Commit Graph

2172 Commits

Author SHA1 Message Date
Phenix Yu 61a7ca71c5 fixed getContentSize pass by reference issue
update project setting for release mode
2012-04-14 17:13:38 +08:00
James Chen b780edde7a By Default, we enable VAO support for ios and win32 and disable it for other platforms. 2012-04-13 18:18:47 +08:00
James Chen 3c0653ffa7 fixed #1164: 1. Add the render mode which uses VBO without VAO in CCParticleSystemQuad.
2. delete some unused codes for win32 port.
3. Add CC_REBIND_INDICES_BUFFER macro.
2012-04-13 17:24:50 +08:00
minggo 34c805590f Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1156_director 2012-04-13 14:11:58 +08:00
minggo b43d5aa654 fixed #1156 syn CCDirector 2012-04-13 14:11:35 +08:00
James Chen 94e056d964 fixed #1160: Renamed 'CGFloat' to 'CCFloat'. 2012-04-13 14:09:02 +08:00
minggo a20f3fe638 remove unneeded codes 2012-04-13 11:57:25 +08:00
minggo 9bbac0d33d issue #1156: remove unneeded macros and functions 2012-04-13 11:45:41 +08:00
James Chen f7a1807865 fixed #1158: Fixed a bug in CCParticleSystemQuad.
We need to check whether need to free quads and delete vbo/vao in the destructor.

CCParticleSystemQuad::~CCParticleSystemQuad()
{
    if (NULL == m_pBatchNode) // important
    {
        CC_SAFE_FREE(m_pQuads);
        CC_SAFE_FREE(m_pIndices);
        glDeleteBuffers(2, &m_pBuffersVBO[0]);
        glDeleteVertexArrays(1, &m_uVAOname);
    }
}
2012-04-13 11:40:56 +08:00
minggo 028cf7874e issue #1156: remove unneeded macros and functions 2012-04-13 11:22:17 +08:00
Phenix Yu 1ed6df9de8 add pixel format I8 2012-04-12 20:44:50 +08:00
Phenix Yu 247bf08d98 fixed content size issue for retina 2012-04-11 19:27:34 +08:00
Phenix Yu ab8af9e04c retina for win32 2012-04-11 16:41:12 +08:00
James Chen da76def60a Fixed a heap crash in CCDirector, and reverted CCDirector singleton to global variable rather than a pointer. 2012-04-11 12:03:37 +08:00
Phenix Yu b8e6d9c589 fixed memory leak from CCGLProgram.cpp
enable retina for win32
2012-04-11 11:15:53 +08:00
James Chen 2b5af66974 updated win32 projects configuration release version. 2012-04-10 23:09:58 +08:00
James Chen 6823704a46 fixed #1138: Fixed a memory leak in CCTextureCache::addPVRImage. 2012-04-10 18:17:08 +08:00
James Chen 2885664c85 fixed #1136: Fixed some bugs as follows:
1. Using std::string parameter as the key of CCDictionary
2. Deep copy for CCDictionary and CCArray, the classes of elements's type must implement copyWithZone.
3. Added toBool() function to CCString.
4. Retina support for all platforms.
5. Include "CCString.h" and "cocoa/CCNS.h" in cocos2d.h.
6. Added a new constructor(CCArray::CCArray(unsigned int capacity)) for CCArray. And fixed a bug in CCArray.
7. Fixed a memory leak in CCLabelBMFont.cpp.
8. Fixed an error in strings.xml.
2012-04-10 17:17:24 +08:00
James Chen 137679d369 Fixed a bug in CCFileUtils::dictionaryWithContentOfFile. 2012-04-10 16:32:53 +08:00
James Chen 8271fdd95b Initialize m_sString pointer. 2012-04-10 15:24:06 +08:00
James Chen 22052db4bd Fixed a memory leak in CCLabelBMFont.cpp. 2012-04-10 15:14:55 +08:00
James Chen 5ad6c38500 Fixed two memory leaks in CCArray::copyWithZone and CCDictionary::copyWithZone. 2012-04-10 15:01:29 +08:00
James Chen 6cd69523c8 Merge pull request #829 from dumganhar/iss1094_gles20_particlebat
issue #1094: Make ParticleBatchNode works on win32 and fixed some issues as follows:
1. renamed CCPoolManager::getInstance() to CCPoolManager::sharedPoolManager(), and added CCPoolManager::purgePoolManager() method. Using pointer rather than global variable to make a singleton.
