halx99
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e250fe3707
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Fix dead-lock when play/stopAll immidiately
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2020-07-30 17:26:54 +08:00 |
halx99
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dda5628876
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Sync missing fixs from v3, see: https://github.com/cocos2d/cocos2d-x/pull/19240
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2020-07-30 17:07:38 +08:00 |
halx99
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58c4fb32c1
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Sync fix from v3, see also: https://github.com/cocos2d/cocos2d-x/pull/20509
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2020-07-30 10:59:50 +08:00 |
halx99
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a735abaf65
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Take care _programState use
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2020-07-21 23:11:03 +08:00 |
halx99
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7322e690eb
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fix compile issue on iOS
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2020-07-21 23:05:25 +08:00 |
halx99
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41ad75bdb3
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fix lua link error
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2020-07-20 17:00:48 +08:00 |
HALX99
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5686e15746
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Merge pull request #109 from halx99/win-utf8
Improve utf-8 path on win32, explicit call wide version of system API.
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2020-07-10 16:56:18 +08:00 |
HALX99
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db0ed5bd59
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Merge pull request #111 from halx99/fix-type-error
fix type error, well xxhash never generate 0 for validate draw command.
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2020-07-10 16:42:57 +08:00 |
halx99
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d20d3fd241
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fix type error, well xxhash never generate 0 for validate draw command.
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2020-07-10 15:55:31 +08:00 |
halx99
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7b82d47fcf
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Correct feature test when use angle backend
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2020-07-10 15:16:44 +08:00 |
halx99
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c9e1df125a
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Improve utf-8 path on win32, explicit call wide version of system API.
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2020-07-10 15:14:16 +08:00 |
halx99
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e5815f9cd8
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Adapte glfw-3.4
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2020-07-03 11:08:39 +08:00 |
halx99
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bfd1709ab7
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Optimzie writeStringToFile
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2020-06-14 15:54:55 +08:00 |
halx99
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208bc9fe6f
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ios don't support thread local storage
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2020-06-14 15:52:15 +08:00 |
halx99
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786ad14b68
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fix ios compile error
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2020-06-14 13:58:29 +08:00 |
halx99
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93a3452261
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finish angle dependencies auto copy for win32, make flatbuffers dep header only
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2020-06-14 12:50:20 +08:00 |
halx99
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3d3fea28c6
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Support use google angle support on windows.
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2020-06-12 12:42:58 +08:00 |
halx99
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cd656f8b8b
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fix label not rendering
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2020-06-12 11:34:02 +08:00 |
halx99
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9da96e3e1a
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Sync from: https://github.com/cocos2d/cocos2d-x/pull/20531
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2020-06-12 11:24:10 +08:00 |
halx99
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484e4be579
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[Audio] Improve mutex use
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2020-06-04 23:11:24 +08:00 |
HALX99
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2d5644be70
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Remove unused macro
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2020-06-04 12:55:22 +08:00 |
halx99
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2cbb902813
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[WAV] Finished MSADPCM & IMA4 compress format support.
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2020-06-04 12:26:25 +08:00 |
halx99
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24a1d685b9
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Provide framesToBytes instead getBytesPerFrame
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2020-06-03 23:09:45 +08:00 |
halx99
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0cf706c2d9
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fix enum.
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2020-06-02 12:18:12 +08:00 |
halx99
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d6da5a4d32
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Use store bitsPerFrame as-is instead bytesPerFrame.
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2020-06-02 12:09:51 +08:00 |
HALX99
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a434e0c37d
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Optimize, avoid include self.
Even through all compiler can handle it, we should not do that include, thanks: https://github.com/cocos2d/cocos2d-x/pull/20525
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2020-05-20 08:56:12 +08:00 |
halx99
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d80bb6ecf5
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Update copyright
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2020-05-19 12:52:34 +08:00 |
halx99
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1e130c4533
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Merge branch 'master' of https://github.com/halx99/engine-x
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2020-05-19 12:50:25 +08:00 |
HALX99
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b65c4ddadc
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Fix ci compile issue.
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2020-05-19 12:49:34 +08:00 |
halx99
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8cb24b066f
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Fix play some .wav file have tail noise, at non-apple platforms we use mpg123,ogg,wav decoder, so don't need workaround to adjust tail frame.
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2020-05-19 12:19:29 +08:00 |
halx99
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e9d974f02b
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Remove win32 spec include.
