一线灵|Deal
732a11f74c
Update CCFileUtils-apple.mm
2022-10-31 08:12:06 +08:00
一线灵|Deal
b23c3ca38b
Fix ci [skip ci]
2022-10-31 08:09:55 +08:00
halx99
620b009286
Remove FileUtils::searchResolutionsOrderArray
2022-10-30 23:03:39 +08:00
一线灵|Deal
b8bbaa8101
Improve code style
2022-10-30 16:58:48 +08:00
halx99
03d8945362
Fix ci warnings
2022-10-27 13:01:18 +08:00
halx99
576a1a6940
Improve ax::Vector compiler compatible, also fix #933
2022-10-26 23:17:48 +08:00
halx99
c77e9b9e0f
Update glad to v2.0.0
2022-10-25 09:01:57 +08:00
halx99
0dda4a2776
Remove unnecessary code
2022-10-24 22:42:34 +08:00
halx99
69363b9e33
Add ETC2 support in pvr3ccz format
2022-10-24 19:06:49 +08:00
halx99
d2da0d6078
Validate shared VertexLayout from Shader Program
2022-10-20 20:22:28 +08:00
halx99
cebba41a1e
Validate shared VertexLayout from Shader Program
2022-10-20 20:19:56 +08:00
halx99
4228b658af
Fix memory leak
2022-10-20 20:18:32 +08:00
halx99
06079a5369
Migrate
2022-10-18 19:17:36 +08:00
halx99
9c7c80aafa
Migrate [skip ci]
2022-10-18 19:13:40 +08:00
一线灵|Deal
39b57ae939
Improve code quality (stage1.Oct) ( #916 )
...
* Improve code quality
* Add env PULL_REQUEST [skip ci]
* Update build.ps1
* Fix ci [skip ci]
* Update ZipUtils.cpp
* Update build.ps1
* Resolve reviews
* Improve
* Improve code style
* Resolve reviews
* Use pod_vector
* Improve resize growth
* Update CCAnimation3D.cpp
* Update axstd.h [skip ci]
2022-10-13 21:44:42 +08:00
一线灵|Deal
f1d31a15b6
Update Device.h
2022-10-12 20:37:56 +08:00
halx99
1d01e163e9
🔨 Fix #887
2022-10-12 19:44:31 +08:00
halx99
046eef5cf0
Fix #873
2022-10-12 12:39:27 +08:00
aismann
c206a1456f
/* axmol thread id */ ( #924 )
2022-10-12 07:04:36 +08:00
CHP
825cfd05bb
Update CMakeLists.txt ( #922 )
...
* Update CMakeLists.txt
* Update CMakeLists.txt
2022-10-12 07:04:01 +08:00
aismann
a5810457f1
rename cocos2d to axmol ( #920 )
...
* rename cocos2d to axmol
* rename cocos2d.h to axmol.h
* Update Physics3DTest.cpp
replace Sprite3D -> MeshRenderer
2022-10-12 00:15:09 +08:00
CHP
01e3b209fb
Fix noisy message "Unable to resolve full path of PCH-header" ( #918 )
...
* Update CMakeLists.txt
fix noisy message "Unable to resolve full path of PCH-header"
* Update CMakeLists.txt
* Update CMakeLists.txt
2022-10-11 08:54:02 +08:00
CHP
58c311f63d
precompile_headers all platforms ( #901 )
2022-10-10 03:52:04 +08:00
一线灵|Deal
573933148c
Improve AutoPolygon::generateTriangles performance ( #905 )
2022-10-09 18:06:15 +08:00
一线灵|Deal
a8ccd8cf05
Add reasonable comment for performance code
2022-10-08 12:26:38 +08:00
aismann
f22148e80f
Improve MeshRenderer #879 thanks @solan-solan ( #904 )
...
* Update Physics3DTest.cpp
Improve #879 thanks @solan-solan
* Update CCMeshRenderer.cpp
#hope this is fixing #879
2022-10-08 06:15:03 +08:00
halx99
27215d383c
Improve code style
2022-10-07 21:48:07 +08:00
halx99
29d99c32fe
Improve performance
2022-10-07 21:36:38 +08:00
一线灵|Deal
92e5f465fa
Merge pull request #801 from theunwisewolf/dev-richtext-scale-support
...
