Commit Graph

381 Commits

Author SHA1 Message Date
halx99 b19e5eb9f7 Fix ci 2023-10-01 22:30:18 +08:00
halx99 57492b203c Update yasio, improve pod_vector
a. now the pod_vector more reusable, byte_buffer, array_buffer aka dynamic_array
b. change pod_vector resize, assign allocate memory exactly/fit and +=, append, insert operations trigger msvc capacity growth strategy
2023-10-01 22:04:47 +08:00
halx99 4065b90039 Preferred use byte_buffer as APIs 2023-09-29 01:57:41 +08:00
halx99 96e60b9e19 Fix #1306 2023-09-27 11:38:10 +08:00
halx99 2f1efe5a51 Add preload ttf SDF font atlas support
A extension SDFGen tool also available, see ImGuiTest
2023-09-26 01:33:06 +08:00
Turky Mohammed 87313eb043 Update Label.cpp (#1353) 2023-09-25 20:23:28 +08:00
halx99 9d69966938 Fix non-SDF label outline incorrect for metal 2023-09-20 23:05:21 +08:00
halx99 079586d060 Fix #1336 2023-09-19 22:00:17 +08:00
halx99 5f2a7be391 Improve code style 2023-09-19 21:42:14 +08:00
halx99 bd95aead71 Improve SDF font scale 2023-09-19 01:40:09 +08:00
halx99 ac8a7ac14c Improve SDF, limit baseFontSize max to fontSize 2023-09-18 19:39:46 +08:00
halx99 92b730085e Update docs 2023-09-18 13:34:26 +08:00
halx99 ae9f5c4c99 Always apply content scale factor 2023-09-18 10:27:40 +08:00
Deal 4f4f07ddc4 Add enable global TTF SDF rendering support (#1333) 2023-09-18 07:18:57 +08:00
halx99 54db10874f Fix #1326 2023-09-13 19:34:50 +08:00
halx99 c7ab6a227e Processing wasm touch events properly 2023-09-07 19:32:06 +08:00
Deal e8f88ea395 Remove unnecessary preprocessor check 2023-09-04 11:26:56 +08:00
halx99 c67cd64ffc Use axmol embeded freetype for wasm 2023-09-03 13:12:59 +08:00
halx99 c66ac9dedc Merge: 41714a04fd 2631c8405b
Merge branch '1.x' into dev
2023-09-02 19:56:50 +08:00
halx99 b21fcb0272 Fix gendocs.ps1 2023-09-02 19:56:33 +08:00
halx99 8f8418c15d Merge: c8bfa8cdf1 062b510c38
Merge 1.x WASM support into 'dev'
2023-09-02 19:47:18 +08:00
nowasm 03f007fdbe Add webgl aka wasm build support (#1315) 2023-09-01 16:31:14 +08:00
halx99 4c0c328b80 Merge: 6d82d3a76c 5e3cba78a6
Merge branch '1.x' into dev
2023-09-01 16:29:02 +08:00
halx99 396313de47 consle-next: Looking both powershell 7.x and 5.x 2023-09-01 16:28:34 +08:00
iAndyHD3 ed39cf3996 Update AXBuildHelpers.cmake (#1316)
fix find_program call
2023-09-01 16:09:58 +08:00
halx99 b1ddb2fcce Sync #1316 2023-09-01 16:09:27 +08:00
halx99 a000ccbab5 Update site build 2023-09-01 14:49:03 +08:00
halx99 ada7deb002 Sync docs [skip ci] 2023-09-01 14:48:42 +08:00
halx99 310c5868ec Merge: 8f8814532d bdbbc55909
Merge branch '1.x' into dev
2023-09-01 13:36:38 +08:00
halx99 e5d984a4f8 Auto deploy wasm demo to gh pages 2023-09-01 13:36:23 +08:00
halx99 5fe4e6d61f Merge: 89955d901a 279ea746cc
Merge branch '1.x' into dev
2023-09-01 10:37:57 +08:00
halx99 e565645443 Auto get release list for doc build 2023-09-01 10:31:34 +08:00
halx99 f3f91147a3 Merge: 2a6e84aa15 2969a5b4ff
Merge branch '1.x' into dev
2023-09-01 03:35:30 +08:00
halx99 fe60bf0a1b Fix cmake setup for linux 2023-09-01 01:17:49 +08:00
halx99 ec9b7f6e42 Merge: 1d4deae63a 7399ac41a6
Merge branch '1.x' into dev
2023-09-01 01:07:15 +08:00
halx99 0094c6bbb2 keep files for site build [skip ci] 2023-08-31 22:08:50 +08:00
halx99 2566feff5a Merge: 6e1be139bd 1d26aa28a5
Merge branch '1.x' into dev
2023-08-31 21:20:23 +08:00
halx99 12bb1eb62a Improve axmol site build 2023-08-31 21:20:01 +08:00
halx99 b50c629307 Merge: bdf976681e 82679fca74
Merge branch '1.x' into dev
2023-08-31 19:56:21 +08:00
Deal c8d0fb85ea Fix linux build 2023-08-31 18:59:12 +08:00
halx99 0952acea6a Merge: 4fe5dd55e7 cc826cb6ae
Merge branch '1.x' into dev
2023-08-31 18:14:46 +08:00
halx99 b97b1a5630 Fix ci 2023-08-31 18:14:26 +08:00
halx99 06d51ac961 Merge: d3f55e0472 8e723b0cc9
Merge branch '1.x' into dev
2023-08-31 18:09:23 +08:00
halx99 4a52c781a2 Fix ci 2023-08-31 18:07:23 +08:00
halx99 09db3594f2 Merge: 3d97d1bcc1 0a63a8e364
Merge branch '1.x' into dev
2023-08-31 17:57:36 +08:00
halx99 a3a117ad2d Update script permision 2023-08-31 17:57:19 +08:00
halx99 449a596f3e Merge: fd2cbdc331 a816a8ac64
Merge branch '1.x' into dev

