minggo
7422a424da
fixed #911 : make CCTextureCache::addUIImage() work ok when key is null
2011-12-22 16:26:56 +08:00
minggo
a96285b617
fixed #923 : init iamge type and refactor a little codes
2011-12-22 15:38:31 +08:00
minggo
a0fe048f11
fixed #923 : cache texture with correct image type
2011-12-22 10:48:54 +08:00
minggo
01cf5793ad
fixed #922 : rename CCTexture2D::setPVRImagesHavePremultipliedAlpha() and change it to a static method
2011-12-20 14:59:15 +08:00
minggo
15fca8b4b4
issue #892 : use RTTI instead of selectorRetain() and selectorRelease()
2011-12-15 10:26:31 +08:00
minggo
f0e80b32f4
fixed #854 : cache texture on android
2011-12-01 17:04:56 +08:00
minggo
f0d22ae504
issue #879 : replase assert with CCAssert
2011-11-28 17:28:43 +08:00
minggo
8fd6a7298f
issue #854 : fix warning
2011-11-28 10:12:31 +08:00
minggo
842c64486e
issue #854 : remove unneeded code
2011-11-25 16:16:37 +08:00
minggo
77b830b36b
issue #854 : use semaphore instead of condition because the condition may lose message
2011-11-25 16:14:06 +08:00
minggo
7e61ce7d67
issue #781 : add audio functions on linux
2011-11-25 10:48:05 +08:00
minggo
bc60ed7856
issue #854 : optimize CCTextureCache::addImageAsync()
2011-11-22 16:47:24 +08:00
minggo
efa9275d7f
save the codes for testing
2011-11-21 12:04:21 +08:00
minggo
d48da20b0f
synchrolize to master
2011-11-18 18:53:53 +08:00
U-zhangxm-PC\zhangxm
d84b6c25be
issue #223 : merge bada branch and fix some error
2011-11-18 18:45:05 +08:00
minggo
522386a6b7
issue #854 : pthread work ok on iOS
2011-11-18 09:55:47 +08:00
minggo
81b8fc0ce8
fixed #854 : fix a bug of CCTextureCache
2011-11-17 14:34:41 +08:00
minggo
cb75465913
issue #854 : add test case for CCTextureCache
2011-11-17 10:10:13 +08:00
minggo
cc79e533a3
issue #854 : add pthread for win32 and implement CCTextureCache::addImageAsync()
2011-11-16 11:04:29 +08:00
dumganhar
5704fdc146
Merge branch 'testMP_static_lib' into newest
2011-11-13 01:05:22 +08:00
dumganhar
25ab866557
when CCTextureAtlas::resizeCapacity, should
...
glDeleteBuffers(2, m_pBuffersVBO);
// initial binding
glGenBuffers(2, &m_pBuffersVBO[0]);
otherwise, CCSpriteBatchNode will have a bug the can't draw more than one sprite on bada 2.0 device.
2011-11-13 00:57:05 +08:00
dumganhar
ca3b91855a
debug issue #852
2011-11-10 16:44:58 +08:00
dumganhar
a81b078286
fixed a bug in calloc(0) return NULL.
2011-11-08 15:59:51 +08:00
dumganhar
da794c1613
Merge branch 'master' into bada
2011-10-21 09:28:29 +08:00
Leon
70a4942ea6
fix some warning
2011-10-19 15:24:19 +08:00
minggo
2b2405e2dc
fixed #750 : add comment
2011-10-13 10:56:02 +08:00
minggo
aaa16b4a4f
fixed #750 : change the key to full path, because retrieve it use full path
2011-10-13 10:54:22 +08:00
dumganhar
56eb3060ee
uiimage to uiImage
2011-09-28 09:49:57 +08:00
minggo
a7e8c36eee
invoke this->drawNumberOfQuads(n, 0) in CCTextureAtlas::drawNumberOfQuads(unsigned int n)
2011-08-23 17:04:38 +08:00
moadib
a8d87a9976
Non-trivial arguments passed by reference now.
...
Removed unnecessary cocos2d:: prefix inside namespace.
2011-08-17 17:26:26 +04:00
Walzer
3afe6ebfb2
fixed #638 , add support for pvr ccz format. I've tested it on both ios & android, also with instrument memleak detection. But haven't tested on win32 & marmalde, in thoery it will work.
2011-08-16 11:56:17 +08:00
Leon
771e2349c5
fix some warnings under xcode 4.0 llvm compiler
2011-08-10 22:39:02 +08:00
RongHong
5f08bb24fe
Merge branch 'master' into 608
2011-08-05 10:59:40 +08:00
RongHong
c1fdf9afb5
issue #608 rendertexture disappears after going to background
2011-07-28 17:32:09 +08:00
natural-law
d4db9eb566
fixed #636 , Modify the implementation of method CCTextureCache::textureForKey().
