Ricardo Quesada
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3dda35b4ef
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Adds `std::nothrow` to `new`
Since cocos2d-x doesn't support exceptions, it is important to add
`std::nothrow` to all the `new` statements
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2014-08-27 16:31:57 -07:00 |
yangxiao
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7ff75fb397
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remove warning
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2014-08-26 14:19:08 +08:00 |
yangxiao
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7159914248
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old model work
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2014-08-16 16:56:04 +08:00 |
yangxiao
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9f1cfbfca5
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add skeleton and refactor skin
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2014-07-30 18:32:34 +08:00 |
yangxiao
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0c28106b48
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init playreverse
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2014-07-09 09:59:18 +08:00 |
yangxiao
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90b6841e25
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adjust api according feedback
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2014-07-09 09:53:15 +08:00 |
yangxiao
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2175b25730
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fix animation bug
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2014-06-26 21:58:26 +08:00 |
yangxiao
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ccb39e51b2
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animation3d transition not finished
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2014-06-26 18:35:12 +08:00 |
yangxiao
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3096979b1f
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rename createSubAnimate3D to create
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2014-06-20 18:54:09 +08:00 |
yangxiao
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c5e562106f
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Animate3D support spawn
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2014-06-20 17:55:25 +08:00 |
yangxiao
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f633c6a8c2
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create sub Animate3D
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2014-06-20 12:01:54 +08:00 |
yangxiao
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4db0bea73f
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bone original pose
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2014-06-19 12:01:03 +08:00 |
minggo
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d6776b664a
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fix compiling error on windows
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2014-06-18 14:01:57 +08:00 |
yangxiao
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1ba59fba94
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code adjustment according to minggo
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2014-06-17 19:18:56 +08:00 |
yangxiao
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6c39dc0e18
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adjust includes
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2014-06-17 15:28:14 +08:00 |
yangxiao
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ff6ef1140d
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two animate3d the same time
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2014-06-13 19:20:19 +08:00 |
Huabing.Xu
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f1bc0971aa
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extract mesh data, material data, skin data into a header file for reuse in converter and engine
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2014-06-11 18:24:14 +08:00 |
yangxiao
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6d09b50699
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animation bug
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2014-06-10 19:53:06 +08:00 |
yangxiao
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a991940268
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debug Sprite3D with .c3t
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2014-06-09 18:37:58 +08:00 |
yangxiao
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54caf26a57
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animation3d
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2014-06-04 18:17:09 +08:00 |