2.fixed a memory leak in CCParticleSystem.
3.init CCSprite::m_pobBatchNode at the beginning of CCSprite::initWithTexture.
4.Add CCAssert in ccArrayRemoveObjectAtIndex.
5.Use new method to allocate CCDirector.
2012-04-08 19:45:38 -07:00
James Chen b4d74700e4 Merge branch 'iss1094_gles20_particlebat' of https://github.com/dumganhar/cocos2d-x into new_ipad
Conflicts:
	tests/tests/ParticleTest/ParticleTest.cpp
2012-04-09 10:28:21 +08:00
James Chen 3d601048c6 Merge pull request #831 from dumganhar/new_ipad
fixed #1095: IOS screen resolution(iphone, iphone-retina, ipad, ipad-retina) support.
2012-04-08 19:02:16 -07:00
James Chen baa27540a0 Updated the implementation of ccc4f. Initialize the ccResolutionType resolution variable in CCTextureCache::addImage. 2012-04-09 09:55:06 +08:00
Phenix Yu a05757f741 update for msvc2010 2012-04-09 00:10:12 +08:00
minggo 4c61035231 return correct content size 2012-04-08 22:37:58 +08:00
minggo 86b13a64c4 CCFileUtils::fullPathFromRelativePath() works correct 2012-04-08 14:52:47 +08:00
minggo 9e62841adb fixed #1089: win32 support ipad, new ipad 2012-04-08 14:29:16 +08:00
minggo 29be687f0b merge commit 0e8a8c04a21b7e96a7386237d0e4e4eef2269c89 2012-04-08 14:28:07 +08:00
minggo 75d6972da8 remove unneeded macros 2012-04-08 14:26:50 +08:00
minggo 355e27dada merge commit 928a28e37d3469fcd41aff14cb136b1415f2fc86 2012-04-08 14:16:29 +08:00
James Chen 4baebb8cab issue #1094: renamed CCPoolManager::getInstance() to CCPoolManager::sharedPoolManager(), and added CCPoolManager::purgePoolManager() method. Using pointer rather than global variable to make a singleton.
fixed a memory leak in CCParticleSystem.
2012-04-08 12:50:15 +08:00
James Chen 64665fe7c8 issue #1094: Make ParticleBatchNode works on win32. 2012-04-07 12:02:40 +08:00
Walzer 203f40a00d add shader files correctly in test.xcodeproj, fix a warning in CCLabelBMFont.cpp, 2012-04-06 23:33:42 +08:00
James Chen df58a09255 Update:
1. init CCSprite::m_pobBatchNode at the beginning of CCSprite::initWithTexture.
2. Add CCAssert in ccArrayRemoveObjectAtIndex.
3. Use new method to allocate CCDirector.
2012-04-05 18:53:53 +08:00
James Chen 931c42a621 Updated some files. 2012-04-04 21:58:04 +08:00
James Chen 2b17a7276c issue #1056: Updated CCTextureAtlas.cpp 2012-03-29 14:33:50 +08:00
James Chen d7aed75942 issue #1056: Removed CCNode::arrayMakeObjectsPerformSelector, instead, we defined two macros (arrayMakeObjectsPerformSelector and arrayMakeObjectsPerformSelectorWithObject) to fit for any classes that inherit from CCNode. 2012-03-29 14:30:13 +08:00
James Chen a0520d8f27 Merge branch 'gles20' of https://github.com/dumganhar/cocos2d-x into gles20 2012-03-29 11:25:57 +08:00
James Chen 56d5c496e9 issue #1056: Refactored two macros -- ccArrayMakeObjectsPerformSelector , ccArrayMakeObjectsPerformSelectorWithObject. 2012-03-29 11:25:08 +08:00
James Chen c759f29d76 Merge branch 'gles20' of https://github.com/dumganhar/cocos2d-x into gles20 2012-03-29 10:11:42 +08:00
James Chen c6457dfed8 issue #1056: Updated ios project configuration. 2012-03-29 10:09:41 +08:00
James Chen a626271b06 issue #1056: Made setupVBO as CCTextureAtlas's member function. 2012-03-28 22:01:12 +08:00
James Chen bb7485621e issue #1056: Updated ParticleTest, CCParticleSystem, CCParticleSystemQuad. 2012-03-28 21:44:28 +08:00
James Chen 3d63f9c58e issue #1056: Set CC_ENABLE_GL_STATE_CACHE = 1, Updated LavaFlow.plist. 2012-03-28 17:51:26 +08:00
James Chen c73c84f79b issue #1056: Fixed a bug in CCDirector::setProjection.