2011-07-28 15:08:07 +08:00
natural-law
32e7ee6e2f
Merge branch 'master' of https://github.com/cocos2d/cocos2d-x
2011-07-20 15:35:52 +08:00
natural-law
6a8b563feb
fixed #621 , Add Texture2dTest in tests project.
2011-07-20 15:35:20 +08:00
Leon
5f1f63dabf
fix: passing std::string object to CCLOG
2011-07-20 08:52:29 +08:00
Walzer
d2b44a203f
issue #536 , build success on win32
2011-07-19 16:03:42 +08:00
Walzer
bc44855091
issue #536 , integrate the CCTexturePVR to project, update from 0.99.5 to 1.0.0, compile successfully on ios & android. Haven't test on other platforms yet.
2011-07-19 15:14:59 +08:00
minggo
fe3aadf800
update to 1.0.0 07-12
2011-07-13 10:20:24 +08:00
RongHong
7b74372cac
fix #592
2011-07-08 15:38:32 +08:00
minggo
f894e00f27
fix a bug of CCProgressTimer when upgrade to rc3
2011-07-06 16:29:56 +08:00
minggo
0d80326392
fixed #564 : upgrade textures to 1.0.0-rc3
2011-07-05 10:47:25 +08:00
minggo
6482f5662b
fixed #557 : upgrade label_nodes to 1.0.1-rc3
2011-07-04 10:59:35 +08:00
natural-law
d892872d2f
fixed #552 , Treat the parameter of method CCTextureCache::removeTextureForKey() as relative path.
2011-07-01 09:32:15 +08:00
Marat Yakupov
14c43f4246
changed postfix increment of iterators to prefix increment
2011-06-21 09:30:03 +04:00
liswei
1591c7edc8
fixed #512 fix warnings in /Wall flag
2011-06-10 17:51:37 +08:00
minggo
113f1ab2ef
fixed #484 : solve a potential issue
2011-05-06 18:09:31 +08:00
yangws
e895d9d073
TextInputTest compile ok on android and merge last master code.
...
Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into input
Conflicts:
HelloWorld/android/src/org/cocos2dx/lib/Cocos2dxGLSurfaceView.java
HelloWorld/android/src/org/cocos2dx/lib/Cocos2dxRenderer.java
HelloWorld/ios/HelloWorld.xcodeproj/project.pbxproj
cocos2dx/platform/android/Cocos2dJni.cpp
tests/test.android/src/org/cocos2dx/lib/Cocos2dxGLSurfaceView.java
tests/test.android/src/org/cocos2dx/lib/Cocos2dxRenderer.java
tests/test.ios/test.xcodeproj/project.pbxproj
tests/test.win32/test.win32.vcproj
2011-04-26 18:04:07 +08:00
minggo
e5441a4fc2
fixed #450 : can set default pixel format other than RGBA8888
2011-04-20 15:34:33 +08:00
natural-law
1af4aa1138
[android] fixed #374,Modify the approach of cache the textures when EGL rendering context lost.
2011-04-06 16:29:58 +08:00
minggo
7d52161804
fixed #441 : Initialize pointer in contruction & detect pointer value in destruction
2011-04-01 16:06:53 +08:00
yangws
ba68a5b966
fixed #439 test OK.
2011-03-29 17:32:52 +08:00
yangws
041953151a
issue #439 CCFileData and imageWithImageFile modified on win32.
2011-03-29 11:41:44 +08:00
walzer
6cc09aa4dc
Merge branch '396' of https://github.com/yangws/cocos2d-x into yangws-396
2011-03-28 21:08:56 +08:00
yangws
dceff2d179
issue #396 android modified.
2011-03-28 11:09:49 +08:00
yangws
4b86cec4be
issue #396 win32 modifyed.
2011-03-28 10:44:14 +08:00
natural-law
28a940ab57
issue #434,refactor class CCFileUtils on win32 and wophone.
2011-03-26 13:52:33 +08:00
walzer
81fa070125
fixed #418 , add copyright of original authors, merge Bin's commit
2011-03-19 14:45:51 +08:00
minggo
47173778cc
fixed #409 : rename NSArray UIAlignment
2011-03-18 14:31:29 +08:00
yangws
f0661a2679
fix 4 bugs:
...
1 call CCTextureCache::purgeSharedTextureCache() to release cached texture when enableRetinaDisplay is called.
