Commit Graph

54 Commits

Author SHA1 Message Date
halx99 f37ae2d8eb Update project urls 2022-02-24 18:51:36 +08:00
halx99 2ba77a42fb Committing clang-format changes 2021-12-25 02:04:45 +00:00
aismann f5077bfb0f
Add DebugDraw to Box2DTest, Improve Box2D-Testbed add some new classes to physics-nodes ()
* Update AppDelegate.cpp

Add '*Debug*' on the title

* Update CCPhysicsDebugNodeBox2D.h

* Improve Box2D-TestBed

* improvements

* Update CCPhysicsDebugNodeBox2D.cpp

* Improve the 2d physics stuff

* dirty fix for build android:

* Fix fatal error: 'GLFW/glfw3.h' file not found

* Add DebugDraw to  Box2DTest, Improve Box2DTestBed, Add some new physicnodes

* fix settings, unknow  labelDebugDraw;
2021-08-05 17:23:55 +08:00
aismann 5e249bf6f8 Chipmunk2D and Box2D works together now (add two new classes)
add class PhysicsSpriteChipmunk2D
add class PhysicsSpriteBox2D

Improve window size problem with ImGuiEXTTest
2020-12-01 10:15:30 +01:00
halx99 6448083c7d Remove deprecated sources, remove old extension GUI 2020-10-18 00:27:23 +08:00
minggo 8d9bd925c9
metal support for cocos2d-x ()
* remove deprecated files

* remove some deprecated codes

* remove more deprecated codes

* remove ui deprecated codes

* remove more deprecated codes

* remove deprecated codes in ccmenuitem

* remove more deprecated codes in ui

* remove more deprecated codes in ui

* remove more deprecated codes in ui

* remove more deprecated codes

* remove more deprecated codes

* remove more deprecated codes

* remove vr related codes and ignore some modules

* remove allocator

* remove some config

* 【Feature】add back-end project file

* [Feature] add back-end file

* add pipeline descriptor and shader cache

* [Feature] support sprite for backend

* [Feature] remove unneeded code

* [Feature] according to es2.0 spec, you must use clamp-to-edge as  texture wrap mode, and no mipmapping for non-power-of-two texture

* [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture

* [Feature] remove macro define to .cpp file

* [Feature] add log info

* [Feature] add PipelineDescriptor for TriangleCommand

* [Feature] add PipelineDescriptor object as member of TriangleCommand

* [Feature] add getPipelineDescriptor method

* add renderbackend

* complete pipeline descriptor

* [Feature] add viewport in RenderCommand

* set viewport when rendrering

* [Feature] occur error when using RendererBackend, to be fixed.

* a workaround to fix black screen on macOS 10.14 ()

* add rendererbackend init function

* fix typo

* [Feature] modify testFile

* [BugFix] modify shader path

* [Feature] set default viewport

* fix projection

* [Feature] modify log info

* [BugFix] change viewport data type to int

* [BugFix] add BindGroup to PipelienDescriptor

* [BugFix] change a_position to vec3 in sprite.vert

* [BugFix] set vertexLayout according to V3F_C4B_T2F structure

* [Feature] revert a_position to vec4

* [Feature] renderer should not use gl codes directly

* [Feature] it's better not use default value parameter

* fix depth test setting

* rendererbackend -> renderer

* clear color and depth at begin

* add metal backend

* metal support normalized attribute

* simplify codes

* update external

* add render pass desctriptor in pipeline descriptor

* fix warnings

* fix crash and memeory leak

* refactor Texture2D

* put pipeline descriptor into render command

* simplify codes

* [Feature] update Sprite

* fix crash when closing app

* [Feature] update SpriteBatchNode and TextureAtlas

* support render texture(not finish)

* [Feature] remove unused code

* make tests work on mac

* fix download-deps path error

* make tests work on iOS

* [Feature] support ttf under normal label effect

* refactor triangle command processing

* let renderer handle more common commands

* refactor backend

* make render texture work

* [Feature] refactor backend for GL

* [Feature]Renaming to make it easy to understand

* [Feature] change warp mode to CLAMP_TO_EDGE

* fix ghost

* simplify visit render queue logic

* support progress timer without rial mode

* support partcile system

* Feature/update label ()

