Commit Graph

1768 Commits

Author SHA1 Message Date
halx99 834cf88a8a Fix compile error at non-win32 platforms 2020-10-21 10:57:37 +08:00
halx99 86f3c58c39 Reserve extensions 'cocostudio' for esay to migrate exist projects 2020-10-21 10:12:00 +08:00
halx99 d88518f508 fix compile error when disable script 2020-10-20 17:45:50 +08:00
HALX99 7f2b8dfac5
fix ci 2020-10-20 00:34:14 +08:00
halx99 25cc511532 fix lua build link on android 2020-10-19 23:21:40 +08:00
halx99 bd76794a36 fix lua compile on android, link needs to fix later 2020-10-19 20:01:13 +08:00
halx99 cdaed31389 fix lua build on android 2020-10-19 19:56:48 +08:00
halx99 d87af8e76a fix ci 2020-10-18 16:54:45 +08:00
halx99 e2d5d9423a fix ci 2020-10-18 15:48:06 +08:00
halx99 adf09cf173 Reserve extension GUI for cpp-tests only 2020-10-18 12:31:45 +08:00
halx99 6448083c7d Remove deprecated sources, remove old extension GUI 2020-10-18 00:27:23 +08:00
halx99 8f1ae3cee2 delete for rename 2020-10-18 00:24:34 +08:00
halx99 c7a2582afa Enable yasio lua bindings for lua projects by default. can use cmake parameter: BUILD_YASIO_LUA to control it. 2020-10-17 23:46:59 +08:00
halx99 c6d8d395a3 fix #234, spine custom shader doesn't work. 2020-10-17 22:00:53 +08:00
halx99 9e46cdc192 Sync official fix 2020-10-17 21:58:15 +08:00
HALX99 90ecc475f0
Refactor modules (#238) 2020-10-17 16:32:16 +08:00
halx99 2f934aeedc Simplfy hsv color 2020-10-16 17:23:29 +08:00
HALX99 b342ebd7ae
Refactor programState management (#236)
1. Add custom program registery
2. Re-enable batch draw for custom program
2020-10-16 16:23:14 +08:00
halx99 b5780531d5 win32 dll improvements 2020-10-07 00:15:11 +08:00
halx99 4130fbd729 Refine code 2020-10-04 23:41:01 +08:00
HALX99 235f09f635
Refactor pixel format manipulate (#217)
* PixelFormat use table

* Correct PixelFormat name to match 'GL_LUMINANCE'

* Up

* fix cube update texture enum

* linux build

* Refine ci

* fix linux build

* Remove unused function, match mtl framebuffer pixel format

* readPixels always RGBA format

* fix ci for linux

* fix linux build

* Remove unused functions

* fix travis

* fix android ci

* Update config.json

* linux glad

* Update CCGLViewImpl-desktop.cpp

* fix linux build

* Fix linux build

* Link issue [skip appveyor][skip travis]

* Update CMakeLists.txt

* Refine GL enums use

* Update test case name [skip appveyor][skip travis]

* fix linux link issue

* for mtl

* fix ci

* Tidy pixelformat enums

* fix ci

* fix rgba8 to abgr4 error

* fix ci

* fix ci for GLES

* Fix linux build, require glibc-2.27+

* Use properly dist for travis [skip appveyor]

* fix linux build [skip appveyor]

* Update install-deps-linux.sh

* Remove unused members for pixel block info, update external to v73

* Sync from compile linux warnings

* Remove unused check, and PixelFormat::A8 is ordinary format, not compressed format

* metal doesn't support rgb8 (#3)

* Update CCTexture2D.cpp

* Refine code

* Pixel Format Descriptor Table

* fix ci

* BGR5A1

* Simplfy texture format convert function name

* Update

* rgba4 match mtl render format

* Add note about RGBA4

* Remove unused function

* fix osx

* Already converted at texture2d

* Clearly comment

* fixup
2020-09-25 11:07:56 +08:00
HALX99 5a32bcfdaf
RenderTarget abstract, in-progress (#210)
RenderTarget abstract
2020-09-21 22:10:50 +08:00
halx99 436bb5bb0e ImGui multi-viewports Compatible with desktop GLES 2020-09-16 20:16:32 +08:00
halx99 165b588a10 Add ImGuiEXT::end to end game 2020-09-10 17:53:17 +08:00
halx99 0141396fde Sync fairygui extension to https://github.com/fairygui/FairyGUI-cocos2dx/commit/bc45f58 2020-09-08 19:15:28 +08:00
HALX99 57a0034668
Add useful resource links [skip appveyor][skip travis] 2020-09-08 18:21:41 +08:00
HALX99 44ed3af78e
Fix readme example [skip appveyor][skip travis] 2020-09-08 17:06:12 +08:00
halx99 44940933a0 Remove TODO 2020-09-08 16:31:11 +08:00
halx99 b50bea8702 Refine code style 2020-09-08 16:15:40 +08:00
halx99 5b3c7f0d81 Update ImGuiEXT readme[skip appveyor][skip travis] 2020-09-08 15:15:25 +08:00
HALX99 128ac5b2e0
Merge pull request #199 from halx99/imgui-hdpi
ImGuiEXT improvements
2020-09-08 00:07:16 -07:00
halx99 a824eb4050 Checking condition for dirty ImGui device objects [skip appveyor][skip travis] 2020-09-08 14:21:26 +08:00
halx99 7a15d5b74f Update CMake scripts and readme 2020-09-08 13:44:59 +08:00
halx99 090cd1002b Add ImGuiEXT test case for PC platforms 2020-09-08 13:38:16 +08:00
halx99 500e913517 ImGUIEXT addRenderLoop support global without any target scene 2020-09-07 23:21:15 +08:00
HALX99 cde039b34b
More cleary comment [skip appveyor][skip travis] 2020-09-07 21:25:22 +08:00
HALX99 c251213953
Update CCImGuiEXT.h 2020-09-07 21:22:03 +08:00
HALX99 c01b11dbb0
Update ImGUIEXT readme [skip appveyor][skip travis] 2020-09-07 20:52:16 +08:00
halx99 e005bb15fe ImGuiEXT: hdpi support, Add APIs: scaleAllByDPI, addFont, clearFonts for more easy to use 2020-09-07 20:31:50 +08:00
halx99 4d0375e7a8 ImGuiEXT manage ImGui render loop more clearly 2020-09-07 19:15:53 +08:00
halx99 6e4cee5855 Refine code 2020-09-07 14:15:09 +08:00
halx99 d9cd3e1256 Mac currently dosn't works on multi-viewports 2020-09-05 23:29:16 +08:00
halx99 cc2c524573 Refine extension ImGui, and rename director to ImGuiEXT 2020-09-05 17:10:09 +08:00
halx99 40b5efc011 fix .travis.yml ident, update readme [skip appveyor] 2020-09-04 16:55:13 +08:00
halx99 d9c4be96a2 Add ImGuiEXT extension support 2020-09-04 16:13:40 +08:00
halx99 f3c17427aa More clearly ETC1 format, sync enums for ETC1, correct somethings 2020-09-01 11:43:03 +08:00
halx99 50fe831d7a fix ci 2020-08-28 17:26:30 +08:00
halx99 ae99a5965b Remove TMXLayer,TMXMap, remain FastTMXLayer,FastTMXMap enough 2020-08-28 15:42:40 +08:00
halx99 9e8ace195c fix compile warning and uninitialized member variable ActionTimeline::_loop 2020-08-26 15:26:06 +08:00
halx99 d6e9427e61 Backport CCValue APIs 2020-08-18 11:40:45 +08:00
halx99 9d9067dec4 Backport CCValue APIs 2020-08-18 11:33:18 +08:00
halx99 e2697b89be Sync from official-v4 pr 2020-08-14 18:57:08 +08:00
halx99 0f1dcc86dc Disable double use in chipmunk_types.h instead CMakeLists.txt more stable for ENGX 2020-08-09 22:41:06 +08:00
halx99 4c56d6587e Sync optimize code 2020-08-06 19:58:24 +08:00
halx99 f38f76c1a1 Sync spine code and resource to 3.8 2020-08-05 17:04:57 +08:00
halx99 0b89fe5f2b fix lua compile issue 2020-08-04 22:38:57 +08:00
HALX99 7cfda40e07
Finish dragonbones, all extensions can be remove one by one (#142)
* Finish dragonbones, all extensions can be remove one by one, by default, all extensions are enabled
2020-08-04 21:13:26 +08:00
halx99 467a108698 fix logic 2020-08-04 12:39:34 +08:00
halx99 8531a1914d Add extension fairygui support 2020-08-04 12:31:33 +08:00
halx99 9f4d5d1e4b [CMake] remove unnecessary print 2020-08-04 11:35:01 +08:00
halx99 88d6c48d98 Tidy sources 2020-08-04 10:55:30 +08:00
halx99 b2c23feee7 Tidy sources 2020-08-04 00:14:35 +08:00
halx99 5dc9e92fb7 fix android build issues 2020-08-03 20:31:47 +08:00
halx99 b142167560 Huge changes, move spine,dragonbones,cocostudio to extensions folder, future make all extensions pluginable 2020-08-03 17:51:40 +08:00
aismann 2f2f3f9961
Update CCPhysicsDebugNode.cpp
class "cpShape" has no member "CP_PRIVATE"
2020-07-28 21:29:08 +02:00
halx99 52a08966b6 Resume scissor of CCScrollView, indent correct with vs2019 2020-05-20 10:35:30 +08:00
halx99 40cb068201 finish issue: #85 2020-05-06 15:42:25 +08:00
halx99 ddb30e881c Clean JSB sources, optmize script event dispatch. 2020-02-28 02:15:33 +08:00
halx99 3ef5ab500c Use '/' instead "/" for find & string append. 2019-11-25 17:10:25 +08:00
halx99 97e81e8180 Refactor CCDownloader, use curl for all platforms. 2019-11-24 15:43:28 +08:00
minggo 01ff6ddd66
delete useless files and clean codes (#20279) 2019-11-06 14:24:06 +08:00
coulsonwang 67ae2e756e fix ProgramState and Program performance (#20189)
* fix ProgramState and Program performance