We should invoking kmGLMultMatrix(&orthoMatrix) after invoking kmMat4OrthographicProjection.
2012-03-28 17:02:07 +08:00
James Chen 394bb24cf5 issue #1056: Reverted opengles emulator version to 2.09, because there are some issues in v2.10. 2012-03-27 14:11:28 +08:00
James Chen 3475108953 issue #1056: Updated Android.mk, fixed a bug in CCImage.h. 2012-03-27 13:48:14 +08:00
James Chen cef41dfbc5 issue #1056: Updated opengles2.0 emulator libraries to newest version 2.10@863987. Deleted some files of opengles1.1. 2012-03-27 13:42:35 +08:00
James Chen 0f1ab7ab37 issue #1056: Updated SpriteTest, reverted the last parameter of glDrawElement in CCTextureAtlas.cpp and CCParticleSystemQuad.cpp. 2012-03-27 10:55:13 +08:00
James Chen 7d04254855 issue #1056: Updated some files. 2012-03-26 22:37:09 +08:00
James Chen 0f5efaffd2 issue #1056: Check bugs of SpriteTest. 2012-03-26 18:44:28 +08:00
James Chen 85c13998ee issue #1056: Added CCTransitionProgress class, Updated Texture2dTest, TileMapTest, TransitionsTest. 2012-03-26 16:46:23 +08:00
James Chen 9c9230a43f #issue #1056: Updated SpriteTest. 2012-03-23 17:31:28 +08:00
James Chen 0ef65d1ed5 issue #1056: Renamed CC_COCOSNODE_RENDER_SUBPIXEL to CC_NODE_RENDER_SUBPIXEL in CCNode.cpp 2012-03-23 10:26:36 +08:00
James Chen 900de7328a Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20 2012-03-22 18:29:26 +08:00
James Chen c5d0b1ca6f issue #1056: Updated ParticleTest. 2012-03-22 18:29:07 +08:00
minggo a8eaf85cfb Merge pull request #804 from minggo/RenderTextureTest
Rendertexturetest
2012-03-22 01:37:58 -07:00
minggo 39ba6b4618 issue #1506: RenderTextureTest 2012-03-22 16:36:03 +08:00
James Chen b1f293e089 issue #1056: Updated MenuTest. Added CCArray::arrayWithObject function. 2012-03-22 14:22:06 +08:00
James Chen fc2fd4d353 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20 2012-03-22 09:46:23 +08:00
James Chen 59393c2fef issue #1056: Update CCLabelBMFont. 2012-03-22 09:46:07 +08:00
James Chen 2e8bae8ebf issue #1056: Update Android.mk. Make tests project being compiled successfully. 2012-03-21 22:49:58 +08:00
James Chen 35d93328b9 issue #1056: 1.Fixed a bug of double delete TouchDispatcher.
2. Modified the last parameter of glDrawElements. It will cause crash on some devices if the last parameter which means Indices's pointer is zero.
2012-03-21 21:53:03 +08:00
James Chen 6f4a01f454 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20 2012-03-21 17:35:39 +08:00
James Chen f529bcd659 issue #1056: Move some singletons to CCDirector. It is easily managed by CCDirector. 2012-03-21 17:35:20 +08:00
minggo 6242656049 issue #1506: fix a confict 2012-03-21 17:23:33 +08:00
minggo 92c30a328e issue #1506: implement ShaderTest 2012-03-21 17:02:52 +08:00
James Chen 2ac2da9c97 issue #1056: 1. Removed ChipmunkTest, added ChipmunkAccelTouchTest.
