minggo
954f372775
Merge pull request #10156 from vovkasm/fix-warnings
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Fix warnings
2015-01-21 20:23:00 +08:00
Vladimir Timofeev
4e25ffbc7f
Fix "field 'XXX' will be initialized after 'YYY'" warning in Xcode by reorder initialization sentences.
2015-01-21 12:59:53 +03:00
minggo
335f69d95d
Merge pull request #10110 from super626/v3
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Fix Animate3D speed bug and add parameter to Ray::intersects
2015-01-21 14:11:11 +08:00
lvlong
7934d36e24
modify function description.
2015-01-20 10:46:00 +08:00
tangziwen
25cd1f4c02
update test
2015-01-20 10:34:30 +08:00
lvlong
fc0c4bae7a
modify by colleague for cocostudio.
2015-01-16 13:23:03 +08:00
Nite Luo
4a440e66c9
Refactor draw command
2015-01-15 14:00:49 -08:00
tangziwen
130c18bde0
fix LOD indices capacity,refactor the code ,add some comments
2015-01-15 15:54:12 +08:00
tangziwen
804739b38a
add cmake
2015-01-15 11:45:51 +08:00
tangziwen
201ae6f321
add terrain
2015-01-15 11:45:06 +08:00
lvlong
6d7b530ea1
fix bug: add animate3D to sequence problem.
2015-01-15 11:32:28 +08:00
Nite Luo
15660926d9
Fix Sprite3D not cascading 3D flag
2015-01-14 16:23:35 -08:00
yangxiao
42c40d895f
enable disable culling using macro
2015-01-14 14:41:10 +08:00
lvlong
9abc5b7e82
fix bug: sequence action speed
2015-01-14 10:40:47 +08:00
Nite Luo
4335328e3d
Add support for creating empty sprite3D
2015-01-13 16:41:24 -08:00
Nite Luo
45562f3203
optimize based on review commends
2015-01-12 22:52:20 -08:00
Nite Luo
1c10ae43bc
Merge branch 'v3' into renderFix
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Conflicts:
tests/cpp-tests/Classes/Camera3DTest/Camera3DTest.cpp
tests/cpp-tests/Classes/Camera3DTest/Camera3DTest.h
2015-01-12 20:43:55 -08:00
Nite Luo
a84f521e64
Clean up the debug functions in Billboard
2015-01-12 20:17:00 -08:00
Nite Luo
8591609128
Implement 3D drawing support for Sprite, Label, Particle, BatchNode
2015-01-12 20:06:50 -08:00
Nite Luo
fee8bc1b28
Remove Transparent Queue, Move transform calculation of Billboard to visit
2015-01-12 18:17:47 -08:00
Nite Luo
7741daf091
Billboard Render correctly
2015-01-11 22:20:41 -08:00
Nite Luo
6dfc021c02
Merge renderqueue to one
2015-01-09 14:06:21 -08:00
lvlong
f9b0c9bc92
fix bug.
2015-01-07 11:09:09 +08:00
yangxiao
d23eb83ba1
Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3
2014-12-31 11:40:37 +08:00
yangxiao
0963b3d86e
add comment
2014-12-29 10:51:16 +08:00
XiaoYang
8b95c591b1
Merge pull request #189 from songchengjiang/v3
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read AABB from file(v0.6+)
2014-12-26 16:15:56 +07:00
yangxiao
afb01dcd9a
config linux
2014-12-26 16:19:02 +08:00
lvlong
f592671df6
Merge branch 'v3' of github.com:cocos2d/cocos2d-x into frustum
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Conflicts:
cocos/2d/libcocos2d.vcxproj.filters
cocos/scripting/lua-bindings/auto/lua_cocos2dx_auto.hpp
2014-12-26 13:42:13 +08:00
yangxiao
64ff6bb51c
modify msg word
2014-12-25 17:42:58 +08:00
yangxiao
d9d5e1a5cb
add release note
2014-12-25 17:40:26 +08:00
lvlong
a4a108f766
fix lua binding again!!