RichElementImage - Add support for scaling
2022-10-04 11:08:49 +08:00
halx99
59257bbbb3
Fix model render blend state, refer to: #879
2022-10-04 10:42:21 +08:00
一线灵|Deal
5645bb241e
Final migrate ( #876 )
2022-10-01 16:24:52 +08:00
tkzcfc
43cc814ffc
Add macro definition AX_NO_DUP_SEARCH_PATH ( #874 )
2022-09-30 14:40:52 +08:00
tkzcfc
1263d05b76
Improve FileUtils::addSearchPath( #872 )
...
Avoid duplicate search path
2022-09-29 23:10:30 +08:00
RH
5c1b2d4f16
Fix to ensure Component::onEnter() is called ( #867 )
...
* Committing genbindings changes
* Ensure that Component::onEnter() is called if component is added after parent onEnter has been called.
* Code style
2022-09-27 17:32:04 +08:00
halx99
57a76fb2f9
Remove unnecessary APIs
2022-09-26 23:20:54 +08:00
halx99
c312a9c157
Change Program::getActiveAttributes retun type to reference
2022-09-24 11:38:41 +08:00
halx99
0e2194a247
Improve code style
2022-09-24 11:01:45 +08:00
halx99
d1efe584be
Improve code style
2022-09-24 10:42:11 +08:00
一线灵|Deal
c63b8f2134
Fix ci
2022-09-23 23:25:01 +08:00
halx99
72e6061557
Fix #861
2022-09-23 22:41:30 +08:00
一线灵|Deal
c5e4438efc
Update CCAutoPolygon.cpp
2022-09-19 18:22:34 +08:00
aismann
3dddef1bc3
Clipper2 v1 04 ( #856 )
...
* Clipper2 v1.04 (and small fixes)
* Update README.md
2022-09-19 14:17:13 +08:00
halx99
fad9afbc9a
Update thirdparty libs
...
fmt: 9.0.0 --> 9.1.0
llhttp: 6.0.7 --> 6.0.9
astc-encoder: 4.0.0 --> 4.1.0
webp: 1.2.2 --> 1.2.4
flatbuffers: 2.0.0 --> 2.0.8
2022-09-15 20:15:28 +08:00
Paulo Coutinho
8c359917f7
Add apple tvos support ( #846 )
...
* support tvos
* support tvos and fix run command
* support tvos, fix run script and fix windows files
* support tvos on ci
* support tvos on ci and fix windows zlib
* support tvos on ci
* support tvos
* support tvos and tvos tests
2022-09-05 14:13:52 +08:00
一线灵|Deal
514dad9af8
Merge pull request #837 from aismann/ISSUE_#825
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#825
2022-09-02 11:59:46 +08:00
aismann
baceccbb2f
#825
2022-09-01 13:51:19 +02:00
halx99
a9ec35f7f9
Fix #817
2022-08-31 13:45:06 +08:00
一线灵|Deal
33b67fa0df
Migrate, use simple namespace ax ( #818 )
2022-08-29 20:51:22 +08:00
aismann
8b6767e9f6
Update CCAutoPolygon.cpp
2022-08-27 18:30:22 +02:00
aismann
898b9cd9af
cleanup2
2022-08-27 17:41:12 +02:00
aismann
bb05337bfe
cleanup
2022-08-27 17:40:03 +02:00
aismann
9d1f2f3487
Replace Clipper1 (all stuff)
2022-08-27 17:00:10 +02:00
一线灵
bf4c7fefa8
[CMake] Mark engine pch as private
2022-08-19 12:15:49 +08:00
unknown
c26ab44880
Add empty check
2022-08-16 15:12:45 +05:30
halx99
264d6f28d1
Improve code style
2022-08-16 17:15:56 +08:00
halx99
d8c9a8826a
Avoid unnecessary double lookup
2022-08-16 17:14:06 +08:00
unknown
8a462d89c9
Add support for width & height in percentage for RichElementImage
2022-08-16 12:09:02 +05:30
DESKTOP-16GC0B8\813658
31c06c658a
Fixed get writable path for android
2022-08-13 23:53:40 +03:00
unknown
f5c7940418
RichElementImage - Add support for scaling
2022-08-12 03:58:36 +05:30
halx99
46bee8284f
Fix ci
2022-08-11 22:05:23 +08:00
halx99
9150b9db83
Migrate cmake files
2022-08-11 15:41:10 +08:00
halx99
3cf19787ce
Fix #791 really
2022-08-11 10:52:38 +08:00
DelinWorks
4ed7c32cf3
Remove assign dups and simplify function naming.
