halx99
19ef72f788
Properly set gc mode for lua-5.4 [ci build]
2021-03-27 19:49:19 +08:00
halx99
4f0f713977
Merge: 6a868299f5
9aebfd4b0d
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Merge pull request #331 from c4games/cmake-improve
Improve cmake scripts
2021-03-13 18:46:32 +08:00
halx99
b8892e446b
Merge: 91bfb7c8ff
a5cf017e0f
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Merge pull request #330 from c4games/lua54-compat
Lua 5.4 compatible
2021-03-13 18:46:13 +08:00
halx99
d7610b8c77
Improve cmake scripts
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a. rename project 'plainluac' to 'luac'
b. add executable project 'lua'
c. unify cmake runtime directory to bin
2021-03-13 18:18:40 +08:00
halx99
261bea4234
Lua 5.4 compatible
2021-03-13 16:47:09 +08:00
halx99
757e7edbf7
lua api compatible
2021-01-09 18:32:22 +08:00
halx99
984c164c57
Sync yasio to 3.35.0 [ci build]
2020-12-21 18:12:13 +08:00
aismann
f38b271650
Update controller.cpp
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"Node: Physics" using Chipmunk2D (hardcoded on e.g.: CCPhysicsBody.cpp)
Maybe a Wiki entry is also usefull?
2020-12-20 07:11:13 +01:00
halx99
b92c3d30c4
Update lua bindings source [ci build]
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cxx17::string_view support
2020-12-16 17:52:17 +08:00
halx99
78aaf568c6
fix FUISprite gray to normal doesn't work
2020-12-10 16:54:59 +08:00
halx99
04db04ad93
Merge: 3f4178cc27
dbf81d7511
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Merge pull request #295 from aismann/master
CCPhysicsSprite(Box2D/Chipmunk2D) cleanup, some other small improvements...
2020-12-02 08:39:58 -08:00
halx99
8b9d5db029
Unify CC_COMPAT_GL to control renderer backend
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win32: google angle
mac: NSGL
ios: GLES
2020-12-02 03:03:05 -08:00
aismann
fd70034958
Removed CC_ENABLE_CHIPMUNK_INTEGRATION from class CCPhysicsDebugNode
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CCPhysicsDebugNode.cpp has only the Chipmunk2D implementation
2020-12-01 17:58:34 +01:00
aismann
73b2b175d9
CCPhysicsSprite(Box2D/Chipmunk2D) cleanup, some other small improvements too
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CCPhysicsSprite(Box2D/Chipmunk2D) cleanup and small improvements on PhysicsTest
2020-12-01 16:39:28 +01:00
halx99
43f5a305c8
Merge: 079ecdbbec
5e249bf6f8
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Merge pull request #293 from aismann/master
Chipmunk2D and Box2D works together now (add two new classes) and FIX ImGuiEXTTest window size problem
2020-12-01 01:52:47 -08:00
aismann
18cc4a9eb4
Update README.md
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change wiki link: https://github.com/c4games/engine-x-wiki
2020-12-01 10:32:09 +01:00
aismann
91843b3fae
Chipmunk2D and Box2D works together now (add two new classes)
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add class PhysicsSpriteChipmunk2D
add class PhysicsSpriteBox2D
Improve window size problem with ImGuiEXTTest
2020-12-01 10:15:30 +01:00
halx99
910c1d95a7
Sync extension fairygui
2020-11-26 17:40:32 +08:00
Oren Bengigi
f7c9666c41
Fix manifest version greater check
2020-11-18 20:43:49 +02:00
halx99
dd5f706dff
Refine jni methods decls [ci build]
2020-11-18 13:25:00 +08:00
halx99
c12701da10
Merge: 53122216ee
a708c2f904
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Merge branch 'master' of https://github.com/c4games/engine-x
2020-11-18 12:16:36 +08:00
halx99
09e2615e51
Add missing param JNIEnv* for natvie interfaces [ci build]
2020-11-18 12:15:48 +08:00
halx99
a524d61036
Improve lua framework code
2020-11-17 23:17:40 +08:00
halx99
f6e87217bf
fix #263
2020-11-17 21:57:35 +08:00
halx99
c17a21eb8c
fix #262
2020-11-16 22:38:18 +08:00
halx99
4f725ab0c6
fix compile issue
2020-11-16 14:19:56 +08:00
halx99
f545b0d259
Merge: d1f0a287ac
f5fcd5592c
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Merge pull request #257 from wtfdnvxk/patch-1
extend lua by register extensions
2020-11-11 01:25:21 -08:00
wtfdnvxk
11f30dc4a0
fix ios readme build device description
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if none arch has been defined,then you can use "xcodebuild -scheme "lua-empty-test" -sdk iphonesimulator SYMROOT=." to compile the simulator ,or,You can use 'xcodebuild -scheme "lua-empty-test" -sdk iphoneos SYMROOT=.' to build in ios device銆? The Xcode Architectures will show "Standard architecture"
2020-11-11 17:06:03 +08:00
wtfdnvxk
d7b26f54f3
Update lua_module_register.cpp
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extend lua by register extensions
2020-11-11 16:53:00 +08:00
halx99
7c8df0d187
Remove ENABLE_CJSON_GLOBAL from cmake
2020-11-11 16:37:33 +08:00
halx99
fccc757431
mandatory yasio for lua bindings
2020-11-11 15:51:46 +08:00
halx99
5a4d0139c5
fix cjson can't use
2020-11-11 15:21:29 +08:00
halx99
c98313ac4b
Prepre for box2d-2.4.1
2020-11-08 13:11:40 +08:00
halx99
ba783a7b1f
Update extension spine README.md
2020-11-04 23:28:51 +08:00
halx99
7d71da30c0
Tidy extension spine folder structure [ci build]
2020-11-04 23:17:05 +08:00
halx99
5a7c94c971
fix lua bindings [ci build]
2020-11-04 19:35:58 +08:00
halx99
306f74d94e
spine-c runtime compatible [ci build]
2020-11-04 19:10:02 +08:00
halx99
60a6d97d86
Remove Sprite::updateShaders [ci build]
2020-10-31 20:08:32 +08:00
halx99
474d2d2f24
Optimize FUISprite::setGrayed for engine-x
2020-10-31 13:58:47 +08:00
halx99
865c1e22ac
Sync https://github.com/EsotericSoftware/spine-runtimes/pull/1801
2020-10-27 17:08:26 +08:00
halx99
e3ea57296e
Update README.md
2020-10-25 22:01:32 +08:00
halx99
f49cb01e1e
Finish #244
2020-10-25 16:25:08 +08:00
halx99
534b2acc39
Lock name
2020-10-24 21:57:36 +08:00
halx99
e3c6edd8e1
Simplify interface include for extension GUI
2020-10-22 23:14:58 +08:00
halx99
83bec7092e
Remove unused comment
2020-10-22 21:32:09 +08:00
halx99
b8a0e0a478
Finsih rename
2020-10-22 10:58:10 +08:00
halx99
0a9e0516a5
fix lua bindings build
2020-10-21 17:58:05 +08:00
halx99
ac21c27140
Build pugixml from sources for all platforms ( #241 )
2020-10-21 12:28:34 +08:00
halx99
9f7590ffa1
Fix compile error at non-win32 platforms
2020-10-21 10:57:37 +08:00
halx99
5748bbee85
Reserve extensions 'cocostudio' for esay to migrate exist projects
2020-10-21 10:12:00 +08:00