DelinWorks
e6c13ac358
Revert stashed changes temporarily.
2022-05-25 10:20:35 +03:00
涓€绾跨伒
df01924b2d
Update revision
2022-05-25 12:35:30 +08:00
rh101
af0b18a54a
Allow the forced reformatting of RichText contents
2022-05-25 11:42:12 +10:00
DelinWorks
84a52c519f
Improve code and add frame animation independence and null indices.
2022-05-24 11:26:53 +03:00
DelinWorks
38803e0f5b
Improve code and add stutter compensation.
2022-05-24 09:42:27 +03:00
DelinWorks
7bf7c10614
Stop annoying me visual studio 馃槧 ur not helping
2022-05-24 08:58:49 +03:00
DelinWorks
87ec232c10
Add fixed FPS function for particle system.
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Useful for low-end devices.
2022-05-24 00:49:17 +03:00
DelinWorks
dc4f6285d5
Improve code and add useful functions.
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Renamed some variables and functions correctly, added the ability to simulate particles and give them a true random look.
2022-05-24 00:46:38 +03:00
Turky Mohammed
1bcf616d44
Merge: eb8404f1fe
18f58a1925
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Merge branch 'adxeproject:dev' into partical-system-animation
2022-05-23 18:42:36 +03:00
涓€绾跨伒
ebb11194c1
Update CMakeLists.txt ( #641 )
2022-05-23 23:40:37 +08:00
DelinWorks
5358cd431c
Fix particle bursts when using manual emissions.
2022-05-23 18:35:36 +03:00
Turky Mohammed
fe65570561
Merge: 0704503186
843d127a95
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Merge branch 'adxeproject:dev' into partical-system-animation
2022-05-23 17:54:08 +03:00
halx99
60457300b7
Fix ci
2022-05-23 22:06:28 +08:00
Turky Mohammed
d0b551d26b
Merge: 6e1d48835e
193ed82788
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Merge branch 'adxeproject:dev' into partical-system-animation
2022-05-23 16:55:30 +03:00
DelinWorks
5239256b13
Improve particle RNG and add useful functions
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Replaced M11 RNG with KISS RNG which is better and fixes a problem with particle strafing, added the ability to pause the entire particle system (useful for pause menus) and ability to control particle system time speed multiplier 馃挭馃ザ
2022-05-23 16:04:09 +03:00
halx99
71c27f43d8
Fix ios device install problems
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- lua template missing `CFBundleExecute`
- Use `_` instead tests project to avoid unknown error
2022-05-23 17:03:07 +08:00
DelinWorks
6f241e1967
Separate quad animation loop from color loop
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This improves cache hit rate which in turn increases performance 馃ザ
Of course that's viable when you're using pure memory pointer arrays that use simple POD-like data types.
2022-05-23 11:32:54 +03:00
DelinWorks
7ec3e4a184
Improve loops using std::fill_n() [skip ci]
2022-05-23 11:11:55 +03:00
DelinWorks
1a9a2540e1
Recheck code and improve it (No CI I trust it 馃ザ) [skip ci]
2022-05-22 20:51:56 +03:00
Turky Mohammed
618a4fa0db
Update core/2d/CCParticleSystem.cpp
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Co-authored-by: 涓€绾跨伒 <halx99@live.com>
2022-05-22 17:51:42 +03:00
Turky Mohammed
8f7bca37d0
Update core/2d/CCParticleSystem.cpp
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Co-authored-by: 涓€绾跨伒 <halx99@live.com>
2022-05-22 17:42:54 +03:00
DelinWorks
a063a8cc86
Use const reference vectors 馃槷
2022-05-22 17:38:43 +03:00
DelinWorks
752aa3df46
Reimplement atlas animation system
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Reimplement atlas animations with an easier workflow and make it work with the new animation descriptor system 馃槏馃ザ馃コ
2022-05-22 15:58:36 +03:00
DelinWorks
881e1eb2ca
Add emitter animation random picking
2022-05-22 12:13:17 +03:00
DelinWorks
cde0982213
Update CCParticleSystem.cpp
2022-05-22 10:09:13 +03:00
DelinWorks
362e3e6d31
Macros and random functions are pain...
2022-05-21 20:23:19 +03:00
DelinWorks
b0db3df55b
Fix Other Platforms Compilations
2022-05-21 17:57:21 +03:00
DelinWorks
dfaaa1e93a
Fix Other Platforms Compilations
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Somehow not including `2d/CCSpriteFrame.h` makes the other platforms fail to compile but not windows :o
2022-05-21 17:47:44 +03:00
DelinWorks
4f7bbcdb48
Add TODO
2022-05-21 16:56:56 +03:00
halx99
38510615db
Improve code style
2022-05-21 21:55:48 +08:00
DelinWorks
dae8804045
Fix #include
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Visual studio thinks it's doing something useful throwing includes all around LOL
2022-05-21 16:51:56 +03:00
DelinWorks
0a8035c12c
Add sprite frame and animation descriptors support
2022-05-21 16:48:46 +03:00
halx99
49763c5f17
Fix uri toString
2022-05-21 20:55:25 +08:00
halx99
6af9d55222
Remove unnecessary alGetError call
2022-05-20 17:26:33 +08:00
halx99
6dfbe87c3b
Fix parameter order
2022-05-20 17:03:26 +08:00
DelinWorks
5c18700fdb
Correct function naming
2022-05-20 01:45:55 +03:00
DelinWorks
3b3a870c12
Update
2022-05-20 01:15:39 +03:00
halx99
85f395383b
Delete unused code
2022-05-18 10:29:29 +08:00
rh101
c8822a9cda
Fix Android screen blank issue after unlocking device with application running.
2022-05-17 14:02:02 +10:00
halx99
429918baa9
Fix lua template duplicate res error on mac
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Fix typo
Fix cmdline fail on new macos
2022-05-15 16:36:06 +08:00
halx99
f1b56abfaf
Tidy audio module code
2022-05-15 09:55:57 +08:00
涓€绾跨伒
cc200d3827
Fix high-end device always 120fps
2022-05-15 04:42:39 +08:00
halx99
2e6fd8891f
Cleanup code
2022-05-14 02:47:47 -07:00
halx99
964d82e707
Don't include freetype internal header
2022-05-14 15:16:39 +08:00
halx99
c3f40d2b36
Improvements and bug fixes
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Improve ResizableBufferAdapter style
Improve extesnion adxelua
Improve code quality
Fix lua-tests BillBoardTest
Sync texture pixel format enum values for adxelua
Fix luaval_to_vec2 parameter location
Improve windows workflow
Improve cmake scripts
Take care Texture2D::setDefaultAlphaPixelFormat use
2022-05-13 21:06:29 +08:00
halx99
6ea9d930af
Fix incorrect sampler for non-aligned video files
2022-05-09 10:05:33 +08:00
涓€绾跨伒
4893e17e5c
Fix indent
2022-05-07 20:40:54 +08:00
halx99
2749450e05
Fix #627
2022-05-07 20:21:22 +08:00
Turky Mohammed
30b9d4cb5f
Update core/2d/CCMotionStreak.cpp [skip ci]
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Co-authored-by: 涓€绾跨伒 <halx99@live.com>
2022-05-04 10:00:38 +03:00
Turky Mohammed
022686bda7
Update CCMotionStreak.cpp
2022-05-04 09:26:54 +03:00