minggo
|
f1ac0df761
|
Merge pull request #8921 from TimothyZhang/fix-program-cache-add
release old program with the same key before adding glprogram
|
2014-10-27 11:22:00 +08:00 |
minggo
|
7c09787324
|
Merge pull request #8925 from Teivaz/v3
* [WP8] Enabled GLProgramState restoring on render recreated
|
2014-10-27 11:13:18 +08:00 |
Timothy Zhang
|
d42f8cac65
|
replace tab with 4 spaces
|
2014-10-27 10:02:28 +08:00 |
Timothy Zhang
|
80230258d6
|
replace tab with 4 spaces
|
2014-10-27 09:59:47 +08:00 |
Dale Stammen
|
40e49cdc12
|
Merge branch 'v3' into wp8.1-universal
|
2014-10-24 07:08:55 -07:00 |
minggo
|
ab365b9498
|
Merge pull request #8892 from dumganhar/rm-uthash
Removes uthash in CCGLProgram,uses std::unordered_map instead
|
2014-10-24 21:50:47 +08:00 |
teivaz
|
bfe83e5624
|
* [WP8] Enabled GLProgramState restoring on render recreated
|
2014-10-24 16:00:08 +03:00 |
Timothy Zhang
|
0fb584ad92
|
release old program with the same key before adding glprogram
|
2014-10-24 18:31:00 +08:00 |
Dale Stammen
|
c0ebee6bc7
|
gl_PointSize currently not support for Windows Phone 8.1 in new version of ANGLE
|
2014-10-23 07:15:22 -07:00 |
Dale Stammen
|
14568361aa
|
gl_PointSize currently not support for Windows Phone 8.1 in new version of ANGLE
|
2014-10-23 07:14:58 -07:00 |
Dale Stammen
|
01fbcfcd31
|
Windows 8.1 ANGLE reguires vert and frag shaders to use same precision
|
2014-10-23 07:13:38 -07:00 |
James Chen
|
22776dcd88
|
Removes uthash in CCGLProgram
|
2014-10-21 17:29:24 +08:00 |
Dhilan007
|
a5f838496c
|
Move `CCCamera.cpp/h` `CCLight.cpp/h` into 2d
|
2014-10-20 16:25:24 +08:00 |
minggo
|
1fba616ba7
|
Merge pull request #8859 from super626/v3
3d shader optimize
|
2014-10-20 14:12:54 +08:00 |
yangxiao
|
30733cf35e
|
shader optimize
|
2014-10-20 13:41:26 +08:00 |
Eric Zhong
|
fdd20b4d73
|
fix memory leak when reload texture
|
2014-10-20 10:43:18 +08:00 |
minggo
|
91ef975c57
|
Merge pull request #8667 from super626/v3
Modify return type of Mesh::getAABB, add Animate3D::create from start frame and end frame
|
2014-10-17 13:40:53 +08:00 |
yangxiao
|
4991b2308d
|
fix warning
|
2014-10-17 11:58:12 +08:00 |
minggo
|
a4d31262ac
|
Merge pull request #8735 from dabingnn/v3_OptimizeQuadCommand
V3 optimize quad command
|
2014-10-16 16:01:37 +08:00 |
Huabing.Xu
|
97aa69a7c2
|
works on no VAO devices
|
2014-10-16 15:33:31 +08:00 |
Huabing.Xu
|
90030140d5
|
fix some format problem
|
2014-10-16 14:56:17 +08:00 |
Huabing.Xu
|
93ea1b9078
|
separate trianglesCommand and QuadCommand
|
2014-10-16 14:15:29 +08:00 |
Dale Stammen
|
21802abe13
|
added CC_DLL to export VolatileTextureMgr
|
2014-10-14 14:21:34 -07:00 |
Dale Stammen
|
20246d648b
|
check for PixelFormat::DEFAULT
|
2014-10-14 14:21:02 -07:00 |
Dale Stammen
|
c28e2c66c5
|
precompiled shaders for WP8 only
|
2014-10-14 14:20:32 -07:00 |
yangxiao
|
d81e4d7a92
|
fix light uniform array errors, and using shader without light by default fix #8612
|
2014-10-13 15:17:22 +08:00 |
Huabing.Xu
|
e69465e428
|
remove texture unit 4-7, only 0 -3 is reserved
|
2014-10-10 14:06:37 +08:00 |
Huabing.Xu
|
f097c76e46
|
fix compile error for macro redefinition
|
2014-10-10 14:05:57 +08:00 |
martell
|
30240a8a37
|
Multi platform cmake support
Signed-off-by: martell <martellmalone@gmail.com>
|
2014-10-03 23:21:45 +01:00 |
Ricardo Quesada
|
342d934a0e
|
scheduler and macro fixes
* kRepeatForever -> CC_REPEAT_FOREVER
* schedule_selector -> CC_SCHEDULE_SELECTOR
* [new] Node::schedule(const std::function<>& callback, const std::string &key)
Updates all smaples
|
2014-10-03 09:38:36 -07:00 |
yangxiao
|
dbf564208b
|
move light from 3d to base
|
2014-09-28 16:02:12 +08:00 |
yangxiao
|
c335df1071
|
fix normal flag check error
|
2014-09-26 16:46:15 +08:00 |
yangxiao
|
11a7bf8697
|
ligthmask to unsigned int
|
2014-09-26 15:52:04 +08:00 |
yangxiao
|
db2ff49f26
|
adjust according to minggo
|
2014-09-26 14:13:26 +08:00 |
yangxiao
|
ca9eb3d203
|
support ambient light without normal & optimaze code
|
2014-09-25 18:32:33 +08:00 |
yangxiao
|
2317720fd2
|
move uniformnames to cpp
|
2014-09-25 16:18:55 +08:00 |
yangxiao
|
567c632d98
|
config max support light number in shader
|
2014-09-25 15:29:32 +08:00 |
yangxiao
|
56313aa895
|
merge cocos
|
2014-09-25 11:05:02 +08:00 |
songchengjiang
|
d956148a94
|
Tab Format
|
2014-09-23 17:19:27 +08:00 |
songchengjiang
|
b51dc584d5
|
Light optimization
|
2014-09-23 17:08:28 +08:00 |
songchengjiang
|
216c40fe9e
|
Modified Light Shader
|
2014-09-22 18:08:58 +08:00 |
songchengjiang
|
f052e45c04
|
Move Light Uniforms into Meshcommand
|
2014-09-19 10:54:07 +08:00 |
songchengjiang
|
b9ceccda74
|
Format
|
2014-09-18 18:07:20 +08:00 |
songchengjiang
|
3c67515378
|
Finished light reconstruction
|
2014-09-18 16:38:35 +08:00 |
yangxiao
|
720264fb98
|
add comment
|
2014-09-18 12:04:42 +08:00 |
yangxiao
|
25091ca849
|
add transparent flag to render command
|
2014-09-18 12:00:44 +08:00 |
yangxiao
|
8c77130ae0
|
refactor light compile
|
2014-09-17 18:58:35 +08:00 |
yangxiao
|
584284c847
|
merge cocos and rename lighttest
|
2014-09-17 14:26:57 +08:00 |
Huabing.Xu
|
34e3e23af5
|
Fix compile error
|
2014-09-17 10:35:42 +08:00 |
Huabing.Xu
|
f702b4e9b3
|
add draw calls and draw verts for PrimitiveCommand
|
2014-09-16 12:04:35 +08:00 |