Commit Graph

77 Commits

Author SHA1 Message Date
Macarse afd1a7a6d9 External storage 2011-09-13 05:42:34 -03:00
minggo a739dcbd6c fixed #707: add Cocos2dxLuaLoader.cpp & Cocos2dxLuaLoader.h into vs2010 project 2011-09-05 18:11:10 +08:00
minggo edb86b1154 issue #707: require works ok on iOS 2011-09-05 17:42:08 +08:00
minggo d6cc12ffe4 issue #707: require works ok on android 2011-09-05 17:13:52 +08:00
minggo ae21fcaf48 [android] fixed #670: pause & resume effect when app enter background & foreground 2011-08-22 16:58:54 +08:00
minggo 24340826e1 fix compile error of release version of HelloLua 2011-08-18 20:14:43 +08:00
Walzer ac94c31077 Merge pull request #473 from minggo/master
Do some fixes for win32
2011-08-17 04:01:38 -07:00
minggo ab781654d7 all tests works ok on vs2010 & fix a bug that HelloLua may crashed on win32 when it eixt 2011-08-17 18:24:36 +08:00
Walzer a8835649fe preload sound effect in HelloLua 2011-08-17 17:08:06 +08:00
Walzer 375faa09e6 add archs i386 to HelloLua.xcodeproj, and don't playEffect repeatly in hello.lua (so noisy...) 2011-08-17 11:23:50 +08:00
sunzhuoshi 82c5c0f9c8 Fixed "HelloLua" makefile on Android 2011-08-17 01:06:22 +08:00
sunzhuoshi 60eb5b7cb4 Fixed "HelloLua" project file(s) on win32 2011-08-17 00:39:10 +08:00
sunzhuoshi 9a9cb02405 Added CocsDenshion lua support and tested with HelloLua on iOS
The test music and sound effect come from "tests" project
2011-08-16 23:56:41 +08:00
minggo 9c67c5a71e make HelloLua work ok on win32 release 2011-08-16 11:21:57 +08:00
minggo c6cb8f4980 make HelloLua work ok on win32 2011-08-15 16:23:23 +08:00
Walzer bfcf75553e add FontLabel to HelloLua.xcodeproj 2011-08-13 11:31:11 +08:00
Walzer b326b85808 HelloLua compile succeed in xcode4 2011-08-12 22:42:58 +08:00
minggo d386116255 [iOS]fixed #667: call AppDelegate::applicationDidEnterBackground() & AppDeleaget::applicationWillEnterForeground() when application enter background & enter foreground 2011-08-10 10:24:06 +08:00
minggo ada4c2af80 [android] fixed #643: swap axes according to the orientation 2011-08-09 15:50:42 +08:00
minggo 76da5f2e84 fixed #656: remove unneeded methods & android can let user set resource path 2011-08-04 17:19:58 +08:00
minggo 7fc0dae3d9 [android] fixed #655: fix a bug that CCLabelTTF lost the last characters 2011-08-04 12:08:12 +08:00
minggo fe6aa7ed13 modify unneeded codes in hello.lua 2011-08-04 10:36:50 +08:00
minggo 648117ebb5 issue #347: android can use ttf file 2011-07-28 17:20:37 +08:00
minggo 1bb9e8139a issue 33: iOS & Android support looping playing effect 2011-07-26 15:52:41 +08:00
minggo b308effdc5 [android] fixed #631: Send \n to engine when user input nothing 2011-07-26 11:41:28 +08:00
minggo 13a1629299 fixed #624: insert white space in front of \n 2011-07-22 12:10:41 +08:00
minggo 3e080476f3 [win32] fixed #620: change the output of lua to a lib 2011-07-20 15:21:51 +08:00
minggo 640d811809 [android] fixed #618: invoke java code(System.exit()) to finish programe 2011-07-19 16:01:22 +08:00
minggo dd42936bb3 [android] fixed #610: remove the support of ndk-r4 2011-07-14 10:37:40 +08:00
minggo d5850224e4 [win32] modify configuration of vs2101 release version 2011-07-13 12:05:02 +08:00
minggo fb436a6339 [Android] break string & wrap word 2011-07-11 15:02:41 +08:00
Walzer 3e8f084624 [lua] fix a bug calling CCLuaLog with multiple params in hello.lua 2011-07-04 19:04:21 +08:00
Walzer 80c819d8b6 Merge remote branch 'origin/master' 2011-07-04 16:25:29 +08:00
Walzer d325f1991e [ios] 1. debug builds can run on device (add “Valid Architectures") 2. add correct header search paths for HelloLua release build 2011-07-04 16:25:11 +08:00
natural-law 7d7f3a9241 fixed #562, Upgrade folder sprite_nodes to rc3. 2011-07-01 16:11:31 +08:00
minggo 25b3b15151 Merge pull request #339 from minggo/iss549
[Android] fixed #549: Add comments for playEffect()
2011-06-30 18:28:08 -07:00
minggo 67b85322ed [Android] fixed #549: Add comments for playEffect() 2011-07-01 09:24:40 +08:00
minggo d490bd983e Merge pull request #337 from natural-law/master
fixed #551
2011-06-29 20:08:51 -07:00
natural-law f7e31bac17 fixed #551, Add project dependence for project liblua. And set the WorkingDirectory of project HelloLua in VS2010. 2011-06-30 10:55:38 +08:00
minggo 6c47f53b13 [Android] fixed #547: line wrap OK on Android 2011-06-29 15:45:30 +08:00
minggo e8853583df Merge pull request #329 from minggo/master
Fix some bug
2011-06-27 18:23:26 -07:00
yangws c56dd6e747 delete a log output using printf in AppDelegate.cpp 2011-06-27 17:08:03 +08:00
yangws 3b6265aa58 Compile ok on vs2010 2011-06-27 17:02:58 +08:00
minggo 5e15545dbd [Android] fix an error when string is 2011-06-27 16:01:25 +08:00
natural-law 739d6d30e5 Modify the vcproj files to build liblua & HelloLua projects with release configuration. 2011-06-27 14:11:29 +08:00
Walzer 688131c958 [android] in main.cpp, change view->create(320,480) to (480,320) to fit the lastest modification, in both HelloWorld, HelloLua, Tests 2011-06-25 12:11:40 +08:00
Walzer 3db735de73 [android] load dynamic libaries in HelloLua.java 2011-06-25 11:58:13 +08:00
Walzer fbcb3806d9 [android] HelloLua use shared link with other libraries 2011-06-25 11:57:34 +08:00
Walzer e606027b59 fixed #528, Lua can get the CCTouch array in callback function; Add CCNode parent for CCLayer in LuaCocos2d.cpp, HelloLua can move the farm layer now. 2011-06-24 21:03:33 +08:00
Walzer 49b98d2057 Merge remote branch 'origin/master' 2011-06-24 17:00:29 +08:00