* [BugFix] fix compile error

* [Feature] support outline effect in ios

* [Feature] add shader file

* [BugFix] fix begin and end RenderPass

* [Feature] update CustomCommand

* [Feature] revert project.pbxproj

* [Feature] simplify codes

* [BugFix] pack AI88 to RGBA8888 only when outline enable

* [Feature] support shadow effect in Label

* [Feature] support BMFont

* [Feature] support glow effect

* [Feature] simplify shader files

* LabelAtlas work

* handle blend function correctly

* support tile map

* don't share buffer in metal

* alloc buffer size as needed

* support more tilemap

* Merge branch 'minggo/metal-support' into feature/updateLabel

* minggo/metal-support:
  support tile map
  handle blend function correctly
  LabelAtlas work
  Feature/update label ()
  support partcile system

# Conflicts:
#	cocos/2d/CCLabel.cpp
#	cocos/2d/CCSprite.cpp
#	cocos/2d/CCSpriteBatchNode.cpp
#	cocos/renderer/CCQuadCommand.cpp
#	cocos/renderer/CCQuadCommand.h

* render texture work without saving file

* use global viewport

* grid3d works

* remove grabber

* tiled3d works

* [BugFix] fix label bug

* [Feature] add updateSubData for buffer

* [Feature] remove setVertexCount

* support depth test

* add callback command

* [Feature] add UITest

* [Feature] update UITest

* [Feature] remove unneeded codes

* fix custom command issue

* fix layer color blend issue

* [BugFix] fix iOS compile error

* [Feature] remove unneeded codes

* [Feature] fix updateVertexBuffer

* layerradial works

* add draw test back

* fix batch issue

* fix compiling error

* [BugFix] support ETC1

* [BugFix] get the correct pipelineDescriptor

* [BugFix]  skip draw when backendTexture nullptr

* clipping node support

* [Feature] add shader files

* fix stencil issue in metal

* [Feature] update UILayoutTest

* [BugFix] skip drawing when vertexCount is zero

* refactor renderer

* add set global z order for stencil manager commands

* fix warnings caused by type

* remove viewport in render command

* [Feature] fix warnings caused by type

* [BugFix] clear vertexCount and indexCount for CustomComand when needed

* [Feature] update clear for CustomCommand

* ios use metal

* fix viewport issue

* fix LayerColorGradient crash

* [cmake] transport to android and windows ()

* save point 1

* compile on windows

* run on android

* revert useless change

* android set CC_ENABLE_CACHE_TEXTURE_DATA to 1

* add initGlew

* fix android crash

* add TODO new-renderer

* review update

* revert onGLFWWindowPosCallback

* fix android compiling error

* Impl progress radial ()

* progresstimer add radial impl

* default drawType to element

* dec invoke times of createVertexBuffer ()

* support depth/stencil format for gl backend

* simplify progress timer codes

* support motionstreak, effect is wrong

* fix motionstreak issue

* [Feature] update Scissor Test ()

* [Feature] update Scissor Test

* [Feature] update ScissorTest

* [Feature] rename function

* [Feature] get constant reference if needed

* [Feature] show render status ()

* improve performance

* fix depth state

* fill error that triangle vertex/index number bigger than buffer

* fix compiline error in release mode

* fix buffer conflict between CPU and GPU on iOS/macOS

* Renderer refactor ()

* use one vertes/index buffer with opengl

* fix error on windows

* custom command support index format config

* CCLayer: compact vertex data structure

* update comment

* fix doc

* support fast tilemap

* pass index format instead

* fix some wrong effect

* fix render texture error

* fix texture per-element size

* fix texture format error

* BlendFunc type refactor, GLenum -> backend::BlendFactor  ()