2022-08-11 01:52:04 +03:00
Turky Mohammed
84003b66b2
Update CCCamera.h [skip ci]
2022-08-10 21:10:34 +03:00
DelinWorks
dcd0fd6001
Add initialize member function.
2022-08-10 21:09:10 +03:00
DelinWorks
0dfa828926
Update CCCamera.cpp [skip ci]
2022-08-10 20:38:59 +03:00
DelinWorks
63e72775f5
Fix camera view calculation and tidy up system
2022-08-10 20:14:18 +03:00
halx99
0df0947d05
Improve code style
...
Refer to: https://github.com/cocos2d/cocos2d-x/pull/20743
2022-08-10 21:08:51 +08:00
aismann
8b408b2cde
rename push_back vs emplace_back (fine tuning and remove on Live2D (too much))
2022-08-09 05:51:07 +02:00
一线灵
13fc72c02c
Migrate axys ( #782 )
2022-08-08 18:02:17 +08:00
aismann
10530b1a19
Replace push_back() vs emplace_back() on axis/tests/cpp-tests and axis/core ( #781 )
...
* Replace push_back() vs emplace_back() on axis\tests\cpp-tests\
D:\______\GitHub\aismann\axis\tests\cpp-tests\Classes
Replace Vector push_back() vs emplace_back() #762
* Replace push_back() vs emplace_back() on axis\core\ #781
* Update CCConsole.cpp
* Update UIWebViewImpl-android.cpp
* Update UIWebViewImpl-android.cpp
2022-08-08 13:18:33 +08:00
halx99
9b7910daea
Improve android gradle utils
2022-08-07 09:26:56 +08:00
halx99
f03bce1380
Improve android gradle cmake & ndk setup
2022-08-06 23:09:16 +08:00
halx99
f40c44755f
Improve android setup tools
...
- Rename ANDROID_SDK to ANDROID_SDK_ROOT, refer to: https://developer.android.google.cn/studio/command-line/variables
- CMake: Use ndk in sdk_root/ndk/xxx/
2022-08-06 22:02:58 +08:00
Turky Mohammed
399dac7478
[PROPOSAL] Add wireframe rendering and function classification improvements. ( #778 )
...
* Add wireframe rendering and function classification improvements.
* Fix platform compilation.
* Update CommandBufferGL.cpp
GL_LINE and GL_FILL are no present in mobile devices, so the raw value has been used instead.
* Update CommandBufferGL.cpp
* Try fix IOS compilation
* Update CommandBufferMTL.h [skip ci]
* GLES & D3D11 wireframe
Added crude but okay wireframe mode for GLES and D3D11 devices.
2022-08-06 16:17:55 +08:00
一线灵
5f099c56ac
Fix #771
2022-08-02 21:48:16 +08:00
unknown
797a41b469
Missed edge case when resizing the memorymapped file in UserDefault that could cause a crash
2022-08-02 16:13:12 +05:30
halx99
84a540ea66
Improve gradle script
2022-08-02 17:55:00 +08:00
unknown
5685db91a3
closeKeyboard() method for EditBox
2022-08-02 03:02:35 +05:30
halx99
0800903a0a
Add more compatible macros to cocos2d.h [skip ci]
2022-07-26 22:50:51 +08:00
aismann
73153ad614
Improve c++11 for-loop performance with Universal References ( #760 )
2022-07-21 19:19:08 +08:00
DelinWorks
1791579fda
Add primitive type support for mesh materials.