2 enableRetinaDisplay performence correctly.
3 Modify libcocos2d project pre-link event performence corretly when the source in the path which contain white blacks.
4 Modify HiResTest, that can switch resouce dynamicly now.
2011-03-11 11:04:22 +08:00
minggo
75e2ecc16d
issue #387 : move platform_support into cocos2dx/platform
2011-03-09 14:40:05 +08:00
minggo
63d283d3e8
delete ccxString.h
2011-03-09 12:00:04 +08:00
minggo
b5a99f90df
issue #375 : rename file names and object names
2011-03-07 17:11:57 +08:00
minggo
4379a1c96f
Move ccxApplication to cocos2dx/platform on ios.
2011-03-02 17:05:22 +08:00
yangws
63cedd1317
Merge code of Platform_support for IOS.
2011-02-23 18:22:05 +08:00
natural-law
60e9ae873c
Merge branch 'dev-retina' of https://github.com/yangws/cocos2d-x into iss316
...
Conflicts:
HelloWorld/AppDelegate.cpp
tests/AppDelegate.cpp
2011-02-19 10:19:14 +08:00
yangws
85b9c9ae21
Retina display support and scale with keep w/h rate ok on win32.
2011-02-18 18:30:22 +08:00
natural-law
8035fc366c
[uphone]Support read image file from zip file.
2011-02-17 16:16:50 +08:00
natural-law
e4063fd190
[uphone]issue #340.Refactor platform_support on uphone,and run HelloWorld successful on both simulator and device.
2011-02-17 14:31:52 +08:00
yangws
76ea63da7f
Change prefix CCX to ccx.
2011-01-27 17:07:36 +08:00
yangws
333f0b5574
Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into upto-0.99.5
...
Conflicts:
HelloWorld/AppDelegate.cpp
cocos2dx/particle_nodes/CCParticleSystem.cpp
cocos2dx/proj.win32/cocos2d-win32.vcproj
tests/AppDelegate.cpp
2011-01-20 11:18:35 +08:00
yangws
804dc4ef7c
Merge branch 'upto-0.99.5' of https://github.com/cocos2d/cocos2d-x into upto-0.99.5
...
Conflicts:
cocos2dx/platform/CCArchOptimalParticleSystem.h
cocos2dx/platform/win32/CCXBitmapDC.cpp
cocos2dx/proj.win32/cocos2d-win32.vcproj
2011-01-19 15:29:08 +08:00
yangws
79b711a758
move CCXBitmapDC from cocos2d/platform to platform_support.
2011-01-19 14:23:26 +08:00
walzer
04c685b95a
issue #289 , fix some warnings
2011-01-17 21:16:25 +08:00
yangws
67c0ad6332
add platform support project on win32.
...
Move macros, CCXUIImage, ccxCommon, CCXCocos2dDefine, 3rd party libraries, glu, NSLock, ccxConfig from platform/win32 to platform_support.
2011-01-15 18:05:35 +08:00
natural-law
5155980ef9
fixed #309,optimize code.
2011-01-11 13:57:13 +08:00
natural-law
237042f7dd
fixed #309,App will not crash any more when surface re-created.
2011-01-10 17:54:44 +08:00
minggo
f3e8665387
remove the usage of YES and NO
2010-12-31 16:37:00 +08:00
minggo
d0a16a246e
fixed comipling error and link error of upto-0.99.5
2010-12-31 14:56:24 +08:00
minggo
942d0233cf
fixed #290
2010-12-30 17:30:11 +08:00
yangws
c142070c2c
misc_node upto-0.99.5.
...
Signed-off-by: yangws <yangws@cocos2d-x.org>
2010-12-25 15:09:42 +08:00
Walzer
5c858b182c
issue #243 , fix warnings
2010-12-18 12:02:57 +08:00
Leon
96f4f5c9fd
fix some compiling warning for iOS
2010-12-17 23:44:19 +08:00
minggo
22f7521cd3
fixed #215
2010-11-22 18:09:38 +08:00
Walzer
820c2f0714
issue #211 cocos2d-x back to cocos2dx
2010-11-18 15:01:42 +00:00
Walzer
b4328354af
issue #211 cocos2dx -> cocos2d-x
2010-11-18 14:07:17 +00:00
Ming
31809a3774
issue #208
2010-11-18 06:50:28 +00:00
yangws
b181701039
change win32 porject name
2010-11-17 02:46:43 +00:00
natural-law
d2006ec7a9
debug
2010-11-13 09:55:41 +00:00
Ming
416a319344
fixed #203
2010-11-13 03:34:49 +00:00
Ming
6062cf1558
issue #202
2010-11-12 09:26:01 +00:00
Walzer
200080aea0
fix #188 , make eglDestroyContext after glDeleteTexture
2010-11-03 06:47:23 +00:00
Ming
6853385c8d
resolve compile error for android
2010-11-03 02:59:07 +00:00
Walzer
3224f8b9c5
issue 172 : fix the bug. In CCTextureCache::addImage and CCTextureCache::addUIImage, we will lock the texture cache array before we use it. So we must make sure that we unlock the texture cache array when we return in the function.