2. Added Box2DTest and Box2DTestBed.
Tested on win32.
2012-03-21 15:43:35 +08:00
James Chen 8ef5e4ae3b issue #1056: Update the configuration of ios project.Sort the the project folder. 2012-03-21 11:07:31 +08:00
James Chen 00a81f5bd0 Merge branch 'gles20' of https://github.com/dumganhar/cocos2d-x into gles20 2012-03-21 10:43:54 +08:00
James Chen 02ae04c1d6 issue #1056: Modified the configuration of ios project. 2012-03-21 10:41:21 +08:00
James Chen bb4d7c2f88 issue #1056: Updated some files for ios platform. Added some 'TODO'. 2012-03-21 10:36:20 +08:00
James Chen 321771a7ea issue #1056: Added gles2.0 support for ios platform. 2012-03-21 10:05:23 +08:00
James Chen 7c0af610ff issue #1056: Added CCArray::copyWithZone implementation. CCDictElement bound check. 2012-03-20 23:30:18 +08:00
James Chen 15e03f8b14 issue #1056: Remove old files(CCMutableArray, CCMutableDictionary) reference in vc2008 project.
Update CCDICT_FOREACH implementation.
2012-03-20 21:08:52 +08:00
James Chen b5fca2f5f3 issue #1056: Fixed a bug in CCTouchDispatcher which will cause crash when app exit. Fixed some memory leaks. 2012-03-20 21:04:29 +08:00
minggo 382e4e7eb8 issue #1056: modify code according new code after pull 2012-03-20 17:27:06 +08:00
minggo 7ccb38556e Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into android_gles20 2012-03-20 16:10:53 +08:00
minggo 74aaf4c6ca issue #1056:gles20 runs ok on android 2012-03-20 16:10:12 +08:00
James Chen ae2b3307fa Merge pull request #779 from dumganhar/iss1056_CCDict
issue #1056: Removed CCMutableArray and CCMutableDictionary template, offered CCDictionary to improve the performance of dictionary by 60%, it means that CCDictionary can save about 2/3 time cost.
2012-03-20 00:07:58 -07:00
James Chen 6ce06bd906 issue #1056: Remove CCMutableArray and CCMutableDictionary template, offer CCDictionary to improve the performance of dictionary by 60%, it means that CCDictionary can save about 2/3 time cost. 2012-03-20 15:04:53 +08:00
minggo 39738e4270 issue #1056: implement ActionsProgressTest and run ok on win32 2012-03-19 18:20:32 +08:00
James Chen 9203b60fb0 add CCDictionary based on UTHASH, improve the performance. 2012-03-19 14:53:44 +08:00
James Chen f67ac20639 Merge pull request #775 from dumganhar/gles20-dev
issue #1056: synchronise cocos2d-iphone-2.0-rc0a, update some files.
2012-03-16 02:59:21 -07:00
James Chen e021ae9821 #1056: issue #1056: synchronise cocos2d-iphone-2.0-rc0a, update some files. 2012-03-16 17:56:19 +08:00
James Chen 86a1acc0d8 Merge pull request #774 from dumganhar/gles20-dev
issue #1056: synchronise cocos2d-iphone-2.0-rc0a
2012-03-15 22:45:20 -07:00
James Chen 275891dfb0 issue #1056: synchronise cocos2d-iphone-2.0-rc0a 2012-03-16 13:42:53 +08:00
James Chen 303818ef6d issue #1056: Update CCGLProgram. 2012-03-15 10:54:07 +08:00
James Chen 9e89171557 issue #1056: Rename ccGLState to ccGLStateCache, add some ccShader_***_.h, update CCGLProgram class. 2012-03-15 10:42:22 +08:00
James Chen 673a1ca238 Merge pull request #771 from dumganhar/gles20-dev
issue #1056: TestCases works ok except Box2dTest and ChipmunkTest.
