Commit Graph

296 Commits

Author SHA1 Message Date
James Chen cdcfda1f2c issue #2087: [dispatcher] Removing unused codes. 2013-09-17 17:00:37 +08:00
boyu0 c726765b4a closed #2745: fix bug: _dataLen not set at Image::initWithString() and Image::initWithStringShadowStroke() 2013-09-16 17:13:44 +08:00
James Chen dd7bfd7b60 Merge branch 'develop' of git://github.com/cocos2d/cocos2d-x into new-event-dispatcher-rebase
Conflicts:
	cocos2dx/CCDirector.h
	cocos2dx/keyboard_dispatcher/CCKeyboardDispatcher.h
	cocos2dx/keypad_dispatcher/CCKeypadDelegate.h
	cocos2dx/keypad_dispatcher/CCKeypadDispatcher.h
	cocos2dx/layers_scenes_transitions_nodes/CCLayer.h
	cocos2dx/menu_nodes/CCMenu.h
	cocos2dx/platform/CCAccelerometerDelegate.h
	cocos2dx/platform/android/CCAccelerometer.h
	cocos2dx/platform/ios/CCAccelerometer.h
	cocos2dx/platform/mac/CCAccelerometer.h
	cocos2dx/platform/win32/CCAccelerometer.h
	cocos2dx/script_support/CCScriptSupport.h
	cocos2dx/touch_dispatcher/CCTouchDelegateProtocol.h
	cocos2dx/touch_dispatcher/CCTouchDispatcher.h
	cocos2dx/touch_dispatcher/CCTouchHandler.h
	extensions/CocoStudio/Components/CCInputDelegate.h
2013-09-13 19:06:09 +08:00
samuele3hu d8bd65b2e8 issue #2784:Add class constructor js-binding document 2013-09-13 16:46:31 +08:00
samuele3hu 5ddd9ae23c issue #2784:Delete class destuctor js-binding and lua-binding document 2013-09-13 13:52:42 +08:00
samuele3hu a34ec99014 issue #2784:Add js-binding and lua-binding document 2013-09-13 11:41:20 +08:00
James Chen ea74c30895 [Dispatcher] Updating ios/CCDevice.mm. 2013-09-12 20:41:59 +08:00
James Chen 7071240e30 [EventDispatcher] Remove unused file(CCTouchDispatcher) reference in CCEGLView.mm. 2013-09-12 14:24:30 +08:00
James Chen da1101beeb [Dispatcher] New event dispatcher, first commit. 2013-09-11 22:09:34 +08:00
Ricardo Quesada b78382d5e5 Performance improvements in FileUtils / TextureCache
Added common "apple" platform to avoid duplicate files in FileUtils and other common files
Improves performance in fetching files.
2013-09-06 15:33:28 -07:00
James Chen ca78d2d129 closed #2650: Remove ccTypeInfo since we could get the hash value from *typeid(T).hash_code()* if using c++11. 2013-08-22 18:16:50 +08:00
Ricardo Quesada a3eb0a058e Merge branch 'develop' into dictionary_array_fixes
Conflicts:
	cocos2dx/platform/mac/CCFileUtilsMac.mm
	extensions/CCBReader/CCBAnimationManager.cpp
	extensions/CCBReader/CCBReader.cpp
	extensions/CCBReader/CCBSequenceProperty.cpp
	extensions/GUI/CCScrollView/CCScrollView.cpp
2013-08-21 20:27:19 -07:00
Ricardo Quesada 2e221ee6cc Array & Dictionary fixes
In many places `Dictionary` and `Array` are not being initialized. In fact `Dictionary` doesn't  have the `init()` method creating potential leaks.
Also in objects like `Armature` and the new `LabelTTF`, the `Array` object is not being used a pointer. So it doesn't use the 2 phase initialization, creating potential leaks.

This patch fixes all those issues.

Signed-off-by: Ricardo Quesada <ricardoquesada@gmail.com>
2013-08-21 20:12:09 -07:00
Ricardo Quesada 4104cdc20e Better destructors logs
Signed-off-by: Ricardo Quesada <ricardoquesada@gmail.com>
2013-08-21 20:08:51 -07:00
James Chen 1ee7790f0e Initializing Array after it was constructed. 2013-08-22 10:15:47 +08:00
Ricardo Quesada d96a504f3c cocos2d in lowercase
Cocos2d -> cocos2d