2014-12-25 14:04:41 +08:00
minggo
4cac8e2cb4
Merge pull request #9595 from super626/v3
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Do not try to load empty texture
2014-12-24 10:31:44 +08:00
songchengjiang
ceb834b8d4
read AABB from file(v0.6+)
2014-12-24 10:12:31 +08:00
yangxiao
908b9e470d
do not try to load empty texture
2014-12-23 15:52:45 +08:00
lvlong
026f0a8b25
modify code format.
2014-12-23 09:57:46 +08:00
lvlong
db9f4a23fe
feedback commit.
2014-12-22 18:13:07 +08:00
yangxiao
1ba826ea17
modify code style
2014-12-22 17:40:02 +08:00
lvlong
2058742e4a
Merge branch 'frustum' of github.com:super626/cocos2d-x into frustum
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Conflicts:
build/cocos2d_libs.xcodeproj/project.pbxproj
cocos/2d/CCCamera.cpp
cocos/2d/CCCamera.h
cocos/3d/CCFrustum.cpp
cocos/3d/CCFrustum.h
cocos/3d/CCPlane.cpp
cocos/3d/CCPlane.h
cocos/3d/CCRay.cpp
cocos/3d/CCRay.h
cocos/3d/CCSprite3D.cpp
tests/cpp-tests/Classes/Camera3DTest/Camera3DTest.cpp
tests/cpp-tests/Classes/Camera3DTest/Camera3DTest.h
2014-12-22 17:37:00 +08:00
lvlong
63ebf20026
modify code format.
2014-12-22 15:51:10 +08:00
lvlong
7291e6e94a
modify about feedback.
2014-12-22 15:23:41 +08:00
songchengjiang
f5f95c5693
fix errors on Windows
2014-12-19 11:30:51 +08:00
lvlong
13cae3c480
deal tab
2014-12-19 10:25:59 +08:00
yangxiao
d1a35fe47a
make bundle thread safe
2014-12-19 10:21:30 +08:00
yangxiao
c788a1892d
make it thread safe
2014-12-19 10:20:44 +08:00
yangxiao
37f4d67a49
make it thread safe
2014-12-19 10:20:37 +08:00
yangxiao
549ec2adab
make bundle thread safe
2014-12-19 09:48:20 +08:00
lvlong
f6bea9b6bb
1.add camera culling.
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2.add camera culling sample.
3.fix bug: load .obj file material.
2014-12-18 17:18:22 +08:00
lvlong
73a2a6385a
add frustum culling.
2014-12-16 16:34:35 +08:00
yangxiao
5ad408530c
merge cocos
2014-12-15 17:47:05 +08:00
XiaoYang
a59d4ab2a3
Merge pull request #171 from tangziwen/v3
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let billboard can rotate in the Z axis
2014-12-08 09:34:58 +07:00
yangxiao
a1ec27d0b1
calculate aabb if not exist
2014-12-08 10:30:06 +08:00
yangxiao
2a445ef1d9
correct unsuitable word
2014-12-05 16:44:49 +08:00
yangxiao
11d9f27c00
createAsync comment
2014-12-05 16:11:14 +08:00
yangxiao
3439b7f68d
refactor async load callback funtion
2014-12-05 15:48:46 +08:00
yangxiao
c99185b755
add async load test
2014-12-05 15:01:30 +08:00
yangxiao
bc57e47ddb
add async task callback dipatcher, call it in the main thread
2014-12-04 18:31:10 +08:00
tangziwen
8605595a5b
let billboard can rotate in the Z axis
2014-12-04 15:19:41 +08:00
yangxiao
f17df4b0bc
add createAsync
2014-12-03 17:40:27 +08:00
minggo
f13f649a7b
Merge pull request #9306 from super626/v3
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refactor bundle
2014-12-03 14:04:59 +08:00
lvlong
82241a74dd
fix bug: if the material's content that version 0.1 is empty.
2014-11-27 17:31:22 +08:00
Ricardo Quesada
33a2d0451c
Code conforms with the cocos2d-x c++ guidelines
2014-11-25 17:53:52 -08:00
XiaoYang
e68199b8bb
Merge pull request #163 from lvlonggame/v3
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fix bug: read animation number by different version.