* fix review

* fix

* add autorelease
2019-10-15 09:40:59 +08:00
coulsonwang 03a4ddf764 fix warning (#20146)
* fix warning
fix warning

* remove integer type constructor for Vec2
2019-09-24 11:31:35 +08:00
coulsonwang c4e6ede197 move VertexLayout to ProgramState (#20029)
* move VertexLayout to ProgramState

* fix lua
2019-08-15 16:51:49 +08:00
minggo 8913c30fc0
fix compile warnings (#20028) 2019-08-13 18:19:32 +08:00
minggo 0d121d7913
remove void in function declaration (#19954) 2019-07-22 09:38:46 +08:00
minggo 5820915287
sync 19693: FIX ios bug : You don’t have permission to save the file Documents_temp (#19937) 2019-07-22 09:35:15 +08:00
coulsonwang 7b7cf55efb remove vertex step mode (#19921) 2019-07-17 13:59:37 +08:00
coulsonwang 9dc04bf228 remove opengl codes (#19797) 2019-06-05 02:58:33 -07:00
Arnold 98d5f37a30 fix lua-tests errors (#19646)
* enable test case

* save

* generate enum classes

* save

* autobindg backend interface

* safe

* fix typos

* fix setUniform

* enable draw primitives and fast tmx tiled map

* save all

* update

* fix compile error on mac

* fix locations

* fix locations

* deduce vertexlayout

* clean

* compile on mac

* fix resource path

* save

* update bindings-generator

* remove unused code

* rename ccbackend to ccb

* remove todo
2019-05-05 00:26:34 -07:00
John c259918d03 Optimize cases where loop variable is unecessarily copied in a range-for loop. (#19637) (#19640)
Pass by const reference when appropriate.
2019-04-27 18:20:22 -07:00
minggo fd792813d2
Optimize calls to std::string::find() and friends (#19624) 2019-04-21 18:44:19 -07:00
minggo df88380394
fix the member parameter:_percent is always be 0 during the update process. (#19591) 2019-04-10 18:31:06 -07:00
minggo 4bb958fe29
fix static token array in headfile (#19164) (#19585)
The token array shouldn't be static in CCPUScriptTranslator.h,
otherwise including it will generate duplicate token array.
2019-04-09 22:38:13 -07:00
Arnold 913211116e enable physics (#19545) 2019-03-25 20:02:06 -07:00
coulsonwang 8e6416bf87 [BugFix] fix particle3D 2019-03-13 15:12:36 +08:00
Arnold 0f1e70ac8b [bugfix] add mesh command callbacks (#19477) 2019-03-08 11:06:03 +08:00
Arnold 8caade49e6 [3d] add meshcommand (#19472) 2019-03-07 17:30:11 +08:00
Arnold f7496948fd [3d] support particle3d (#19464)
* first commit

* fix matrix

* remove used comments

* fix compile error on mac

* self review fix 1

* litte refactor

* use reference:
2019-03-06 17:03:16 +08:00
Arnold fe497933f8 3d support: some test cases works
* hack to make sprite3d test work

* support cull face

* support setting front face winding

* convert depth compare function type

* clean codes

* remove usage of glprogramstate

* pass needed information to Material::draw()

* add 3d textures

* enable animation

* 3D: compile on windows  (#179)

* exclude source files from extensions/

* enable assets and 3D

* run on windows

* update comments

* use std::vector instead of raw pointer void *

* compile on mac

* revert cmake

* fix bufferdata

* add todos

* remove dirty flag from uniform buffer

* argument type const &

* enable more tests

* update shader

* save: failed to compile

* pass compilation

* fix type convert

* save stage

* save stage 2

* remove VertexData & IndexBuffer & VertexBuffer

* comment out _meshCommand

* comment bindPredefinedVertexAttribs()

* fix xcode project file

* simple refactor

* remove unused files

* revert sprite3d testcase position

* revert change

* remove ProgramGL::bindPredefinedVertexAttribs()

* add header <string>

* fix uniform size
2019-01-30 09:35:17 +08:00
minggo 8d9bd925c9
metal support for cocos2d-x (#19305)
* remove deprecated files

* remove some deprecated codes

* remove more deprecated codes

* remove ui deprecated codes

* remove more deprecated codes

* remove deprecated codes in ccmenuitem

* remove more deprecated codes in ui

* remove more deprecated codes in ui

* remove more deprecated codes in ui

* remove more deprecated codes

* remove more deprecated codes

* remove more deprecated codes

* remove vr related codes and ignore some modules

* remove allocator

* remove some config

* 【Feature】add back-end project file

* [Feature] add back-end file

* add pipeline descriptor and shader cache

* [Feature] support sprite for backend

* [Feature] remove unneeded code

* [Feature] according to es2.0 spec, you must use clamp-to-edge as  texture wrap mode, and no mipmapping for non-power-of-two texture

* [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture

* [Feature] remove macro define to .cpp file

* [Feature] add log info

* [Feature] add PipelineDescriptor for TriangleCommand

* [Feature] add PipelineDescriptor object as member of TriangleCommand

* [Feature] add getPipelineDescriptor method

* add renderbackend

* complete pipeline descriptor

* [Feature] add viewport in RenderCommand

* set viewport when rendrering

* [Feature] occur error when using RendererBackend, to be fixed.

* a workaround to fix black screen on macOS 10.14 (#19090)

* add rendererbackend init function

* fix typo

* [Feature] modify testFile

* [BugFix] modify shader path

* [Feature] set default viewport

* fix projection

* [Feature] modify log info

* [BugFix] change viewport data type to int

* [BugFix] add BindGroup to PipelienDescriptor

* [BugFix] change a_position to vec3 in sprite.vert

* [BugFix] set vertexLayout according to V3F_C4B_T2F structure

* [Feature] revert a_position to vec4

* [Feature] renderer should not use gl codes directly

* [Feature] it's better not use default value parameter

* fix depth test setting

* rendererbackend -> renderer

* clear color and depth at begin

* add metal backend

* metal support normalized attribute

* simplify codes

* update external

* add render pass desctriptor in pipeline descriptor

* fix warnings

* fix crash and memeory leak

* refactor Texture2D

* put pipeline descriptor into render command

* simplify codes

* [Feature] update Sprite

* fix crash when closing app

* [Feature] update SpriteBatchNode and TextureAtlas

* support render texture(not finish)

* [Feature] remove unused code

* make tests work on mac

* fix download-deps path error

* make tests work on iOS

* [Feature] support ttf under normal label effect

* refactor triangle command processing

* let renderer handle more common commands

* refactor backend

* make render texture work

* [Feature] refactor backend for GL

* [Feature]Renaming to make it easy to understand

* [Feature] change warp mode to CLAMP_TO_EDGE

* fix ghost

* simplify visit render queue logic

* support progress timer without rial mode

* support partcile system

* Feature/update label (#149)

* [BugFix] fix compile error

* [Feature] support outline effect in ios

* [Feature] add shader file

* [BugFix] fix begin and end RenderPass

* [Feature] update CustomCommand

* [Feature] revert project.pbxproj

* [Feature] simplify codes

* [BugFix] pack AI88 to RGBA8888 only when outline enable

* [Feature] support shadow effect in Label

* [Feature] support BMFont

* [Feature] support glow effect

* [Feature] simplify shader files

* LabelAtlas work

* handle blend function correctly

* support tile map

* don't share buffer in metal

* alloc buffer size as needed

* support more tilemap

* Merge branch 'minggo/metal-support' into feature/updateLabel

* minggo/metal-support:
  support tile map
  handle blend function correctly
  LabelAtlas work
  Feature/update label (#149)
  support partcile system

# Conflicts:
#	cocos/2d/CCLabel.cpp
#	cocos/2d/CCSprite.cpp
#	cocos/2d/CCSpriteBatchNode.cpp
#	cocos/renderer/CCQuadCommand.cpp
#	cocos/renderer/CCQuadCommand.h

* render texture work without saving file

* use global viewport

* grid3d works

* remove grabber

* tiled3d works

* [BugFix] fix label bug

* [Feature] add updateSubData for buffer

* [Feature] remove setVertexCount

* support depth test

* add callback command

* [Feature] add UITest

* [Feature] update UITest

* [Feature] remove unneeded codes

* fix custom command issue

* fix layer color blend issue

* [BugFix] fix iOS compile error

* [Feature] remove unneeded codes

* [Feature] fix updateVertexBuffer

* layerradial works

* add draw test back

* fix batch issue

* fix compiling error

* [BugFix] support ETC1

* [BugFix] get the correct pipelineDescriptor

* [BugFix]  skip draw when backendTexture nullptr

* clipping node support

* [Feature] add shader files

* fix stencil issue in metal

* [Feature] update UILayoutTest

* [BugFix] skip drawing when vertexCount is zero

* refactor renderer

* add set global z order for stencil manager commands

* fix warnings caused by type

* remove viewport in render command

* [Feature] fix warnings caused by type

* [BugFix] clear vertexCount and indexCount for CustomComand when needed

* [Feature] update clear for CustomCommand

* ios use metal

* fix viewport issue

* fix LayerColorGradient crash

* [cmake] transport to android and windows (#160)