2010-10-12 03:23:47 +00:00
Ming
7a9b417248
2010-10-11 10:05:34 +00:00
yangws
8900e0644c
helloworld-win32 vertical screen ok.
2010-10-09 09:41:42 +00:00
Walzer
01eb8da314
issue #171 , modify object-c code in annotate.
2010-09-28 04:14:12 +00:00
Walzer
a279e5dc9b
issue 169, we should retain the new variable first, and then release the old one. assignment at last.
2010-09-27 10:19:10 +00:00
Walzer
3f233e2651
issue #161,support *.jpg,add texture to texture cache
2010-09-27 09:26:35 +00:00
Walzer
5b82f4d468
issue #161,support *.jpg
2010-09-26 02:09:05 +00:00
Walzer
8de5442c0e
issue #161,update CCTMXLayer, CCTMXTiledMap, CCTextureCache
2010-09-25 02:28:27 +00:00
Ming
b87fb419fb
issue #151
2010-09-18 06:14:51 +00:00
natural-law
8c1c49bff0
issue #143
...
Clear memory leaks
2010-09-11 08:35:06 +00:00
Ming
9cab8be0ff
issue #138
2010-09-09 09:24:55 +00:00
Walzer
cba41dc44b
issue #129 , add obj->release when obj is inserted into NSDictionary
2010-09-08 06:52:56 +00:00
Walzer
64d0d7a7e1
fixed #134 , fullPathFromRelativeFile, modify CCTextureCache::addImage
2010-09-08 01:28:28 +00:00
Walzer
4b86b49b08
fixed #134 , fullPathFromRelativeFile, modify CCTextureCache::addImage
2010-09-07 10:04:57 +00:00
Ming
7b33c38e51
issue #61 :
2010-09-06 10:10:41 +00:00
Walzer
fce216a111
issue #126 , initialize the pointer
2010-09-06 06:15:06 +00:00
Ming
6e9ca000e5
issue #61 :
2010-09-06 03:53:41 +00:00
Ming
ee75a8c033
issue #61 :
2010-09-06 03:50:24 +00:00
Ming
cee96f55a7
issue #61 :
2010-09-04 07:24:26 +00:00
Walzer
5fd1bf85b6
issue #121 , return bool in function init****
2010-09-04 04:02:52 +00:00
Ming
c549d497a6
issue #116 : remove the using of sprintf_s, because it is VC specific
2010-09-03 03:50:04 +00:00
Ming
37ea7dd914
issue #116 : remove the using of sprintf_s, because it is VC specific
2010-09-03 03:49:10 +00:00
Ming
03afc91007
issue #116 : remove the using of sprintf_s, because it is VC specific
2010-09-03 03:47:35 +00:00
Walzer
820676ea28
issue #18 , complete the implementation left.