2014-11-19 18:03:27 +08:00
lvlong
3b8fcd21eb
fix bug: read animation number by different version.
2014-11-19 17:59:35 +08:00
yangxiao
460bc2bf08
move aabb calculation to bundle
2014-11-19 17:58:40 +08:00
tangziwen
0d43a8f337
add macro CC_MODEL_VIEWER
2014-11-19 17:01:34 +08:00
tangziwen
63fcdcebdd
use dummy texture even if in release mode
2014-11-19 16:16:59 +08:00
yangxiao
fb638bdf94
Merge branch 'newcode' into v3
2014-11-19 10:12:05 +08:00
yangxiao
eccfbe5c59
merge bundle modification
2014-11-19 10:09:30 +08:00
Vladimir Timofeev
b0a6cf1182
Use standard cmake control variable to control static or dynamic build BUILD_SHARED_LIBS
2014-11-18 17:48:54 +03:00
lvlong
a33bad7482
modify read animation.
2014-11-18 16:10:33 +08:00
cpascal
74ba46f225
Fixed "warning: bundle reader out of range"
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This warning was displayed even if it's valid c3b file..
Changed "validLength <= needLength" to "validLength < needLength".
2014-11-09 07:38:44 +09:00
XiaoYang
5deaccda29
Merge pull request #153 from songchengjiang/new_v3
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Read AABB Info From Model File(obj/c3t/c3b)
2014-11-06 12:47:37 +07:00
songchengjiang
ce46773dd7
optimization
2014-11-06 10:37:32 +08:00
songchengjiang
e9c0249f9d
change include path
2014-11-06 09:38:16 +08:00
minggo
25053b80bc
Merge pull request #8930 from super626/fixsprite
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add Sprite3D::getMeshArrayByName and refactor re-skin test
2014-11-05 18:11:51 +08:00
minggo
8a49ae0b07
Merge pull request #8981 from vovkasm/clean-order-of-fields-initialization
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Cleanup order of fields initialization.
2014-11-05 17:51:58 +08:00
songchengjiang
79f5d0e014
consider v0.3 v0.4
2014-11-04 11:39:09 +08:00
songchengjiang
2ed3d7d8e3
merge v0.5 Code
2014-11-04 11:14:11 +08:00
songchengjiang
a55575eeb7
Tab Format
2014-11-04 10:39:41 +08:00
songchengjiang
80885dc77c
fix calculateAABB BUG
2014-11-04 10:20:22 +08:00
songchengjiang
d5805fbce8
Read AABB Info From Model File(obj/c3t/c3b)
2014-11-03 18:05:23 +08:00
lvlong
2019aa21fc
Merge branch 'v3' of github.com:super626/cocos2d-x into v3
2014-10-31 11:28:10 +08:00
lvlong
fbdfaaf685
optimize Bundle3D about multi-animation loading.
2014-10-31 11:07:24 +08:00
Vladimir Timofeev
2835b094da
Cleanup order of fields initialization.
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Make initialization order to match declarations.
This change twice reduces number of warnings when compiling on MacOS X with Xcode 6.1
Warnings was like "Field 'XXXX' will be initialized after field 'YYYY'"
2014-10-30 17:28:41 +03:00
yangxiao
77aebb657d
merge cocos
2014-10-30 11:56:20 +08:00
yangxiao
7656ff2f0e
fix wrong vertex buffer size
2014-10-27 13:59:40 +08:00
yangxiao
0696041ea9
add getMeshArrayByName method
2014-10-25 12:27:03 +08:00
yangxiao
4d08a08809
add getMeshCount method
2014-10-24 15:57:47 +08:00
yangxiao
f878533f85
load attached sprite from cache
2014-10-24 15:52:24 +08:00
XiaoYang
01e2d62e90
Merge pull request #149 from lvlonggame/v3
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Fix bug: load sprite3D from cache, the attach node will be discarded.
2014-10-24 15:43:37 +08:00
yangxiao
7cf5b50790
add getMeshCount method
2014-10-24 15:24:36 +08:00
lvlong
799f375802
Fix bug: load sprite3D from cache, the attach node will be discarded.