* save point 1

* compile on windows

* run on android

* revert useless change

* android set CC_ENABLE_CACHE_TEXTURE_DATA to 1

* add initGlew

* fix android crash

* add TODO new-renderer

* review update

* revert onGLFWWindowPosCallback

* fix android compiling error

* Impl progress radial (#162)

* progresstimer add radial impl

* default drawType to element

* dec invoke times of createVertexBuffer (#163)

* support depth/stencil format for gl backend

* simplify progress timer codes

* support motionstreak, effect is wrong

* fix motionstreak issue

* [Feature] update Scissor Test (#161)

* [Feature] update Scissor Test

* [Feature] update ScissorTest

* [Feature] rename function

* [Feature] get constant reference if needed

* [Feature] show render status (#164)

* improve performance

* fix depth state

* fill error that triangle vertex/index number bigger than buffer

* fix compiline error in release mode

* fix buffer conflict between CPU and GPU on iOS/macOS

* Renderer refactor (#165)

* use one vertes/index buffer with opengl

* fix error on windows

* custom command support index format config

* CCLayer: compact vertex data structure

* update comment

* fix doc

* support fast tilemap

* pass index format instead

* fix some wrong effect

* fix render texture error

* fix texture per-element size

* fix texture format error

* BlendFunc type refactor, GLenum -> backend::BlendFactor  (#167)

* BlendFunc use backend::BlendFactor as inner field

* update comments

* use int to replace GLenum

* update xcode project fiel

* rename to GLBlendConst

* add ccConstants.h

* update xcode project file

* update copyright

* remove primitive command

* remove CCPrimitive.cpp/.h

* remove deprecated files

* remove unneeded files

* remove multiple view support

* remove multiple view support

* remove the usage of frame buffer in camera

* director don't use frame buffer

* remove FrameBuffer

* remove BatchCommand

* add some api reference

* add physics2d back

* fix crash when close app on mac

* improve render texture

* fix rendertexture issue

* fix rendertexture issue

* simplify codes

* CMake support for mac & ios (#169)

* update cmake

* fix compile error

* update 3rd libs version

* remove CCThread.h/.cpp

* remove ccthread

* use audio engine to implement simple audio engine

* remove unneeded codes

* remove deprecated codes

* remove winrt macro

* remove CC_USE_WIC

* set partcile blend function in more elegant way

* remove unneeded codes

* remove unneeded codes

* cmake works on windows

* update project setting

* improve performance

* GLFloat -> float

* sync v3 cmake improvements into metal-support (#172)

* pick: modern cmake, compile definitions improvement (#19139)

* modern cmake, use target_compile_definitions partly

* simplify macro define, remove USE_*

* modern cmake, macro define

* add physics 2d macro define into ccConfig.h

* remove USE_CHIPMUNK macro in build.gradle

* remove CocosSelectModule.cmake

* shrink useless define

* simplify compile options config, re-add if necessary

* update external for tmp CI test

* un-quote target_compile_options value

* add "-g" parameter only when debug mode

* keep single build type when generator Xcode & VS projecy

* update external for tmp CI tes

* add static_cast<char>(-1), fix -Wc++11-narrowing

* simplify win32 compile define

* not modify code, only improve compile options

# Conflicts:
#	.gitignore
#	cmake/Modules/CocosConfigDepend.cmake
#	cocos/CMakeLists.txt
#	external/config.json
#	tests/cpp-tests/CMakeLists.txt

* modern cmake, improve cmake_compiler_flags (#19145)

* cmake_compiler_flags

* Fix typo

* Fix typo2

* Remove chanages from Android.mk

*  correct lua template cmake build (#19149)

* don't add -Wno-deprecated into jsb target

* correct lua template cmake build

* fix win32 lua template compile error

* prevent cmake in-source-build friendly (#19151)

* pick: Copy resources to "Resources/" on win32 like in linux configuration

* add "/Z7" for cpp-tests on windows

* [cmake] fix iOS xcode property setting failed (#19208)

* fix iOS xcode property setting failed

* use search_depend_libs_recursive at dlls collect

* fix typo

* [cmake] add find_host_library into iOS toolchain file (#19230)

* pick: [lua android] use luajit & template cmake update (#19239)

* increase cmake stability ,  remove tests/CMakeLists.txt (#19261)

* cmake win32 Precompiled header (#19273)

* Precompiled header

* Fix

* Precompiled header for cocos

* Precompiled header jscocos2d

* Fix for COCOS2D_DEBUG is always 1 on Android (#19291)

Related #19289

* little build fix, tests cpp-tests works on mac

* sync v3 build related codes into metal-support (#173)

* strict initialization for std::array

* remove proj.win32 project configs

* modern cmake, cmake_cleanup_remove_unused_variables (#19146)

* Switch travis CI to xenial (#19207)

* Switch travis CI to xenial

* Remove language: android

* Set language: cpp

* Fix java problem

* Update sdkmanager

* Fix sdkmanger

* next sdkmanager fix

* Remove xenial from android

* revert to sdk-tools-{system}-3859397

* Remove linux cmake install

* Update before-install.sh

* Update .travis.yml

* Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212)

* Simplify install-deps-linux.sh

* Cleanup

* pick: install ninja

* update cocos2d-console submodule

* for metal-support alpha release, we only test cpp

* add HelloCpp into project(Cocos2d-x) for tmp test

* update extenal metal-support-4

* update uniform setting

* [Feature] update BindGroup

* [Feature] empty-test

* [Feature] cpp-test

* [Feature] fix GL compiler error

* [Feature] fix GL crash

* [Feature] empty-test

* [Feature] cpp-tests

* [feature] improve frameRate

* [feature] fix opengl compile error

* [feature] fix opengl compile error

* [BugFix] fix compute maxLocation error

* [Feature] update setting unifrom

* [Feature] fix namespace

* [Feature] remove unneeded code

* [Bugfix] fix project file

* [Feature] update review

* [texture2d] impl texture format support  (#175)

* texture update

* update

* update texture

* commit

* compile on windows

* ddd

* rename

* rename methods

* no crash

* save gl

* save

* save

* rename

* move out pixel format convert functions

* metal crash

* update

* update android

* support gles compressed texture format

* support more compress format

* add more conversion methods

* ss

* save

* update conversion methods

* add PVRTC format support

* reformat

* add marco linux

* fix GL marcro

* pvrtc supported only by ios 8.0+

* remove unused cmake

* revert change

* refactor Texture2D::initWithData

* fix conversion log

* refactor Texture2D::initWithData

* remove some OpenGL constants for PVRTC

* add todo

* fix typo

* AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174)

* review cpp-tests, and fix part issues on start auto test

* sync png format fix: Node:Particle3D abnormal texture effects #19204

* fix cpp-tests SpritePolygon crash, wrong png format (#19170)

* fix wrong png convert format from sRGB to Gray

* erase plist index if all frames was erased

* test_A8.png have I8 format, fix it

* [CCSpriteCache] allow re-add plist & add testcase (#19175)

* allow re-add plist & add testcase

* remove comments/rename method/update testcase

* fix isSpriteFramesWithFileLoaded & add testcase

* remove used variable

* remove unused variable

* fix double free issues when js/lua-tests exit on iOS (#19236)

* disable part cases, AutoTest works without crash on mac

* update cocos2dx files json, to test cocos new next

* fix spritecache plist parsing issue (#19269)

* [linux] Fix FileUtils::getContents with folder (#19157)

* fix FileUtils::getContents on linux/mac

* use stat.st_mode

* simplify

* [CCFileUtils] win32 getFileSize (#19176)

* win32 getFileSize

* fix stat

* [cpp test-Android]20:FileUtils/2 change title (#19197)

* sync #19200

* sync #19231

* [android lua] improve performance of lua loader (#19234)

* [lua] improve performance of lua loader

* remove cache fix

* Revert "fix spritecache plist parsing issue (#19269)"

This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf.

* remove win32 project files ref in template.json

* add metal framework lnk ref into cpp template

* test on iOS, and disable part cases

* alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227)

* changes AudioCache to use alBufferData instead of alBufferDataStatic

(also makes test 19 faster to trigger openal bugs faster)

The original problem: CrashIfClientProvidedBogusAudioBufferList
https://github.com/cocos2d/cocos2d-x/issues/18948
is not happening anymore, but there's still a not very frequent issue
that makes OpenAL crash with a call stack like this.
AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList

It happes more frequently when the device is "cold", which means after
half an hour of not using the device (locked).

I could not find the actual source code for iOS OpenAL, so I used the
macOS versions:
https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html

They seem to use CAGuard.h to make sure the dead buffer list
has no threading issues. I'm worried because the CAGuard code I found
has macos and win32 define but no iOS, so I'm not sure. I guess the
iOS version is different and has the guard.

I could not find a place in the code that's unprotected by the locks
except the InitializeBufferMap() which should not be called more than
once from cocos, and there's a workaround in AudioEngine-impl for it.

I reduced the occurence of the CleanUpDeadBufferList crash by moving
the guard in ~AudioCache to cover the alDeleteBuffers call.