# Conflicts:
#       README.md
#       README_CN.md
#       install-pwsh.sh
#       tools/console/axmol
2023-08-31 17:56:09 +08:00
halx99 c2e55c4cdc Merge console-next from dev into 1.x 2023-08-31 17:48:39 +08:00
halx99 5183995a36 Merge: f9b6553e57 94be720d3f
Merge branch '1.x' into dev
2023-08-25 16:57:54 +08:00
halx99 2bf41d7d31 Fix ci 2023-08-25 16:57:38 +08:00
halx99 46f668b01b Remove render backend setLineWidth [skip ci]
Due to not all of GL and Metal support it, so remove it unify behavior
developers shouldn't relay on it
2023-08-25 16:49:08 +08:00
halx99 f525d6c726 Update docs 2023-08-25 16:46:32 +08:00
halx99 66d68707f1 Improve GLES2 compatibility 2023-08-22 19:34:28 +08:00
halx99 bfe167121e Add cmake option AX_GLES_PROFILE
Valid value of AX_GLES_PROFILE: 0, 200, 300

By default, the AX_GLES_PROFILE is:

- android: 200, allow axmol apps runs on: API 17 Android 4.2+ devices
- winuwp: 300
- Win32/linux/osx/ios/tvos: 0

For ios/tvos, will forcing AX_GLES_PROFILE to 300 if AX_GLES_PROFILE not 0
2023-08-14 20:40:05 +08:00
Deal 9dc9e9adc7 Update android.yml 2023-08-13 23:58:18 +08:00
halx99 bd0e1fef4b Fix compile error 2023-08-13 22:09:02 +08:00
Deal 572bb2f700 Test use glad on android 2023-08-13 00:24:35 +08:00
halx99 cdc8bb0b4c Refactor FileStream implementation 2023-08-11 14:42:41 +08:00
halx99 cc9cbcbff9 Merge: eba7fc17ba 6bbdc273f8
Merge branch 'main' into dev
2023-08-10 18:53:35 +08:00
halx99 46ed10dac3 Update yasio to v4.1.0 2023-08-10 18:36:45 +08:00
halx99 f63932bb91 Update ios GLES to GLES3 2023-08-09 22:25:15 +08:00
halx99 065332b718 Improve code style 2023-08-09 16:00:20 +08:00
halx99 1ec408812f Fix cmake setup 2023-08-09 14:37:43 +08:00
Deal 969baf94d4 Update CHANGELOG [skip ci] 2023-08-09 13:52:28 +08:00
halx99 9452e88272 Fix label outline effect 2023-08-09 13:26:57 +08:00
halx99 0f642ddb2e Improve shader module and empty texture managment 2023-07-28 11:46:34 +08:00
halx99 2191b51499 [WIP] Not convert mat3 to mat3x4 in engine
Because both metal and GLSL3/ESSL3 mat3 is identical to mat3x4, so provide a
class Mat3 to handle GPU mat3x3
2023-07-27 22:36:51 +08:00
halx99 c37af4c38e Improve shader managment
1. Rename uniformId to batchId, refine batch draw check logic, not use xxhash to compute uniforms id
2. Material works, not check all cpp-tests, but some 2d/3d material works fine
3. Shader load/cache API improvements.
4. BREAK compatibliity: Node::setProgramState change parameter needsRetain to ownPS and value inverted.
5. custom vertexLayout setup: add new API ProgramState::getMutableVertexLayout, mark ProgramState::setVertexAttrib deprecated.
6. ProgramManager registerCustomProgram change to gen progId by vsName, fsName
with xxhash64, if register succed, user can load it by progId with `loadProgram`
7. Add API ProgramManager::loadProgram for loading builtin by progType or
loding a custom program by id
8. Add API ProgramManager::loadProgram to load program by vsName, fsName
immediately without register as CUSTOM_PROGRAM
