pluginable
2020-08-03 17:51:40 +08:00
aismann
2f2f3f9961
Update CCPhysicsDebugNode.cpp
...
class "cpShape" has no member "CP_PRIVATE"
2020-07-28 21:29:08 +02:00
halx99
52a08966b6
Resume scissor of CCScrollView, indent correct with vs2019
2020-05-20 10:35:30 +08:00
halx99
40cb068201
finish issue: #85
2020-05-06 15:42:25 +08:00
halx99
ddb30e881c
Clean JSB sources, optmize script event dispatch.
2020-02-28 02:15:33 +08:00
halx99
3ef5ab500c
Use '/' instead "/" for find & string append.
2019-11-25 17:10:25 +08:00
halx99
97e81e8180
Refactor CCDownloader, use curl for all platforms.
2019-11-24 15:43:28 +08:00
minggo
01ff6ddd66
delete useless files and clean codes ( #20279 )
2019-11-06 14:24:06 +08:00
coulsonwang
67ae2e756e
fix ProgramState and Program performance ( #20189 )
...
* fix ProgramState and Program performance
* fix review
* fix
* add autorelease
2019-10-15 09:40:59 +08:00
coulsonwang
03a4ddf764
fix warning ( #20146 )
...
* fix warning
fix warning
* remove integer type constructor for Vec2
2019-09-24 11:31:35 +08:00
coulsonwang
c4e6ede197
move VertexLayout to ProgramState ( #20029 )
...
* move VertexLayout to ProgramState
* fix lua
2019-08-15 16:51:49 +08:00
minggo
8913c30fc0
fix compile warnings ( #20028 )
2019-08-13 18:19:32 +08:00
minggo
0d121d7913
remove void in function declaration ( #19954 )
2019-07-22 09:38:46 +08:00
minggo
5820915287
sync 19693: FIX ios bug : You don’t have permission to save the file Documents_temp ( #19937 )
2019-07-22 09:35:15 +08:00
coulsonwang
7b7cf55efb
remove vertex step mode ( #19921 )
2019-07-17 13:59:37 +08:00
coulsonwang
9dc04bf228
remove opengl codes ( #19797 )
2019-06-05 02:58:33 -07:00