* remove hack method "setTimeout" on audio

* AutoTest works on iOS

* support set ios deployment target for root project

* enable all texture2d cases, since Jiang have fixed

* add CCTextureUtils to xcode project file (#176)

* add leak cases for SpriteFrameCache (#177)

* re-add SpriteFrameCache cases

* update template file json

* Update SpriteFrameCacheTest.cpp

* fix compiling error
2019-01-18 15:08:25 +08:00
leda e0210bd870
shorten the android build path, reduce long path error (#19045)
* remove import-add-path

* add module path into gradle

* modify PROP_BUILD_TYPE to ndk-build for tmp test

* import-module uv into ndk-build scripts

* part lib rename in Android.mk

* fix build path error on Lua&JS test project

* shorten all libs name, except external libs related

* "_static" suffix isn't necessary, since all internal build is static

* little catch

* re-change to cmake as default build type

* add both build type into Travis for android

* update external libs name

* fix gradlew cmd error

* update external config
2018-09-17 11:54:39 +08:00
leda 391f30a3f3 beauty cmake format, reduce duplicate defines (#18799)
* reduce cmake module duplicate

* make module use more clear, correct cmake style

* keep default physics option

* delete the modules distributed with cmake

* unify the cmake files format

* use AndroidNdkModules at cmake sys modules

* add cmake comments for win

* update cocos2dx files list, manually
2018-05-02 15:33:01 +08:00
leda 86ea3a8aee cmake add collect headers list, unify the logic of source add (#18722)
* fix mistake for ios lua template

* auto select headers depend on sources

* change cmake "cocos_build_app" from macro to function

* fix cmake dll repeat copy

* update travis srcipt

* add header list for cocos lib

* add header list in cmake files

* re-add include dir Classes

* improve template cpp var name

* remove func get_headers_by_sources

* cmake add simulator header list

* make source and header collect more clear

* improve macos app pkg

* improve ios pkg, run failed

* revert the ios pak logic, keep older

* expand var APP_BIN_DIR scope

* fix use sqlite3 error on linux

* fix win32 compile error

* remove multi-add mistake

* try to fix python install issue on travis

* fix js-tests build on android

* uninstall old python in travis

* add travis  python print info

* fix command ll to ls -l

* remove useless link

* PYTHON_BIN adapt homebrew python
2018-03-14 13:51:29 +08:00
leeda 18a6d8241d update Copyright. might need manual fix later (#18659)
* Copyright use python script updated. might be fix by manual later

* Revert "Copyright use python script updated. might be fix by manual later"

This reverts commit 49e99418e4da1fd02afda448ddeb16210f5e8c71.

* re modify copyright, consider utf-8-sig encoding

* another situation, add Copyright before  "Permission is hereby granted"

* Revert "another situation, add Copyright before  "Permission is hereby granted""

This reverts commit ee82591d32353c7ce2e146fe51ef447433b47571.

* another situation, add Copyright before Permission is hereby granted

* change "Copyright (c) 2016-2016 Chukong Technologies Inc." to " Copyright (c) 2016 Chukong Technologies Inc."

* script modify copyright, consider is cocos copyright or not

* change "Copyright (c) 2017 Chukong Technologies Inc." to "Copyright (c) 2016 Chukong Technologies Inc."

* manual fix, not fix audio related

* change "2016-2016" to "2016"
2018-01-29 16:25:32 +08:00
newnon 2ff42bb38e V3 static analize fixes (#18638)
* fix different problems founded by static analize

* fix bad render assert

* Fix misprint

* reverted calloc in CCScheduler
2018-01-19 13:40:41 +08:00
James Chen d21af3b981 Some fixes after using ndk r16 clang to build android projects (#18531)
* [android] Fixes warning in UrlAudioPlayer.cpp and CCUserDefault-android.cpp

* Don't write 'using namespace std;' in header files.

* Uses std::unordered_map instead of std::map for Particle3D module.

* Updates external/config.json to v3-deps-141

* Continue to replace `gnustl_static` to `c++_static` for templates and test projects.

* Updates CCConsole.h/.cpp to resolve the following issue on Android:

jni/../../../../../cocos/base/CCConsole.cpp:321:28:   required from here
/Users/james/Software/android/android-sdk/ndk-bundle/sources/cxx-stl/llvm-libc++/include/utility:506:63: error: incomplete type 'std::__ndk1::is_move_assignable<cocos2d::Console::Command>' used in nested name specifier
                         is_move_assignable<first_type>::value &&
                                                               ^
make: *** [obj/local/arm64-v8a/objs-debug/cocos2dx_internal_static/base/CCConsole.o] Error 1

* Fixes a memory leak while addCommand and other minor changes.

* Updates tolua/cocos2dx.ini, don't bind Console::Command

* Adds CC_DLL for Console::Command

* Reverts tolua/cocos2dx.ini and ignore Console::[add Command addSubCommand getSubCommand delSubCommand].

* Ignores Console::getCommand.
2017-12-05 13:35:16 +08:00
Jeff Wang 8733b952da Update CCTableView.cpp (#18451) 2017-11-08 13:55:57 +08:00
jtkjp e933dea96a Let ScrollView swallow touch events variable. (#18126) 2017-08-07 11:20:35 +08:00
Vladimir Perminov dac7030017 [Win32,WinRT] Fix old bag, Manifest not save. (#17814)
Manifest::saveToFile not save, if path contains not asii chars.
std::ofstream not use unicode api.

Now use FileUtils api for write file.
2017-05-17 16:18:58 +08:00
David DeSimone ca0a7f313e Changing AsyncTaskPool/Scheduler to better leverage move semantics (#17727)
* Changing CCAsyncTaskPool and CCScheduler to better leverage move semantics, to avoid several lambda copy constructor calls. Chaning call sites in the cocos engine to better leverage move semantics.

* Editing binding generator to not generate bindings for AsyncTaskPool::enqueue. Bindings were not previously generated for this function due to it's type signature involving a template parameter.

* Adding missing std::move call in AsyncTaskPool to skip a copy constructor call.
2017-05-08 13:39:17 +08:00
pandamicro 0eec73ba43 Bindings fix and assets manger ex fix (#17115)
* Fix custom event being discard during event emission

* Fix tilemap black line issue

* Fix auto bindings config

* Adapt websocket to new memory model

* Improve cocos2d_specifics code stability

* Fix issue with get_or_create_js_object function

* Improve memory usage in function wrapper invocation

* Use JS Function bind to avoid memory tracking issues

* Support size parameter to collect total byte size before update process

* Fix download resuming issue on Android

* Remove temporary assets when temporary manifest is invalid or out of date

* Use version compare handle to compare manifests versions

* Support max concurrent tasks setting & download verify callback

* Add Manifest::Asset conversion

* Avoid crash caused by wrappers

* Sync implementation of tested and published AssetsManagerEx from Cocos Creator

* Fix linux compilation issues
2017-03-15 16:09:02 +08:00
j-jorge e0918a85f4 Signal the scroll once the list is updated in cocos2d::extension::TableView. (#17295) 2017-03-14 13:58:11 +08:00
CocosRobot d07794052f Update license to 2017 (#17362)
* Typo: CopyRight -> Copyright

* Copyright update: chukong-inc.com -> Chukong Technologies Inc.

* [js files] Copyright update: 2014 -> 2014-2017

* [cpp files] Copyright update: 2014 -> 2014-2017

* Copyright update: 2015 -> 2015-2017

* [js files] Copyright update: 2014 -> 2014-2017

* Copyright update: 2016 -> 2016-2017

* Copyright update: 2013 -> 2013-2017

* Copyright update: 201?-201? -> 201?-2017

* License year fixes.

* Liscene year fix in CCRay.cpp

* Updates license years in CCGLProgramState.h & CCGLProgramStateCache.h
2017-02-14 14:36:57 +08:00
mogemimi 75d2e76095 Fix minor typos in comments and docs (#17294) 2017-02-07 09:41:52 +08:00
j-jorge 651a593713 Prevent removal of unknown touch in CCScrollView::onTouchCancelled. (#17208) 2017-02-04 10:39:08 +08:00
Wilson E. Alvarez ca28af0113 Fixed variable order in initializer lists (#17274) 2017-02-04 10:33:58 +08:00
David DeSimone c258b03f13 Adding async version of common CCFileUtil functions. This will allow engine users to interact with the file system, without blocking the main thread and disrupting rendering. (#17140) 2017-01-13 10:05:46 +08:00
mogemimi 1d2b73166e Fix typos in docs (#17132) 2017-01-11 09:31:45 +08:00
pandamicro 864c277a2f AssetsManagerEx: Fix failure to decompress when sub directory is not created 2016-12-26 18:29:07 +08:00
pandamicro 100c027054 Fix chipmunk crash issues when using setDefaultCollisionHandler 2016-12-21 11:07:18 +08:00
minggo 87f38d5e5d fix crash if scroll to top or left (#16944) 2016-12-01 17:10:20 +08:00
Wilson E. Alvarez 3056269531 Various small performance tweaks (#16881)
* These variables can be accessed by reference

* Assign values in initialization list

* _range can also be in initialization list

* Prefixed ++ and added 'auto' to loops

Also removed extra whitespace

* Prefixed ++/--, and changed for-loop implementation to use 'auto' on some loops
2016-11-22 09:54:04 +08:00
pyrosphere 663bb4d7ed No CC_UNUSED_PARAM (#16812)
* Added -Wno-unused-parameter and removed all uses of the CC_UNUSED_PARAM macro

* Commented unused parameter names in .cpp files which previously used CC_UNUSED_PARAM

* Reverted -Wno-unused-param flag.
Moved deprecated touch methods definitions to .cpp file.
Commented more unused parameter names.

* Fixed some errors and warnings caused by the previous commit.

* Commented remaining unused parameter names in .cpp files.

* Fixed unused parameter warnings in headers.

* Fixed some more unused parameter warnings.

* Fixed some more unused parameters warnings.

* Fixed mistake in previous commit, missing ComAudioReader:: in method. Other warnings.

* Fixed build errors.