2022-07-20 02:33:45 +03:00
DelinWorks
a0e6d4a045
Fix quad vertex shader compilation.
2022-07-19 08:20:13 +03:00
halx99
c0a4371879
Migrate more macors
2022-07-16 10:43:05 +08:00
halx99
f3ac6ea871
Migrate macros 'CC_' to 'AX_'
2022-07-15 19:17:01 +08:00
一线灵
c7a26bebbf
Fix warning format
2022-07-12 22:57:45 +08:00
一线灵
5a1b8074f1
[Gradle] Fix findNDK
2022-07-12 21:51:44 +08:00
一线灵
406f962cad
Migrate extension lua ( #747 )
2022-07-12 21:31:54 +08:00
halx99
cf6baeed52
Improve android gradle script axistools.gradle
2022-07-12 13:07:27 +08:00
halx99
4ad4bf93b0
Avoid unexpected frame refs increase
2022-07-11 19:34:31 +08:00
一线灵
279337f17f
Migrate engine namespace to `axis`(abbv: `ax`) ( #743 )
2022-07-11 17:50:21 +08:00
halx99
986540dbef
Update byte_buffer to fix #741
2022-07-11 09:12:40 +08:00
一线灵
8bbcf80330
Fix logic
2022-07-10 21:22:08 +08:00
一线灵
3594b161bf
Fix ci
2022-07-10 20:47:50 +08:00
halx99
16a30c8fb8
Fix #741
2022-07-10 20:23:48 +08:00
DelinWorks
9db438a375
Update FastRNG.h
2022-07-10 10:00:02 +03:00
一线灵
3329e1b0ea
Merge pull request #739 from axis-project/migrate-engine-test-extension-config
...
Migrate tests, extensions and configs
2022-07-10 09:47:41 +08:00
一线灵
04ca16125b
Merge pull request #738 from solan-solan/index_array_to_stl
...
IndexArray to stl
2022-07-10 09:47:27 +08:00
halx99
9ee4181976
Migrate tests, extensions and configs ReSquash for unexpected changes +2
2022-07-09 22:23:34 +08:00
DESKTOP-16GC0B8\813658
2f8d5dd2f6
operator[] changed for better usage
2022-07-09 02:07:01 +03:00
一线灵
18076d09f0
Merge pull request #734 from solan-solan/index_array_to_stl
...
IndexArray to stl
2022-07-09 01:23:36 +08:00
Turky Mohammed
8517d0ee7f
Replace everything under `core` ( #735 )
...
Co-authored-by: deal <halx99@live.com>
2022-07-09 01:23:11 +08:00
DESKTOP-16GC0B8\813658
21f928c4a0
Added operator[] for IndexArray to align it to stl container to protect existing code which could use IndexArray with the corresponding api;
...
Added uint16_t as default template parameter for IndexArray::push_back(...)
2022-07-08 17:08:39 +03:00
一线灵
86e56f304f
Update version [skip ci]
2022-07-08 16:02:51 +08:00
一线灵
590fbba6bd
Merge pull request #730 from DelinWorks/migrate-engine-name
...
Fix engine setup files.
2022-07-08 15:34:23 +08:00
halx99
fff2bd59ed
Fix setup cmake files and some relative sources
2022-07-08 14:20:41 +08:00
DelinWorks
a27486a7f7
[skip ci]
2022-07-08 07:36:32 +03:00
DelinWorks
49b6dda016
Fix CMAKE
2022-07-08 02:10:35 +03:00
一线灵
1062a2251f
Merge pull request #720 from axis-project/improve-index-array
...
Improve IndexArray
2022-07-07 16:53:18 +08:00
halx99
698b84d7b2
Delete unused comments
2022-07-07 15:41:32 +08:00
halx99
39d40728cb
The `operator[]` not good for template use, always use at instead.