Signed-off-by: Ricardo Quesada <ricardoquesada@gmail.com>
2013-08-20 14:17:43 -07:00
boyu0 dc6503f7d4 Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss2345_refactor_ccimage 2013-08-06 13:37:38 +08:00
James Chen 9a9ffaeb4d issue #2170: A typo fix. 2013-08-05 11:33:59 +08:00
Timothy Qiu 5ed8deb9a6 Fixed more documentation errors.
Modified mismatching parameters doc caused by refactoring.
Added the missing doc of some parameters.
Fixed incorrect use of doxygen tags.
Removed Hungarian notation from parts of the code.
Replaced 1 tab character with 4 spaces.
2013-08-01 20:55:43 +08:00
boyu0 93aa3c7ada issue #2345: refract CCImage and CCTexture2D. 2013-08-01 15:53:52 +08:00
boyu0 41cac18ae2 edit for lua 2013-07-29 14:04:51 +08:00
boyu0 304d636deb Closed #2345 Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into 2345 2013-07-29 11:40:18 +08:00
boyu0 cecfc13bc4 Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into 2345 2013-07-27 22:06:30 +08:00
James Chen dc7fcce0fe Merge branch 'iss2430-modify_enum' of https://github.com/minggo/cocos2d-x into minggo-iss2430-modify_enum
Conflicts:
	scripting/javascript/bindings/generated
	scripting/lua/cocos2dx_support/LuaCocos2d.cpp
2013-07-26 21:22:16 +08:00
James Chen a73a4b9837 Merge pull request #3276 from dumganhar/constants-refactor
Enumeration refactoring
2013-07-26 05:36:16 -07:00
Éloi Rivard 3ffc026c6c Added some guards in file utils. 2013-07-26 14:19:20 +02:00
James Chen e16a5f469b issue #2430: Refactoring enum 'ResolutionPolicy'. 2013-07-26 18:18:58 +08:00
James Chen 2f8d3587bd Platform::LINUX --> Platform::OS_LINUX, Platform::ANDROID --> Platform::OS_ANDROID. ANDROID is defined by ndk. 2013-07-26 18:17:30 +08:00
boyu0 02bdfbf169 Combine CCTextureETC to CCImage and CCTexture2D. 2013-07-26 17:34:44 +08:00
James Chen ad1d8b667d enum class for LanguageType, Application::Platform 2013-07-26 17:29:06 +08:00
minggo 0870581623 fix warnings 2013-07-26 15:22:45 +08:00
Ricardo Quesada d683e10808 More constant fixes
Transition::ORIENTATION_XXX -> Transition::Orientation::XXX
Image::FORMAT_XXX -> Image::Format::XXX
Image::_function() -> Image::function() // private methods should not start with '_'
DrawPrimitives::drawColor() -> DrawPrimitives::setDrawColor()

And fixes Premultiplied Alpha in PVR v3 images
And tests are updated with the new functions
2013-07-25 14:49:43 -07:00
minggo b36a4f1df0 issue #2430:use upper letters for enum item in Image 2013-07-25 23:09:18 +08:00
boyu0 a2b611d8c3 Refactor Image and Texture2D, combine TexturePVR to Image and Texture2D, and delete TexturePVR 2013-07-25 21:35:00 +08:00
minggo 2bb577be8b issue #2430:change Image enum item to upper letter 2013-07-25 20:29:53 +08:00
James Chen 35dec5d71e More CCLog --> log. 2013-07-24 10:46:13 +08:00
James Chen 7bc6abfac7 Compilation error fixes, since CCLog has been renamed to 'log', all platforms should implement it. 2013-07-24 10:14:42 +08:00
Ricardo Quesada 1f37d4d00a More best practices fixes and other bug fixes
- Adds `CC_REQUIRES_NULL_TERMINATION` to methods that require a NULL at the end
- Removes more Hungarian notations in samples
- s/sprite/scene: fix from previous commit
- `CCLog` -> `log`
- `getLayerNamed` -> `getLayer`
- `getPropertyNamed` -> `getProperty`
- and other small fixes
2013-07-23 15:20:22 -07:00
Ricardo Quesada 89d210bdb3 CCAssert -> CCASSERT
and other best pracitces like:

capacity and "index" are ints and not unsigned int (google's recomendation).
 It is easier to detect underflow bugs like this

plus other minor improvements
2013-07-19 22:01:27 -07:00
boyu0 948acd6e29 Refactor CCTexture2D and CCImage 2013-07-19 15:37:54 +08:00
minggo 52a27c5fc9 Merge pull request #3118 from jotel/text-shadow-opacity-fix
Now opacity option for shadow in CCLabelTTF works.
2013-07-16 02:39:36 -07:00
James Chen 3bdf6b9c69 issue #2397: Mark Application::sharedApplication as deprecated function. 2013-07-15 16:37:38 +08:00
James Chen 759831c1d8 issue #2397: Application::sharedApplication --> Application::getInstance. 2013-07-15 16:24:42 +08:00
James Chen 2c1b26acf8 issue #2397: EGLView::sharedOpenGLView() --> EGLView::getInstance() 2013-07-12 13:11:21 +08:00
Ricardo Quesada cf262c28e2 getInstance() / destroyInstance() are used...
... instead of sharedXXX / purgeXXX.
They are more C++ friendly, and also easier to remember.

common files + Mac files + iOS files + tests/samples files were updated.

The old methods are deprecated now.
2013-07-11 15:24:23 -07:00
Jaroslaw Lewandowski f1023232db Now opacity option for shadow in CCLabelTTF works. 2013-07-09 23:23:41 +01:00
Ricardo Quesada 77dbe995d4 Merge branch 'develop' into ios_mac_one_project 2013-07-03 11:39:00 -07:00
Ricardo Quesada 2b73d0cb5f ios and mac projects unified in one simple xcode project
Not finished yet:
 - iOS only includes Test Cpp (Simple Game not working yet on iOS)

It is easier to maintain and add more targets, files, etc.
2013-07-02 18:20:38 -07:00
Jaroslaw Lewandowski d26fa847d8 - Fixing shadows for text with stroke in iOS
- Improved text shadows in Android (they look the same as in iOS)
2013-07-02 22:45:07 +01:00
minggo 8938268183 issue #2329: remove unneeded codes 2013-06-26 16:42:11 +08:00