* BlendFunc use backend::BlendFactor as inner field

* update comments

* use int to replace GLenum

* update xcode project fiel

* rename to GLBlendConst

* add ccConstants.h

* update xcode project file

* update copyright

* remove primitive command

* remove CCPrimitive.cpp/.h

* remove deprecated files

* remove unneeded files

* remove multiple view support

* remove multiple view support

* remove the usage of frame buffer in camera

* director don't use frame buffer

* remove FrameBuffer

* remove BatchCommand

* add some api reference

* add physics2d back

* fix crash when close app on mac

* improve render texture

* fix rendertexture issue

* fix rendertexture issue

* simplify codes

* CMake support for mac & ios ()

* update cmake

* fix compile error

* update 3rd libs version

* remove CCThread.h/.cpp

* remove ccthread

* use audio engine to implement simple audio engine

* remove unneeded codes

* remove deprecated codes

* remove winrt macro

* remove CC_USE_WIC

* set partcile blend function in more elegant way

* remove unneeded codes

* remove unneeded codes

* cmake works on windows

* update project setting

* improve performance

* GLFloat -> float

* sync v3 cmake improvements into metal-support ()

* pick: modern cmake, compile definitions improvement ()

* modern cmake, use target_compile_definitions partly

* simplify macro define, remove USE_*

* modern cmake, macro define

* add physics 2d macro define into ccConfig.h

* remove USE_CHIPMUNK macro in build.gradle

* remove CocosSelectModule.cmake

* shrink useless define

* simplify compile options config, re-add if necessary

* update external for tmp CI test

* un-quote target_compile_options value

* add "-g" parameter only when debug mode

* keep single build type when generator Xcode & VS projecy

* update external for tmp CI tes

* add static_cast<char>(-1), fix -Wc++11-narrowing

* simplify win32 compile define

* not modify code, only improve compile options

# Conflicts:
#	.gitignore
#	cmake/Modules/CocosConfigDepend.cmake
#	cocos/CMakeLists.txt
#	external/config.json
#	tests/cpp-tests/CMakeLists.txt

* modern cmake, improve cmake_compiler_flags ()

* cmake_compiler_flags

* Fix typo

* Fix typo2

* Remove chanages from Android.mk

*  correct lua template cmake build ()

* don't add -Wno-deprecated into jsb target

* correct lua template cmake build

* fix win32 lua template compile error

* prevent cmake in-source-build friendly ()

* pick: Copy resources to "Resources/" on win32 like in linux configuration

* add "/Z7" for cpp-tests on windows

* [cmake] fix iOS xcode property setting failed ()

* fix iOS xcode property setting failed

* use search_depend_libs_recursive at dlls collect

* fix typo

* [cmake] add find_host_library into iOS toolchain file ()

* pick: [lua android] use luajit & template cmake update ()

* increase cmake stability ,  remove tests/CMakeLists.txt ()

* cmake win32 Precompiled header ()

* Precompiled header

* Fix

* Precompiled header for cocos

* Precompiled header jscocos2d

* Fix for COCOS2D_DEBUG is always 1 on Android ()

Related 

* little build fix, tests cpp-tests works on mac

* sync v3 build related codes into metal-support ()

* strict initialization for std::array

* remove proj.win32 project configs

* modern cmake, cmake_cleanup_remove_unused_variables ()

* Switch travis CI to xenial ()

* Switch travis CI to xenial

* Remove language: android

* Set language: cpp

* Fix java problem

* Update sdkmanager

* Fix sdkmanger

* next sdkmanager fix

* Remove xenial from android

* revert to sdk-tools-{system}-3859397

* Remove linux cmake install

* Update before-install.sh

* Update .travis.yml

* Simplify install-deps-linux.sh, tested on Ubuntu 16.04 ()

* Simplify install-deps-linux.sh

* Cleanup

* pick: install ninja

* update cocos2d-console submodule

* for metal-support alpha release, we only test cpp

* add HelloCpp into project(Cocos2d-x) for tmp test

* update extenal metal-support-4

* update uniform setting

* [Feature] update BindGroup

* [Feature] empty-test

* [Feature] cpp-test

* [Feature] fix GL compiler error

* [Feature] fix GL crash

* [Feature] empty-test

* [Feature] cpp-tests

* [feature] improve frameRate

* [feature] fix opengl compile error

* [feature] fix opengl compile error

* [BugFix] fix compute maxLocation error

* [Feature] update setting unifrom

* [Feature] fix namespace

* [Feature] remove unneeded code

* [Bugfix] fix project file

* [Feature] update review

* [texture2d] impl texture format support  ()

