lvlong
ac5d34b93d
recover bundle3d
2015-02-25 10:56:01 +08:00
lvlong
2d89ee34ef
recover bundle3d
2015-02-25 10:54:49 +08:00
lvlong
7437bfad15
recover bundle3D.
2015-02-25 10:33:16 +08:00
minggo
c2479adc59
Merge pull request #10549 from mogemimi/fix-typo
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Fix typo in Image::Format
2015-02-25 09:32:58 +08:00
Dale Stammen
b39b078593
fixed conflict with near and far defined in windows.h for Win32, WP8 and WinRT platforms
2015-02-24 14:39:21 -08:00
minggo
0d2566c202
Merge pull request #10520 from mannewalis/v3
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adding CC_DEPRECATE(version) macro
2015-02-24 09:30:21 +08:00
mogemimi
d384f7ce1e
Fix typo: unkown -> unknown
2015-02-24 02:39:50 +09:00
mogemimi
9e7ce0cd85
Fix typo in Image::Format
2015-02-24 02:36:20 +09:00
Ray
c5cc1ebaa2
fix test project
2015-02-23 16:35:46 +08:00
Mazyad Alabduljaleel
839f1a851d
One more memory leak fix:
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When you get the allHeaderFields, the net retain count is 0, because it is autoreleased.
Then, a copy message is issued +1
After that the property itself retains it +1
Total = 2, released once in the dealloc -> leak.
2015-02-23 11:52:49 +04:00
Mazyad Alabduljaleel
a2f9956d00
Fix major memory leaks in iOS http request
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... and other small fixes
Brief:
1. In iOS, whenever you have a new spawned thread with its own run loop (i.e. while true), you must wrap it with an autorelease pool, so it cleans up the objects at the end of each loop cycle.
2. There were a few "alloc" and "new" objects that weren't released.
3. The HttpAsync class itself was missing dealloc, also property assignment should use `self.property` so the previous value gets released as appropriate.
4. Resolved a small warning
**NOTE**: I have a cocos2d-x game that heavily relies on the HTTP requests, with cookies, but without SSL, so I couldn't test the SSL.
I haven't tested the cookies and SSL yet, but for starters, these improvements are meant to fix the memory issues only, not the logic.
2015-02-23 10:38:33 +04:00
Ray
fbe9e5b767
complate project file
2015-02-23 00:52:50 +08:00
Ray
35e3e8d62d
Sprite3D Reader and tests
2015-02-23 00:34:30 +08:00
Ray
8eb201797d
工程文件修改
2015-02-19 17:52:50 +08:00
Ray
73e40f1c4b
Node3DReader Test
2015-02-19 16:18:54 +08:00
Ray
2f01deee89
3D Editor Reader
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Node3DReader
2015-02-19 12:08:09 +08:00
Jongryul Kook
c05dd4357d
Fixed HttpClient-ios request to work when the data is started by 0x00.
2015-02-18 16:51:12 +09:00
mannewalis
21dbc29ad1
adding CC_DEPRECATE(version) macro
2015-02-17 13:01:53 -08:00
Dale Stammen
0801160a37
added precompiled Particle3D shaders
2015-02-16 11:28:24 -08:00
Dale Stammen
76233d4c6e
added missing Particle3D files and tests
2015-02-16 10:41:03 -08:00
Dale Stammen
795f65c85f
added missing Particle3D files and tests
2015-02-16 10:01:09 -08:00
CocosRobot
6a91450f7c
[AUTO]: updating luabinding automatically
2015-02-15 11:53:55 +00:00
minggo
c8eaa4aeba
Merge pull request #10447 from super626/particle_merge
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add 3d particle (Particle Universe)
2015-02-15 19:48:18 +08:00
minggo
d5e82521de
Merge pull request #10359 from flamefox/3dattachnode
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getAttachNode should failed when there is no bone with name
2015-02-15 19:03:52 +08:00
minggo
dd7d8a61ef
Merge pull request #8980 from fspadoni/v3
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CCPhysicsWorld.cpp Remove cpArbiterIgnore call from collisionPreSolveCallback
2015-02-15 18:58:17 +08:00
samuele3hu
3a7cbe9d67
Add Particle3DTest for Lua and update related configure files
2015-02-15 15:56:20 +08:00
Vladimir Perminov
9f5efe5153
Fix visual studio project out of date
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Remove 3dExport.h from project.