9. Add API Node::setProgramStateByProgramId(progTypeOrId); for set programState with
programType or programId explicit.
10. Migrate material load logic
2023-07-25 09:40:05 +08:00
halx99 76f00b4456 Make renderer works on opengl core profile mode 2023-07-20 20:23:56 +08:00
halx99 1b4c9bbec8 Auto compile app/Sources/shaders to axslc/custom 2023-07-19 23:41:16 +08:00
halx99 7bd3b57809 Improve code style 2023-07-19 21:12:25 +08:00
halx99 04c5505fa2 Fix glDisable state guard 2023-07-19 18:35:05 +08:00
Deal eae07123dc Refer to #1278 2023-07-19 09:10:46 +08:00
Turky Mohammed 7759ad562f Optimize `OpenGL` State Management (#1269)
Co-authored-by: halx99 <halx99@live.com>
2023-07-18 21:16:21 +08:00
j-jorge c2d7bdcb45 Allow unity builds on a subset of the sources. (#1266)
In order to allow unity builds we need to avoiding "using namespace"
at file scope, #undef our file-specific #defines, and avoid having
static functions with identical name and signature.
2023-07-15 19:06:54 +08:00
RH 6bc2deeba8 Update Sprite::getQuad() to return const reference (#1260) 2023-07-09 19:00:12 +08:00
Deal(涓€绾跨伒) abd8029f64 Remove CC prefix from code file name (#1230)
* Add migrate sources tool

* Fix include replace regex

* Fix compile

* Migrate maually

* Disable sources-migrate tool by default

* Fix ci

* Fix ci

* Improve source migrate

* Fix ios/tvos ci

* Fix ios/tvos ci

* Fix
2023-06-11 13:08:08 +08:00
RH 978648e5a9 Factor in protected nodes when creating global Z node priority map for event dispatcher (#1224) 2023-06-05 17:09:50 +08:00
aismann f54836160e Update CCAutoPolygon.cpp (#1201)
Removed "nonsens" code
2023-05-08 06:17:38 +08:00
RH 98146f438b Fix RenderTexture memory leak and increased memory usage when initWithWidthAndHeight is called (#1191) 2023-04-28 14:54:57 +08:00
Turky Mohammed 90bc5108cd Refactor HSV/HSL (#1187)
* Refactor HSV/HSL

some code in `CCParticleSystemQuad.cpp` depends on changes made in `HSV/HSL` classes.

* remove incorrect const&
2023-04-26 17:44:32 +08:00
aismann af68d2e9e2 Clipper2 1.2.2 (#1138) 2023-03-27 21:46:14 +08:00
Deal(涓€绾跨伒) 1e6e9d4a8d Media engine video texture (#1133)
* VideoPlayer based on new MediaEngine[Win32/UWP]

* Improve MediaEngine interface

* Update readme

* Improve pixel format

* Improve MediaEngine interface

* Ready for PR UWP/Win32

* Ready for PR UWP,Win32

* Update reademe files

* Update readme files

* Update UIVideoPlayer-android.cpp [skip ci]

* Update UIVideoPlayer-ios.mm

* Update MFUtils.cpp

* Fix ci
2023-03-25 08:37:51 +08:00
Turky Mohammed fc4766076c [IMPROVEMENT] Fix tilemap camera move and zoom culling (#1134)
* Fix tilemap culling

* Update CCFastTMXLayer.cpp

* Update CCFastTMXLayer.h
2023-03-25 08:33:39 +08:00
Turky Mohammed eae2ffabcb [BUG] Fix TMX Tiled Map `CSV`, `BASE64`, & `ZLIB` incorrect parsing (#1131)
* Fix TMX Tiled Map `CSV`, `BASE64`, & `ZLIB` incorrect parsing

* Revert "Fix TMX Tiled Map `CSV`, `BASE64`, & `ZLIB` incorrect parsing"

This reverts commit 3088123a20.