* texture update

* update

* update texture

* commit

* compile on windows

* ddd

* rename

* rename methods

* no crash

* save gl

* save

* save

* rename

* move out pixel format convert functions

* metal crash

* update

* update android

* support gles compressed texture format

* support more compress format

* add more conversion methods

* ss

* save

* update conversion methods

* add PVRTC format support

* reformat

* add marco linux

* fix GL marcro

* pvrtc supported only by ios 8.0+

* remove unused cmake

* revert change

* refactor Texture2D::initWithData

* fix conversion log

* refactor Texture2D::initWithData

* remove some OpenGL constants for PVRTC

* add todo

* fix typo

* AutoTest works on mac/iOS by disable part cases, sync v3 bug fix ()

* review cpp-tests, and fix part issues on start auto test

* sync png format fix: Node:Particle3D abnormal texture effects 

* fix cpp-tests SpritePolygon crash, wrong png format ()

* fix wrong png convert format from sRGB to Gray

* erase plist index if all frames was erased

* test_A8.png have I8 format, fix it

* [CCSpriteCache] allow re-add plist & add testcase ()

* allow re-add plist & add testcase

* remove comments/rename method/update testcase

* fix isSpriteFramesWithFileLoaded & add testcase

* remove used variable

* remove unused variable

* fix double free issues when js/lua-tests exit on iOS ()

* disable part cases, AutoTest works without crash on mac

* update cocos2dx files json, to test cocos new next

* fix spritecache plist parsing issue ()

* [linux] Fix FileUtils::getContents with folder ()

* fix FileUtils::getContents on linux/mac

* use stat.st_mode

* simplify

* [CCFileUtils] win32 getFileSize ()

* win32 getFileSize

* fix stat

* [cpp test-Android]20:FileUtils/2 change title ()

* sync 

* sync 

* [android lua] improve performance of lua loader ()

* [lua] improve performance of lua loader

* remove cache fix

* Revert "fix spritecache plist parsing issue ()"

This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf.

* remove win32 project files ref in template.json

* add metal framework lnk ref into cpp template

* test on iOS, and disable part cases

* alBufferData instead of alBufferDataStatic for small audio file on Apple ()

* changes AudioCache to use alBufferData instead of alBufferDataStatic

(also makes test 19 faster to trigger openal bugs faster)

The original problem: CrashIfClientProvidedBogusAudioBufferList
https://github.com/cocos2d/cocos2d-x/issues/18948
is not happening anymore, but there's still a not very frequent issue
that makes OpenAL crash with a call stack like this.
AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList

It happes more frequently when the device is "cold", which means after
half an hour of not using the device (locked).

I could not find the actual source code for iOS OpenAL, so I used the
macOS versions:
https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html

They seem to use CAGuard.h to make sure the dead buffer list
has no threading issues. I'm worried because the CAGuard code I found
has macos and win32 define but no iOS, so I'm not sure. I guess the
iOS version is different and has the guard.

I could not find a place in the code that's unprotected by the locks
except the InitializeBufferMap() which should not be called more than
once from cocos, and there's a workaround in AudioEngine-impl for it.

I reduced the occurence of the CleanUpDeadBufferList crash by moving
the guard in ~AudioCache to cover the alDeleteBuffers call.

* remove hack method "setTimeout" on audio

* AutoTest works on iOS

* support set ios deployment target for root project

* enable all texture2d cases, since Jiang have fixed

* add CCTextureUtils to xcode project file ()

* add leak cases for SpriteFrameCache ()

* re-add SpriteFrameCache cases

* update template file json

* Update SpriteFrameCacheTest.cpp

* fix compiling error
2019-01-18 15:08:25 +08:00
leeda 18a6d8241d update Copyright. might need manual fix later ()
* Copyright use python script updated. might be fix by manual later

* Revert "Copyright use python script updated. might be fix by manual later"

This reverts commit 49e99418e4da1fd02afda448ddeb16210f5e8c71.