2010-09-01 04:02:36 +00:00
Walzer
3d91d1e58d
update to uphone-sdk-2010.08.26, which adds opengl headers
2010-08-31 08:53:25 +00:00
Ming
39c6ebf503
issue #85:remove the using of dynamic_cast()
2010-08-31 03:20:37 +00:00
Walzer
daa63cebda
issue #82 : implement initWithDictionary
2010-08-26 09:22:23 +00:00
Walzer
2658199ead
issue #82 : debug
2010-08-26 06:06:41 +00:00
Ming
7291056154
fixed #86
2010-08-25 09:21:38 +00:00
Ming
bfadb1371a
fixed #83 :
2010-08-25 06:14:31 +00:00
Ming
ebab68a580
issue #81 : remove including header of "platform/platform.h"
2010-08-25 03:38:08 +00:00
Walzer
8c88676d27
issue #18 , debug
2010-08-24 01:49:38 +00:00
Walzer
05e2ce6a51
issue #7 , implement transition
2010-08-18 03:06:48 +00:00
Walzer
e7e0ff565b
fixed #48 , implement CCXBitmapDC
2010-08-17 08:12:46 +00:00
Walzer
55f01578ea
issue $48, implement CCXBitmapDC
2010-08-17 04:04:25 +00:00
Walzer
bb04891ccb
issue $48, implement CCXBitmapDC
2010-08-16 07:02:17 +00:00
Walzer
3fa4d2dcc4
issue $48, implement CCXBitmapDC and implement CCTexture2D.cpp
2010-08-16 03:59:53 +00:00
Walzer
9510be1d72
fixed #41 , complete label
2010-08-12 09:39:25 +00:00
Ming
3c658c27a5
issue #44 : fix some bugs
2010-08-12 09:01:51 +00:00
Walzer
c06cae617f
issue #41 , implement CCLabel,CCLabelAtlas
2010-08-11 10:09:10 +00:00
Walzer
e08807083c
issue #18 , debug, change description
2010-08-06 08:05:19 +00:00
Walzer
324a9fac83
issue #18 , debug
2010-08-06 06:32:32 +00:00
Walzer
5856419293
issue #18 , debug
2010-08-04 09:19:37 +00:00
Ming
76f62adf62
fixed #30 : change some header files to include
2010-08-04 08:45:00 +00:00
Walzer
14427a24d7
2010-08-04 07:46:12 +00:00
Walzer
9db3106303
issue #18 , debug
2010-08-03 08:49:25 +00:00
natural-law
e9f36ce744
fixed #25
...
添加一个简单的CCSprite单元测试,同时修正几个小的bug
2010-08-03 04:07:32 +00:00
Walzer
8e496d09d9
issue #18 , debug
2010-08-02 09:38:42 +00:00
Ming
a324e38cb2
issue #21 : change INT32 to int, change UINT to unsigned int
2010-08-02 02:58:00 +00:00
Walzer
b0f648bda7
issue #7 , debug
2010-08-02 02:16:35 +00:00
Walzer
3f8bbaec24
issue #7 , add assert for UIImage.initWithContentsOfFile()
2010-07-30 10:21:00 +00:00
Walzer
88ce1c8f83
issue #7 , implement
2010-07-30 08:35:07 +00:00
Walzer
d2f792363c
issue #7 , debug
2010-07-28 05:48:13 +00:00
Walzer
81f5f6cce3
issue #7 , modify
2010-07-27 11:52:33 +00:00
Walzer
fdf12330d0
issue #7 , modify initPremultipliedATextureWithImage(), to be checked
2010-07-27 10:31:52 +00:00
Walzer
3c798a5c26
issue #7 , add allKeys() and allKeysForObject() in NSMutableDictionary.h, implement initPremultipliedATextureWithImage() in CCTexture2D.cpp,but still some questions
2010-07-27 09:55:06 +00:00
Ming
5eede62659
fixed #16 : fixed compile errors
2010-07-27 05:47:29 +00:00
Walzer
0783eddda4
issue #7 , implementations
2010-07-26 09:32:23 +00:00
Walzer
d2235ef1a3
issue 7#, add NSLock.h in platform/
2010-07-23 07:39:24 +00:00
Walzer
2fdf9c0ef3
issue #7 , add namespace to timeval in platform_uphone.h
2010-07-23 06:23:53 +00:00
Walzer
b34c778e79
issue #7 , remove unusable include in .h
2010-07-22 10:39:40 +00:00
Walzer
e631a65d9f
issue #7 , correct an error
2010-07-22 03:20:52 +00:00
Walzer
9934149257
issue #7 , change string to const char*
2010-07-22 03:15:25 +00:00
Walzer
59c7a734ba
issue #7 , implement .cpp
2010-07-21 09:40:10 +00:00
Walzer
adbf70a033
issue #7 , implement .cpp
2010-07-21 03:13:32 +00:00
Walzer
2e5357dc30
issue #7 , change the include directory
2010-07-20 06:29:18 +00:00
Walzer
5d60c2ca0a
issue #7 , change the use of NSMutableArray
2010-07-20 05:49:13 +00:00
Walzer
c61ceb8020
issue #7 : complete CCTextureAtlas, done CCTextureCache partly
2010-07-16 08:28:11 +00:00
Walzer
aaf5b5859f
issue #7 : add CCTextureAtlas.h and implement CCTextureAtlas.cpp partly, add CCTextureCache.h
2010-07-16 06:15:06 +00:00
Walzer
108e3b6d2b
issue #7 : add CCPVRTexture.h and implement CCPVRTexture.cpp partly
2010-07-16 02:34:42 +00:00
Walzer
63b87af767
issue #7 : add CCTexture2D.h and implement CCTexture2D.cpp partly
2010-07-15 10:15:00 +00:00