Commit Graph

275 Commits

Author SHA1 Message Date
James Chen c5cf23c859 issue #1310: First commit since sync to rc2. 2012-06-08 14:11:48 +08:00
Nicolas Gramlich 67d9b8ea25 Minor changes. 2012-06-01 15:11:42 -07:00
Nicolas Gramlich 827ee160b5 Added support for initializing a CCLabelBMFont without a fntfile and a string. (See: ffbdb60a5908f5baef227bb0365a0b2653a3a59a, a6749b38f8085ba81921063328bc50cb7a989613, e6e3917c0c3f2e95e13c3be29584cb9e3781d3a7). 2012-05-30 15:31:08 -07:00
Nicolas Gramlich 15ef23bac8 Removed assert which prevented CCSpriteBatchNode from being used as a root node. (Discussed this with Ricardo Quesada) 2012-05-21 17:38:24 -07:00
James Chen edfb8c1f9c issue #1190: used std::string as key of CCDictionary. Updated CCString.pkg, CCArray.pkg, CCDictionary.pkg. 2012-04-26 11:39:49 +08:00
James Chen 0f36a89c7e issue #1188: Refactor directory. Compile successfully on android and win32(vs2008 debug). 2012-04-25 16:18:04 +08:00
minggo f3d97bd9b6 fixed #1180: synchronize CCConfiguration 2012-04-20 11:39:12 +08:00
James Chen 230b8a386b issue #1176: Changed linebreak symbol to UNIX format ('\n'),replaced 'tab'
with four spaces. Also,
1. Used macro NS_CC_BEGIN instead of namespace cocos2d {, NS_CC_END instead
of }.
2. Removed some unused files.
3. Renamed the name of some folders, for example,
"test.android"-->"proj.android" .
2012-04-19 14:35:52 +08:00
James Chen 7d7baf81a2 refactor updated... 2012-04-18 18:43:45 +08:00
James Chen a71e5be0d8 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20_optimize_data
Conflicts:
	cocos2dx/shaders/CCGLProgram.cpp
2012-04-16 12:45:47 +08:00
James Chen 88951bfeec fixed #1165: Close retinaDisplay for HelloWorld by default. Removed ENABLE_ALL_SHADER macro. Fixed some issues in CCSprite.cpp. 2012-04-16 12:00:35 +08:00
Phenix Yu e623cd6357 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
Conflicts:
	cocos2dx/include/CCTexture2D.h
	cocos2dx/include/ccMacros.h
	cocos2dx/textures/CCTexture2D.cpp
	lua/cocos2dx_support/LuaCocos2d.cpp
2012-04-15 15:46:01 +08:00
James Chen d01f1277af optimize data struct. 2012-04-14 19:11:57 +08:00
Phenix Yu 247bf08d98 fixed content size issue for retina 2012-04-11 19:27:34 +08:00
James Chen df58a09255 Update:
1. init CCSprite::m_pobBatchNode at the beginning of CCSprite::initWithTexture.
2. Add CCAssert in ccArrayRemoveObjectAtIndex.
3. Use new method to allocate CCDirector.
2012-04-05 18:53:53 +08:00
James Chen d7aed75942 issue #1056: Removed CCNode::arrayMakeObjectsPerformSelector, instead, we defined two macros (arrayMakeObjectsPerformSelector and arrayMakeObjectsPerformSelectorWithObject) to fit for any classes that inherit from CCNode. 2012-03-29 14:30:13 +08:00
James Chen 56d5c496e9 issue #1056: Refactored two macros -- ccArrayMakeObjectsPerformSelector , ccArrayMakeObjectsPerformSelectorWithObject. 2012-03-29 11:25:08 +08:00
James Chen 7d04254855 issue #1056: Updated some files. 2012-03-26 22:37:09 +08:00
James Chen 0f5efaffd2 issue #1056: Check bugs of SpriteTest. 2012-03-26 18:44:28 +08:00
James Chen 9c9230a43f #issue #1056: Updated SpriteTest. 2012-03-23 17:31:28 +08:00
James Chen 2ac2da9c97 issue #1056: 1. Removed ChipmunkTest, added ChipmunkAccelTouchTest.
2. Added Box2DTest and Box2DTestBed.
Tested on win32.