* Added missing file to CMakeLists
2016-11-16 09:48:37 +08:00
James Chen e1e6ac1760 Removes unused rapjson includes. (#16839) 2016-11-14 14:13:33 +08:00
UQ Times dc0960f034 Fix ControlSwitch bug: added null check. (#16827)
I found same issues.
 - https://github.com/cocos2d/cocos2d-x/issues/14946
 - https://github.com/cocos2d/cocos2d-x/issues/16158
2016-11-10 09:00:02 +08:00
Ce Zheng 4b3525f7a8 use STL emplace when possible (#16815)
* replaced some unordered_map::insert(std::make_pair(foo, bar)) with unordered_map::emplace(foo, bar)
* replaced some vector::push_back(std::make_pair(foo, bar)) with vector::emplace_back(foo, bar)

The old way will construct a std::pair first then call move constructor
when putting it into the container, while using emplace will construct
the pair in-place in the container. Also, the emplace way is shorter &
more concise.
2016-11-08 11:50:00 +08:00
James Chen 4fc7f48c76 fixed #16800: [AssetsManagerEx] project.manifest will be downloaded twice (#16801) 2016-11-04 15:03:32 +08:00
James Chen 7e14812240 fixed #16492: RapidJSON Crashes in Release mode on Android. (#16792)
* fixed #16492: RapidJSON Crashes in Release mode on Android.

* Updates external/config.json

* json/filestream.h -> json/filereadstream.h
2016-11-04 09:36:59 +08:00
mogemimi fe52c5fa0a Fix typos in comments and strings (#16708) 2016-10-17 10:12:54 +08:00
mogemimi 59dea5a487 Removed unnecessary comments (#16649) 2016-10-07 11:47:48 -07:00
mogemimi d68eacd10a Remove unused functions (#16640) 2016-10-04 22:10:52 -07:00
mogemimi 63b3043dc0 Remove extra semicolon after member function definition (#16595) 2016-09-20 14:43:48 +08:00
mogemimi 2b9ac2c950 Remove redundant semicolons (#16558) 2016-09-12 09:45:34 +08:00
mogemimi eca7b2392d Remove unnecessary inline keywords (#16562) 2016-09-12 09:44:21 +08:00
minggo 04fd2b16b2 merge v3.13 back to v3 2016-08-29 11:57:13 +08:00
pandamicro f0be4f3069 Merge part of Cocos2d-x-lite (#16380)
* Update js auto binding settings with new ndk version

* Remove unnecessary property from Ref

* Merge part of Cocos2d-x-lite :
1. Improve network bindings
2. Use nullptr instead of NULL
3. Remove usage of some deprecated APIs
4. Add some defensive code and cleanup

* Fix spine track entry circle referencing issue

* cocos2d/cocos2d-x#16327: Fix global object leak issue in JSB

* Improve ScriptingCore::evalString, old implementation have been deprecated in Spidermonkey

* Update JS versions

* Add docs for web v3.13

* Improve ScriptingCore

* Manual merge cocos2d/cocos2d-x#16383 by DavidDeSimone

* Fix auto bindings configurations

* Update web ref
2016-08-19 16:28:47 +08:00
James Chen b135d512d2 Update copyright to 2016. (#16311) 2016-08-05 09:42:15 +08:00
mogemimi 093ef3a14f Fix typos in variable names 2016-07-26 04:06:01 +09:00
minggo 26dd7b2698 remove curl link for Android 2016-07-21 11:56:56 +08:00
minggo 4e125d84a4 fix compiling and linking error with ndk r12b 2016-07-08 15:29:35 +08:00
mogemimi 2650fd1afd Add missing float suffix to avoid -Wdouble-promotion 2016-07-04 23:12:45 +09:00
mogemimi 2443e09d29 Fix typos and other mistakes in docs 2016-07-04 00:42:10 +09:00
minggo bbd837aefa merge v3.12 back to v3 2016-06-28 17:53:50 +08:00
mogemimi cbc0612306 Use nullptr instead of 0 or NULL 2016-06-23 12:39:23 +09:00
James Chen 8e19db7d26 fix AssetsManager could not work after Pull Request #13893 was merged. 2016-06-22 14:31:26 +08:00
Ricardo Quesada 180c2f1e9a Squashed commit of the following:
VR support for cocos2d-x

commit 087aff0aec24b81418fa2678ce0cae2d4c1e2e01
Merge: b32d329 fc44d0d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Jun 15 11:26:33 2016 -0700

    Merge branch 'v3' into vr

commit b32d329f9331a4f9bbbbf946b88b31db7559934d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Jun 15 11:25:27 2016 -0700

    fix: dont' include oculus files

commit 816928c6a8782984830aa92de5bed038c1306cdc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Jun 15 10:57:26 2016 -0700

    fix: missing guard in header

commit 2abd4eb5a1fc961c2cbae9b00809b5e6409740db
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Jun 15 10:43:49 2016 -0700

    removed VR engines... should be part of package manager

commit 583179755d1c66c02e898297230d0f882e629b98
Merge: 12f4f71 b6d6bb0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Jun 15 10:42:37 2016 -0700

    Merge branch 'vr' of github.com:ricardoquesada/cocos2d-x into vr

commit 12f4f71aca4fa15231976a7727faf40648d62313
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Jun 15 10:42:12 2016 -0700

    fix: new VR API... easier to enable/disable different VR renderers

commit b6d6bb087f54cbd272fbfb9e1cf1cd6bba776ffa
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Jun 14 20:48:04 2016 -0700

    fix: compiles and runs on win10

commit e73aa8902118377abbd2192c757104c4531d2a9e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Jun 14 20:27:06 2016 -0700

    fix: vr works again

commit 5615e276507edf8602f043f3130204a89dbaba69
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Jun 14 18:55:18 2016 -0700

    fix: compiles on windows

commit 494061ee4da8fbc5616f83efb64b2c0c3932778e
Merge: 284910b fd3b6d4
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Jun 14 17:13:47 2016 -0700

    Merge branch 'v3' into vr

commit 284910b204ee0dd76d949ea8f2b2f6b1b72e533f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Jun 14 17:12:25 2016 -0700

    android vr: better performance

commit aa8328e8029143dd7c6c724f38915f0fb3b64abe
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Jun 13 16:10:14 2016 -0700

    fix: low pass filter in accel and magnet

commit f6d9b622abff5abb95ad60fa7139f3ce1ec9caab
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Jun 13 15:43:00 2016 -0700

    fix: removes debugging info

commit 2004f0ce5605dad70ff8656a058073181346f083
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Jun 13 14:54:32 2016 -0700

    fix: kind of works on android! yeah!

commit d6dcb6a3410fda053f0d6fbc00af817a13a86d3b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Jun 10 09:44:53 2016 -0700

    logging

commit 7e5d6ad52d39642c111e7b690173338af4e94092
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Jun 7 22:53:07 2016 -0300

    android head tracking

    compiles, doesn't work yet... how to debug java code?

commit cbf5f6482aa0ae002a7dc40045ef3ffdbe192e26
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Jun 7 19:45:41 2016 -0300

    reading sensor from android

    not compiling yet

commit 6ee0a3c2c43f8e8a603bfce9fddb0cce5ce79415
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Jun 7 11:45:06 2016 -0300

    compiles on android... finally

commit fb728da756ca7ee94b316c113e2239a77d9f4b53
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Jun 6 18:15:12 2016 -0300

    fix: compile vr android files only on android

commit 90db6daef382d142bb60207d2b16936dd66ee245
Merge: 2e56f03 cc936af
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Jun 6 12:15:56 2016 -0300

    Merge pull request #11 from songchengjiang/riq_vr

    daydream VR platform supporting

commit cc936afac44518a00b90ec3133aaac5d00f0b91f
Author: songchengjiang <moses_jc@sina.com>
Date:   Mon Jun 6 10:38:27 2016 +0800

    remove VR 3rdparty dependence

commit 5f7a1a9c80f84cc915763ad6f52ffc524dd59309
Author: songchengjiang <moses_jc@sina.com>
Date:   Mon Jun 6 10:34:37 2016 +0800

    remove VR 3rdparty dependence

commit 3f72ecde2a259357a137bec1e99e731a2e78df84
Author: songchengjiang <moses_jc@sina.com>
Date:   Mon Jun 6 10:28:43 2016 +0800

    remove VR 3rdparty dependence

commit 2e56f032d1daced1b66b984acacc6f5007f5ecc3
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Jun 3 10:45:44 2016 -0300

    fix: started android support

commit 1910c9c488ee4315110081b60438aa1b7c1011f2
Author: songchengjiang <moses_jc@sina.com>
Date:   Thu Jun 2 15:58:34 2016 +0800

    add CCVRGvrRenderer and CCVRGvrHeadTracker framework

commit 96200eedea9234287153d71b4f198077cc49389a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue May 31 13:07:44 2016 -0300

    fix: little fixes

commit a2eb8114b2969beca83762ba829c8cb809b1615a
Merge: 20a74e0 5fddebc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue May 31 12:12:59 2016 -0300

    Merge pull request #10 from songchengjiang/riq_vr

    bugs fixed

commit 5fddebcae997db9e1a4108413d73b0d057a61e83
Author: songchengjiang <moses_jc@sina.com>
Date:   Fri May 27 15:57:30 2016 +0800

    parameter corrected

commit 925aad012ae513ebeeec682b003123a3c543759f
Merge: 9b5e02f 20a74e0
Author: songchengjiang <songcheng.jiang@chukong-inc.com>
Date:   Fri May 27 15:46:13 2016 +0800