2022-07-07 15:40:16 +08:00
halx99
a9be51ff72
Improve IndexArray implementation
2022-07-07 14:49:26 +08:00
DelinWorks
d1d8873964
Fix shader matrix multiplication.
2022-07-07 05:38:28 +03:00
halx99
062e0d38f9
Merge branch 'dev' of https://github.com/adxeproject/adxe into improve-index-array
2022-07-07 10:06:21 +08:00
一线灵
8ff01d47c4
Fix ci
2022-07-07 09:59:21 +08:00
一线灵
fca740889d
Update CCBundle3DData.h
2022-07-07 09:52:11 +08:00
halx99
43e1a41440
Improve IndexArray
2022-07-07 09:31:34 +08:00
halx99
62b356a107
Improve code style
2022-07-07 09:30:48 +08:00
aismann
043207e9c1
Improve look of DebugDraw and feel of LogoSmash, Raycast., etc
...
Its look professional now ;)
2022-07-06 16:02:41 +02:00
一线灵
83a3011f65
Merge pull request #715 from aismann/dev
...
Rename internal variable '_displayStats' to '_statsDisplay'
2022-07-06 13:44:55 +08:00
aismann
b28e6d5aa6
Rename internal variable '_displayStats' to '_statsDisplay'
...
fix #709
2022-07-06 06:58:24 +02:00
Turky Mohammed
9951bbe820
Merge branch 'adxeproject:dev' into improve-engine-types
2022-07-06 07:21:13 +03:00
DelinWorks
b4d04f4df9
Update FastRNG.h
2022-07-06 07:20:40 +03:00
一线灵
83ebbfcf60
Merge pull request #710 from DelinWorks/improve-engine-types
...
[IMPROVMENT] Rename `RngSeed` to `FastRNG`.
2022-07-05 23:07:19 +08:00
halx99
71539ffd89
Compatible cocos2d.h
2022-07-05 23:03:22 +08:00
DelinWorks
d1379cd5c2
Improve RngSeed.
2022-07-05 17:21:21 +03:00
halx99
701c1aa6ff
Merge branch 'improve-3d-renderer' of https://github.com/DelinWorks/adxe into dev
2022-07-05 15:42:38 +08:00
Turky Mohammed
fb4e263b8b
[IMPROVMENT] Change class name `Sprite3D` to `MeshRenderer` ( #705 )
...
* First draft [skip ci]
* Improve comments [skip ci]
* Rename MeshRendererMaterial to MeshMaterial [skip ci]
* Update dependent classes.
* Replace occurrences of Sprite3D with MeshRenderer.
* Update cpp-tests and extensions.
* Fix compilation.
* Try fixing lua-bindings
* Try fixing lua-bindings
* Update lua_cocos2dx_3d_manual.cpp [skip ci]
* Create RENAMED_TYPES.md
2022-07-05 14:48:46 +08:00
DelinWorks
4f1212e655
Update CCMeshVertexIndexData.cpp [skip ci]
2022-07-04 21:15:11 +03:00
DelinWorks
ad451adb4b
Update CCMeshVertexIndexData.cpp [skip ci]
2022-07-04 21:14:33 +03:00
DelinWorks
15f43941e8
Update quad.frag [skip ci]
2022-07-04 21:13:29 +03:00
Turky Mohammed
995a6469d1
Update quad.frag [skip ci]
...
Co-authored-by: 一线灵 <halx99@live.com>
2022-07-04 21:12:17 +03:00
DelinWorks
35f7bd2f76
Update CCBundle3DData.h [skip ci]
2022-07-04 21:09:54 +03:00
DelinWorks
b2583b2614
Update CCBundle3DData.h [skip ci]
2022-07-04 21:07:06 +03:00
DelinWorks
74a2ed5ab1
Update CCBundle3DData.h
2022-07-04 21:05:27 +03:00
DelinWorks
293c28f6b6
Expose stride conversion functions.
2022-07-04 20:54:56 +03:00
DelinWorks
21cb99695a
Update CCBundle3DData.h [skip ci]
2022-07-04 20:42:44 +03:00
DelinWorks
96a4d83700
Update CCBundle3DData.h
2022-07-04 20:41:53 +03:00
DelinWorks
0c6998cf41
Update CCBundle3DData.h
2022-07-04 20:35:31 +03:00
DelinWorks
31a2f46891
Use integral_constant rathar than bool_contant.