Change location CCPlatformConfig.h and CCPlatformMacros.h from ..\base\
to ..\platform\
2015-02-13 11:18:14 +03:00
yangxiao
9b117bf87c
resolve conflict
2015-02-13 15:46:19 +08:00
Justin Fraize
3667cc6e1f
Cleaned up CCAction.cpp
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*Fixed tab/space issue.
*Removed unneeded if/else block.
*Added explicit braces around if block.
2015-02-12 21:00:12 -08:00
minggo
87e444873f
Merge pull request #10268 from kompjoefriek/Fixing-warnings
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Fixed some compiler warnings
2015-02-13 10:04:19 +08:00
yangxiao
d4ace2a08c
Merge branch 'particle_merge' of https://github.com/super626/cocos2d-x into particle_merge
2015-02-13 09:49:07 +08:00
yangxiao
2789ad1393
remove unused code
2015-02-13 09:48:27 +08:00
kompjoefriek
a2ef1abef3
Fixed unwanted changes
2015-02-12 23:07:24 +01:00
zhukaixy
acc0476f01
Solve compile errors on win32 platform
2015-02-12 19:36:03 +08:00
Jeff Oh
e33854f3eb
apply custom request header for every request type (ios)
2015-02-12 20:07:19 +09:00
CocosRobot
a643691795
[AUTO]: updating luabinding automatically
2015-02-12 10:47:08 +00:00
minggo
afd4e94c4c
Merge pull request #10160 from lite3/wildpointer
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fix wild pointer
2015-02-12 18:01:10 +08:00
minggo
7fd6b5bfe7
Merge pull request #10172 from sergeant-wizard/make_tmx_object_group_name_getter_const
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make CCTMXObjectGroup::getGroupName const
2015-02-12 18:00:49 +08:00
minggo
8716164a5d
Merge pull request #10206 from sergeant-wizard/specify_default_capacity_for_sprite_batch_node
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Specify default capacity for sprite batch node
2015-02-12 17:58:59 +08:00
minggo
3a4e9ced46
Merge pull request #10442 from Dhilan007/v3-accelerometer-fix
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Fixed Accelerometer has lagged on iOS
2015-02-12 17:20:07 +08:00
yangxiao
58bfae2e57
adjust and remove unused code
2015-02-12 16:58:34 +08:00
minggo
f44ea6468e
Merge pull request #10461 from ntotani/fix-lua-framework-v3
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fix SpriteEx
2015-02-12 16:17:46 +08:00
yangxiao
8f290b2d24
modify according to minggo
2015-02-12 16:09:08 +08:00
minggo
9d6f399584
Merge pull request #10467 from minggo/audio-issue
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audio resume issue
2015-02-12 15:39:48 +08:00
Wenhai Lin
eb7a7a9fb7
Fixed audio can't resume after the interruption of audio session has ended on iOS.
2015-02-12 15:38:44 +08:00
sawada_yasuharu
cf8a7cd6da
Changed the option to be passed to calculate bounding rect size for
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strings.
As an option, NSStringDrawingUsesLineFragmentOrigin and
NSStringDrawingUsesFontLeading are passed, the result size is differ
from the size which actually strings are rendered.