    Merge branch 'vr' of https://github.com/ricardoquesada/cocos2d-x into riq_vr

    Conflicts:
    	cocos/2d/CCScene.cpp

commit 9b5e02fa7c9fcdd15cfea99769560ed30b976e9e
Author: songchengjiang <songcheng.jiang@chukong-inc.com>
Date:   Fri May 27 14:36:31 2016 +0800

    fixed ProjectionMatrix error on oculus platform
    fixed ScrollView error on oculus platform

commit 3c63ead1943d1cf8aa3c0fd722a4b3834db323b1
Author: songchengjiang <moses_jc@sina.com>
Date:   Fri May 27 10:51:46 2016 +0800

    bugs fixed

    mobile VR platforms:
    fixed ProjectionMatrix  error
    fixed culling error of ScrollView

commit 20a74e064708e6bf9d15cc5551d1f86af9d24010
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri May 20 09:22:45 2016 -0300

    fix: setAdditionalTransform support reference

commit 8341df82a02683b8e4ae02654e90617a2e5ced6d
Merge: 83751de 469d38d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed May 18 07:38:49 2016 -0700

    Merge pull request #8 from songchengjiang/riq_vr

    Finished VR integration of SKDs based on VRProtocol

commit 469d38d778cd5f947098a08d8fd14ca6f32b0502
Author: songchengjiang <moses_jc@sina.com>
Date:   Wed May 18 15:32:32 2016 +0800

    fix bug of deepoon's headtracking

commit 83751deac133910c24321ddaddff93bf736de884
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue May 17 09:41:17 2016 -0700

    fix: Scene inverts the eye matrix

commit 41ae41969a71fd5b07396faac78e777c4afbe5c4
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue May 17 06:54:34 2016 -0700

    fix: inversed matrix for camera

commit 049dee721356a47b19f5e51a0face6a5a1647095
Author: songchengjiang <songcheng.jiang@chukong-inc.com>
Date:   Tue May 17 15:51:57 2016 +0800

    add headtracker of oculus

commit 3f6478352a4baebc684105156389655edbac7e6f
Author: songchengjiang <moses_jc@sina.com>
Date:   Tue May 17 14:22:56 2016 +0800

    add headtracker of SKDs

    gearvr/deepoon/cardboard

commit 59df985b72adf0dbb5a4c66c80ae7299b16ae909
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon May 16 22:12:23 2016 -0700

    fix: head tracker works

commit 306c59da0175708c96b5757f5f27afd6a6592fe3
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon May 16 17:55:43 2016 -0700

    fix: adds missing methods to `VRIHeadTracker`

commit 91100b8a86d78801fbcd08e99427d6a6363ad69b
Author: songchengjiang <songcheng.jiang@chukong-inc.com>
Date:   Mon May 16 14:17:21 2016 +0800

    Rename Oculus's files

commit 01ef6215de936a8d8bb15f9ec195cb81b2b4b18f
Author: songchengjiang <moses_jc@sina.com>
Date:   Mon May 16 11:41:56 2016 +0800

    Rename files based on riq's changes

commit 734efbb045064d24df095c5b8fc604ef2aab1dea
Merge: 91449c9 769a883
Author: songchengjiang <songcheng.jiang@chukong-inc.com>
Date:   Mon May 16 09:57:57 2016 +0800

    Merge branch 'riq_vr' of https://github.com/songchengjiang/cocos2d-x into riq_vr

    Conflicts:
    	build/cocos2d_libs.xcodeproj/project.pbxproj
    	cocos/vr/CCVRGeneric.cpp
    	cocos/vr/CCVRGenericHeadTracker.h

commit 91449c9d23e357549cb1aeae6d1454274def1aab
Merge: d3e4550 a33faaf
Author: songchengjiang <songcheng.jiang@chukong-inc.com>
Date:   Mon May 16 09:54:44 2016 +0800

    Merge branch 'vr' of https://github.com/ricardoquesada/cocos2d-x into riq_vr

    Conflicts:
    	build/cocos2d_libs.xcodeproj/project.pbxproj
    	cocos/platform/CCGLView.cpp

commit a33faafa1a2b6cffdc32d87f3c1c321f46f94789
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sat May 14 00:57:54 2016 -0700

    fix: adds head tracker

commit ea348cf72d3e54dc3864571bff1405909dbb65c9
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri May 13 18:40:32 2016 -0700

    fix: removes red background

commit 113c7debe9a35fc142183a9012cac40063e17efe
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri May 13 18:39:31 2016 -0700

    fix: centers image

commit 769a883c93f4f7c6191462626845f01d6f8596fe
Author: songchengjiang <moses_jc@sina.com>
Date:   Fri May 13 20:36:19 2016 +0800

    Merge branch 'vr' of https://github.com/ricardoquesada/cocos2d-x into riq_vr

commit d3e45501cd2cada87735390a407fbd44e61cd84e
Author: songchengjiang <songcheng.jiang@chukong-inc.com>
Date:   Fri May 13 17:52:46 2016 +0800

    update win32 project for VR

commit ba0fdb8b8e1efaf8fdf88e044e701fb5bedb4839
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu May 12 23:21:50 2016 -0700

    fix: no hardcoded values

    code is simpler, fixed a few bugs

commit b30596cdae4cdcf39d960a39661a79200b27c7a8
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu May 12 21:50:18 2016 -0700

    fix: simplified distortion

commit 37b184f084e7b50bac9a5a3c59a87f8f03440b53
Author: songchengjiang <songcheng.jiang@chukong-inc.com>
Date:   Fri May 13 09:39:34 2016 +0800

    finished VR rendering of Oculus

commit f7d74cd0a2479541c0546d0ec41fe4f867405fcc
Author: songchengjiang <moses_jc@sina.com>
Date:   Thu May 12 10:00:43 2016 +0800

    Finished GearVR and Deepoon VR rendering integration

commit 776fb4fd7420f1c14403eb476df1e9716362f1e5
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed May 11 16:56:57 2016 -0700

    fix: distortion working... with too many hardcoded values

    time to "un-hardcode" the values

commit 0584773cca88c5b3dee72821830841f617cfb21c
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue May 10 19:49:07 2016 -0700

    feat: distortion WIP

commit 9b5ef01776eaa617dd4677c3824e50c1f9da41c6
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue May 10 15:49:17 2016 -0700

    fix: simpler

    one texture that holds both left and right eye

commit bfff504c499c253a0c36b342e6b5bcb0edf4fed7
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon May 9 10:50:43 2016 -0700

    fix: Camera code is cleaner

commit fcf730bc2afc6c4552787273577e1942088c2e42
Author: songchengjiang <moses_jc@sina.com>
Date:   Mon May 9 16:43:58 2016 +0800

    support cardboard VR rendering

commit f88b834b70fbfb28db0c8442e68984c61192d7cc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri May 6 21:16:10 2016 -0700

    fix: proj fixes. works ok in any resolution

commit f980a616837b0f259d9564e622c78e0f4869ed53
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri May 6 19:08:47 2016 -0700

    fix: renders ok in any device

commit 4799ad32ea38ddd217e80e868c3d9021c03e88ce
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 28 16:46:30 2016 -0700

    fix: renders something

    fix: passing camera to scene

    adds a way to return user camera

    fix: stereo rendering works

    fix: viewport left is correct

    fix: scissor is not needed...

    fix: works!

    fix: minor fixes

    fix: new approach... almost working

    fix: camera is moved

    whitespace fixes

    fix: whitespaces

    fix: new line

commit c137a53aba227cf2e2a1809b55cb9b3da25d432b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 27 18:56:41 2016 -0700

    fix: VR refactor... still WIP

commit 16fde77d71b8309e982bf6fa4f4ee0acea5fc0d1
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 26 22:21:21 2016 -0700

    feat: VR, initial commit
2016-06-15 11:33:25 -07:00
mogemimi a348cbda8b Move StringUtils functions from deprecated header file to ccUTF8.h (#15835)
* Move StringUtils functions outside of deprecated header

* Replace deprecated headers with 'base/ccUTF8.h'
2016-06-15 15:01:26 +08:00
mogemimi 376d21d253 Avoid shadow warning when building with Xcode 7.3 (#15795) 2016-06-08 10:25:34 +08:00
Ce Zheng ce807225f8 use manifestUrl from remote version
In case if local version file is very old, and remote version has
changed the manifest url ever since, this fix will make sure that
AssetsManagerEx will download the correct manifest file
2016-05-23 20:03:04 +09:00
mogemimi 320ec027f7 Replace CCAssert macros with CCASSERT 2016-05-18 01:49:35 +09:00
minggo 9218329968 Merge pull request #15569 from minggo/issue-15522
Fix compile error isnan -> std::isnan
2016-05-05 11:36:24 +08:00
minggo a5602cc732 merge v3.11 back to v3 2016-05-04 16:02:23 +08:00
pandamicro cdb148d29a Merge pull request #15550 from pandamicro/v3.11
Fix assets manager issue for not updating download count variables in updateAsset
2016-05-03 19:28:25 +08:00
pandamicro 6d1517747f Fix assets manager issue for not updating download count variables in updateAsset 2016-05-03 18:01:15 +08:00
pandamicro 3d6bddd2c7 Merge pull request #15465 from cezheng/fix/several_network_bugs
[BugFixes]Several serious bug fixes related to network/asset_manager
2016-05-03 17:37:32 +08:00
zilongshanren 482788c933 Add tizen support (#15518)
* add Tizen Support