2022-07-04 20:32:29 +03:00
DelinWorks
5797662ca1
Update CCBundle3DData.h [skip ci]
2022-07-04 20:29:50 +03:00
DelinWorks
9057a47996
Update CCBundle3DData.h
2022-07-04 20:25:16 +03:00
DelinWorks
1ed03a41ad
Separate renderer enums to their own file.
2022-07-04 19:52:17 +03:00
Turky Mohammed
94dcf63300
Merge branch 'adxeproject:dev' into improve-3d-renderer
2022-07-04 19:40:56 +03:00
一线灵
b51e50a498
Merge pull request #702 from DelinWorks/improve-engine-types
...
[PROPOSAL] Move global enums to their own file.
2022-07-05 00:39:20 +08:00
DelinWorks
d56731a158
Update CCBundle3D.cpp [skip ci]
2022-07-04 19:38:46 +03:00
DelinWorks
399bd7e89f
Add stride functions and remove unneeded UNSPEC value.
2022-07-04 19:20:04 +03:00
halx99
7fe382ed54
Improve meshdata load
...
- Avoid GC alloc when store indices
- Fix indices iterator by IndexArray::for_each
2022-07-04 23:23:33 +08:00
DelinWorks
da39a66e99
Improve function naming.
2022-07-04 17:45:23 +03:00
halx99
768a8bd5e1
Refator sampler name in shader
2022-07-04 21:26:48 +08:00
Turky Mohammed
40e30edd58
Update CCBundle3D.cpp
...
Co-authored-by: 一线灵 <halx99@live.com>
2022-07-04 08:22:42 +03:00
Turky Mohammed
6917430f6e
Update CCMeshVertexIndexData.cpp [skip ci]
...
Co-authored-by: 一线灵 <halx99@live.com>
2022-07-04 08:22:06 +03:00
Turky Mohammed
1a0a06c4b5
Update CCBundle3DData.h
...
Co-authored-by: 一线灵 <halx99@live.com>
2022-07-04 07:59:14 +03:00
Turky Mohammed
dc02ea5ac5
Update CCBundle3DData.h
...
Co-authored-by: 一线灵 <halx99@live.com>
2022-07-04 07:57:44 +03:00
DelinWorks
ad189af97f
Update CCBundle3DData.h
2022-07-04 07:36:42 +03:00
DelinWorks
13710ff075
Update CCBundle3DData.h
2022-07-04 07:30:16 +03:00
DelinWorks
6c242f3e35
Update CCBundle3DData.h
2022-07-04 07:27:35 +03:00
DelinWorks
3a5e8821c2
Update CCBundle3D.cpp
2022-07-04 07:25:04 +03:00
DelinWorks
13a9949c30
Update CCBundle3DData.h
2022-07-04 07:23:02 +03:00
DelinWorks
dd90911e07
Add safety checks.
2022-07-04 06:34:44 +03:00
DelinWorks
5c8b5dd003
Improve function naming.
2022-07-04 06:23:49 +03:00
DelinWorks
0e355244d5
Improve function naming and add descriptions.
2022-07-04 05:55:29 +03:00
DelinWorks
af4c3b0948
Revert "Update CCDirector.h"
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This reverts commit 11200dfac0
.
2022-07-04 05:12:54 +03:00
DelinWorks
11200dfac0
Update CCDirector.h
2022-07-04 04:58:13 +03:00
halx99
86a08575ba
Improve class IndexArray
2022-07-04 09:13:06 +08:00
DelinWorks
210816a8bc
Fix android arm64 incorrect random number generation.
2022-07-04 03:28:55 +03:00
DelinWorks
78150ff25a
Revert "Update CCBundle3D.cpp [skip ci]"
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This reverts commit 07bbe4e06c
.