2012-03-14 03:15:38 -07:00
James Chen 8aa3f7f9ae issue #1056: TestCases works ok except Box2dTest and ChipmunkTest. 2012-03-14 18:11:25 +08:00
James Chen b8d760064d issue #1056: Add CCVertex.h CCVertex.cpp, implement CCMotionStreak. 2012-03-14 16:10:01 +08:00
James Chen d0f93d38f4 Merge pull request #769 from dumganhar/gles20-dev
issue #1056: synchronise cocos2d-iphone gles2.0 branch, HelloWorld on win32 works ok.
2012-03-14 00:00:57 -07:00
James Chen aefdb852a2 issue #1056: synchronise cocos2d-iphone gles2.0 branch, HelloWorld on win32 works ok. 2012-03-14 14:55:17 +08:00
Paolo Giangrandi 4f2f403827 Fixed a broken call to SetTouchInfo in CCEGLView_linux.cpp 2012-03-12 14:22:48 +01:00
Paolo Giangrandi 7820be7841 Fixed a typo: CCAplication_linux.{cpp,h} renamed in CCApplication_linux.{cpp,h} 2012-03-12 14:22:39 +01:00
James Chen bd59979495 add gles2.0 libraries for win32.
add CCGLProgram, ccGLState, CCShaderCache.
add third library---kazmath
2012-03-12 15:22:03 +08:00
minggo cc7542a86b Merge pull request #766 from assoulter/master
Fix m_nEntryID typo
2012-03-11 20:06:24 -07:00
minggo 7fc0ffbf26 fixed #737: remove view id 2012-03-12 11:00:12 +08:00
Anton Rusanov 8e53d9db9f fix m_nEntryID typo for CC_LUA_ENGINE_DEBUG 2012-03-12 00:59:03 +04:00
Wartortle 7321d33aaf Added support files for Accelerometer Simulation for iPhone Simulator and
Unimotion
Ref: http://code.google.com/p/accelerometer-simulator/wiki/Home
Ref: https://github.com/gmarik/unimotion
2012-03-08 11:23:47 +00:00
minggo 7dfe4224e1 Merge pull request #756 from dualface/fix-lua-engine-bugs
fixed #1030: Improve Lua engine
2012-03-07 21:42:35 -08:00
minggo e9c1e43e27 Merge pull request #755 from dumganhar/iss1022_string_with_file
fixed #1022: Added a static method named CCString::stringWithContentsOfFile.
2012-03-07 21:39:59 -08:00
minggo 645d561276 fixed #737: remove view id 2012-03-08 12:40:27 +08:00
Liao YuLei c6c7fb1be6 Improve Lua engine
rename executeFunctionByRefId() to executeFunctionByHandler()

add executeFunctionWithCCObject()
add pushIntegerToLuaStack()
add pushFloatToLuaStack()
add pushBooleanToLuaStack()
add pushCCObjectToLuaStack()
2012-03-07 20:27:26 +08:00
James Chen c91fd243dc Update cocos2dx/include/CCString.h 2012-03-07 16:15:26 +08:00
James Chen 2564f39eb8 Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into iss1022_string_with_file 2012-03-07 16:13:16 +08:00
James Chen 00745ae172 fixed #1022: add the comment for CCString::stringWithContentsOfFile. 2012-03-07 16:12:46 +08:00
minggo a0f0971782 fixed #1017: improve win32 timing accuracy 2012-03-06 14:12:57 +08:00
James Chen 74b4b14ee3 Merge pull request #730 from moadib/qnx_eventhandler
Added CCEGLView::EventHandler class for qnx-platform
Added window group id for qnx-version of CCEGLView
2012-03-05 18:07:20 -08:00
minggo ed68855e19 fixed #1009: fix a typo error 2012-03-06 09:35:36 +08:00
James Chen fd9dd6c7fe add stringWithContentsOfFile static method in CCString class. 2012-03-05 11:13:45 +08:00
James Chen cb1f94df47 revert CCFileUtils::getFileData method. 2012-03-05 09:55:50 +08:00
James Chen 347a8294ac fixed #1007: Allocate one more byte of '\0' to terminate string in CCFileUtils::getFileData. 2012-03-03 12:24:02 +08:00
minggo 796ba89e9d Merge pull request #742 from minggo/iss762_label_position
compute correct text rect and display it on center
2012-03-01 22:24:04 -08:00
minggo 2360a9a04e fixed #762: let zfont display on center 2012-03-02 14:22:01 +08:00
