Commit Graph

197 Commits

Author SHA1 Message Date
Ricardo Quesada 216c6eada5 Adds more const in getters
In Sprite and Texture2D
2013-07-03 17:44:41 -07:00
Huabing.Xu 041bef148a Merge branch 'origin/develop'
Conflicts:
	cocos2dx/proj.ios/cocos2dx.xcodeproj/project.pbxproj
	cocos2dx/proj.win32/cocos2d.vcxproj.filters
2013-07-02 13:47:02 +08:00
Huabing.Xu 9642930779 give Texture2D::_pixelFormat a default value in construction 2013-07-01 18:16:56 +08:00
James Chen b76798505c closed #2342: Fixing indention. 2013-06-29 15:04:43 +08:00
James Chen bb2f19535b closed #2342: Fixing compilation errors when CC_ENABLE_CACHE_TEXTURE_DATA is enabled. 2013-06-29 15:01:50 +08:00
Justin Hawkwood 37ca32e75c Corrected code to use textDefinition properties 2013-06-29 15:00:17 +08:00
James Chen 93b6328303 issue #2129: Removing CC prefix for cocos2dx module. 2013-06-20 14:13:12 +08:00
James Chen b7a33afc71 fixed #2303: float assignment fix. 2013-06-19 14:09:23 +08:00
James Chen f007819f74 Merge branch 'develop' of https://github.com/musikov/cocos2d-x into musikov-develop
Conflicts:
	cocos2dx/textures/CCTexture2D.cpp
2013-06-19 14:05:55 +08:00
James Chen c0d44cb2e4 fixed #2129: Rename m_iVar to _var, remove CC prefixes. 2013-06-15 14:03:30 +08:00
James Chen 7295551f0f Merge branch 'iss2284-merge-master' of https://github.com/minggo/cocos2d-x into minggo-iss2284-merge-master 2013-06-15 11:15:28 +08:00
minggo 47f4aee3cc issue #2284: use GLuint to fix compiling error 2013-06-14 16:48:18 +08:00
James Chen 82cd7bb01f Merge branch 'iss2284-merge-master' of https://github.com/minggo/cocos2d-x into minggo-iss2284-merge-master 2013-06-14 15:41:01 +08:00
Ricardo Quesada 98190a21c0 Actions with clone() pattern 1/3
This is the 1st patch of 3.

1)
Removes the copyWithZone() patterns.
Adds the clone() pattern instead (which is more C++ friendly)
Adds also "const" to getters.
2013-06-13 17:25:14 -07:00
Mykyta Usikov 28e8899089 fixed strokeColor and fontFillColor of CCLabelTTF 2013-06-13 14:16:33 +03:00
Ricardo Quesada 428711482e Adds missing config files for CCConfiguration
...and add functionality on the Director to override the default values
from the config file.

Supported values:

 - cocos2d.x.fps
 - cocos2d.x.display_fps
 - cocos2d.x.gl.projection
 - cocos2d.x.texture.pixel_format_for_png
 - cocos2d.x.texture.pvrv2_has_alpha_premultiplied

If the "config.plist" file is not present, or some keys are not present,
the default values are going to be used