2015-02-12 15:30:46 +08:00
Naoyuki Totani
2b43c12b88
fix SpriteEx
2015-02-12 15:16:48 +09:00
lvlong
ee03bb8eea
setCameraMask for cocostudio-ui
2015-02-12 09:24:04 +08:00
yangxiao
79a0c0152a
add 3d particle (Particle Universe)
2015-02-11 18:14:22 +08:00
WenhaiLin
20ad425407
Fixed Accelerometer has lagged on iOS
2015-02-11 16:28:43 +08:00
lvlong
6304a89462
Merge branch 'v3' of github.com:super626/cocos2d-x into v3
2015-02-11 14:27:25 +08:00
KompjoeFriek
7f28230311
Fixed merge error
2015-02-10 21:37:18 +01:00
kompjoefriek
00edc542cb
Merged with upstream/v3
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Merged with upstream/v3 and resolved merge conflicts
2015-02-10 21:27:20 +01:00
minggo
1e11f3b3da
Merge pull request #10310 from perminovVS/v3
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Fix visual studio project out of date
2015-02-10 14:18:13 +08:00
Chad
befbc0a14e
FIX for Build error when CC_USE_CULLING=0 #10373
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Fix for build error when using CC_USE_CULLING
2015-02-09 18:15:22 -08:00
Vladimir Timofeev
653bf1549d
win32: Search resources in the executable directory by default instead of the current directory. Because new default location is much more predictable.
2015-02-09 02:23:01 +03:00
yangxiao
2ac0b35283
fix render state
2015-02-06 10:09:23 +08:00
Nite Luo
ee2781e6a6
Merge pull request #10223 from vovkasm/cmake-msvc-fixes-core
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Cmake build system fixes for MSVC (partial)
2015-02-04 23:18:08 -08:00
lvlong
6152925739
If parse the vertex attribute is fail, then discard the vertex attribute.
2015-02-04 16:19:30 +08:00
flamefox
4b405db77d
fix tab to space
2015-02-04 10:36:16 +08:00
flamefox
c2e17d6b1d
getAttachNode should failed when there is no bone with name
2015-02-04 10:32:44 +08:00
XiaoYang
c9fe5251a9
Merge pull request #229 from lvlonggame/v3
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add Camera::project
2015-02-04 09:38:31 +08:00
lvlong
a0c7723edb
add GP_ASSERT
2015-02-03 14:21:12 +08:00
lvlong
6d92b7adc9
modify Camera::project
2015-02-03 11:59:43 +08:00
Nite Luo
6f53719772
Merge pull request #10317 from darkdukey/G17hao-patch-12
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Improve group command
2015-02-02 14:12:50 -08:00
byeonggee.seo
23e0320cac
HttpResponse reference counting bug fixed
2015-02-02 12:23:15 +09:00
lvlonggame
23df00b0b9
Merge branch 'v3' of github.com:lvlonggame/cocos2d-x into v3
2015-02-01 21:17:12 +08:00
lvlonggame
4c65332550
add project function to camera
2015-02-01 21:14:37 +08:00
Nite Luo
e9b4e4e19c
Merge branch 'patch-13' of https://github.com/G17hao/cocos2d-x into G17hao-patch-12
2015-01-31 09:46:59 -08:00
Nite Luo
07cda0db37
Merge branch 'patch-12' of https://github.com/G17hao/cocos2d-x into G17hao-patch-12
2015-01-31 09:46:31 -08:00
samuele3hu
fec0d9c41d
Set default value for `Content-Type` of headfield in `PUT` method
2015-01-31 22:15:15 +08:00
samuele3hu
75dc45bfea
Remove useless blank line
2015-01-31 15:21:03 +08:00
samuele3hu
e6d50d7086
Fix the error that the binary data would be truncated
2015-01-31 14:31:24 +08:00
Vladimir Perminov
bb2d2c9a07
Fix visual studio project out of date
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Remove 3dExport.h from project.
