Commit Graph

7869 Commits

Author SHA1 Message Date
lvlong ac5d34b93d recover bundle3d 2015-02-25 10:56:01 +08:00
lvlong 2d89ee34ef recover bundle3d 2015-02-25 10:54:49 +08:00
lvlong 7437bfad15 recover bundle3D. 2015-02-25 10:33:16 +08:00
minggo c2479adc59 Merge pull request #10549 from mogemimi/fix-typo
Fix typo in Image::Format
2015-02-25 09:32:58 +08:00
Dale Stammen b39b078593 fixed conflict with near and far defined in windows.h for Win32, WP8 and WinRT platforms 2015-02-24 14:39:21 -08:00
minggo 0d2566c202 Merge pull request #10520 from mannewalis/v3
adding CC_DEPRECATE(version) macro
2015-02-24 09:30:21 +08:00
mogemimi d384f7ce1e Fix typo: unkown -> unknown 2015-02-24 02:39:50 +09:00
mogemimi 9e7ce0cd85 Fix typo in Image::Format 2015-02-24 02:36:20 +09:00
Ray c5cc1ebaa2 fix test project 2015-02-23 16:35:46 +08:00
Mazyad Alabduljaleel 839f1a851d One more memory leak fix:
When you get the allHeaderFields, the net retain count is 0, because it is autoreleased.
Then, a copy message is issued +1
After that the property itself retains it +1
Total = 2, released once in the dealloc -> leak.
2015-02-23 11:52:49 +04:00
Mazyad Alabduljaleel a2f9956d00 Fix major memory leaks in iOS http request
... and other small fixes

Brief:

1. In iOS, whenever you have a new spawned thread with its own run loop (i.e. while true), you must wrap it with an autorelease pool, so it cleans up the objects at the end of each loop cycle.
2. There were a few "alloc" and "new" objects that weren't released.
3. The HttpAsync class itself was missing dealloc, also property assignment should use `self.property` so the previous value gets released as appropriate.
4. Resolved a small warning

**NOTE**: I have a cocos2d-x game that heavily relies on the HTTP requests, with cookies, but without SSL, so I couldn't test the SSL.
I haven't tested the cookies and SSL yet, but for starters, these improvements are meant to fix the memory issues only, not the logic.
2015-02-23 10:38:33 +04:00
Ray fbe9e5b767 complate project file 2015-02-23 00:52:50 +08:00
Ray 35e3e8d62d Sprite3D Reader and tests 2015-02-23 00:34:30 +08:00
Ray 8eb201797d 工程文件修改 2015-02-19 17:52:50 +08:00
Ray 73e40f1c4b Node3DReader Test 2015-02-19 16:18:54 +08:00
Ray 2f01deee89 3D Editor Reader
Node3DReader
2015-02-19 12:08:09 +08:00
Jongryul Kook c05dd4357d Fixed HttpClient-ios request to work when the data is started by 0x00. 2015-02-18 16:51:12 +09:00
mannewalis 21dbc29ad1 adding CC_DEPRECATE(version) macro 2015-02-17 13:01:53 -08:00
Dale Stammen 0801160a37 added precompiled Particle3D shaders 2015-02-16 11:28:24 -08:00
Dale Stammen 76233d4c6e added missing Particle3D files and tests 2015-02-16 10:41:03 -08:00
Dale Stammen 795f65c85f added missing Particle3D files and tests 2015-02-16 10:01:09 -08:00
CocosRobot 6a91450f7c [AUTO]: updating luabinding automatically 2015-02-15 11:53:55 +00:00
minggo c8eaa4aeba Merge pull request #10447 from super626/particle_merge
add 3d particle (Particle Universe)
2015-02-15 19:48:18 +08:00
minggo d5e82521de Merge pull request #10359 from flamefox/3dattachnode
getAttachNode should failed when there is no bone with name
2015-02-15 19:03:52 +08:00
minggo dd7d8a61ef Merge pull request #8980 from fspadoni/v3
CCPhysicsWorld.cpp Remove cpArbiterIgnore call from collisionPreSolveCallback
2015-02-15 18:58:17 +08:00
samuele3hu 3a7cbe9d67 Add Particle3DTest for Lua and update related configure files 2015-02-15 15:56:20 +08:00
Vladimir Perminov 9f5efe5153 Fix visual studio project out of date
Remove 3dExport.h from project.
Change location CCPlatformConfig.h and CCPlatformMacros.h from ..\base\
to ..\platform\
2015-02-13 11:18:14 +03:00
yangxiao 9b117bf87c resolve conflict 2015-02-13 15:46:19 +08:00
Justin Fraize 3667cc6e1f Cleaned up CCAction.cpp
*Fixed tab/space issue.
*Removed unneeded if/else block.
*Added explicit braces around if block.
2015-02-12 21:00:12 -08:00
minggo 87e444873f Merge pull request #10268 from kompjoefriek/Fixing-warnings
Fixed some compiler warnings
2015-02-13 10:04:19 +08:00
yangxiao d4ace2a08c Merge branch 'particle_merge' of https://github.com/super626/cocos2d-x into particle_merge 2015-02-13 09:49:07 +08:00
yangxiao 2789ad1393 remove unused code 2015-02-13 09:48:27 +08:00
kompjoefriek a2ef1abef3 Fixed unwanted changes 2015-02-12 23:07:24 +01:00
zhukaixy acc0476f01 Solve compile errors on win32 platform 2015-02-12 19:36:03 +08:00
Jeff Oh e33854f3eb apply custom request header for every request type (ios) 2015-02-12 20:07:19 +09:00
CocosRobot a643691795 [AUTO]: updating luabinding automatically 2015-02-12 10:47:08 +00:00
minggo afd4e94c4c Merge pull request #10160 from lite3/wildpointer
fix wild pointer
2015-02-12 18:01:10 +08:00
minggo 7fd6b5bfe7 Merge pull request #10172 from sergeant-wizard/make_tmx_object_group_name_getter_const
make CCTMXObjectGroup::getGroupName const
2015-02-12 18:00:49 +08:00
minggo 8716164a5d Merge pull request #10206 from sergeant-wizard/specify_default_capacity_for_sprite_batch_node
Specify default capacity for sprite batch node
2015-02-12 17:58:59 +08:00
minggo 3a4e9ced46 Merge pull request #10442 from Dhilan007/v3-accelerometer-fix
Fixed Accelerometer has lagged on iOS
2015-02-12 17:20:07 +08:00
yangxiao 58bfae2e57 adjust and remove unused code 2015-02-12 16:58:34 +08:00
minggo f44ea6468e Merge pull request #10461 from ntotani/fix-lua-framework-v3
fix SpriteEx
2015-02-12 16:17:46 +08:00
yangxiao 8f290b2d24 modify according to minggo 2015-02-12 16:09:08 +08:00
minggo 9d6f399584 Merge pull request #10467 from minggo/audio-issue
audio resume issue
2015-02-12 15:39:48 +08:00
Wenhai Lin eb7a7a9fb7 Fixed audio can't resume after the interruption of audio session has ended on iOS. 2015-02-12 15:38:44 +08:00
sawada_yasuharu cf8a7cd6da Changed the option to be passed to calculate bounding rect size for
strings.

