Nite Luo
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e316ac779b
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Sprite culling now using vertices directly to avoid calculation on transform
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2013-12-04 17:41:18 -08:00 |
darkdukey
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4b7d0c290a
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Merge pull request #4 from dabingnn/newRendererCommandPool
New renderer command pool
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2013-12-04 15:08:17 -08:00 |
Nite Luo
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ae551ae294
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Convert RenderTexture to use RenderCommands
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2013-12-04 11:54:57 -08:00 |
Huabing.Xu
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757f1abc7f
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1. protected render command construction/destruction function.
2. use renderCommandPool<T> to allocate and deallocate command
3. use releaseToCommandPool interface to push command back to pool
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2013-12-03 14:08:47 +08:00 |
Huabing.Xu
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ace75eebce
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refactor: quad command use a non parameter constructor and a reentrant init function
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2013-12-03 11:11:46 +08:00 |
Nite Luo
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fbadb3329a
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Merge branch 'develop' into newRenderer
Conflicts:
build/cocos2d_libs.xcodeproj/project.pbxproj
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2013-12-02 10:55:31 -08:00 |