minggo 5485eb19d9 fixed #762: compute correct text rect and display it on center 2012-03-02 14:17:22 +08:00
minggo 79495fd743 Merge pull request #741 from minggo/master
remove libiconv.a
2012-03-01 19:28:35 -08:00
minggo c196f2dff2 issue #983: remove libiconv.a 2012-03-02 11:25:35 +08:00
minggo 528a769cf6 fixed #762: make label display on center on iOS 2012-03-02 11:15:44 +08:00
James Chen dfd5adb3bd fixed #994: add support for bbndk2.0 on blackberry platform. 2012-03-01 16:52:17 +08:00
James Chen 6c01009a18 fixed #986: Add init() member funciton of CCMenu class. 2012-02-29 10:07:18 +08:00
James Chen 05bf647ec3 Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into iss984_bada_qnx_static_lib 2012-02-28 15:00:18 +08:00
James Chen 7daeb5cd86 fixed #984: Use static library for cocos2dx project on platforms(bada and qnx) that use gcc compiler. Because dynamic_cast may fail if you use a gcc compiler. 2012-02-28 14:59:46 +08:00
minggo bb2ca44c24 fixed #985: remove xcode3 template 2012-02-28 10:21:59 +08:00
James Chen 2bc48219f8 remove libjpeg, libpng, libz project, use them as sources in cocos2dx project. 2012-02-27 18:18:40 +08:00
minggo be66bec269 Merge pull request #727 from minggo/iss946_retina
fixed #946: HD image for both retina and normal
2012-02-27 00:10:17 -08:00
moadib de9f8dc441 Added window group id for qnx-version of CCEGLView 2012-02-24 08:40:35 +04:00
minggo fd9445f6df add commet for CCArray 2012-02-23 10:06:36 +08:00
moadib 7fcdb3b114 Added CCEGLView::EventHandler class for qnx-platform 2012-02-22 12:27:13 +04:00
minggo b0b6b85a79 fixed #946: HD image for both retina and normal 2012-02-16 10:47:16 +08:00
James Chen e1413dff5e update linux project configure 2012-02-15 15:57:09 +08:00
James Chen a2a5af3348 update bada and qnx project settings 2012-02-15 13:52:41 +08:00
James Chen 2ef7b5d413 refactor folders for qnx 2012-02-15 11:26:28 +08:00
James Chen abbda72b2f modify bada 2.0 project setting 2012-02-14 23:31:37 +08:00
James Chen dac63dd2c2 rename include file name from uppercase to lowercase for linux platform 2012-02-14 22:41:33 +08:00
James Chen 3422696145 1.modify some project setting for bada
2.rename some files
2012-02-14 22:35:51 +08:00
James Chen abefe50ef7 modify marmalade project setting 2012-02-14 18:25:20 +08:00
James Chen 4f523bf986 remove .settings folder 2012-02-14 18:06:29 +08:00
James Chen f8ff388e8d rename Resource(in HelloLua and HelloWorld project) and Res(in tests project) to Resources.
test ok on win32 and android
2012-02-14 18:04:56 +08:00
James Chen e3e016331c issue #972: move extensions folder to cocos2dx 2012-02-14 16:08:12 +08:00
James Chen c3d23a7923 issue #972: Modify project setting for all platforms. Use new icons for ios template. 2012-02-14 15:13:54 +08:00
James Chen 0adca5774c move CCNotificationCenter to extensions folder 2012-02-14 11:45:59 +08:00
James Chen 65b1b20c8d Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into iss972_CCNotificationCenter
Conflicts:
	cocos2dx/proj.win32/cocos2d-win32.vcxproj.filters
	tests/test.win32/test.win32.vcxproj.filters
2012-02-14 11:43:04 +08:00
minggo c98dd0cf2d fixed #948: remove getIndexOfObject() 2012-02-14 10:49:53 +08:00
minggo 538adcec3e merge code from duleface 2012-02-10 13:56:20 +08:00
James Chen 4b9ee55145 issue #972: modify project settings for linux and marmalade. 2012-02-10 13:39:39 +08:00
minggo 8b855a917f issue #973: refactor lua support 2012-02-10 12:02:46 +08:00
James Chen 81ec2c8586 issue #972: add support for CCNotificationCenter, and add the test demo for it.