* re modify copyright, consider utf-8-sig encoding

* another situation, add Copyright before  "Permission is hereby granted"

* Revert "another situation, add Copyright before  "Permission is hereby granted""

This reverts commit ee82591d32353c7ce2e146fe51ef447433b47571.

* another situation, add Copyright before Permission is hereby granted

* change "Copyright (c) 2016-2016 Chukong Technologies Inc." to " Copyright (c) 2016 Chukong Technologies Inc."

* script modify copyright, consider is cocos copyright or not

* change "Copyright (c) 2017 Chukong Technologies Inc." to "Copyright (c) 2016 Chukong Technologies Inc."

* manual fix, not fix audio related

* change "2016-2016" to "2016"
2018-01-29 16:25:32 +08:00
Liam fb312a761c update for 3D object render, revert old changes 2015-12-18 11:23:33 +08:00
Dale Stammen 3e3e47de10 added Win10 UWP curl support 2015-10-14 16:47:52 -07:00
Dale Stammen 7623ee390b disable CURL and AssetsManager for Windows 10 UWP 2015-05-28 13:32:08 -07:00
yangxiao faf299c5a1 make path shorter 2015-03-05 13:24:06 +08:00
yangxiao 0f27e0c31a add to ext.h 2015-02-13 16:16:30 +08:00
pandamicro a26e91f839 no message 2014-10-09 18:30:39 +08:00
andyque 85ce801fdd remove ccscale9sprite , cceditBox 2014-09-01 17:06:22 +08:00
andyque 2d8bec2ba9 remove Extension EditBox 2014-08-20 16:20:57 +08:00
James Chen 13cbaf4968 Updates CCPhysicsDebugNode.h/.cpp, don’t define CC_ENABLE_CHIPMUNK_INTEGRATION in header file. 2014-01-26 19:35:21 +08:00
minggo 6fc2be62f5 issue : testcpp bild ok on Android 2013-10-15 18:00:03 +08:00
minggo bcb171e3c9 fix line end in windows 2013-09-20 22:23:13 +08:00
zhangcheng a1d2045793 1.rename cocoaction system files 2013-09-17 22:39:42 +08:00
zhangcheng b86a8271d9 1. Upload Cocostudio Action. 2013-09-17 21:14:45 +08:00
James Chen 208f705845 Merge branch 'develop' of https://github.com/2youyouo2/cocos2d-x into 2youyouo2-develop
Conflicts:
	cocos2d_libs.xcodeproj/project.pbxproj
	samples/Cpp/TestCpp/Classes/ExtensionsTest/CocoStudioArmatureTest/ArmatureScene.cpp
	samples/Cpp/TestCpp/Classes/ExtensionsTest/CocoStudioArmatureTest/ArmatureScene.h
2013-09-16 18:18:23 +08:00
CaiWenzhi cf4b8c0163 Add guy loading of scene 2013-09-16 17:12:15 +08:00
2youyou2 302555e711 standardizate code 2013-09-16 14:13:55 +08:00
yinkaile 74bd8b09d6 update armature 2013-09-13 18:07:37 +08:00
chengstory bdfde89ef8 Merge branch '#develop' into
Conflicts:
	samples/Cpp/TestCpp/proj.win32/TestCpp.vcxproj.filters
2013-09-10 16:25:31 +08:00
zhangcheng 1115d0d3f9 1. merge scenereader Armature merge to cocos2dx 3.0. 2013-09-09 19:51:26 +08:00
성낙호 1c91e73a8c added jsb support for AssetsMAnager 2013-08-07 14:07:01 +09:00
James Chen 477dd6c3c7 issue : cocos-ext include WebSocket.h and SocketIO.h now. WebSocket.h doesn't depend on <libwebsockets.h> now. 2013-07-25 10:33:19 +08:00
James Chen debd1965c9 Merge branch 'deprecation' of https://github.com/azmeuk/cocos2d-x into iss2404-ext-deprecated