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2020-05-19 12:13:34 +08:00 |
halx99
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c5492969a2
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Fix wav decoder when Format chunck have EXT info
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2020-05-19 11:42:54 +08:00 |
halx99
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94c6e5a47b
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Apple platform no alext.h
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2020-05-18 18:36:21 +08:00 |
halx99
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df70c7e691
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Add all audio source format supported by OpenAL
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2020-05-18 17:30:42 +08:00 |
halx99
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5a165dd270
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Improve bit depth support, both 8bit, 16bit, 32bit FLT, 64bit DBL
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2020-05-18 14:56:13 +08:00 |
HALX99
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34e268ad56
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Fix compile error
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2020-05-18 10:13:57 +08:00 |
HALX99
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74f03ad435
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fix missing include header file
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2020-05-18 09:21:52 +08:00 |
halx99
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5a0bdc1e81
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fix #89
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2020-05-17 17:15:10 +08:00 |
halx99
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6987372798
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Optimize wav decoder code
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2020-05-17 16:58:54 +08:00 |
halx99
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1a5a2cbe38
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Improve StringUtils::format reuseable, see #88
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2020-05-15 22:57:33 +08:00 |
halx99
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ffaa65366e
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fix typo
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2020-05-11 23:00:02 +08:00 |
halx99
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bc4eab96d5
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fix #86
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2020-05-06 16:28:34 +08:00 |
halx99
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40cb068201
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finish issue: #85
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2020-05-06 15:42:25 +08:00 |
HALX99
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61b14bf86c
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fix memory leak & correct indent
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2020-03-30 14:54:13 +08:00 |
HALX99
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39f3dd6586
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Remove unused src
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2020-03-05 20:47:11 +08:00 |
halx99
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b24d244f6e
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Remove unused Android.mk files
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2020-03-04 22:59:33 +08:00 |
HALX99
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04ac727c8e
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fix ios compile error
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2020-03-03 20:05:56 +08:00 |
halx99
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e379fc513d
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Refactor CCValue.
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2020-03-03 19:24:07 +08:00 |
halx99
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4414e64dd6
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Use original c lib minizip-1.2.0
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2020-02-28 13:55:25 +08:00 |
halx99
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f91ed91688
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Remove unnecessary std::move semantics
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2020-02-28 12:10:27 +08:00 |
halx99
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a558bc2198
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Optimize & sync sources
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2020-02-28 02:15:33 +08:00 |
halx99
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ddb30e881c
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Clean JSB sources, optmize script event dispatch.
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2020-02-28 02:15:33 +08:00 |
HALX99
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23b3deaa23
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Merge pull request #72 from c4games/sync-v3-pr20107
Sync v3 pr20107 & fix builtin shaders
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2020-02-24 20:59:11 +08:00 |
HALX99
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b350a7abf8
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Merge pull request #71 from c4games/sync-v3-pull-19256
Sync v3 pr-19256
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2020-02-24 19:52:22 +08:00 |
HALX99
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0c291dd470
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Merge pull request #70 from c4games/remove-unused-shader
Remove unused shader
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2020-02-24 17:51:58 +08:00 |
halx99
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d9e6cb8e33
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Sync v3 pr20107 & fix builtin shaders, see: https://github.com/cocos2d/cocos2d-x/pull/20107
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2020-02-24 17:09:25 +08:00 |
halx99
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f0d60d4a85
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Fixup, optimize shader compile log.
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2020-02-24 16:27:10 +08:00 |
halx99
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f5eac1eede
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Sync v3 pr-19256, see: https://github.com/cocos2d/cocos2d-x/pull/19256
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2020-02-24 16:22:40 +08:00 |
halx99
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a7e118ec0b
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Remove unused shader
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2020-02-24 16:13:49 +08:00 |
halx99
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ab84b8be19
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Add missing header
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2020-02-23 21:36:36 +08:00 |
halx99
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2086cf04d3
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fix indent
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2020-02-23 21:31:55 +08:00 |
halx99
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3e0ca066ba
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fix #41
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2020-02-23 21:27:14 +08:00 |
HALX99
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169fd54f62
|
Remove duplicated code
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2020-02-17 20:21:43 +08:00 |
HALX99
|
a5de6b810b
|
Fix adjust issue at Texture2DGL::initWithZeros
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2020-02-17 00:13:56 +08:00 |
halx99
|
b76cd80043
|
Sync for glad
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2020-02-16 16:44:14 +08:00 |
halx99
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1f9f27d63f
|
Use modern gl/gles loader 'glad' to instead 'glew'
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2020-02-15 23:51:23 +08:00 |
HALX99
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1d551a1897
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Merge pull request #60 from c4games/remove-xxtea
Remove xxtea, cleanup xxtea reference sources
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2020-02-15 23:48:21 +08:00 |
halx99
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d3162956e7
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Sync https://github.com/cocos2d/cocos2d-x/pull/20457
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2020-02-15 21:38:37 +08:00 |
halx99
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5416b4d34c
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Remove xxtea, cleanup xxtea reference sources
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2020-02-15 20:54:33 +08:00 |
HALX99
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b8986f339b
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Merge pull request #58 from c4games/mmt-ios
Make multi-meta-textures feature works on Apple Metal.