2014-10-24 12:02:55 +08:00
lvlong
48f2bbb1d1
merge new code
2014-10-23 13:53:23 +08:00
yangxiao
1a5ab908fd
Merge branch 'newcode' into v3
2014-10-21 19:31:15 +08:00
yangxiao
9be19cf5ac
remove nodetoparent
2014-10-21 19:29:56 +08:00
lvlong
63a47534ab
fix 0.2 version load bug.
2014-10-21 18:44:10 +08:00
lvlong
622df56614
fix OBB intersects bug
2014-10-21 17:22:42 +08:00
lvlong
8664111e4a
modify camera attach bug!
2014-10-21 17:19:50 +08:00
minggo
60ecec2ff6
Merge pull request #8881 from super626/v3
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Fix Bugs
2014-10-21 13:55:48 +08:00
yangxiao
25409b441a
adjust code
2014-10-21 11:59:03 +08:00
XiaoYang
9a7ecbf22b
Merge pull request #146 from tangziwen/v3
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fix some bugs when loading Animation3D from binary file
2014-10-21 11:47:45 +08:00
tangziwen
61a6fda1c0
fix some bugs when loading Animation3D from binary file
2014-10-21 11:43:28 +08:00
XiaoYang
bf931d5883
Merge pull request #145 from tangziwen/v3
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fix animation3D ID bug
2014-10-21 10:04:46 +08:00
yangxiao
1a72d89194
fix AABB computation
2014-10-20 22:53:24 +08:00
tangziwen
8f7d202816
fix animation3D ID bug
2014-10-20 19:22:00 +08:00
Dhilan007
a5f838496c
Move `CCCamera.cpp/h` `CCLight.cpp/h` into 2d
2014-10-20 16:25:24 +08:00
minggo
18ca7c936c
Merge pull request #8768 from Dhilan007/v3-33rc
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Improve Android.mk
2014-10-17 14:09:49 +08:00
minggo
91ef975c57
Merge pull request #8667 from super626/v3
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Modify return type of Mesh::getAABB, add Animate3D::create from start frame and end frame
2014-10-17 13:40:53 +08:00
yangxiao
9e1656e5b0
simplify compute global z when it is transparent
2014-10-17 11:52:39 +08:00
yangxiao
87850d0378
rename Animate::createWithFrames
2014-10-17 11:16:07 +08:00
XiaoYang
ed5f5d7229
Merge pull request #143 from tangziwen/v3
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fix Zorder for transparent mesh
2014-10-17 11:14:01 +08:00
tangziwen
d14b30ecac
fix tab style
2014-10-17 10:59:53 +08:00
Dhilan007
ccbc668427
Improve Android.mk
2014-10-17 10:13:33 +08:00
tangziwen
69cda9ccae
fix duplicate function in create dummy texture
2014-10-17 08:58:05 +08:00
minggo
fef079aee6
Merge pull request #8682 from super626/fixbillboard
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Fixbillboard
2014-10-16 12:04:50 +08:00
tangziwen
f7888d9798
tab style fix
2014-10-15 17:01:56 +08:00
tangziwen
6ed31fa47e
fix some dummy texture bugs , supply some comments
2014-10-15 16:25:14 +08:00
tangziwen
cd1d2289a6
bug fix
2014-10-15 11:36:44 +08:00
tangziwen
29b255fa36
use a pure red dummy texture to indicate Sprite3d texture missing
2014-10-15 10:39:18 +08:00
tangziwen
473c9e90b2
fix Zorder for transparent mesh
2014-10-14 16:59:41 +08:00
songchengjiang
081196c933
fixed BillBoard
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Added New Test case
2014-10-14 15:08:36 +08:00
yangxiao
530bc96dd5
add comment
2014-10-14 10:50:54 +08:00
yangxiao
70f4ca2a4a
Merge branch 'newcode' into v3
2014-10-14 09:28:17 +08:00
XiaoYang
c171a8772d
Merge pull request #140 from tangziwen/v3
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fix mesh AABB incorrect calculation through using static variable
2014-10-14 09:23:13 +08:00
tangziwen
7566880d46
fix mesh's AABB calculation incorrect by using static variable
2014-10-14 09:14:46 +08:00
songchengjiang
ecd63db80b
Fixing bug
2014-10-13 19:10:42 +08:00
tangziwen
e8007b9e63
fix mesh AABB incorrect calculation through using static variable
2014-10-13 17:49:00 +08:00
yangxiao
d81e4d7a92
fix light uniform array errors, and using shader without light by default fix #8612
2014-10-13 15:17:22 +08:00
XiaoYang
72e6204426
Merge pull request #138 from lvlonggame/v3
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add create Animate3D interface by frame section
2014-10-11 17:36:37 +08:00
lvlong
6be64fedd7
modify Animate3D::create
2014-10-11 17:02:42 +08:00
lvlong
4bba69d578
add a param comment
2014-10-10 17:48:54 +08:00
lvlong
2c18db5b18
create animate by frame section.
