fnz
8c691430c1
conflicts resolved
2015-11-27 13:19:10 +03:00
fnz
c4b995fe59
updates to JniHelper, refactoring of existing JNI calls
2015-11-27 12:00:33 +03:00
cesarpachon
40f6f76030
AudioEngine:Linux: implementation using FMOD, refactor to SimpleAudioEngine now as wrapper of AUdioEngine, upgrade FMOD binaries
2015-11-26 22:22:05 -05:00
WenhaiLin
42fa33dc6e
AudioEngine[WIN32]:Fixed `FinishCallback` may not been invoked when the sound play completes.
2015-11-17 23:44:52 +08:00
cpascal
13c1258f9d
Fixed AudioPlayer crash in Win32
2015-10-09 15:03:05 +09:00
Dale Stammen
32eeb560c3
clean up include files for WINRT platforms
2015-10-02 18:49:41 -07:00
Martin Taylor
62e36e8006
fix typos and syntax error. A thorough check by tool VSSpellChecker.
2015-09-22 16:08:23 +08:00
WenhaiLin
e500b960f3
AudioEngine:Fixed audio can not resume if it is interrupted cause by an incoming phone call.
2015-09-07 16:29:57 +08:00
WenhaiLin
42b24a9c5b
Rename AVAudioPlayer to CCAudioPlayer for avoid conflicting with system framework
2015-09-07 11:12:13 +08:00
Vladimir Perminov
104013aebe
commit v3.8 overwrite this unused code
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From commit #13397
2015-08-27 23:19:30 +03:00
pandamicro
d6045fdbea
Merge branch 'v3.8' of github.com:cocos2d/cocos2d-x into v3
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Conflicts:
cocos/audio/winrt/Audio.cpp
cocos/platform/winrt/CCCommon.cpp
cocos/platform/winrt/CCWinRTUtils.cpp
cocos/platform/winrt/CCWinRTUtils.h
2015-08-27 10:40:04 +08:00
Dale Stammen
fc1a2b2f99
fixed for winrt audio issue 13254
2015-08-21 09:59:46 -07:00
Vladimir Perminov
d70a21aa25
Correct use and convert unicode from utf8
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Move StringUtf8ToWideChar and StringWideCharToUtf8 to CCWinRTUtils(
Replace CCUtf8ToUnicode)
Use StringUtf8ToWideChar for convert utf8 to unicode
Use StringWideCharToUtf8 for convert unicode to utf8
2015-08-16 12:51:41 +03:00
James Windiate
fa02751e45
fixed whitespace
2015-08-13 19:24:41 -04:00
James Windiate
61a2e0d2ad
Added _playing flag switching on pause and resume
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Issue # 13254
2015-08-13 18:52:32 -04:00
Wenhai Lin
b46000287e
AudioEngine:Fixed crash cause by multiple threads access into a shared unsynchronized data.[iOS/Mac]
2015-08-11 18:11:59 +08:00
子龙山人
f3f67a10f9
Merge pull request #13232 from perminovVS/v3-dev-get-file-extension
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Add getFileExtension to FileUtils
2015-08-11 15:54:55 +08:00
WenhaiLin
2deeee70d2
CppTests-->Extension-->CocosBuilderTest:Fixed crash on Android 5.0.x.
2015-08-10 22:41:18 +08:00
Vladimir Perminov
7cacdaeaf1
Add getFileExtension to FileUtils
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Gets filename extension is a suffix (separated from the base filename by
a dot) in lower case.
More code need get filename extension, everyone does it differently.
use check UPPER and lower case, use . and no(example ".csb", ".CSB",
"csb" )
And bag in AudioEngineImpl: find point from left( ext =
strchr(filePath.c_str(), '.'); )
If file path contains point. always unsupported media type
2015-08-05 22:21:16 +03:00
WenhaiLin
102020d831
1.AudioEngine:support callback for preload feature.
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2.AudioEngineThreadPool:Make the number of thread be a fixed number.
2015-07-28 15:27:07 +08:00
WenhaiLin
eca192f7a6
Fixed compile error
2015-07-10 14:43:28 +08:00
WenhaiLin
86a68f5a09
AudioEngine:refine thread pool
2015-07-09 14:31:03 +08:00
Wenhai Lin
5d50663c35
AudioEngine:support preload for audio[MAC/iOS]
2015-07-08 18:04:43 +08:00
WenhaiLin
b395ef06d8
AudioEngine:support preload for audio[WIN32/WINRT 8.1/WP8.1]
2015-07-08 10:48:20 +08:00
Wenhai Lin
c06b5c5570
AudioEngine:Fixed play audio may fail when switch to new scene on iOS.