2012-03-21 15:43:35 +08:00
James Chen 6ce06bd906 issue #1056: Remove CCMutableArray and CCMutableDictionary template, offer CCDictionary to improve the performance of dictionary by 60%, it means that CCDictionary can save about 2/3 time cost. 2012-03-20 15:04:53 +08:00
James Chen e021ae9821 #1056: issue #1056: synchronise cocos2d-iphone-2.0-rc0a, update some files. 2012-03-16 17:56:19 +08:00
James Chen 275891dfb0 issue #1056: synchronise cocos2d-iphone-2.0-rc0a 2012-03-16 13:42:53 +08:00
James Chen 9e89171557 issue #1056: Rename ccGLState to ccGLStateCache, add some ccShader_***_.h, update CCGLProgram class. 2012-03-15 10:42:22 +08:00
James Chen 8aa3f7f9ae issue #1056: TestCases works ok except Box2dTest and ChipmunkTest. 2012-03-14 18:11:25 +08:00
James Chen aefdb852a2 issue #1056: synchronise cocos2d-iphone gles2.0 branch, HelloWorld on win32 works ok. 2012-03-14 14:55:17 +08:00
dumganhar d61f87ba92 modify construct and destruct function of some class, for example CCNode() --> CCNode.cpp(void) 2012-01-09 23:21:31 +08:00
dumganhar a773e4fb96 move SelectorProtocol to CCObject 2012-01-08 21:03:16 +08:00
minggo cdc842051f issue #892: use RTTI to simplify codes, work ok on win32 2011-12-07 14:28:22 +08:00
minggo f0d22ae504 issue #879: replase assert with CCAssert 2011-11-28 17:28:43 +08:00
Walzer ab7db20809 Fix a typo, CCSprite::get/setHornorParnetTransform to get/setHonorParnetTransform 2011-11-26 17:20:12 +08:00
minggo 5273819e83 offer a thread safe function to read contents of xml file, and the engine use it internal 2011-11-15 10:41:18 +08:00
minggo 2c14402107 fixed #776: merge pull request and remove unneeded codes 2011-10-28 09:46:19 +08:00
laschweinski 04633242ba fix a bug in audio player 2011-10-22 19:10:50 +08:00
minggo a411f4877c fixed #698:Not invoke init() in the construction of CCSprite 2011-08-29 11:00:31 +08:00
moadib a8d87a9976 Non-trivial arguments passed by reference now.
Removed unnecessary cocos2d:: prefix inside namespace.
2011-08-17 17:26:26 +04:00
minggo 09dc164fff issue #645: update to v1.0.1 2011-08-02 15:45:27 +08:00
natural-law d6221cfa36 Use the setter to set the value of m_tAnchorPoint. 2011-08-02 11:02:02 +08:00
natural-law bf44d13bc9 fixed #644, m_bUseBatchNode of all sprite drawn by CCSpriteBatchNode should be false after CCSpriteBatchNode::removeAllChildrenWithCleanup() invoked. 2011-08-01 10:44:18 +08:00
Walzer 45e8915963 fixed #628, CCMutableArray::arrayWithObjects & arrayWithArray should set the return object to autorelease. And add CCAnimation::m_pobFrames->retain() after it get value from arrayWithArray. (it's property with retain in -iphone version but we miss the retain) 2011-07-24 08:30:49 +08:00
minggo d48c3fdfb1 upgrade to 1.0.0-final 07-11 2011-07-12 11:20:41 +08:00
natural-law 810cf3f8c3 fixed #591 2011-07-08 15:02:46 +08:00
natural-law 7d7f3a9241 fixed #562, Upgrade folder sprite_nodes to rc3. 2011-07-01 16:11:31 +08:00
natural-law b684cbdc6c fixed #522, CCSpriteFrameCache::addSpriteFramesWithFile(const char *pszPlist) will not crash any more if the parameter don't have '/'. 2011-06-30 17:50:28 +08:00
Marat Yakupov 14c43f4246 changed postfix increment of iterators to prefix increment 2011-06-21 09:30:03 +04:00
liswei 91326028ec fixed #516 Undefined Behaviour in ccCArray.h (signed / unsigned conversion) 2011-06-13 16:58:55 +08:00
liswei 1591c7edc8 fixed #512 fix warnings in /Wall flag 2011-06-10 17:51:37 +08:00