2014-10-10 17:44:45 +08:00
Huabing.Xu
a08d0e4be3
Merge branch 'v3' into v3_fixGLProgramCrash
2014-10-10 15:05:09 +08:00
yangxiao
a67825e950
use shader without light by default
2014-10-10 15:01:14 +08:00
Huabing.Xu
e69465e428
remove texture unit 4-7, only 0 -3 is reserved
2014-10-10 14:06:37 +08:00
yangxiao
88fc4258ca
Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3
2014-10-09 17:02:10 +08:00
Ricardo Quesada
d326db427f
removes the `3d_export.h` file
2014-10-08 18:30:23 -07:00
lvlong
cba155b5bc
Remove string err no used
2014-10-08 15:23:31 +08:00
martell
d420ae39e2
Added CC_STATIC support for 3d, all these commits will be squashed and renamed, structured and signed at the end
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Signed-off-by: martell <martellmalone@gmail.com>
2014-10-03 23:22:27 +01:00
martell
c3172bef50
Finalise Windows cmake support for mingw-w64
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Signed-off-by: martell <martellmalone@gmail.com>
2014-10-03 23:22:09 +01:00
martell
ecd8a02ee6
Fixed up some more cmake errors
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Signed-off-by: martell <martellmalone@gmail.com>
2014-10-03 23:22:01 +01:00
martell
30240a8a37
Multi platform cmake support
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Signed-off-by: martell <martellmalone@gmail.com>
2014-10-03 23:21:45 +01:00
yangxiao
38873dd999
move light fix linux and android
2014-09-28 16:05:20 +08:00
yangxiao
dbf564208b
move light from 3d to base
2014-09-28 16:02:12 +08:00
yangxiao
744e09c141
reset change to getDirectionInWorld
2014-09-28 11:03:18 +08:00
yangxiao
53dee7ef86
can ci android compile?
2014-09-28 10:21:47 +08:00
yangxiao
db2ff49f26
adjust according to minggo
2014-09-26 14:13:26 +08:00
yangxiao
e2f1b91117
remove unused variable
2014-09-25 22:25:43 +08:00
yangxiao
90523fc3d5
fix light check
2014-09-25 22:24:47 +08:00
yangxiao
ca9eb3d203
support ambient light without normal & optimaze code
2014-09-25 18:32:33 +08:00
yangxiao
8f3f37c2bb
auto switch shader according to light status
2014-09-25 17:13:46 +08:00
yangxiao
567c632d98
config max support light number in shader
2014-09-25 15:29:32 +08:00
yangxiao
56313aa895
merge cocos
2014-09-25 11:05:02 +08:00
songchengjiang
b51dc584d5
Light optimization
2014-09-23 17:08:28 +08:00
songchengjiang
216c40fe9e
Modified Light Shader
2014-09-22 18:08:58 +08:00
yangxiao
61def04ca6
add light mask
2014-09-22 11:14:30 +08:00
minggo
653986a3a2
Merge pull request #8106 from super626/v3
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add OBBs to OBB collision test by default, Fix 0.1 version static model load bug and remove unused resource
2014-09-19 16:16:33 +08:00
yangxiao
5b61e569f5
light mask
2014-09-19 14:50:20 +08:00
XiaoYang
d1328cfb41
Merge pull request #132 from lvlonggame/v3
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Deal read string length problem!