Change location CCPlatformConfig.h and CCPlatformMacros.h from ..\base\
to ..\platform\
2015-01-30 17:37:19 +03:00
minggo
8efbafd09e
Merge pull request #10281 from Dhilan007/v3-win32-fix
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Fixed compile error on win32
2015-01-29 19:48:29 +08:00
WenhaiLin
6873713c31
Fixed compile error on win32
2015-01-29 19:38:55 +08:00
minggo
dff7d6f639
Merge pull request #10277 from super626/v3
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fix bug on loading .mtl
2015-01-29 19:21:31 +08:00
byeonggee.seo
fa683ec98b
MotionStreak MoveTo/MoveBy action OK
2015-01-29 19:30:00 +09:00
huangshiwu
cd00de572d
add glBindBuffer for drawnode and clippingnode to avoid crash
2015-01-29 18:06:20 +08:00
yangxiao
3eeeaf051f
fix load mtl
2015-01-29 17:54:22 +08:00
kompjoefriek
89152b2856
Tabs to spaces
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Changed indenting tabs to spaces
2015-01-29 10:40:00 +01:00
minggo
73e8026336
Merge pull request #10274 from darkdukey/forceDepthTest
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Force depth test
2015-01-29 16:29:13 +08:00
Nite Luo
f914297703
Fix force depth write logic
2015-01-28 23:55:26 -08:00
minggo
18a45e36eb
Merge pull request #10271 from Dhilan007/v3-systemfont-win32-fix
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Label:Fixed system font can't display the proper text when the text contains '&' on win32.
2015-01-29 13:56:11 +08:00
Dale Stammen
652baed1ee
increase build heap memory option to /Zm384
2015-01-28 20:37:39 -08:00
Dale Stammen
be8075b29c
increase build heap memory option to /Zm384
2015-01-28 20:32:32 -08:00
WenhaiLin
05db3bfd72
Fixed system font can't display the proper text when the text contains '&' on win32.
2015-01-29 11:55:49 +08:00
CocosRobot
fcf0a2272f
[AUTO]: updating luabinding automatically
2015-01-29 02:27:42 +00:00
minggo
de3e9be2c5
Merge pull request #10265 from samuele3hu/v3_4_fi
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Add AsyncLoadSprite3D test case and update the related lua binding
2015-01-29 10:16:49 +08:00
minggo
8b635fea1c
Merge pull request #10250 from samuele3hu/v3_4_rc1
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Fix the error that HttpClient-android didn’t set responseCode when connecting failed
2015-01-29 10:14:00 +08:00
minggo
2f04e7a6ac
Merge pull request #10239 from super626/v3
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fix bug on uniform cache
2015-01-29 10:13:11 +08:00
samuele3hu
0ec8510f00
Fix linux compile error
2015-01-29 09:19:57 +08:00
kompjoefriek
0c70660551
Fixed warnings
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- signed/unsigned mismatch
- printing enum with %d
- using int as bool
2015-01-29 01:36:22 +01:00
Nite Luo
c0ff8d1177
Don't clear depth between queues
2015-01-28 15:28:14 -08:00
Nite Luo
94d5810efd
Merge pull request #10254 from super626/fixbillboard
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Tested locally fix the billboad testcase
2015-01-28 14:06:53 -08:00
samuele3hu
80c2e0c153
Add AsyncLoadSprite3D test case and update the related lua binding
2015-01-28 21:47:52 +08:00
andyque
ac3d79a516
add constructor to AnimationInfo
2015-01-28 16:59:27 +08:00
minggo
34c132280e
Merge pull request #10244 from geron-cn/fixProjectNodeLoader
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Fix project node crash in simulator and add its test-cpp
2015-01-28 15:30:53 +08:00
minggo
757c4a6cdb
Merge pull request #10253 from CocosRobot/update_lua_bindings_1422429538
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[AUTO]: updating luabinding automatically
2015-01-28 15:24:52 +08:00
minggo
80cf4439f2
Merge pull request #10241 from Dhilan007/v3-scheduled-fix
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Fixed may access wrong memory address in Scheduler::schedule
2015-01-28 15:22:40 +08:00