Commit Graph

175 Commits

Author SHA1 Message Date
dumganhar 1e807d00c3 fixed : fixed PVR Textures can not be reloaded after GL context lost on android. 2012-02-07 11:18:39 +08:00
minggo babbd64f0d Merge pull request from winbinar/master
fixed : Fix bug 
2012-02-05 23:00:31 -08:00
dumganhar f6d6d0dd49 fixed : Remove some dynamic_cast callings since selector_protocol.h was removed 2012-02-02 17:46:45 +08:00
winbinar 231446a8a5 Update cocos2dx/textures/CCTextureCache.cpp 2012-01-30 07:10:49 +02:00
winbinar 910ded54c5 Update cocos2dx/textures/CCTextureCache.cpp 2012-01-30 07:10:19 +02:00
dumganhar a773e4fb96 move SelectorProtocol to CCObject 2012-01-08 21:03:16 +08:00
dumganhar 20b6257198 fixed #928:change 'vt->m_PixelFormat = CCTexture2D::defaultAlphaPixelFormat();' to 'vt->m_PixelFormat = tt->getPixelFormat();' 2011-12-29 16:00:36 +08:00
dumganhar 025258d21d fixed : save pixelformat for each texture, restore the pixelformat after entering foreground 2011-12-29 15:05:38 +08:00
minggo 12237cf288 fixed : add some comment 2011-12-22 16:29:25 +08:00
minggo 7422a424da fixed : make CCTextureCache::addUIImage() work ok when key is null 2011-12-22 16:26:56 +08:00
minggo a96285b617 fixed : init iamge type and refactor a little codes 2011-12-22 15:38:31 +08:00
minggo a0fe048f11 fixed : cache texture with correct image type 2011-12-22 10:48:54 +08:00
minggo 01cf5793ad fixed : rename CCTexture2D::setPVRImagesHavePremultipliedAlpha() and change it to a static method 2011-12-20 14:59:15 +08:00
minggo 15fca8b4b4 issue : use RTTI instead of selectorRetain() and selectorRelease() 2011-12-15 10:26:31 +08:00
minggo f0e80b32f4 fixed : cache texture on android 2011-12-01 17:04:56 +08:00
minggo f0d22ae504 issue : replase assert with CCAssert 2011-11-28 17:28:43 +08:00
minggo 8fd6a7298f issue : fix warning 2011-11-28 10:12:31 +08:00
minggo 842c64486e issue : remove unneeded code 2011-11-25 16:16:37 +08:00
minggo 77b830b36b issue : use semaphore instead of condition because the condition may lose message 2011-11-25 16:14:06 +08:00
minggo 7e61ce7d67 issue : add audio functions on linux 2011-11-25 10:48:05 +08:00
minggo bc60ed7856 issue : optimize CCTextureCache::addImageAsync() 2011-11-22 16:47:24 +08:00
minggo efa9275d7f save the codes for testing 2011-11-21 12:04:21 +08:00
minggo d48da20b0f synchrolize to master 2011-11-18 18:53:53 +08:00
U-zhangxm-PC\zhangxm d84b6c25be issue : merge bada branch and fix some error 2011-11-18 18:45:05 +08:00
minggo 522386a6b7 issue : pthread work ok on iOS 2011-11-18 09:55:47 +08:00
minggo 81b8fc0ce8 fixed : fix a bug of CCTextureCache 2011-11-17 14:34:41 +08:00
minggo cb75465913 issue : add test case for CCTextureCache 2011-11-17 10:10:13 +08:00
minggo cc79e533a3 issue : add pthread for win32 and implement CCTextureCache::addImageAsync() 2011-11-16 11:04:29 +08:00
dumganhar 5704fdc146 Merge branch 'testMP_static_lib' into newest 2011-11-13 01:05:22 +08:00
dumganhar 25ab866557 when CCTextureAtlas::resizeCapacity, should
glDeleteBuffers(2, m_pBuffersVBO);
// initial binding
glGenBuffers(2, &m_pBuffersVBO[0]);
otherwise, CCSpriteBatchNode will have a bug the can't draw more than one sprite on bada 2.0 device.
2011-11-13 00:57:05 +08:00
dumganhar ca3b91855a debug issue 2011-11-10 16:44:58 +08:00
dumganhar a81b078286 fixed a bug in calloc(0) return NULL. 2011-11-08 15:59:51 +08:00
dumganhar da794c1613 Merge branch 'master' into bada 2011-10-21 09:28:29 +08:00
Leon 70a4942ea6 fix some warning 2011-10-19 15:24:19 +08:00
minggo 2b2405e2dc fixed : add comment 2011-10-13 10:56:02 +08:00
minggo aaa16b4a4f fixed : change the key to full path, because retrieve it use full path 2011-10-13 10:54:22 +08:00
dumganhar 56eb3060ee uiimage to uiImage 2011-09-28 09:49:57 +08:00
minggo a7e8c36eee invoke this->drawNumberOfQuads(n, 0) in CCTextureAtlas::drawNumberOfQuads(unsigned int n) 2011-08-23 17:04:38 +08:00
moadib a8d87a9976 Non-trivial arguments passed by reference now.
Removed unnecessary cocos2d:: prefix inside namespace.
2011-08-17 17:26:26 +04:00
Walzer 3afe6ebfb2 fixed , add support for pvr ccz format. I've tested it on both ios & android, also with instrument memleak detection. But haven't tested on win32 & marmalde, in thoery it will work. 2011-08-16 11:56:17 +08:00
Leon 771e2349c5 fix some warnings under xcode 4.0 llvm compiler 2011-08-10 22:39:02 +08:00
RongHong 5f08bb24fe Merge branch 'master' into 608 2011-08-05 10:59:40 +08:00
RongHong c1fdf9afb5 issue rendertexture disappears after going to background 2011-07-28 17:32:09 +08:00
natural-law d4db9eb566 fixed , Modify the implementation of method CCTextureCache::textureForKey(). 2011-07-28 15:08:07 +08:00
natural-law 32e7ee6e2f Merge branch 'master' of https://github.com/cocos2d/cocos2d-x 2011-07-20 15:35:52 +08:00
natural-law 6a8b563feb fixed , Add Texture2dTest in tests project. 2011-07-20 15:35:20 +08:00
Leon 5f1f63dabf fix: passing std::string object to CCLOG 2011-07-20 08:52:29 +08:00
Walzer d2b44a203f issue , build success on win32 2011-07-19 16:03:42 +08:00
Walzer bc44855091 issue , integrate the CCTexturePVR to project, update from 0.99.5 to 1.0.0, compile successfully on ios & android. Haven't test on other platforms yet. 2011-07-19 15:14:59 +08:00
minggo fe3aadf800 update to 1.0.0 07-12 2011-07-13 10:20:24 +08:00