2014-09-19 14:47:59 +08:00
lvlong
eb89efe510
deal the length problem!
2014-09-19 14:30:02 +08:00
songchengjiang
f052e45c04
Move Light Uniforms into Meshcommand
2014-09-19 10:54:07 +08:00
songchengjiang
62777e9552
compile Android
2014-09-18 18:35:18 +08:00
songchengjiang
3c67515378
Finished light reconstruction
2014-09-18 16:38:35 +08:00
yangxiao
25091ca849
add transparent flag to render command
2014-09-18 12:00:44 +08:00
yangxiao
8c77130ae0
refactor light compile
2014-09-17 18:58:35 +08:00
yangxiao
34f642377e
fix billboard anchor point
2014-09-17 18:01:18 +08:00
yangxiao
41caef878b
refactor light
2014-09-17 17:59:10 +08:00
yangxiao
584284c847
merge cocos and rename lighttest
2014-09-17 14:26:57 +08:00
yangxiao
c5f6f8de5b
share glprogramstate
2014-09-17 13:42:08 +08:00
yangxiao
2e0e4e58c8
support transparent object
2014-09-12 17:57:54 +08:00
yangxiao
9eb62ed1f6
Merge branch 'newcode' into v3
2014-09-12 10:00:13 +08:00
yangxiao
df9ab144fe
light work
2014-09-11 15:46:32 +08:00
yangxiao
e849b997ed
modify interface
2014-09-11 12:05:49 +08:00
yangxiao
3cfc36591c
merge cocos
2014-09-11 10:13:57 +08:00
yangxiao
33cabb553a
add transparent property
2014-09-11 09:15:24 +08:00
yangxiao
bb6f5a6be5
Merge branch 'newcode' into billboard
2014-09-10 16:27:59 +08:00
minggo
46d4f487bb
Merge pull request #7978 from super626/v3
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Calculate Content Size for Sprite3D
2014-09-10 14:06:47 +08:00
yangxiao
a980a2efa4
merge cocos
2014-09-10 10:28:59 +08:00
Ricardo Quesada
6f3ca63f00
Moved base/CCPlatform* -> platform/CCPlatform*
2014-09-09 17:17:07 -07:00
Ricardo Quesada
0ead7b6307
Squashed commit of the following:
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commit b9181ae92541d11119bedd766773ddb01f0bb486
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Sep 9 09:34:40 2014 -0700
Compiles luasocket on Mac
commit 91fc79aa2101867fedfbcd7d846e9508009894e6
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Sep 9 09:12:30 2014 -0700
disables luasockets
commit 31f2ee462708ab7b604b9399eaabd275e2da9e02
Merge: 19099fd 0abe4cb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Sep 9 08:10:48 2014 -0700
Merge remote-tracking branch 'cocos2d/v3' into cmakefile_mac_osx
Conflicts:
cocos/3d/cocos3d.h
commit 19099fd021b4ecf1f2eebd73ea14e84572d1ee33
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Sep 8 23:21:03 2014 -0700
compiles on Linux
commit eec7b92817ac9208123468bb882612aad89f94bf
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Sep 8 23:16:46 2014 -0700
all projecs compiles with CMake
commit 40fcc8325b409a580fdbf26d2ee27aa2d1db0109
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Sep 8 21:47:27 2014 -0700
CCUserDefualt.mm better includes
commit 30709ec8243562858498cb118240bb45bf9b33b0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Sep 8 21:26:36 2014 -0700
cpp-tests compiles and works on Mac using CMake