Conflicts:
	cocos2dx/include/CCDeprecated.h
2013-07-24 16:53:14 +08:00
Éloi Rivard 36065400bc Created CCDeprecated-ext 2013-07-23 08:58:43 +02:00
James Chen b71e9d83e1 Merge pull request from sunzhuoshi/master
Fixed bad js constant names and added config macro for "spine" extension
2013-07-16 02:36:49 -07:00
sunzhuoshi ec7456a43c Removed config macro for "spine" extension 2013-07-16 16:19:20 +08:00
sunzhuoshi 6d0f7dfe88 Merge branch 'master' of https://github.com/sunzhuoshi/cocos2d-x 2013-07-16 15:04:51 +08:00
James Chen 2c0cc603d1 Merge branch 'master' into develop
Conflicts:
	extensions/cocos-ext.h
2013-06-18 10:46:25 +08:00
James Chen ccb67cbcb4 Template fix for iOS Template. 2013-06-17 15:54:12 +08:00
minggo cd5bcb87af issue : merge master and fixed some conflicts 2013-06-13 17:54:05 +08:00
sunzhuoshi edda79c703 Added config macro for "spine" extension 2013-06-12 14:12:43 +08:00
yinkaile f2021982f4 Change CCAnimation to CCArmatureAnimation 2013-06-08 11:16:17 +08:00
yinkaile 3cfba7bc9a Merge branch 'master' of https://github.com/cocos2d/cocos2d-x
Conflicts:
	extensions/Android.mk
	extensions/proj.win32/libExtensions.vcxproj.filters
	samples/Cpp/TestCpp/Android.mk
	samples/Cpp/TestCpp/Classes/ExtensionsTest/ExtensionsTest.cpp
2013-06-06 12:35:18 +08:00
yinkaile 245b0395b1 1.upload CCArmature 2013-06-06 12:02:54 +08:00
chengstory cfb424a6c9 1. add Component struct. 2013-06-04 17:38:43 +08:00
Jaroslaw Lewandowski 3f7c506638 Ability to save/retrieve CCData into/from CCUserDefault 2013-05-29 01:06:41 +01:00
James Chen 7755b025ee Adding spine/spine-cocos2dx.h to cocos-ext.h. 2013-04-24 14:36:11 +08:00
Sam Clegg ffb7360e46 Enable easy swithing between Box2D and chipmunk in linux and nacl
The ENABLE_BOX2D/ENABLE_CHIPMUNK defines were previously
hardcoded in the Makefiles.  Now you get chipmunk by default
on both platforms and can enble Box2D by setting USE_BOX2D in
your environment.

Also remove erroneous -D__CC_PLATFORM_FILEUTILS_CPP__ and
-D__CC_PLATFORM_IMAGE_CPP__ from linux Makefiles.  These should
never be defined globally like this.
2013-04-15 07:35:50 -07:00
James Chen b662d5c569 fixed : Added license. Removed LocalStorage.h from cocos-ext.h. 2013-01-07 18:06:53 +08:00
James Chen 1d59a36ee9 fixed : Invoking localStorageFree in the destructor of ScriptingCore. Added header file to cocos-ext.h 2013-01-07 17:34:22 +08:00
James Chen 0d0234de2a issue : Updated Project configurations for android and win32 since physics_nodes was moved to Extension folder. 2012-11-20 16:22:14 +08:00
James Chen 9fabf3a45b fixed : Made CCBReader support cocosbuilder v2.1-beta0. 2012-09-19 18:41:50 +08:00
James Chen d9cc8fa346 issue : Adding CCTableView support. Updated win32 project configuration. 2012-09-09 22:34:32 +08:00
James Chen 0fce637ec7 issue : First commit CCEditBox support, only valid on IOS. PLZ refer to ExtensionsTest/EditBoxTest. 2012-08-15 14:33:56 +08:00