* fix linter error

* fix tizen audio engine lua bindings config
2016-04-28 09:49:55 +08:00
Dawid Drozd 0f19bec99d Fix compile error isnan -> std::isnan #15111
Issue: https://github.com/cocos2d/cocos2d-x/issues/15111
2016-04-27 13:15:08 +02:00
NamJunHyone 401f3a84ac Renamed ignoreAnchorPointForPosition() 2016-04-22 21:36:02 +09:00
minggo 6459c92ee7 Merge pull request #13950 from Almax27/patch-4
Added CC_PROPERTY const qualifier
2016-04-21 14:56:01 +08:00
Ce Zheng f3cd1298af improve asset manifest diff performance
By reducing copies of large manifest files using const references
2016-04-20 13:17:57 +09:00
Ce Zheng 5858687161 fix AssetManagerEx bug when the last task fails
This fixes #15463
2016-04-20 12:53:38 +09:00
minggo 33a0f65b58 Merge pull request #14868 from takaken1994/feature/improve-perfomance-manifest
Improve perfomance of manifest
2016-04-19 11:47:53 +08:00
Xpol Wan dc0f7bf903 Fixes format warnings. 2016-04-18 17:52:58 +08:00
pandamicro f450405d4e Fix AssetsManagerEx issue with failed asset 2016-04-11 11:11:00 +08:00
pandamicro e6d4beef8a Merge pull request #15388 from pandamicro/v3
Issue fixes and update engine version
2016-04-07 23:15:39 +08:00
pandamicro 15d6a6a472 Fix AssetsManagerEx issue with failed asset 2016-04-07 22:30:52 +08:00
minggo 328331df4f Merge pull request #15179 from mogemimi/remove-const-from-return
Remove unnecessary const from return types in PU and Lua
2016-04-07 15:41:00 +08:00
minggo c4d43e7a29 Merge pull request #15197 from perminovVS/v3-dev-manifest-prepend-search-paths-check
Update SearchPaths if real need
2016-04-07 15:15:54 +08:00
mogemimi 985155749b Remove unnecessary const from return types in PU and Lua 2016-04-06 12:36:20 +09:00
mogemimi 44080a04d8 Fix typos in comments and strings 2016-03-29 10:52:17 +09:00
Xpol Wan e7864cdb89 Removed unnecessary search paths. 2016-03-22 16:04:12 +08:00
Ricardo Quesada c4658b0e50 fix: use correct call to get the B constraint in physics
Thanks @ivysnow

Github pull request #15138
2016-03-17 07:07:17 -07:00
Vladimir Perminov ab259603b8 Update SearchPaths if real need 2016-03-07 15:32:19 +03:00
Ricardo Quesada bc11e24019 Squashed commit of the following:
commit 36c2807d07848448c1fed86f4b119205048691bf
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Feb 29 13:11:40 2016 -0800

    binary file 82

commit 9b7cd003b12faefd0522d12f765c027efb001ab2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Feb 29 12:56:39 2016 -0800

    fore multiple in windows phone 8.1 too

commit daea8a3ef8d69915e7a9d962fd745a1103011bab
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Feb 29 12:50:45 2016 -0800

    force multiple

commit 0fbabdbf99974e95de083d79c7d6ae7cf735e4b6
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Feb 29 10:44:40 2016 -0800

    compiles

commit f817766afcd0ffc4ca93f628d55fabc4b5a96ba5
Merge: 7b2cea3 8bf3d33
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Feb 29 09:37:24 2016 -0800

    Merge branch 'v3' into chipmunk_v7_2

commit 7b2cea329a56ae2786428d39a499bc12ba3860e6
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sat Feb 27 01:11:13 2016 -0800

    correct paths for win8.1

commit dcf1f046eb1e18474d6f94b2d7dc31fbf1b06cea
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Feb 26 22:46:58 2016 -0800

    projects works on win32

commit ab5b14c25ef0fdf224480302f9cb3cc01d5c360c
Merge: 04377cc 9af2f4e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Feb 26 21:57:10 2016 -0800

    Merge branch 'v3' into chipmunk_v7_2

commit 04377cce7f46b2c2016ccc3855fc479c4f6aa516
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Feb 26 21:26:55 2016 -0800

    trying to make it compile on win32

commit 7703946d99e1cdc6a57f2ccb2a868818c1367291
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Feb 24 10:28:12 2016 -0800

    quick hack to make it compile...

    ...autogenerated files will fix it.

commit ea35bf3a5894cb80b09ecd0a4a5408dcc19785f5
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Feb 24 09:20:59 2016 -0800

    Squashed commit of the following:

    commit 487e52a7af7cdb40135fd3bd83b2efba0dfe6265
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Feb 23 20:10:13 2016 -0800

        compiles.. sort of

    commit a7990e2888d5ef1e43b811148b23c0b899105ab3
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Feb 23 19:55:24 2016 -0800

        more chipmunk fixes

    commit 1174f6ec8201324161d7946af0f493b136a56690
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Feb 23 19:36:15 2016 -0800

        more chipmunk fixes

    commit 00ac2449ca0c35bd9184310d58e74aaa05bd1323
    Merge: f942c5a 0594d3c
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Feb 23 19:29:27 2016 -0800

        Merge branch 'chipmunk_v7_squashed' of github.com:ricardoquesada/cocos2d-x into chipmunk_v7_squashed

    commit f942c5a3cc7b24f3ac211d781be1b9c9d4ec0fd7
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Feb 23 19:28:51 2016 -0800

        correct path for chipmunk

    commit 0594d3c4141d390b2566ea76101e383f15ebcaaf
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Feb 23 18:44:05 2016 -0800

        compiles on ios

    commit 379503399c384ad77d25d68a2f83b71a829b1c04
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Feb 23 17:51:36 2016 -0800

        chipmunk include fixes

    commit 95839fb7b406a32255853294b016d8c15aec1ed6
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Feb 23 17:09:04 2016 -0800

        fixes for cmake + mac

    commit 39449ea3b7efccae2946785c1c11433d964ee480
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Feb 23 16:51:25 2016 -0800

        correct includes

    commit 98e97d7d2f00e6a78d040dcaf17e5a077e9a88c3
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Feb 23 16:35:40 2016 -0800

        fixes chipmunk with cmake

    commit 337f21f9466703722847635301d841ace9b757cb
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Feb 23 14:42:01 2016 -0800

        updates android and linux projects

    commit 7111a9993b97f78cf73206804b25665c21a59ca8
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Feb 23 14:18:26 2016 -0800

        cosmetic changes

    commit ce15038b8d2c0c7ebe31b4e1efe92646b7c70d1b
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Feb 23 06:53:41 2016 -0800

        chipmunk autogenerated files

    commit 66c71bfa3aaab04abf25f284e2e76ce2a74a98de
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Feb 23 06:47:41 2016 -0800

        compatibility both in JS (to reduce space)

        and in C for (C++ users)

    commit 0f9ffa0a8ab23a19e1f10b04e6987c2288764b1f
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Feb 23 06:10:02 2016 -0800

        mooooore fixes

    commit 9ab23014093677e8eda69b105f50410b8c792aa3
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Feb 23 05:30:58 2016 -0800

        doesn't crash with collision handler

    commit 69275a16817a038244bbaaff9e82a011b6729cb2
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Feb 23 05:16:29 2016 -0800

        adds missing space functions

    commit a6b97bbc76cb9ab293356bb7451cfa858353f589
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Mon Feb 22 22:22:27 2016 -0800

        queries... better

    commit 3442bceca64f5a0ddbbbb1a288146a2a61d87632
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Mon Feb 22 19:48:41 2016 -0800

        adds more missing functions

        fixes other chipmunk JS issues

    commit 3797a033896d059da58a05ce0de832ed9c150eff
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Mon Feb 22 18:30:21 2016 -0800

        yep... poly works ok

    commit d1bb57776891605b9d3e4fb90736c6869d96b944
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Mon Feb 22 17:28:29 2016 -0800

        neede compat files

    commit 39ec518d4e089124d9a53fe3a8dce3aa0474c233
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Mon Feb 22 17:28:04 2016 -0800

        query working!

    commit 71a8001fd6bc03ac674621f5da38a3f8778430b4
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Feb 19 21:57:03 2016 -0800

        almost there

    commit 9272fdcd06ba188db2fe5701fb2ac21476d54883
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Feb 19 21:18:46 2016 -0800

        fixes return values

    commit 7218778da846e1e36a510c0a19a5ee76f91db032
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Feb 19 20:36:14 2016 -0800

        cpMomentForSegment is manual since parameter 4 is optional

        in chipmunk 6, but not in 7

    commit 98d5d3e23c2cdb941cc0b1f3ce8275990356e88d
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Feb 19 17:29:28 2016 -0800

        yeah... process the arguments correctly

        works both for functions and auto_classes

    commit ce6a4fe3593b4f3b0fcdf11d12e297d789e0d96b
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Feb 19 16:49:00 2016 -0800

        compiles and links

        fixes some issues with the queries.
        returns shapes instad of the queryInfo

    commit 3f879482dc6db86e45e4319bc802ccf19b52a46c
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Feb 19 15:03:18 2016 -0800

        adds removeCollisionHandler and other fixes

    commit 32d825fc7bd323e144db6a1badc4a62420b6ea44
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Thu Feb 18 20:59:24 2016 -0800

        compiles... doesn't work yet

    commit bd64de81713fb2d7652a538d667d73f05f5d9320
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Wed Feb 17 18:17:39 2016 -0800