IMPORTANT:
 The folder "samples/Cpp/TestCpp/Resources/configs" needs to be added
 in the Android, Linux, Win32 projects.
 Already added in OS X and iOS Xcode projects.
2013-06-06 12:23:44 -07:00
minggo beef61fc90 issue #2161: android supports ETC format now 2013-05-27 14:42:22 +08:00
silverscania 1d23f1a2b4 The real cause of the problem for the texture corruption was when using textures with no alpha.
The function bitsPerPixelForFormat returns the wrong number for RGB_888.
2013-05-19 18:53:59 +03:00
silverscania 5adb4bc895 For some non power of two textures, even if the row alignment was 8, 4 or 2, setting this resulted in corruption.
See ddafa42850 (commitcomment-3243089) for texture example.
Fix by setting alignment to 1 for ALL non-PO2 textures.
2013-05-19 15:17:48 +03:00
silverscania 1973a52fbe Revert "Try to fix bugs that came up but just keeping the old parameters for row alignment: 4 or 1"
This was not the correct fix.
This reverts commit 110ea5a501.
2013-05-19 15:12:39 +03:00
silverscania 110ea5a501 Try to fix bugs that came up but just keeping the old parameters for row alignment: 4 or 1 2013-05-19 13:55:20 +03:00
flamingo 3686107313 Update CCTexture2D.cpp
Fixed compilation error on MSVC compiler
2013-05-16 12:58:35 +04:00
carlo morgantini 4d3ed48905 initWithStringShadowStroke() renamed to initWithString() 2013-05-15 16:37:08 -07:00
carlo morgantini 04c890522d class renamed and moved to ccTypes.h 2013-05-15 16:35:25 -07:00
carlo morgantini ed981aee7e ccTextDefinition becomes CCTextDefinition 2013-05-15 16:29:33 -07:00
carlo morgantini 9ba489bba4 new assert() added on unsupported platforms for CCLabelTTF and CCTexture2D 2013-05-15 16:29:33 -07:00
carlo morgantini 74441203cb stroke and shadow are implemented and supported only on iOS and Android for now 2013-05-15 16:29:33 -07:00
carlo morgantini c727fa33c0 CCLabelTTF have now a tint, plus bug fixing and code clean up 2013-05-15 16:29:33 -07:00
carlo morgantini 221884f6d4 better CCTexture2D API for init texture with shadow and stroke 2013-05-15 16:29:32 -07:00
carlo morgantini dd9b4a8932 new shadow and stroke for CCLabelTTF 2013-05-15 16:12:43 -07:00
silverscania ddafa42850 Fix for wrong alignment using texture format sizes other than 4 bytes.
For example RGBA4444 is 2 bytes per pixel. A texture with width of 1 passes the previous power of 2 test, but the alignment value needs to be 2, not 4.
2013-05-12 18:08:33 +03:00
James Gregory 8a9586fd9d More client side buffer fixes. 2013-05-06 20:59:48 -07:00
minggo 949700ca1a issue #1848:use CCConfiguration::supportsPVRTC() to determine if the device support powertc format 2013-03-21 15:50:41 +08:00
James Chen e2e9bc8ce0 Fixing memoryleaks. 2013-03-21 09:00:55 +08:00
Sam Clegg 38878b084b Fix all compiler warnings produced by gcc.
This allows the linux and NaCl builds (and perhaps others)
to be compiles with -Wall and -Werror, and it makes the build
output much less noisy.
2013-03-05 17:01:00 -08:00
Tom Lee 4023fcc094 Return false instead of NULL 2013-02-04 01:38:22 -08:00
Tom Lee 610aeb28cf Don't call release() if initWith* fails 2013-02-04 01:04:54 -08:00
James Chen b62d254f63 fixed #1597: Added return pointer check. 2012-12-27 16:07:48 +08:00
James Chen ac7755e68b fixed #1597: TestCpp crashes when running ActionEaseTest after running ParticlesTest 2012-12-27 15:42:55 +08:00
minggo a701eaecce issue #1555:update to v2.1 beta3 2012-11-14 18:05:15 +08:00
minggo d2a5723973 issue #1555:add CCDrawNode 2012-11-09 12:08:18 +08:00
Donald Alan Morrison 4cbd993091 Minor English Spelling Corrections. A few grammar corrections. 2012-09-17 00:02:24 -07:00
Martin Sherburn afd8391ca8 Fixed bug where texParams would get lost after reloading textures on android 2012-08-30 20:36:24 +01:00
minggo cc39dc55f4 issue #1405:remove unneeded functions of CCFileUtils 2012-08-08 18:39:33 +08:00
minggo 90448ec7d0 issue #1269:fix some compiling error because of including error header files 2012-06-19 16:20:46 +08:00
Nicolas Gramlich 13bcf2180c Merge with gles20. 2012-06-15 16:26:10 -07:00
Nicolas Gramlich f0c1a4001c Removed CC_FONT_LABEL_SUPPORT since it wasn't defined anywhere and now custom TTF fonts work. 2012-06-15 14:06:01 -07:00
minggo d0f905992a issue #1292:make some function names more readable 2012-06-15 15:10:40 +08:00
James Chen 3a410c14a1 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1324_create
Conflicts:
	cocos2dx/extensions/CCBReader/CCBReader_v2.cpp
	cocos2dx/extensions/CCControlExtension/CCScale9Sprite.cpp
	cocos2dx/label_nodes/CCLabelBMFont.cpp
	cocos2dx/menu_nodes/CCMenuItem.cpp
	cocos2dx/menu_nodes/CCMenuItem.h