modify the project setting for VS2008 and VS2010
2012-02-10 11:48:33 +08:00
minggo 5ce4968524 merge from cocos2d-x master 2012-02-10 10:46:58 +08:00
YuLei Liao 1d6d966717 fix CCScriptEngineManager::purgeSharedManager() 2012-02-09 20:07:55 +08:00
minggo 141dac47d3 Merge branch 'luafix-master' of https://github.com/dualface/cocos2d-x into lua_support_refactor 2012-02-09 17:58:39 +08:00
YuLei Liao e74b842a58 update HelloLua 2012-02-09 17:48:15 +08:00
minggo 95906c34bf Merge branch 'luafix-master' of https://github.com/dualface/cocos2d-x into lua_support_refactor 2012-02-09 16:14:54 +08:00
minggo 153d2b8192 issue #971: build cocos2dx as static lib and remove some unneeded codes 2012-02-09 15:49:14 +08:00
YuLei Liao 6ebdf9cb4b * add CCScriptSupport 2012-02-09 14:07:11 +08:00
dumganhar ca94a11190 fixed #951: removed definition of NSMutableSet. 2012-02-07 15:35:10 +08:00
minggo 29c18c67ca Merge pull request #712 from minggo/ndk_module
Use modules in the Android NDK build
2012-02-06 22:36:45 -08:00
minggo 9249328afb fixed #970: use modules in the Android NDK build 2012-02-07 14:34:30 +08:00
YuLei Liao 7a96d13fb6 rename all FuncID to Handler 2012-02-07 11:43:29 +08:00
dumganhar 1e807d00c3 fixed #967: fixed PVR Textures can not be reloaded after GL context lost on android. 2012-02-07 11:18:39 +08:00
minggo 8770976884 Merge branch 'android_ndk_modules' of https://github.com/folecr/cocos2d-x into ndk_module 2012-02-07 10:48:07 +08:00
Wartortle aa06de2fb3 Second half of commit for adding Accelerometer simulation to Win32. 2012-02-06 11:38:53 +00:00
Wartortle ffc4457991 On Win32 platform, there's now support for simulating the Accelerometer
using the up/down/left/right/comma/period keys.
2012-02-06 11:29:28 +00:00
minggo babbd64f0d Merge pull request #691 from winbinar/master
fixed #626: Fix bug #626
2012-02-05 23:00:31 -08:00
YuLei Liao 4fe0c10e10 merge upstream/master 2012-02-06 10:54:51 +08:00
moadib f5b8aa79c5 Fixed "out of bound" error in CCFileUtils::getWriteablePath() for BlackBerry 2012-02-05 16:49:47 +04:00
YuLei Liao 69a7e2a2e3 * change unsigned int CCObject::m_uLuaID -> int CCObject::m_nLuaID, because LUA_INTEGER is int. 2012-02-04 11:34:17 +08:00
dumganhar 6fbf2f1d09 move SelectorProtocol to CCObject 2012-02-03 15:05:29 +08:00
folecr 3eeb0c8687 fix library name - the makefiles expect the full name of the library including the lib prefix 2012-02-02 23:01:50 -08:00
folecr cab83bb4a6 Fix header file location to match convention in include directives in the cocos source 2012-02-02 20:07:37 -08:00
folecr 516c56a793 Add EXPORT_C_INCLUDES and correct the paths to third party modules 2012-02-02 20:04:29 -08:00
dumganhar f6d6d0dd49 fixed #965: Remove some dynamic_cast callings since selector_protocol.h was removed 2012-02-02 17:46:45 +08:00
minggo 2b91b1c7cf fixed #933: free doc 2012-02-02 14:24:51 +08:00
minggo 591b7d0619 fixed #933: profile CCUserDefault 2012-02-02 14:18:13 +08:00
martinezgerman c78bf39601 Member variable added to keep the current window active status 2012-01-31 22:55:44 -08:00
martinezgerman acdd00f03b Functionality to detect when the application goes to the background and return from it, notifying only ones per time to the application 2012-01-31 21:38:44 -08:00
martinezgerman e8f9c5f675 merging the original update 2012-01-31 20:06:39 -08:00
dumganhar 64c892de79 Merge pull request #697 from dducharme/dalebranch