As an option, NSStringDrawingUsesLineFragmentOrigin and
NSStringDrawingUsesFontLeading are passed, the result size is differ
from the size which actually strings are rendered.
2015-02-12 15:30:46 +08:00
Naoyuki Totani 2b43c12b88 fix SpriteEx 2015-02-12 15:16:48 +09:00
lvlong ee03bb8eea setCameraMask for cocostudio-ui 2015-02-12 09:24:04 +08:00
yangxiao 79a0c0152a add 3d particle (Particle Universe) 2015-02-11 18:14:22 +08:00
WenhaiLin 20ad425407 Fixed Accelerometer has lagged on iOS 2015-02-11 16:28:43 +08:00
lvlong 6304a89462 Merge branch 'v3' of github.com:super626/cocos2d-x into v3 2015-02-11 14:27:25 +08:00
KompjoeFriek 7f28230311 Fixed merge error 2015-02-10 21:37:18 +01:00
kompjoefriek 00edc542cb Merged with upstream/v3
Merged with upstream/v3 and resolved merge conflicts
2015-02-10 21:27:20 +01:00
minggo 1e11f3b3da Merge pull request #10310 from perminovVS/v3
Fix visual studio project out of date
2015-02-10 14:18:13 +08:00
Chad befbc0a14e FIX for Build error when CC_USE_CULLING=0 #10373
Fix for build error when using CC_USE_CULLING
2015-02-09 18:15:22 -08:00
Vladimir Timofeev 653bf1549d win32: Search resources in the executable directory by default instead of the current directory. Because new default location is much more predictable. 2015-02-09 02:23:01 +03:00
yangxiao 2ac0b35283 fix render state 2015-02-06 10:09:23 +08:00
Nite Luo ee2781e6a6 Merge pull request #10223 from vovkasm/cmake-msvc-fixes-core
Cmake build system fixes for MSVC (partial)
2015-02-04 23:18:08 -08:00
lvlong 6152925739 If parse the vertex attribute is fail, then discard the vertex attribute. 2015-02-04 16:19:30 +08:00
flamefox 4b405db77d fix tab to space 2015-02-04 10:36:16 +08:00
flamefox c2e17d6b1d getAttachNode should failed when there is no bone with name 2015-02-04 10:32:44 +08:00
XiaoYang c9fe5251a9 Merge pull request #229 from lvlonggame/v3
add Camera::project
2015-02-04 09:38:31 +08:00
lvlong a0c7723edb add GP_ASSERT 2015-02-03 14:21:12 +08:00
lvlong 6d92b7adc9 modify Camera::project 2015-02-03 11:59:43 +08:00
Nite Luo 6f53719772 Merge pull request #10317 from darkdukey/G17hao-patch-12
Improve group command
2015-02-02 14:12:50 -08:00
byeonggee.seo 23e0320cac HttpResponse reference counting bug fixed 2015-02-02 12:23:15 +09:00
lvlonggame 23df00b0b9 Merge branch 'v3' of github.com:lvlonggame/cocos2d-x into v3 2015-02-01 21:17:12 +08:00
lvlonggame 4c65332550 add project function to camera 2015-02-01 21:14:37 +08:00
Nite Luo e9b4e4e19c Merge branch 'patch-13' of https://github.com/G17hao/cocos2d-x into G17hao-patch-12 2015-01-31 09:46:59 -08:00
Nite Luo 07cda0db37 Merge branch 'patch-12' of https://github.com/G17hao/cocos2d-x into G17hao-patch-12 2015-01-31 09:46:31 -08:00
samuele3hu fec0d9c41d Set default value for `Content-Type` of headfield in `PUT` method 2015-01-31 22:15:15 +08:00
samuele3hu 75dc45bfea Remove useless blank line 2015-01-31 15:21:03 +08:00
samuele3hu e6d50d7086 Fix the error that the binary data would be truncated 2015-01-31 14:31:24 +08:00
Vladimir Perminov bb2d2c9a07 Fix visual studio project out of date
Remove 3dExport.h from project.