2015-07-01 17:19:28 +08:00
Wenhai Lin
e124593a5c
AudioEngine:Fixed play audio may fail(error code:-1) on iOS
2015-06-30 15:38:24 +08:00
子龙山人
260d5035bb
Merge pull request #12555 from WenhaiLin/v3-simpleaudio-AndroidL-Fix
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Fixed SimpleAudioEngine may cause application to crash on Android L(5.0.x)
2015-06-26 11:05:40 +08:00
Wenhai Lin
1875829ab4
[CppTests:ExtensionsTest-->CocoStudioComponentsTest]Fixed crash on Android 5.0.x
2015-06-26 10:16:52 +08:00
Dale Stammen
61f4e280b4
Merge branch 'v3.7-release' into v3.7-winrt-audio
2015-06-25 12:46:20 -07:00
andyque
2bb7b96839
add guard to audio engine pointer
2015-06-25 10:17:31 +08:00
anniruddh
e89a6c1651
fixed issue #160
2015-06-24 17:50:11 -07:00
pandamicro
29840df88e
Fix indent of Audio.cpp
2015-06-23 20:08:00 +08:00
Anniruddh
4a15d57093
Fixed issue #168
2015-06-20 00:20:15 -07:00
pandamicro
d0db40c4a6
Merge pull request #12080 from linshun/v3
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issue #12078 added audio, network, physics, platform and storage group.
2015-06-15 12:45:11 +08:00
anniruddh.koppal
84fad34daf
Added ogg support to audio engine. Fixed issues #150 and #151
2015-06-03 20:57:14 -07:00
子龙山人
d7534c26a3
Merge pull request #12106 from WenhaiLin/v3-audio-ios-phonecall
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AudioEngine:Fixed audio can not resume if it is interrupted cause by an incoming phone call.
2015-06-01 11:19:01 +08:00
子龙山人
4e914a01da
Merge pull request #12098 from WenhaiLin/v3-simpleaudio-lagged
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Fixed SimpleAudioEngine::playEffect() lagged on Android 5.0.x
2015-06-01 11:17:26 +08:00
WenhaiLin
59435f8749
AudioEngine:Fixed audio can not resume if it is interrupted cause by an incoming phone call.
2015-05-29 21:41:54 +08:00
WenhaiLin
9c31aafba0
Fixed SimpleAudioEngine::playEffect() lagged on Android 5.0.x
2015-05-29 14:52:25 +08:00
子龙山人
035420893e
Merge pull request #12076 from andyque/update-changelog-v3
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Fix a memory issue in AudioEngine
2015-05-29 11:44:45 +08:00
linshun
77639bc88e
issue #12078 : Added audio group.
2015-05-28 15:46:02 +08:00
子龙山人
f6f8796dfa
Merge pull request #11762 from WenhaiLin/v3-audioengine-i11697
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AudioEngine:Fixed program may freeze if `AudioEngine::stop` or `AudioEngine::stopAll()` is invoked frequently on Android.
2015-05-28 14:52:20 +08:00
andyque
578fda54ba
fix a memory issue in AudioEngine.
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This PR also update AUTHORS and CHANGELOG files.
2015-05-28 11:49:27 +08:00
anniruddh.koppal
4501a53cfa
Added MP3 support to simple audio engine
2015-05-27 10:57:26 -07:00
anniruddh.koppal
b2eb946c14
Added MP3 support
2015-05-23 19:13:12 -07:00
Dale Stammen
6c02e46865
fix deprecated method
2015-05-21 13:30:51 -07:00
minggo
22f0e2fbbf
Merge pull request #11918 from WenhaiLin/v3-37
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AudioEngine: Fixed play with a large audio file may fail on Win32
2015-05-21 10:36:08 +08:00
Dale Stammen
d70a9bf369
resolve full path for audio file
2015-05-20 11:18:54 -07:00
WenhaiLin
02946a55a1
Fixed crash.
2015-05-20 17:13:04 +08:00
WenhaiLin
81dc551fe9
AudioEngine: Fixed play with a large audio file may fail on Win32.
2015-05-20 15:13:31 +08:00
Wenhai Lin
17f2fcd201
Add more comment.