	cocos2dx/misc_nodes/CCRenderTexture.h
	cocos2dx/tileMap_parallax_nodes/CCTileMapAtlas.cpp
	tests/tests/ExtensionsTest/CocosBuilderTest/HelloCocosBuilder.cpp
	tests/tests/LabelTest/LabelTest.cpp
2012-06-14 17:36:31 +08:00
James Chen 23574172ff issue #1324: Added create() for static member functions that new an autorelease object, updated cocoa folder. 2012-06-14 16:05:58 +08:00
minggo 9321a8d025 fixed #1322: vertical alignment works ok on android 2012-06-13 18:33:44 +08:00
minggo 15ad463fbe issue #1322: vertical alignment ok on iOS 2012-06-13 16:20:58 +08:00
James Chen be362bef9b issue #1310: Some typo fixes. Updated CCTexture2D.h/.cpp. 2012-06-11 21:58:04 +08:00
James Chen c5cf23c859 issue #1310: First commit since sync to rc2. 2012-06-08 14:11:48 +08:00
James Chen 6bb2941ec9 fixed #1300: Typo: CC_ENABLE_CACHE_TEXTTURE_DATA -> CC_ENABLE_CACHE_TEXTURE_DATA 2012-06-06 10:06:51 +08:00
James Chen 5b4495d982 Opened assert for CCTexture2D::setTexParameters and generateMipmap. 2012-05-30 16:26:47 +08:00
minggo 4428810fd5 fixed some bugs 2012-05-30 15:42:29 +08:00
minggo a1570e931f issue #931:make convert to rgb565 and A8 correct 2012-04-27 15:53:29 +08:00
minggo 7ecbd8ea6c issue #931: refactor CCImage and CCTexture2D 2012-04-26 17:36:32 +08:00
minggo 1e20f2b6db fixed #1185: reload image data and recreate buffer of object when backing to foreground 2012-04-24 15:02:18 +08:00
James Chen 230b8a386b issue #1176: Changed linebreak symbol to UNIX format ('\n'),replaced 'tab'
with four spaces. Also,
1. Used macro NS_CC_BEGIN instead of namespace cocos2d {, NS_CC_END instead
of }.
2. Removed some unused files.
3. Renamed the name of some folders, for example,
"test.android"-->"proj.android" .
2012-04-19 14:35:52 +08:00
James Chen 7d7baf81a2 refactor updated... 2012-04-18 18:43:45 +08:00
James Chen a71e5be0d8 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20_optimize_data
Conflicts:
	cocos2dx/shaders/CCGLProgram.cpp
2012-04-16 12:45:47 +08:00
Phenix Yu e623cd6357 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
Conflicts:
	cocos2dx/include/CCTexture2D.h
	cocos2dx/include/ccMacros.h
	cocos2dx/textures/CCTexture2D.cpp
	lua/cocos2dx_support/LuaCocos2d.cpp
2012-04-15 15:46:01 +08:00
James Chen d01f1277af optimize data struct. 2012-04-14 19:11:57 +08:00
Phenix Yu 61a7ca71c5 fixed getContentSize pass by reference issue
update project setting for release mode
2012-04-14 17:13:38 +08:00
Phenix Yu 1ed6df9de8 add pixel format I8 2012-04-12 20:44:50 +08:00
Phenix Yu 247bf08d98 fixed content size issue for retina 2012-04-11 19:27:34 +08:00
minggo 4c61035231 return correct content size 2012-04-08 22:37:58 +08:00
minggo 355e27dada merge commit 928a28e37d3469fcd41aff14cb136b1415f2fc86 2012-04-08 14:16:29 +08:00
James Chen 8ef5e4ae3b issue #1056: Update the configuration of ios project.Sort the the project folder. 2012-03-21 11:07:31 +08:00
James Chen bb4d7c2f88 issue #1056: Updated some files for ios platform. Added some 'TODO'. 2012-03-21 10:36:20 +08:00
James Chen 275891dfb0 issue #1056: synchronise cocos2d-iphone-2.0-rc0a 2012-03-16 13:42:53 +08:00
James Chen 9e89171557 issue #1056: Rename ccGLState to ccGLStateCache, add some ccShader_***_.h, update CCGLProgram class. 2012-03-15 10:42:22 +08:00
James Chen aefdb852a2 issue #1056: synchronise cocos2d-iphone gles2.0 branch, HelloWorld on win32 works ok. 2012-03-14 14:55:17 +08:00
minggo 01cf5793ad fixed #922: rename CCTexture2D::setPVRImagesHavePremultipliedAlpha() and change it to a static method 2011-12-20 14:59:15 +08:00
minggo f0d22ae504 issue #879: replase assert with CCAssert 2011-11-28 17:28:43 +08:00
dumganhar 56eb3060ee uiimage to uiImage 2011-09-28 09:49:57 +08:00
moadib a8d87a9976 Non-trivial arguments passed by reference now.
Removed unnecessary cocos2d:: prefix inside namespace.
2011-08-17 17:26:26 +04:00
natural-law 6a8b563feb fixed #621, Add Texture2dTest in tests project. 2011-07-20 15:35:20 +08:00
Walzer bc44855091 issue #536, integrate the CCTexturePVR to project, update from 0.99.5 to 1.0.0, compile successfully on ios & android. Haven't test on other platforms yet. 2011-07-19 15:14:59 +08:00
minggo fe3aadf800 update to 1.0.0 07-12 2011-07-13 10:20:24 +08:00
RongHong 7b74372cac fix #592 2011-07-08 15:38:32 +08:00
minggo 0d80326392 fixed #564: upgrade textures to 1.0.0-rc3 2011-07-05 10:47:25 +08:00
liswei 1591c7edc8 fixed #512 fix warnings in /Wall flag 2011-06-10 17:51:37 +08:00
yangws e895d9d073 TextInputTest compile ok on android and merge last master code.
Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into input

