Commit Graph

38 Commits

Author SHA1 Message Date
lvlong f93dffdeb0 node frame animation test and resource 2015-03-26 09:25:37 +08:00
lvlong ecfd66cda3 node frame code!!!!! 2015-03-26 09:12:05 +08:00
yangxiao ff3eba6143 refact init 2015-03-09 16:29:57 +08:00
yangxiao 38636dc8b7 allow transition time to 0 2015-03-03 11:04:34 +08:00
kompjoefriek 89152b2856 Tabs to spaces
Changed indenting tabs to spaces
2015-01-29 10:40:00 +01:00
kompjoefriek 0c70660551 Fixed warnings
- signed/unsigned mismatch
- printing enum with %d
- using int as bool
2015-01-29 01:36:22 +01:00
lvlong 6d7b530ea1 fix bug: add animate3D to sequence problem. 2015-01-15 11:32:28 +08:00
lvlong 9abc5b7e82 fix bug: sequence action speed 2015-01-14 10:40:47 +08:00
Vladimir Timofeev 2835b094da Cleanup order of fields initialization.
Make initialization order to match declarations.
This change twice reduces number of warnings when compiling on MacOS X with Xcode 6.1
Warnings was like "Field 'XXXX' will be initialized after field 'YYYY'"
2014-10-30 17:28:41 +03:00
yangxiao 87850d0378 rename Animate::createWithFrames 2014-10-17 11:16:07 +08:00
lvlong 6be64fedd7 modify Animate3D::create 2014-10-11 17:02:42 +08:00
lvlong 2c18db5b18 create animate by frame section. 2014-10-10 17:44:45 +08:00
yangxiao d542624bfd remove from map when release 2014-09-02 10:40:29 +08:00
yangxiao 97c8764ae7 remove unused header 2014-09-01 15:21:47 +08:00
yangxiao 538fe2e543 Merge branch 'newcode' into transition 2014-09-01 15:14:30 +08:00
yangxiao a039d6b0fc animate3d transition 2014-08-29 18:25:42 +08:00
yangxiao a3dd4e101a animation transition 2014-08-28 18:53:15 +08:00
minggo 7baf873bf6 remove unneeded includes 2014-08-28 17:03:29 +08:00
Ricardo Quesada 3dda35b4ef Adds `std::nothrow` to `new`
Since cocos2d-x doesn't support exceptions, it is important to add
`std::nothrow` to all the `new` statements
2014-08-27 16:31:57 -07:00
yangxiao 7ff75fb397 remove warning 2014-08-26 14:19:08 +08:00
yangxiao 7159914248 old model work 2014-08-16 16:56:04 +08:00
yangxiao 9f1cfbfca5 add skeleton and refactor skin 2014-07-30 18:32:34 +08:00
yangxiao 0c28106b48 init playreverse 2014-07-09 09:59:18 +08:00
yangxiao 90b6841e25 adjust api according feedback 2014-07-09 09:53:15 +08:00
yangxiao 2175b25730 fix animation bug 2014-06-26 21:58:26 +08:00
yangxiao ccb39e51b2 animation3d transition not finished 2014-06-26 18:35:12 +08:00
yangxiao 3096979b1f rename createSubAnimate3D to create 2014-06-20 18:54:09 +08:00
yangxiao c5e562106f Animate3D support spawn 2014-06-20 17:55:25 +08:00
yangxiao f633c6a8c2 create sub Animate3D 2014-06-20 12:01:54 +08:00
yangxiao 4db0bea73f bone original pose 2014-06-19 12:01:03 +08:00
minggo d6776b664a fix compiling error on windows 2014-06-18 14:01:57 +08:00
yangxiao 1ba59fba94 code adjustment according to minggo 2014-06-17 19:18:56 +08:00
yangxiao 6c39dc0e18 adjust includes 2014-06-17 15:28:14 +08:00
yangxiao ff6ef1140d two animate3d the same time 2014-06-13 19:20:19 +08:00
Huabing.Xu f1bc0971aa extract mesh data, material data, skin data into a header file for reuse in converter and engine 2014-06-11 18:24:14 +08:00
yangxiao 6d09b50699 animation bug 2014-06-10 19:53:06 +08:00
yangxiao a991940268 debug Sprite3D with .c3t 2014-06-09 18:37:58 +08:00
yangxiao 54caf26a57 animation3d 2014-06-04 18:17:09 +08:00