natural-law 15ef0b9105 issue #428, fix the bug created by issue 428. Have some loop in wrong arrays. 2011-04-28 10:16:58 +08:00
natural-law 5d2ac1fc0c fixed #428, Use CCArray instead of CCMutableArray as the parameter type of CCNode::m_pChildren. 2011-04-21 14:46:15 +08:00
minggo 7d52161804 fixed #441: Initialize pointer in contruction & detect pointer value in destruction 2011-04-01 16:06:53 +08:00
yangws 0efeaa6696 fixed #420 deal with ccsprite init failed case in CCSprite.cpp. 2011-03-31 14:56:49 +08:00
natural-law 87ea85a986 fixed #411,support .plist format generated by zwoptex in the last version. 2011-03-29 16:59:50 +08:00
natural-law 5f7357bf09 fixed #391,CCSpriteFrameCache support *.plist files with format value is not 0. 2011-03-29 11:56:14 +08:00
natural-law 55143e3b9e issue #391,implement functions:CCRectFromString, CCPointFromString and CCSizeFromString. 2011-03-24 10:38:08 +08:00
walzer 2b7a324c47 fix compilation error when COCOS2D_DEBUG = 2 2011-03-21 10:50:24 +08:00
walzer 81fa070125 fixed #418, add copyright of original authors, merge Bin's commit 2011-03-19 14:45:51 +08:00
minggo 47173778cc fixed #409: rename NSArray UIAlignment 2011-03-18 14:31:29 +08:00
minggo 89db0334a3 revert the modification of CCNode_mobile.cpp and CCSprite.cpp 2011-03-15 10:27:16 +08:00
minggo 4b61e713e5 Merge branch 'dev' of https://github.com/yangws/cocos2d-x into yangws-dev 2011-03-15 10:20:56 +08:00
yangws 1e67709e34 fixed #392 CC_SPRITE_DEBUG_DRAW OK. 2011-03-12 15:20:26 +08:00
natural-law dd675f8cf1 [wophone]Resolve the memory leak of CCAccelerometer. 2011-03-11 17:41:19 +08:00
natural-law 6d028007c2 Fix the bug of CCAnimationCache and CCSpriteFrame.Run SpriteTest successful. 2011-03-11 17:00:10 +08:00
minggo 7a331e1e14 issue #375: wophone compiled ok 2011-03-07 18:20:48 +08:00
minggo b5a99f90df issue #375: rename file names and object names 2011-03-07 17:11:57 +08:00
yangws 67c0ad6332 add platform support project on win32.
Move macros, CCXUIImage, ccxCommon, CCXCocos2dDefine, 3rd party libraries, glu, NSLock, ccxConfig from platform/win32 to platform_support.
2011-01-15 18:05:35 +08:00
natural-law 0d2d746aec Fix bugs.Run tests in cocos2d-uphone successful. 2011-01-05 17:01:08 +08:00
natural-law 711f3a2906 modify YES to true,and No to false. 2010-12-31 17:56:46 +08:00
minggo d0a16a246e fixed comipling error and link error of upto-0.99.5 2010-12-31 14:56:24 +08:00
natural-law 35d611155b add functions:
void CCSpriteBatchNode::addQuadFromSprite(CCSprite *sprite, unsigned int index);
CCSpriteBatchNode * CCSpriteBatchNode::addSpriteWithoutQuad(CCSprite*child, unsigned int z, int aTag);
2010-12-28 17:42:23 +08:00
minggo 4cd3e59e2b fixed #278 2010-12-27 10:26:56 +08:00
Walzer 641bea0abc fixed #265 compile error when enable CC_XXX_DEBUG_DRAW switchs in ccConfig.h 2010-12-17 23:18:03 +08:00
Walzer 0b8d5c96f7 fixed #263, compilation error while enableing CC_SPRITE_DEBUG_DRAW 2010-12-16 22:37:15 +08:00
Walzer 5babcbca6b fixed #248, crashed in CCSprite::setDisplayFrame 2010-12-10 10:31:14 +08:00
Walzer 820c2f0714 issue #211 cocos2d-x back to cocos2dx 2010-11-18 15:01:42 +00:00
Walzer b4328354af issue #211 cocos2dx -> cocos2d-x 2010-11-18 14:07:17 +00:00
Walzer 916b620259 fixed #201 when load image fails, it will jump a MessageBox now, and return a transparent sprite 2010-11-12 07:55:28 +00:00
yangws cf0a2c5665 add cocos2dx-win32 framework, can't work yet. 2010-10-08 09:53:04 +00:00
Ming 19b6f1a235 2010-10-08 01:57:07 +00:00
