Commit Graph

2953 Commits

Author SHA1 Message Date
DelinWorks 5358cd431c Fix particle bursts when using manual emissions. 2022-05-23 18:35:36 +03:00
Turky Mohammed fe65570561 Merge: 0704503186 843d127a95
Merge branch 'adxeproject:dev' into partical-system-animation
2022-05-23 17:54:08 +03:00
halx99 60457300b7 Fix ci 2022-05-23 22:06:28 +08:00
Turky Mohammed d0b551d26b Merge: 6e1d48835e 193ed82788
Merge branch 'adxeproject:dev' into partical-system-animation
2022-05-23 16:55:30 +03:00
DelinWorks 5239256b13 Improve particle RNG and add useful functions
Replaced M11 RNG with KISS RNG which is better and fixes a problem with particle strafing, added the ability to pause the entire particle system (useful for pause menus) and ability to control particle system time speed multiplier 馃挭馃ザ
2022-05-23 16:04:09 +03:00
halx99 6d48aa055c Fix github ci scripts 2022-05-23 17:11:10 +08:00
halx99 71c27f43d8 Fix ios device install problems
- lua template missing `CFBundleExecute`
- Use `_` instead tests project to avoid unknown error
2022-05-23 17:03:07 +08:00
DelinWorks 6f241e1967 Separate quad animation loop from color loop
This improves cache hit rate which in turn increases performance 馃ザ
Of course that's viable when you're using pure memory pointer arrays that use simple POD-like data types.
2022-05-23 11:32:54 +03:00
DelinWorks 7ec3e4a184 Improve loops using std::fill_n() [skip ci] 2022-05-23 11:11:55 +03:00
DelinWorks 1a9a2540e1 Recheck code and improve it (No CI I trust it 馃ザ) [skip ci] 2022-05-22 20:51:56 +03:00
Turky Mohammed 618a4fa0db Update core/2d/CCParticleSystem.cpp
Co-authored-by: 涓€绾跨伒 <halx99@live.com>
2022-05-22 17:51:42 +03:00
Turky Mohammed 8f7bca37d0 Update core/2d/CCParticleSystem.cpp
Co-authored-by: 涓€绾跨伒 <halx99@live.com>
2022-05-22 17:42:54 +03:00
DelinWorks a063a8cc86 Use const reference vectors 馃槷 2022-05-22 17:38:43 +03:00
DelinWorks 752aa3df46 Reimplement atlas animation system
Reimplement atlas animations with an easier workflow and make it work with the new animation descriptor system 馃槏馃ザ馃コ
2022-05-22 15:58:36 +03:00
DelinWorks 881e1eb2ca Add emitter animation random picking 2022-05-22 12:13:17 +03:00
DelinWorks cde0982213 Update CCParticleSystem.cpp 2022-05-22 10:09:13 +03:00
DelinWorks 362e3e6d31 Macros and random functions are pain... 2022-05-21 20:23:19 +03:00
DelinWorks b0db3df55b Fix Other Platforms Compilations 2022-05-21 17:57:21 +03:00
DelinWorks dfaaa1e93a Fix Other Platforms Compilations
Somehow not including `2d/CCSpriteFrame.h` makes the other platforms fail to compile but not windows :o
2022-05-21 17:47:44 +03:00
DelinWorks 4f7bbcdb48 Add TODO 2022-05-21 16:56:56 +03:00
halx99 38510615db Improve code style 2022-05-21 21:55:48 +08:00
DelinWorks dae8804045 Fix #include
Visual studio thinks it's doing something useful throwing includes all around LOL
2022-05-21 16:51:56 +03:00
DelinWorks 0a8035c12c Add sprite frame and animation descriptors support 2022-05-21 16:48:46 +03:00
halx99 49763c5f17 Fix uri toString 2022-05-21 20:55:25 +08:00
halx99 6af9d55222 Remove unnecessary alGetError call 2022-05-20 17:26:33 +08:00
halx99 6dfbe87c3b Fix parameter order 2022-05-20 17:03:26 +08:00
DelinWorks 5c18700fdb Correct function naming 2022-05-20 01:45:55 +03:00
DelinWorks 3b3a870c12 Update 2022-05-20 01:15:39 +03:00
涓€绾跨伒 dcc6071fa2 Update docs-ci.yml 2022-05-19 13:54:02 +08:00
halx99 349a53fce6 Improve cmake scripts 2022-05-19 10:54:42 +08:00
halx99 98294c911a Fix cmake link 2022-05-18 22:27:43 +08:00
halx99 d84e14e290 Committing genbindings changes [skip ci] 2022-05-18 05:00:01 +00:00
halx99 dffaf9b8d7 Enable video & webview lua-tests on windows 2022-05-18 12:52:05 +08:00
halx99 0811b361a6 Fix app link with prebuilt msedge webview2 2022-05-18 12:49:12 +08:00
halx99 85f395383b Delete unused code 2022-05-18 10:29:29 +08:00
rh101 c8822a9cda Fix Android screen blank issue after unlocking device with application running. 2022-05-17 14:02:02 +10:00
涓€绾跨伒 fc374633b0 Delete unused code 2022-05-17 11:32:43 +08:00
涓€绾跨伒 4ccdd211ec Update README.md 2022-05-16 15:47:10 +08:00
涓€绾跨伒 1a626761a6 Fix include 2022-05-16 08:06:51 +08:00
halx99 429918baa9 Fix lua template duplicate res error on mac
Fix typo

Fix cmdline fail on new macos
2022-05-15 16:36:06 +08:00
halx99 f1b56abfaf Tidy audio module code 2022-05-15 09:55:57 +08:00
涓€绾跨伒 cc200d3827 Fix high-end device always 120fps 2022-05-15 04:42:39 +08:00
halx99 2e6fd8891f Cleanup code 2022-05-14 02:47:47 -07:00
halx99 964d82e707 Don't include freetype internal header 2022-05-14 15:16:39 +08:00
涓€绾跨伒 34ad56236a Fix ci 2022-05-14 04:38:37 +08:00
涓€绾跨伒 c8d7429711 Fix ci 2022-05-13 22:44:56 +08:00
halx99 a2fcc61a10 Committing genbindings changes [skip ci] 2022-05-13 13:15:09 +00:00
halx99 c3f40d2b36 Improvements and bug fixes
Improve ResizableBufferAdapter style

Improve extesnion adxelua

Improve code quality

Fix lua-tests BillBoardTest

Sync texture pixel format enum values for adxelua

Fix luaval_to_vec2 parameter location

Improve windows workflow

Improve cmake scripts

Take care Texture2D::setDefaultAlphaPixelFormat use
2022-05-13 21:06:29 +08:00
halx99 6ea9d930af Fix incorrect sampler for non-aligned video files 2022-05-09 10:05:33 +08:00
涓€绾跨伒 4893e17e5c Fix indent 2022-05-07 20:40:54 +08:00