* Use `std::regex_replace` instead

* Avoid copying strings

* Update CCTMXXMLParser.cpp
2023-03-25 08:33:13 +08:00
RH 4c90ac17a4 Fix return reference to local temporary value (#1127)
* Fix invalid return type for temporary variable
2023-03-21 21:22:02 +08:00
RH b6ab32ae6d Fix for incorrect tile sprite setup on creation (#1114)
* On tile sprite creation, apply required settings based on tile flags
2023-03-13 08:55:26 +08:00
RH 941ccd0d14 TiledMap sprite position fix (#1112)
* Correctly store flags and gid with sprite created for tile
Use correct coordinates when displaying sprite for a tile

* Fix up typo and long test titles
2023-03-12 16:15:11 +08:00
Deal(涓€绾跨伒) 277bcd44ce Windows Store UWP apps support (#1108)
* [BIG FEATURE] Windows Store UWP apps support

* Fix ci, add uwp for pr-ci

* Fix ci

* Improve ci script

* Fix ci

* Fix ci

* Fix ci

* Fix ci

* Upload uwp appx package artifacts [skip ci]

* Use d2d draw system font text

* Fix ci

* Improve code style
2023-03-11 22:10:18 +08:00
halx99 8bf4817ff7 Fix compile errors in c++17 2023-03-08 08:34:17 +08:00
Turky Mohammed 969c2257f8 [BUG] TileMap flipped/rotated animated tiles incorrect rendering. (#1098)
* Add test cases

* Delete default_hrtf.txt

* Fix rotated/flipped animated tile maps

* Optimize bitwise operations

* improve bitwise operations
2023-03-07 23:26:37 +08:00
Turky Mohammed 6a7522ae84 [BUG] TileMap OpenGL pixel-tolerance fix (#1085)
* Update CCFastTMXLayer.cpp

* [skip ci]

* Implement equation into engine

* Update CCFastTMXLayer.cpp [skip ci]

* [correction] fix sub-pixel equation
2023-03-06 22:41:16 +08:00
aismann 2cb695e398 removed unused variable: const Vec2 pt (#1079)
const Vec2 pt(so.x / PRECISION, so.y / PRECISION);
2023-02-26 04:29:57 +08:00
halx99 c4e219160a Fix #1075 2023-02-25 06:21:23 +08:00
aismann cfcf541744 Visible artifacts on DrawNode::drawCircle() with a corresponding lineWidth > 5 (window resizing issue) (#1050)
* Fix DrawNode::drawCircle() behavior itf the window is resizing.

* Update CCDrawNode.cpp

Tested also with
resourceSize(960, 640) or (1280, 720)
designSize(480, 320) or (400, 320);

Making a deal with the "boss"

* Update drawCircle and Tests

_lineWidth/4  is needed => the circle grow to fast without

---------

Co-authored-by: Deal(涓€绾跨伒) <halx99@live.com>
2023-02-22 20:02:20 +08:00
Turky Mohammed 63263e09d2 Add Anchored Sprite Class (#1040)
* add anchored sprite class

* Add feature tests
2023-02-10 14:07:20 +08:00
halx99 ae14727dc7 Fix #1032 2023-01-17 10:06:09 +08:00
aismann f238e5e0ff Improve drawCircle rendering for big rings (#1013)
* Update HelloWorldScene.cpp

replace   _director->end();  with menuCloseCallback(this);

* Rendering drawCircle
2023-01-06 23:25:31 +08:00
halx99 cb35a48885 Take care lambda implicit capture std::string_view
refer to: #1002
2023-01-03 23:02:17 +08:00
halx99 0f97e3fa3a Improve base64 API
Move base64Encode/base64Decode to namespace `ax::utils`
2023-01-01 18:07:18 +08:00