2015-05-19 11:01:23 +08:00
anniruddh.koppal
2db5a89b87
Added new audio engine with wav support
2015-05-15 18:17:52 -07:00
WenhaiLin
07f5ec755a
AudioEngine:Fixed program may freeze if `AudioEngine::stop(int audioID)` or `AudioEngine::stopAll()` is invoked frequently on Android.
2015-05-08 18:29:45 +08:00
andyque
db95034798
fix android compile error
2015-05-07 10:37:19 +08:00
Vladimir Perminov
694b9adc1e
Add FileUtils::getSuitableFOpen
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win32 fopen only ansi encoding.
if filePath contains utf8 characters fopen fail.
AudioCache FileFormat::OGG bag, can't open file, if filePath contains
utf8.
Need make all filename for fopen correct encoding.
Only Win32 FileUtils::getSuitableFOpen return
StringUtf8ToAnsi(filename),
other platform return filename
all fopen use FileUtils::getSuitableFOpen
2015-04-19 14:00:27 +03:00
Dale Stammen
b700798287
removed WP8 project files
2015-04-15 07:13:54 -07:00
minggo
09c50c44dc
Merge pull request #11224 from hawkwood/patch-7
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Remove use of autorelease NSString and NSURL
2015-04-09 18:36:07 +08:00
Justin Hawkwood
84fd73630a
Fix iOS 5.1.1 crash caused by interruptionHandler
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checks OS version and sets handling based on what is available.
2015-04-03 15:57:47 -07:00
Justin Hawkwood
237e809f23
Remove use of autorelease NSString and NSURL
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Since there is no autorelease pool, these were leaking.
2015-03-30 16:27:05 -07:00
Justin Hawkwood
3641ef266c
Remove use of autorelease NSString and NSURL
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Since there is no autorelease pool, these were leaking.
2015-03-30 16:24:48 -07:00
samuele3hu
c3ad458a26
Update comment for Lua
2015-03-30 15:47:47 +08:00
Wenhai Lin
fdffad3956
[ci skip]Fixed warnings when generating docs by doxygen.
2015-03-27 10:52:59 +08:00
WenhaiLin
2caff4e64d
[ci skip]Update comments
2015-03-24 14:12:58 +08:00
dingpinglv
67169443df
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into Iss_Annotate
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Conflicts:
cocos/audio/include/SimpleAudioEngine.h
2015-03-19 20:28:29 +08:00
dingpinglv
1b179c2b02
Issue : added js annotates to SimpleAudioEngine, CCVertexIndexBuffer.h, CCVertexIndexData.h
2015-03-19 20:20:16 +08:00
VisualSJ
f87b06a1c8
Add javascript notes...
...
cocos/2d/CCAction.h
cocos/2d/CCActionCamera.h
cocos/2d/CCActionCatmullRom.h
cocos/2d/CCActionInstant.h
cocos/2d/CCActionInterval.h
cocos/2d/CCActionManager.h
cocos/audio/include/AudioEngine.h
cocos/audio/include/SimpleAudioEngine.h
2015-03-19 18:41:11 +08:00
WenhaiLin
e528531b4b
[ci skip]Update document
2015-03-19 10:38:12 +08:00
Krishna
35403439f3
Fixed compilation issue. Introduced missing CLASS_NAME
2015-03-04 10:48:30 +01:00
Krishna
ec3a8d49f9
Fixed compilation error.
2015-03-04 10:43:31 +01:00
Krishna
58df860b4e
Made the loadeffect utility method into a static method. Removed declaration of old method from header file
2015-02-26 06:53:20 +01:00
Krishna
3b54af1763
Introduced missing function declarators
2015-02-25 10:26:59 +01:00
Krishna Narasimhan
80ea81884b
Source refactor. Corrected compile issue
2015-02-23 13:01:19 +01:00
Krishna Narasimhan
239a5f307f
Sourcr Refactor. Abstracted common functionality from two jni methods and saved space/resources
2015-02-23 10:20:12 +01:00
Wenhai Lin
eb7a7a9fb7
Fixed audio can't resume after the interruption of audio session has ended on iOS.
