HALX99
1090f732c9
Clearly texture usage and TextureGL initWithZeros usage ( #219 )
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* Clearly texture usage and TextureGL initWithZeros usage
* More properly function name
2020-09-25 15:04:55 +08:00
HALX99
235f09f635
Refactor pixel format manipulate ( #217 )
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* PixelFormat use table
* Correct PixelFormat name to match 'GL_LUMINANCE'
* Up
* fix cube update texture enum
* linux build
* Refine ci
* fix linux build
* Remove unused function, match mtl framebuffer pixel format
* readPixels always RGBA format
* fix ci for linux
* fix linux build
* Remove unused functions
* fix travis
* fix android ci
* Update config.json
* linux glad
* Update CCGLViewImpl-desktop.cpp
* fix linux build
* Fix linux build
* Link issue [skip appveyor][skip travis]
* Update CMakeLists.txt
* Refine GL enums use
* Update test case name [skip appveyor][skip travis]
* fix linux link issue
* for mtl
* fix ci
* Tidy pixelformat enums
* fix ci
* fix rgba8 to abgr4 error
* fix ci
* fix ci for GLES
* Fix linux build, require glibc-2.27+
* Use properly dist for travis [skip appveyor]
* fix linux build [skip appveyor]
* Update install-deps-linux.sh
* Remove unused members for pixel block info, update external to v73
* Sync from compile linux warnings
* Remove unused check, and PixelFormat::A8 is ordinary format, not compressed format
* metal doesn't support rgb8 (#3 )
* Update CCTexture2D.cpp
* Refine code
* Pixel Format Descriptor Table
* fix ci
* BGR5A1
* Simplfy texture format convert function name
* Update
* rgba4 match mtl render format
* Add note about RGBA4
* Remove unused function
* fix osx
* Already converted at texture2d
* Clearly comment
* fixup
2020-09-25 11:07:56 +08:00
HALX99
09937c97a7
Refactor render pipeline state ( #211 )
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* Refactor pipeline state
* Cache DepthStencil state for MTL renderer backend
2020-09-22 16:32:17 +08:00
halx99
c5c7de9e1d
Remove unused param for setRenderPipeline
2020-09-21 22:35:18 +08:00
HALX99
5a32bcfdaf
RenderTarget abstract, in-progress ( #210 )
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RenderTarget abstract
2020-09-21 22:10:50 +08:00
halx99
fd69e066ae
check null also
2020-09-15 16:03:00 +08:00
halx99
2d2d0e7ee6
Take care PBO use on android
2020-09-15 16:01:44 +08:00
halx99
a9f1c43127
fix fbo attachment texture bind error
2020-09-13 19:17:49 +08:00
halx99
4e3acb6f2b
UtilsGL::readPixels also use PBO if available
2020-09-12 23:26:40 +08:00
halx99
682b4f685e
Refine code
2020-09-12 15:34:09 +08:00
halx99
3d2ab83cab
Remove test stubs
2020-09-12 14:52:39 +08:00
halx99
2b991b20b2
a. Refine captureScreen, glReadPixels shoud from glviewport's origin.
