涓€绾跨伒
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9892aa3d1c
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Migrate axys (#782)
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2022-08-08 18:02:17 +08:00 |
halx99
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c16a33e347
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Migrate more macors
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2022-07-16 10:43:05 +08:00 |
涓€绾跨伒
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ac1872494c
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Remove unnecessary check [skip ci]
refer to #748
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2022-07-15 19:44:31 +08:00 |
halx99
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41d2c44308
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Migrate macros 'CC_' to 'AX_'
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2022-07-15 19:17:01 +08:00 |
涓€绾跨伒
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bf77f46dce
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Migrate engine namespace to `axis`(abbv: `ax`) (#743)
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2022-07-11 17:50:21 +08:00 |
halx99
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c2acb3a744
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Migrate tests, extensions and configs ReSquash for unexpected changes +2
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2022-07-09 22:23:34 +08:00 |
DESKTOP-16GC0B8\813658
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07bffb5df1
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operator[] changed for better usage
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2022-07-09 02:07:01 +03:00 |
Turky Mohammed
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59c6611e71
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Replace everything under `core` (#735)
Co-authored-by: deal <halx99@live.com>
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2022-07-09 01:23:11 +08:00 |
Turky Mohammed
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656babac78
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[IMPROVMENT] Change class name `Sprite3D` to `MeshRenderer` (#705)
* First draft [skip ci]
* Improve comments [skip ci]
* Rename MeshRendererMaterial to MeshMaterial [skip ci]
* Update dependent classes.
* Replace occurrences of Sprite3D with MeshRenderer.
* Update cpp-tests and extensions.
* Fix compilation.
* Try fixing lua-bindings
* Try fixing lua-bindings
* Update lua_cocos2dx_3d_manual.cpp [skip ci]
* Create RENAMED_TYPES.md
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2022-07-05 14:48:46 +08:00 |