Change location CCPlatformConfig.h and CCPlatformMacros.h from ..\base\
to ..\platform\
2015-01-30 17:37:19 +03:00
minggo 8efbafd09e Merge pull request #10281 from Dhilan007/v3-win32-fix
Fixed compile error on win32
2015-01-29 19:48:29 +08:00
WenhaiLin 6873713c31 Fixed compile error on win32 2015-01-29 19:38:55 +08:00
minggo dff7d6f639 Merge pull request #10277 from super626/v3
fix bug on loading .mtl
2015-01-29 19:21:31 +08:00
byeonggee.seo fa683ec98b MotionStreak MoveTo/MoveBy action OK 2015-01-29 19:30:00 +09:00
huangshiwu cd00de572d add glBindBuffer for drawnode and clippingnode to avoid crash 2015-01-29 18:06:20 +08:00
yangxiao 3eeeaf051f fix load mtl 2015-01-29 17:54:22 +08:00
kompjoefriek 89152b2856 Tabs to spaces
Changed indenting tabs to spaces
2015-01-29 10:40:00 +01:00
minggo 73e8026336 Merge pull request #10274 from darkdukey/forceDepthTest
Force depth test
2015-01-29 16:29:13 +08:00
Nite Luo f914297703 Fix force depth write logic 2015-01-28 23:55:26 -08:00
minggo 18a45e36eb Merge pull request #10271 from Dhilan007/v3-systemfont-win32-fix
Label:Fixed system font can't display the proper text when the text contains '&' on win32.
2015-01-29 13:56:11 +08:00
Dale Stammen 652baed1ee increase build heap memory option to /Zm384 2015-01-28 20:37:39 -08:00
Dale Stammen be8075b29c increase build heap memory option to /Zm384 2015-01-28 20:32:32 -08:00
WenhaiLin 05db3bfd72 Fixed system font can't display the proper text when the text contains '&' on win32. 2015-01-29 11:55:49 +08:00
CocosRobot fcf0a2272f [AUTO]: updating luabinding automatically 2015-01-29 02:27:42 +00:00
minggo de3e9be2c5 Merge pull request #10265 from samuele3hu/v3_4_fi
Add AsyncLoadSprite3D test case and update the related lua binding
2015-01-29 10:16:49 +08:00
minggo 8b635fea1c Merge pull request #10250 from samuele3hu/v3_4_rc1
Fix the error that HttpClient-android didn’t set responseCode when connecting failed
2015-01-29 10:14:00 +08:00
minggo 2f04e7a6ac Merge pull request #10239 from super626/v3
fix bug on uniform cache
2015-01-29 10:13:11 +08:00
samuele3hu 0ec8510f00 Fix linux compile error 2015-01-29 09:19:57 +08:00
kompjoefriek 0c70660551 Fixed warnings
- signed/unsigned mismatch
- printing enum with %d
- using int as bool
2015-01-29 01:36:22 +01:00
Nite Luo c0ff8d1177 Don't clear depth between queues 2015-01-28 15:28:14 -08:00
Nite Luo 94d5810efd Merge pull request #10254 from super626/fixbillboard
Tested locally fix the billboad testcase
2015-01-28 14:06:53 -08:00
samuele3hu 80c2e0c153 Add AsyncLoadSprite3D test case and update the related lua binding 2015-01-28 21:47:52 +08:00
andyque ac3d79a516 add constructor to AnimationInfo 2015-01-28 16:59:27 +08:00
minggo 34c132280e Merge pull request #10244 from geron-cn/fixProjectNodeLoader
Fix project node crash in simulator and add its test-cpp
2015-01-28 15:30:53 +08:00
minggo 757c4a6cdb Merge pull request #10253 from CocosRobot/update_lua_bindings_1422429538
[AUTO]: updating luabinding automatically
2015-01-28 15:24:52 +08:00
minggo 80cf4439f2 Merge pull request #10241 from Dhilan007/v3-scheduled-fix
Fixed may access wrong memory address in Scheduler::schedule
2015-01-28 15:22:40 +08:00