2015-02-12 15:38:44 +08:00
kompjoefriek
ca48c5e5dd
Fixed lots of compiler warnings
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- signed / unsigned mismatches
- using int as bool
- Removed throw() from CCFrame.h, why is explained here:
http://www.gotw.ca/publications/mill22.htm
2015-01-23 02:02:33 +01:00
WenhaiLin
5fd9ccfecb
Fixed AudioEngine causes game 'freeze' on Android
2015-01-21 16:18:47 +08:00
Wenhai Lin
58c45ca144
Integrate CocosPlayClient
2015-01-13 17:30:07 +08:00
raydelto
e20c347767
Fixing typo in the constant INVAILD_AUDIO_ID of the new AudioEngine, changing it to INVALID_AUDIO_ID
2014-12-31 20:51:45 -04:00
Nick Barrios
0c2e64b8b9
AudioEngine-win32.ccp: Switch OpenAL include paths based on OPENAL_PLAINS_INCLUDES.
2014-12-19 16:50:47 -05:00
Ricardo Quesada
33a2d0451c
Code conforms with the cocos2d-x c++ guidelines
2014-11-25 17:53:52 -08:00
Vladimir Timofeev
ba2f74e76c
Fix OpenAL include paths, cmake search include paths for case, when openal includes as "#include <al.h>"
2014-11-18 17:27:43 +03:00
Vladimir Timofeev
28d7279cb0
remove unnneded includes and declarations
2014-11-18 10:06:45 +03:00
Vladimir Timofeev
b5266e95bf
mingw fixes, now project builds with mingw64 and -DUSE_PREBUILT_LIBS=NO (some additional libs hardcoded still)
2014-11-17 01:42:04 +03:00
Ricardo Quesada
50dcae4bef
fixes compiler warnings
2014-11-14 13:07:34 -08:00
Ricardo Quesada
1b44f4b605
Merge pull request #9115 from vovkasm/win32-audioengine-mingw-fix
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Fix compile errors with recent mingw.
2014-11-14 11:22:35 -08:00
minggo
6d08b33a68
Merge pull request #9107 from Dhilan007/v3-audio-includefix
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Remove unneeded include in AudioEngine.h
2014-11-14 20:09:33 +08:00
Vladimir Timofeev
48108e548a
Fix compile errors with recent mingw.
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Constify arguments to copy constuctors. Without this gcc fail to compile if classes used inside containers.
Error message is rather cryptic: " error: 'constexpr std::pair<_T1, _T2>::pair(const std::pair<_T1, _T2>&) [with _T1 = const int; _T2 = cocos2d::experimental::AudioPlayer]' declared to take const reference, but implicit declaration would take non-const"
2014-11-14 10:52:17 +03:00
Ricardo Quesada
2e3b2d9f28
Merge pull request #9080 from vovkasm/cmake-refactoring
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Cmake refactorings and fixes
2014-11-13 15:42:47 -08:00
Dhilan007
f52c3e5a83
Remove unneeded include in AudioEngine.h
2014-11-13 22:02:28 +08:00
Dhilan007
249d34b707
fix AudioEngine can't looping audio on Android 2.3.x
2014-11-13 11:28:08 +08:00
Vladimir Timofeev
8910b962a0
cmake:
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- fix Audio engine build on Mac
- remove duplicated defintions of _EXPORT_DLL_
2014-11-11 10:30:48 +03:00
Dhilan007
c66348435c
Fixed incorrect file path of audio resource in AudioEngine on Android.
2014-10-21 18:34:05 +08:00
Dale Stammen
52fc6d618b
updated for Windows 8.1
2014-10-14 14:13:14 -07:00
Dale Stammen
fd638f00b7
removed old WP8 project files
2014-10-14 14:09:52 -07:00
martell
73980195c0
wp8: use CC_STATIC because libs are static
2014-10-09 06:33:46 +01:00
martell
c3172bef50
Finalise Windows cmake support for mingw-w64
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Signed-off-by: martell <martellmalone@gmail.com>
2014-10-03 23:22:09 +01:00
martell
30240a8a37
Multi platform cmake support
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Signed-off-by: martell <martellmalone@gmail.com>
2014-10-03 23:21:45 +01:00
martell
fe32bcb952
added support for static and shared builds with audio and studio
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Signed-off-by: martell <martellmalone@gmail.com>
2014-10-03 23:20:52 +01:00
Ricardo Quesada
342d934a0e
scheduler and macro fixes
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* kRepeatForever -> CC_REPEAT_FOREVER
* schedule_selector -> CC_SCHEDULE_SELECTOR
* [new] Node::schedule(const std::function<>& callback, const std::string &key)
Updates all smaples
2014-10-03 09:38:36 -07:00
minggo
2ecfcee2a6
Merge pull request #8216 from Dhilan007/v3-audio-fix
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fix audio issues(log output:Too Many Objects) after play audio many times on Android
2014-09-30 15:19:46 +08:00