Ming 12d6df9717 issue #154 2010-09-24 10:10:32 +00:00
natural-law 5af16c3282 issue #144
Clear memory leaks of the test_uphone project
2010-09-17 06:51:34 +00:00
natural-law 16b360fd7d fixed #148
Explant Box2D and add Box2dTest
2010-09-14 06:47:12 +00:00
natural-law ae1439812a issue #139
Debug
2010-09-13 06:12:50 +00:00
Walzer b2d950743b issue 136, use NSDictionary in CCSpriteFrameCache 2010-09-10 06:08:25 +00:00
natural-law 2997a74699 issue #135
Add SpriteTest code
2010-09-09 02:17:38 +00:00
natural-law bd796c7452 issue #130
Add function to set the resource path
2010-09-07 08:30:31 +00:00
natural-law f94441141f fixed #132
add AtlasTest code
2010-09-07 03:47:54 +00:00
Ming b587476b97 issue #61: 2010-09-06 02:21:05 +00:00
Ming 41b014f6ab issue #61: 2010-09-04 07:16:52 +00:00
Walzer 5fd1bf85b6 issue #121, return bool in function init**** 2010-09-04 04:02:52 +00:00
Ming 59afd38192 issue #116: remove __super 2010-09-02 06:54:42 +00:00
Ming ed023fc129 fixed #112 2010-09-01 07:36:25 +00:00
Walzer 92f2528ede fixed #69, complete CCTMXLayer 2010-08-31 07:11:13 +00:00
Ming 39c6ebf503 issue #85:remove the using of dynamic_cast() 2010-08-31 03:20:37 +00:00
Ming 7291056154 fixed #86 2010-08-25 09:21:38 +00:00
Ming 710e29b086 issue #80 2010-08-25 02:19:20 +00:00
Ming 17e866f5ac issue #61 2010-08-20 01:31:35 +00:00
Walzer 29d9a489b8 issue #18, debug 2010-08-19 06:11:35 +00:00
Ming 2f638dbe14 issue #55 2010-08-18 06:57:36 +00:00
Ming c8ea0e7eb6 fixed #54 2010-08-17 06:25:41 +00:00
Ming 1f2117fb19 fixed #45 2010-08-13 03:18:31 +00:00
Ming b4c8d88707 issue #45: fix logic error of insertChild() 2010-08-13 02:54:30 +00:00
Ming c8e031777c issue #44: fix some bugs 2010-08-13 02:05:35 +00:00
Ming c2ed3d22ef issue #44: fix some bugs 2010-08-12 10:14:21 +00:00
Ming 3c658c27a5 issue #44: fix some bugs 2010-08-12 09:01:51 +00:00
Ming 3e2ee37a8a issue #35: fixed some bugs 2010-08-09 03:46:35 +00:00
yangws d30d8be81b fixed bug: show currect image must run app twice. 2010-08-05 04:02:55 +00:00
yangws 08e72de8b4 issue #34 add setDeviceOrientation in CCXApplication class. 2010-08-05 02:29:29 +00:00
Ming 76f62adf62 fixed #30: change some header files to include 2010-08-04 08:45:00 +00:00
Walzer 14427a24d7 2010-08-04 07:46:12 +00:00
Ming ad74a42c6c issue #13: implement needed codes 2010-08-03 05:52:41 +00:00
Walzer db49ed49b9 issue #18, debug 2010-08-03 03:28:34 +00:00
Ming 80c347932e issue #13: allocate memory for member variable m_pszName 2010-08-03 02:25:38 +00:00
Ming 670c8e06da issue #13: fix compile error 2010-08-02 10:18:43 +00:00
Ming 70bf71e01d issue #13: add initialization of m_bRecursiveDirty 2010-08-02 10:15:35 +00:00
natural-law 6571dbafee 修正几个小bug 2010-08-02 10:04:24 +00:00
Ming a324e38cb2 issue #21: change INT32 to int, change UINT to unsigned int 2010-08-02 02:58:00 +00:00
Ming 9945867be7 issue #19: fixed runtime error 2010-07-30 10:17:13 +00:00
Ming 18ced8482d issue #13: implement CCSpriteFrameCache.cpp 2010-07-30 06:10:45 +00:00
Ming 2f00ab6937 issue #13: implement CCSpriteSheet.cpp 2010-07-29 07:46:54 +00:00
Ming 9c984b8a34 issue #17: fixed link error 2010-07-28 07:16:00 +00:00
Ming 5eede62659 fixed #16: fixed compile errors 2010-07-27 05:47:29 +00:00
Ming db23b9ec4e issue #13: fixed compile error 2010-07-23 06:24:54 +00:00
Ming 7f160f9e56 issue #6: update CCSprite.cpp, add CCSpriteFrame.cpp 2010-07-22 07:54:43 +00:00
Ming 07d54edaba issue #13: add CCSprite.cpp 2010-07-22 06:54:47 +00:00