commit 67f0fc8df887d08d3d7a27c5fdadd335d6841676
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Sep 8 20:12:09 2014 -0700
Adds missing files to CMakeLists.txt
commit 36f939ea7f157ca851aee138300c13d9888c0078
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Sep 8 19:52:34 2014 -0700
Adds more box2d missing files
commit 00f81e3b5ec97150974cc6022e86c394ff488ccb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Sep 8 19:39:54 2014 -0700
Adds missing box2d files
commit 9673227b4d7d0e6d9eced49bdd69b98cb519968a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Sep 8 18:44:15 2014 -0700
Initial CMake support for Mac
2014-09-09 12:18:31 -07:00
songchengjiang
4099015421
Sprite3D set default _contentSize by AABB
2014-09-09 17:47:34 +08:00
yangxiao
cf9094207a
merge cocos
2014-09-09 16:00:55 +08:00
yangxiao
b88c462c8f
remove Sequence3D
2014-09-09 11:34:17 +08:00
yangxiao
a295159a3a
Merge branch 'newcode' into transition
2014-09-09 10:37:08 +08:00
yangxiao
730ab846c3
code adjustment
2014-09-05 14:59:14 +08:00
yangxiao
8da7a4b2de
merge cocos reslove conflict
2014-09-04 17:40:14 +08:00
yangxiao
31dc3301b3
add space line
2014-09-04 17:03:46 +08:00
yangxiao
a5e1e692e8
Merge branch 'billboard' of https://github.com/super626/cocos2d-x into billboard
2014-09-04 17:00:49 +08:00
liuliang
c42bef1f02
Add a bulletin board test example
2014-09-04 16:58:00 +08:00
yangxiao
d114e11a0b
android, linux and lua
2014-09-04 16:45:42 +08:00
yangxiao
226e60a3ee
rename billboard
2014-09-04 16:26:36 +08:00
yangxiao
86d9ce381b
rename billboard
2014-09-04 16:26:11 +08:00
yangxiao
08a1405bdc
fix bug on custom mesh
2014-09-04 14:26:23 +08:00
yangxiao
4e65d070a1
rename BillBoard Model
2014-09-03 18:19:12 +08:00
XiaoYang
58f4e84b9a
Merge pull request #126 from songchengjiang/billboard
...
Billboard
2014-09-03 18:12:08 +08:00
songchengjiang
114de83a0b
Added View_Oriented and View_Plane_Oriented Mode
2014-09-03 18:04:48 +08:00
songchengjiang
68ce6449e8
repaired camera orientation
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Testing RotateBy action
2014-09-03 17:17:57 +08:00
yangxiao
bb90fe48ef
merge cocos
2014-09-03 16:54:17 +08:00
XiaoYang
f03c4d4790
Merge pull request #125 from liuliang2004/Meshv3
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Set the node name
2014-09-03 15:59:49 +08:00
liuliang
c167ed17ee
Set the node name
2014-09-03 15:55:11 +08:00
yangxiao
5a85cb405e
fix billboard face
2014-09-03 15:28:15 +08:00
XiaoYang
4e0c358a90
Merge pull request #124 from liuliang2004/Meshv3
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Set the node name
2014-09-03 13:12:33 +08:00
yangxiao
adda886210
tmp work
2014-09-03 11:58:09 +08:00
liuliang
278a3441ce
Set the node name
2014-09-03 11:43:42 +08:00
yangxiao
fed2021707
Fixme: frustum culling
2014-09-03 09:02:32 +08:00
lvlong
387f190ff1
Merge newcode into v3
2014-09-02 17:52:02 +08:00
lvlong
27f771744a
static model load problem of old version .