Conflicts:
	HelloWorld/android/src/org/cocos2dx/lib/Cocos2dxGLSurfaceView.java
	HelloWorld/android/src/org/cocos2dx/lib/Cocos2dxRenderer.java
	HelloWorld/ios/HelloWorld.xcodeproj/project.pbxproj
	cocos2dx/platform/android/Cocos2dJni.cpp
	tests/test.android/src/org/cocos2dx/lib/Cocos2dxGLSurfaceView.java
	tests/test.android/src/org/cocos2dx/lib/Cocos2dxRenderer.java
	tests/test.ios/test.xcodeproj/project.pbxproj
	tests/test.win32/test.win32.vcproj
2011-04-26 18:04:07 +08:00
minggo e5441a4fc2 fixed #450: can set default pixel format other than RGBA8888 2011-04-20 15:34:33 +08:00
natural-law 1af4aa1138 [android] fixed #374,Modify the approach of cache the textures when EGL rendering context lost. 2011-04-06 16:29:58 +08:00
minggo 7d52161804 fixed #441: Initialize pointer in contruction & detect pointer value in destruction 2011-04-01 16:06:53 +08:00
yangws dceff2d179 issue #396 android modified. 2011-03-28 11:09:49 +08:00
yangws 4b86cec4be issue #396 win32 modifyed. 2011-03-28 10:44:14 +08:00
walzer 81fa070125 fixed #418, add copyright of original authors, merge Bin's commit 2011-03-19 14:45:51 +08:00
minggo 47173778cc fixed #409: rename NSArray UIAlignment 2011-03-18 14:31:29 +08:00
minggo b5a99f90df issue #375: rename file names and object names 2011-03-07 17:11:57 +08:00
yangws 63cedd1317 Merge code of Platform_support for IOS. 2011-02-23 18:22:05 +08:00
natural-law e4063fd190 [uphone]issue #340.Refactor platform_support on uphone,and run HelloWorld successful on both simulator and device. 2011-02-17 14:31:52 +08:00
yangws 76ea63da7f Change prefix CCX to ccx. 2011-01-27 17:07:36 +08:00
yangws 804dc4ef7c Merge branch 'upto-0.99.5' of https://github.com/cocos2d/cocos2d-x into upto-0.99.5
Conflicts:
	cocos2dx/platform/CCArchOptimalParticleSystem.h
	cocos2dx/platform/win32/CCXBitmapDC.cpp
	cocos2dx/proj.win32/cocos2d-win32.vcproj
2011-01-19 15:29:08 +08:00
yangws 79b711a758 move CCXBitmapDC from cocos2d/platform to platform_support. 2011-01-19 14:23:26 +08:00
natural-law 237042f7dd fixed #309,App will not crash any more when surface re-created. 2011-01-10 17:54:44 +08:00