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2020-02-15 20:51:20 +08:00 |
halx99
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e2c4b786b8
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Call initWithZeros at constructor once is works
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2020-02-15 17:35:44 +08:00 |
halx99
|
effc75bd78
|
Refine sources
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2020-02-15 10:48:44 +08:00 |
halx99
|
8aee15f7c0
|
fix ci error
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2020-02-15 03:10:01 +08:00 |
halx99
|
78f9dfa8ef
|
Remove unnecessary constructors.
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2020-02-15 02:58:41 +08:00 |
halx99
|
3bea76ee4d
|
Refine STMGT
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2020-02-15 02:36:02 +08:00 |
halx99
|
4c9e87ac51
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Move maxTextureIdx to base texture class
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2020-02-14 23:42:05 +08:00 |
HALX99
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f7330a9b3c
|
Merge pull request #56 from c4games/astc-ios
Make astc works on ios platform.
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2020-02-14 23:23:07 +08:00 |
halx99
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54fecde8a2
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Make multi-meta-textures support works on Metal.
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2020-02-14 21:40:33 +08:00 |
halx99
|
2bf350beb0
|
Update deps to v29
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2020-02-14 19:14:39 +08:00 |
halx99
|
a460438c3b
|
Make astc works on ios platform.
|
2020-02-14 19:10:01 +08:00 |
halx99
|
5778ac9da1
|
Refine extensions output.
|
2020-02-14 16:03:58 +08:00 |
halx99
|
70561f2c0e
|
fix compile error
|
2020-02-14 15:44:46 +08:00 |
halx99
|
2fe58e86ae
|
fix #53
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2020-02-14 15:18:56 +08:00 |
HALX99
|
deb7c48844
|
Merge pull request #52 from c4games/fix-issue51
fix #51
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2020-02-12 20:58:25 +08:00 |
halx99
|
f36d21c9bf
|
fix #51
|
2020-02-12 20:15:09 +08:00 |
weiwest
|
89105d0db2
|
Merge remote-tracking branch 'upstream/master'
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2020-02-12 16:58:47 +08:00 |
weiwest
|
2a02db76d8
|
remove test log
|
2020-02-12 15:52:08 +08:00 |
weiwest
|
9496d34470
|
add astc soft decode support
|
2020-02-11 23:54:17 +08:00 |
halx99
|
38564c696d
|
fix ci error for PLATFORM_TARGET_MAC
|
2020-02-07 16:51:57 +08:00 |
halx99
|
f9b8460aeb
|
Sync lua bindings for UserDefault Refactor
|
2020-02-07 16:45:25 +08:00 |
halx99
|
70cb64854f
|
fix comment.
|
2020-02-06 23:33:12 +08:00 |
halx99
|
9599c936cd
|
Refactor UserDefault, cbc128 encrypt support.
|
2020-02-06 23:30:33 +08:00 |
weiwest
|
dbc089d51d
|
add astc support 8x8 block size
|
2020-02-06 21:54:45 +08:00 |
halx99
|
e10155bef4
|
Refactor UserDefault, add plain mode for win32.
plain mode: 760ms
binary mode: 11ms
|
2020-02-06 21:15:15 +08:00 |
halx99
|
21b378ead3
|
Refactor UserDefault, handle error & fix can't enlarge problem.
|
2020-02-06 11:55:28 +08:00 |
halx99
|
e312fd356e
|
Refactor UserDefault, optmize for huge entities.
|
2020-02-06 01:08:51 +08:00 |
weiwest
|
a6edda385b
|
add astc support 2d 4x4 RGBA
|
2020-02-05 22:45:19 +08:00 |
halx99
|
b6cf5871cd
|
Refactor UserDefault, use file mapping & plain binary encode/decode for all platform
|
2020-02-04 22:28:54 +08:00 |
coulsonwang
|
2b4b7c4aae
|
fix drawnode line width issue (#20442)
|
2020-01-18 20:40:34 +08:00 |
coulsonwang
|
ea7d96835f
|
fix memory leak issue (#20440)
|
2020-01-18 20:40:30 +08:00 |