fixed #962: Updating the following:
CocosDenshion - now using OpenAL exclusively for audio, added ogg/vorbis support there
Accelerometer - fixing the accelerometer for different initial orientations of the device
Application - paying attention to the locale of the device and setting the current language accordingly
CCEGLView - paying attention to navigator events (menu, application go to background, application enters foreground), fixed up orientation code, fixed up screen event pointer code
2012-01-31 18:44:09 -08:00
Nicholas Kostelnik edaf2cf269 fixed issue with CCEaseBackInOut being erratic on the second stage of the transititon 2012-01-31 09:57:58 +00:00
martinezgerman 38cd599bdc Functionality to detect when the application goes to the background and return from it 2012-01-31 00:25:09 -08:00
minggo a2efab73a0 fixed #959: make touch id correct on android 2012-01-31 14:49:02 +08:00
Dale Ducharme 32e4cc1af2 Updating the following:
CocosDenshion - now using OpenAL exclusively for audio, added ogg/vorbis support there
Accelerometer - fixing the accelerometer for different initial orientations of the device
Application - paying attention to the locale of the device and setting the current language accordingly
CCEGLView - paying attention to navigator events (menu, application go to background, application enters foreground), fixed up orientation code, fixed up screen event pointer code
2012-01-30 20:27:58 -05:00
dumganhar a909be3264 remove selector_protocol.h for vs2010 project 2012-01-30 18:27:03 +08:00
dumganhar c6ec949950 remove some functions in CCObject 2012-01-30 16:07:01 +08:00
dumganhar 6eb65442d4 remove some logs 2012-01-30 15:46:56 +08:00
dumganhar f44b38eaf8 fixed #958: move the implement of SelectorProtocol to CCObject 2012-01-30 15:31:59 +08:00
winbinar 231446a8a5 Update cocos2dx/textures/CCTextureCache.cpp 2012-01-30 07:10:49 +02:00
winbinar 910ded54c5 Update cocos2dx/textures/CCTextureCache.cpp 2012-01-30 07:10:19 +02:00
folecr b0b5790e06 Simplify inclusion of cocos2d in Android NDK projects: Cocos2DX is the only module that importing projects need to add. Requires Android NDK r7.
* Uses NDK modules as the basis of the build system for Android NDK
 * Add a cocos2dx module to generate a shared library named cocos2dx_shared. Library name is still libcocos2d.so
 * The dependencies of this module are also Android NDK modules
 * ... which are prebuilt static libraries from the png, jpeg and xml2 modules.
 * Dependency library names set to libjpeg, libpng, etc. even though we are building variants with names like jpeg_shared.
2012-01-29 09:52:38 -08:00
folecr e6fddbc047 Move libraries & include files for third party dependencies so that it is possible to create Android NDK Modules from prebuilt libs. 2012-01-29 09:33:17 -08:00
gzito fe79a2c5d2 Merge branch 'master' of git://github.com/cocos2d/cocos2d-x 2012-01-28 10:54:31 +01:00
dumganhar 49b57569c9 fixed #756: CCMenu can't be initialized by using CCMenu::node() method. 2012-01-28 14:38:44 +08:00
folecr a9d7500ae7 Fix whitespace line ending in one single line. 2012-01-25 18:14:29 -08:00
gzito f40d3d3db8 Changed use of animation interval in game loop 2012-01-24 23:27:03 +01:00
YuLei Liao f8dafe6712 * add CCNode::getChildrenCount() 2012-01-21 01:29:41 +08:00
YuLei Liao b79828a697 * merge lua fix 2012-01-21 00:47:51 +08:00