2022-07-03 23:25:36 +03:00
DelinWorks
07bbe4e06c
Update CCBundle3D.cpp [skip ci]
2022-07-03 23:25:05 +03:00
DelinWorks
7a8b123548
Fix mobile compilation.
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Treat `CC_ENABLE_CACHE_TEXTURE_DATA` portion of code accordingly.
2022-07-03 22:50:19 +03:00
DelinWorks
bdffd39784
Fix platforms compilation.
2022-07-03 21:01:21 +03:00
DelinWorks
f7b50fe836
Use enum class instead.
2022-07-03 20:55:40 +03:00
DelinWorks
9009228ef4
[skip ci]
2022-07-03 20:50:02 +03:00
DelinWorks
166ebd2ce6
Move global enums to their own file.
2022-07-03 20:43:55 +03:00
halx99
0e99b4ece0
Improve class IndexArray
2022-07-03 21:17:49 +08:00
halx99
8eea4cccdc
[WIP] Wrapper IndexArray with byte_buffer
2022-07-03 17:24:10 +08:00
aismann
b3726421b2
use engine global namespace
2022-07-03 07:26:37 +02:00
halx99
62e2be281b
Move enum FPSPosition to engine global namespace
2022-07-03 11:24:00 +08:00
DelinWorks
cb7bd4118b
Improve type naming.
2022-07-02 19:46:41 +03:00
DelinWorks
27c5e9ad83
Update CCDirector.cpp [skip ci]
2022-07-02 18:26:17 +03:00
DelinWorks
a7a022c48d
Remove buffers stat and add quad mesh shaders.
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Remove drawn buffers label and Add a simple position_texture_color shader for simple primitives like quads to implement static sprite batching in the future.
2022-07-02 18:22:31 +03:00
aismann
d94137be54
Remove unused variable and cleanup on windowtest.cpp
2022-07-02 11:29:26 +02:00
aismann
6c702daa3b
Cleanup, last fixes, rename enum FPSPosition
2022-07-02 08:17:24 +02:00
aismann
8f5cc3ff2c
fix typo
2022-07-02 06:19:47 +02:00
aismann
88fe2d7666
add 'no change' check.
2022-07-02 06:02:22 +02:00
aismann
97d7b793f7
FPS display set position should be set by API #695
2022-07-01 17:15:20 +02:00
DelinWorks
1ac8788815
Fix mesh index formatting.
2022-07-01 14:40:09 +03:00
DelinWorks
b32f4d1196
Change shorts to ints
2022-07-01 14:11:00 +03:00
Turky Mohammed
66598df93f
Merge branch 'adxeproject:dev' into improve-3d-renderer
2022-07-01 13:46:04 +03:00
halx99
1a0848c95f
Setup vsync for all PC platforms
2022-07-01 17:55:54 +08:00
halx99
047206e529
Fix warnings
2022-07-01 13:47:47 +08:00
一线灵
03b01cd414
Merge pull request #690 from DelinWorks/engine-bug-fixes
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[BUG] Fix `getDefaultCamera()` returning nullptr on scene initialization.
2022-07-01 12:17:08 +08:00
halx99
9b1edadb2f
Fix #689
2022-07-01 12:14:44 +08:00
halx99
6017f90907
Improve mac fps limit
2022-07-01 11:02:31 +08:00
DelinWorks
6d8aa5e6c1
Update CCCamera.cpp [skip ci]
2022-07-01 05:59:45 +03:00
DelinWorks
4997f613de
Fix overriding position when applying custom properties. [skip ci]
2022-07-01 05:58:42 +03:00
DelinWorks
8d3c2b0cdb
Use CCASSERT instead.
2022-07-01 05:54:20 +03:00
DelinWorks
79d228d007
Update CCRenderer.cpp
2022-07-01 04:06:26 +03:00
DelinWorks
b24f4fb520
[skip ci]
2022-07-01 03:39:27 +03:00
DelinWorks
b4bac6d651
Fix get default camera nullptr on scene initialization.
2022-07-01 03:34:37 +03:00
DelinWorks
24c2550a09
Fix typos. [skip ci]
2022-06-30 23:21:21 +03:00