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b. Sets desktop GL min version from 2.0 to 2.1
2020-09-12 14:50:48 +08:00
halx99
7249325ff4
Use glMapBuffer if available
2020-09-11 17:32:08 +08:00
halx99
5d5c948218
fix ci
2020-09-11 14:45:45 +08:00
halx99
af21cdba50
fix ci
2020-09-11 13:38:05 +08:00
halx99
0e99525283
Remove unused comment
2020-09-11 12:14:40 +08:00
halx99
04358791ec
v4 captureScreen API compatiable, gl needs flip always for capture
2020-09-11 11:57:55 +08:00
halx99
6497a92ec7
finish gl backend
2020-09-11 01:19:10 +08:00
halx99
4f4529bca5
Prepare
2020-09-11 00:14:03 +08:00
halx99
874946fccb
Tidy code
2020-09-11 00:10:44 +08:00
halx99
b3361b6d70
Fix GL renderer backend API updateCompressedSubData will cause OpenGL 502 error
2020-09-03 18:03:43 +08:00
HALX99
7a2f91e514
ASTC6x6 support and more comment about bpp usage in engine ( #191 )
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* ASTC6x6 support and more comment abount bpp usage in engine
* fix log output
* Comment astc compression tool download url
* Add command line comment for astcenc tool [skip travis][skip appveyor]
* Add astc_6x6 test image[skip appveyor][skip travis]
* astc_6x6 mtl
* Refine log info[skip appveyor][skip travis]
* Empty line[skip appveyor][skip travis]
2020-09-03 18:01:40 +08:00
halx99
ff3becb49d
Add getGPUHandler for backend::Texture for some purpose use
2020-09-02 13:00:32 +08:00
halx99
63487d6c57
Remove unnecessary macro GL_ETC1_RGB8_OES check
2020-09-01 13:39:15 +08:00
halx99
5bfce4bed4
Add copyright notice [skip appveyor][skip travis]
2020-09-01 13:24:45 +08:00
halx99
f3c17427aa
More clearly ETC1 format, sync enums for ETC1, correct somethings
2020-09-01 11:43:03 +08:00
halx99
e7811e707a
1. Finish ETC2 support on GL renderer backend
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2. Improve ASTC compressed format check
2020-08-30 17:58:39 +08:00
halx99
e0be836453
More clearly comment
2020-08-29 19:51:42 +08:00
halx99
ef755ba3ad
More clearly comment for multi-textures support
2020-08-29 17:39:17 +08:00
halx99
baa4447973
fix multi-texture2d support
2020-08-29 16:56:48 +08:00
halx99
1975ad1f94
Add CMake -DCC_FORCE_USE_GLES to control whether force use gles on win32,iOS
2020-08-28 12:57:00 +08:00
halx99
f36866a99b
Make logical more clearly
2020-08-27 17:35:30 +08:00
halx99
3d3fea28c6
Support use google angle support on windows.
2020-06-12 12:42:58 +08:00
HALX99
61b14bf86c
fix memory leak & correct indent
2020-03-30 14:54:13 +08:00
halx99
f91ed91688
Remove unnecessary std::move semantics
2020-02-28 12:10:27 +08:00
halx99
d9e6cb8e33
Sync v3 pr20107 & fix builtin shaders, see: https://github.com/cocos2d/cocos2d-x/pull/20107
2020-02-24 17:09:25 +08:00
halx99
f0d60d4a85
Fixup, optimize shader compile log.
2020-02-24 16:27:10 +08:00
halx99
3e0ca066ba
fix #41
2020-02-23 21:27:14 +08:00
HALX99
169fd54f62
Remove duplicated code
2020-02-17 20:21:43 +08:00
HALX99
a5de6b810b
Fix adjust issue at Texture2DGL::initWithZeros
2020-02-17 00:13:56 +08:00
halx99
d3162956e7
Sync https://github.com/cocos2d/cocos2d-x/pull/20457
2020-02-15 21:38:37 +08:00
halx99
e2c4b786b8
Call initWithZeros at constructor once is works
2020-02-15 17:35:44 +08:00
halx99
effc75bd78
Refine sources
2020-02-15 10:48:44 +08:00
halx99
8aee15f7c0
fix ci error
2020-02-15 03:10:01 +08:00
halx99
78f9dfa8ef
Remove unnecessary constructors.
2020-02-15 02:58:41 +08:00
halx99
3bea76ee4d
Refine STMGT
2020-02-15 02:36:02 +08:00
halx99
4c9e87ac51
Move maxTextureIdx to base texture class
2020-02-14 23:42:05 +08:00
halx99
54fecde8a2
Make multi-meta-textures support works on Metal.
2020-02-14 21:40:33 +08:00
halx99
2fe58e86ae
fix #53
2020-02-14 15:18:56 +08:00
HALX99
deb7c48844
Merge pull request #52 from c4games/fix-issue51
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fix #51
2020-02-12 20:58:25 +08:00