2014-09-02 17:33:22 +08:00
yangxiao
f84c6a5d27
Merge branch 'newcode' into transition
2014-09-02 17:15:05 +08:00
songchengjiang
8a88ba6142
Tab Format
2014-09-02 11:50:09 +08:00
songchengjiang
18d06015c6
Added More Models
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Code optimization
2014-09-02 11:24:19 +08:00
yangxiao
d542624bfd
remove from map when release
2014-09-02 10:40:29 +08:00
yangxiao
9ce30bdabd
add to linux
2014-09-01 17:52:13 +08:00
yangxiao
57a70b629f
add sequence3d
2014-09-01 16:00:50 +08:00
yangxiao
33005bedcb
add to cocos3d
2014-09-01 15:32:06 +08:00
yangxiao
97c8764ae7
remove unused header
2014-09-01 15:21:47 +08:00
yangxiao
538fe2e543
Merge branch 'newcode' into transition
2014-09-01 15:14:30 +08:00
yangxiao
c24701ac79
Merge branch 'newcode' into v3
2014-09-01 15:11:27 +08:00
yangxiao
b5a3bb1c03
sequence3d work
2014-09-01 15:07:06 +08:00
songchengjiang
97f7d21f50
Format
2014-09-01 09:36:07 +08:00
yangxiao
f3e017e139
normalize quat
2014-09-01 09:34:09 +08:00
songchengjiang
3f8b430b3e
deleted Meshcommand
2014-09-01 09:33:08 +08:00
yangxiao
a039d6b0fc
animate3d transition
2014-08-29 18:25:42 +08:00
songchengjiang
4aa4287d28
test on Android
2014-08-29 17:29:15 +08:00
songchengjiang
34070677ad
Added testing Model Number
2014-08-29 17:11:18 +08:00
minggo
3679d66c8e
remove unneeded includes
2014-08-29 15:39:52 +08:00
songchengjiang
71d722854c
added mesh command
2014-08-29 12:08:28 +08:00
lvlong
496aad2fe7
remove 0.3 branch logic
2014-08-29 11:59:30 +08:00
lvlong
cbe61a4b73
modify log
2014-08-29 11:56:33 +08:00
lvlong
15c945d89b
Merge branch 'newcode' into v3
...
Conflicts:
cocos/3d/CCBundle3D.cpp
2014-08-29 11:04:15 +08:00
songchengjiang
701d70fb6c
Merge branch 'billboard' of https://github.com/super626/cocos2d-x into billboard
...
Conflicts:
cocos/2d/libcocos2d.vcxproj.filters
2014-08-29 10:58:04 +08:00
lvlong
5a1e0601a7
Code Standards
2014-08-29 10:43:26 +08:00
songchengjiang
96e6595e95
Added getInverseViewMatrix
2014-08-29 10:42:02 +08:00
yangxiao
18a0f34c5c
Merge branch 'newcode' into billboard
2014-08-29 10:12:00 +08:00
songchengjiang
06e3eb955f
repaired BillBoard Depth Test
2014-08-29 09:30:59 +08:00
songchengjiang
e6f055f3fd
calculated Z in View
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Transparent Render
2014-08-28 19:22:01 +08:00
yangxiao
a3dd4e101a
animation transition
2014-08-28 18:53:15 +08:00
minggo
50a2cb2b86
remove unneeded includes
2014-08-28 17:32:23 +08:00
minggo
7baf873bf6
remove unneeded includes
2014-08-28 17:03:29 +08:00
yangxiao
16ab05a8cf
sequence3d
2014-08-28 13:47:17 +08:00
lvlong
a05d50d66e
Merge branch 'v3' of github.com:super626/cocos2d-x into merge-bundle
2014-08-28 12:02:33 +08:00
minggo
d3ce2acff6
Merge pull request #7892 from Dhilan007/v3-androidmk
...
Adjust android.mk for cocos2d and related module
2014-08-28 10:16:39 +08:00
yangxiao
74f98b36d6
merge cocos
2014-08-28 09:22:57 +08:00
Ricardo Quesada
3dda35b4ef
Adds `std::nothrow` to `new`
...
Since cocos2d-x doesn't support exceptions, it is important to add
`std::nothrow` to all the `new` statements
2014-08-27 16:31:57 -07:00
Dhilan007
bef774a14a
Adjust android.mk for cocos2d and related module
2014-08-27 22:54:28 +08:00
samuele3hu
3d5f8de346
Adjust android.mk for cocos2d and related module
2014-08-27 20:58:32 +08:00
lvlong
e05f6bc874
modify for compress
2014-08-27 18:44:31 +08:00
yangxiao
8cb3edf91f
merge cocos light work
2014-08-27 14:53:39 +08:00
yangxiao
fdc0fad935
tmp work
2014-08-27 14:46:24 +08:00
samuele3hu
3759648d3a
Remove the useless aneroid.mk files
2014-08-27 10:21:47 +08:00
samuele3hu
a5a706aa05
Remove the useless win32 project
2014-08-27 10:20:15 +08:00