        WIP: chipmunk bindings
2016-02-29 13:53:00 -08:00
zilongshanren d28acbf2fe Merge pull request #13906 from perminovVS/unzopen-use-getsuitablefopen
unzOpen use getSuitableFOpen for correct open utf8 file name on Windows.
2016-02-19 15:36:06 +08:00
zilongshanren 9a65b0c7a1 Merge pull request #15065 from mogemimi/add-missing-reference-types
Add missing reference-return types
2016-02-19 10:14:07 +08:00
mogemimi 1d9e688707 Fix typos in documentation 2016-02-18 16:16:36 +09:00
mogemimi 8280f06c1f Add missing reference-return types 2016-02-18 05:10:42 +09:00
Zen 07051a0357 Let ScrollView swallow touch events by default. 2016-02-12 21:21:57 +08:00
Wenhai Lin 4992037c5c Avoid creating temporary string objects 2016-02-03 23:12:37 +08:00
Shane Smit 8be86577ff Add stopAnimatedContentOffset() to extension::ScrollView
Immediately stops the animated scroll initiated by setContentOffsetInDuration()
2016-01-21 10:33:47 -07:00
takaken1994 8aaac876ca Update : avoid create object each time 2016-01-10 21:58:15 +09:00
takaken1994 d4b556ee1e Update : Used a reference instead of the copy 2016-01-10 21:57:36 +09:00
pandamicro 022bcc24f1 Merge branch 'v3.10' of github.com:cocos2d/cocos2d-x into v3
Conflicts:
	cocos/scripting/js-bindings/manual/chipmunk/js_bindings_chipmunk_manual.cpp
	cocos/scripting/js-bindings/manual/component/CCComponentJS.cpp
	cocos/scripting/js-bindings/manual/js_bindings_opengl.cpp
2015-12-20 22:56:33 +08:00
XiaoYang 593a619dc8 Merge pull request #14715 from liamcindy/v3_textureCache
update for 3D object render, revert old changes
2015-12-18 21:22:31 +08:00
Liam fb312a761c update for 3D object render, revert old changes 2015-12-18 11:23:33 +08:00
Wenhai Lin 4fa58602a8 Adds `std::nothrow` to the `new` statements 2015-12-16 14:02:55 +08:00
zilongshanren 6318634887 Merge pull request #14641 from liamcindy/v3_ui_controlButton
fix controlButton test error
2015-12-14 19:47:41 +08:00
Liam 4d89508377 update for controlButton size 2015-12-14 17:38:52 +08:00
pandamicro a80ca25d63 Merge pull request #14576 from mogemimi/fix-deprecation-warns-particle3d
Fix deprecation warnings in PU
2015-12-13 11:09:47 +08:00
mogemimi 8df13ad6f9 Replace non-ASCII characters in comments 2015-12-12 21:04:23 +09:00
mogemimi d27f50aaf2 Fix typos in documentation and comments 2015-12-12 21:04:22 +09:00
mogemimi 3bb9a37393 Fix deprecation warnings in PU 2015-12-12 17:50:32 +09:00
Liam f877f26bd2 update for controlButton 2015-12-11 11:56:58 +08:00
Ricardo Quesada f6c2758801 Merge pull request #14409 from xiaofeng11/v3_combine_opengl
Combine Studio change for openGL related operation
2015-12-03 23:03:40 -08:00
xiaofeng11 18666a9b41 Merge pull request #14393 from xiaofeng11/v3_combine_3d
Combine Studio change for 3d components
2015-12-02 09:47:12 +08:00
XiaoFeng 150d907636 Add missing changes to Particle 3d 2015-11-27 19:01:30 +08:00
XiaoFeng 2d28b78e41 Add 3 missing class export
Change clearShader logic.
2015-11-27 14:58:18 +08:00
Ricardo Quesada b8f43f334d Merge pull request #14420 from xiaofeng11/v3_combine_particle3d
Combine Studio change for particle 3d
2015-11-25 09:20:47 -08:00
pandamicro eccde9fe11 Fix PhysicsSprite not working with moveTo action issue 2015-11-19 17:17:59 +08:00
XiaoFeng fb7b92915c Combine Studio change for particle 3d 2015-11-18 14:34:14 +08:00
songchengjiang 18940d06ba fix the bug of keeplocal of PUParticleSystem3D 2015-11-11 11:40:50 +08:00
pandamicro be45e0bc50 Merge pull request #14174 from noshbar/v3
CPPCheck fixes, correct deallocation, array size.
2015-10-19 10:05:01 +08:00
Dirk de la Hunt 88bcaad518 General fixes:
- changed some delete operations to be deletions of arrays where applicable
 - changed some "free" operations to "delete" where memory was allocated with "new"

CCPUScriptCompiler.cpp:
 - added checks to see if temp1 and temp2 are non-null before dereferencing them

FileServer.cpp:
 - changed the size of startFlag to be 13, seeing as the strcpy into it copies a string, "RuntimeSend:",
   is already 12 characters long, but strcpy() attempts to copy the NULL terminator too.
2015-10-16 21:43:09 +02:00
mogemimi 4600c41f9b Add override keywords 2015-10-16 15:01:10 +09:00
Dale Stammen 3e3e47de10 added Win10 UWP curl support 2015-10-14 16:47:52 -07:00
mogemimi 5993304e06 Fix typos 2015-10-09 17:59:11 +09:00
zilongshanren 1c40f7b61b CCScrollView should override removeChild
Fixed issue: https://github.com/cocos2d/cocos2d-x/issues/8396
2015-09-21 11:35:11 +08:00
Aaron 1b875cb353 Fixed compile error 2015-09-19 01:57:45 +01:00
Vladimir Perminov cb1a574b56 AssetsManagerEx unzipping freeze app
Unzipping in main thread bad idea.
Need  good solution. My code fix freezing, but need similar batch
Download.
2015-09-17 23:43:56 +03:00
Vladimir Perminov 06b74695c2 unzOpen use getSuitableFOpen for correct open utf8 file name on Windows.
Fix bags, can't open file on windows platforms, if this contains utf8
chars
2015-09-17 23:30:32 +03:00
pandamicro ded9a9e6d4 Merge pull request #13893 from yangws/downloader
Remove AssetsManager dependence with CRUL.
2015-09-17 22:18:56 +08:00
Vincent Yang 5eafc93d86 Remove AssetsManager dependence with CRUL. 2015-09-17 16:52:31 +08:00
pandamicro d95edeee17 Merge pull request #13882 from pandamicro/v3
Fix performance issue in AssetsManagerEx due to object copy
2015-09-17 11:40:16 +08:00
pandamicro 20d9442167 Fix performance issue in AssetsManagerEx due to object copy
Reported in #13513
2015-09-17 10:00:02 +08:00
Vincent Yang 848fa2c0d0 Merge cocos2d. 2015-09-15 18:30:45 +08:00
Vincent Yang bf477c6bfb Restructure AssetsManagerEx. 2015-09-15 11:23:46 +08:00
江龙 d6934cfc4b rename var resumeDownloaded to resumeDownloaded. 2015-09-08 16:38:02 +08:00
江龙 8daf026c6c fix the AssetsManagerEx can not continuous transmission for large zip file.
the testcase is extension/assetsmanager
2015-09-08 16:34:02 +08:00
Vincent Yang cf664800ac refine #22483 : Restructure CCDownload Interface and implements on iOS. 2015-08-28 16:40:11 +08:00
子龙山人 fb55c2cd63 Merge pull request #13398 from perminovVS/v3-dev-use-more-get-file-extension
More FileUtils::getFileExtension
2015-08-18 17:27:11 +08:00
pandamicro b16dc7b425 Merge pull request #13427 from songchengjiang/v3_backup
performance optimization and bug fixing
2015-08-18 09:59:24 +08:00
songchengjiang 6008c8352b performance optimization and bug fixing 2015-08-18 09:51:26 +08:00
Vladimir Perminov 9c729e1953 More FileUtils::getFileExtension
check .material in CCPU
check .zip in AssetsManager
2015-08-16 15:01:15 +03:00
Ricardo Quesada d2cf4bfc79 Squashed commit of the following:
commit 2c810a8e931e07b06498c07db37cbf20a2bcfc92
Merge: 61788a0 082caaf
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Aug 13 00:13:38 2015 -0700

    Merge branch 'v3' into downloader_decouple

commit 61788a0b34188fed5367cab121817db97198bcd8
Merge: 8c1e211 5e21580
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Aug 12 20:45:12 2015 -0700

    Merge branch 'v3' into downloader_decouple

commit 8c1e2119a5c671c00da5ce1fb244029f2bfab09f
Merge: 2ea66af 8d73883
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Aug 12 20:42:04 2015 -0700

    Merge pull request #6 from minggo/downloader_decouple

    fix js binding error

commit 8d7388302ff1d8da575b277e47a3f8ceb1017e98
Author: minggo <ming@cocos2d-x.org>
Date:   Thu Aug 13 11:09:58 2015 +0800

    fix js binding error

commit 2ea66af7684f5ec8a20067b1a49347920dbbbb40
Merge: 8cdb0b6 bc964e8
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Aug 12 09:14:22 2015 -0700

    Merge branch 'v3' into downloader_decouple

commit 8cdb0b6e4b83210b1f68b4568c74ccb36f504806
Merge: 9272765 08eeca9
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Aug 11 20:11:46 2015 -0700

    Merge pull request #5 from minggo/downloader_decouple

    fix lua-binding error

commit 08eeca9d99b5160c48bac1bfecf03b459d05ed15
Author: minggo <ming@cocos2d-x.org>
Date:   Wed Aug 12 10:34:05 2015 +0800

    fix lua-binding error

commit 927276589d57432477f8ffc033e19a21a215b246
Merge: 8252464 6f4ed8a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Aug 11 10:39:22 2015 -0700

    Merge branch 'v3' into downloader_decouple

commit 8252464020dbe86da4e5e5aa6e4e45f6997f6b9b
Merge: 5dddbb6 138df42
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Aug 11 06:53:48 2015 -0700

    Merge pull request #4 from minggo/downloader_decouple

    fix linking error in lua-tests on Android

commit 138df42a3acfdcfae29eeab1b03ef5dd062f0145
Author: minggo <ming@cocos2d-x.org>
Date:   Tue Aug 11 16:23:53 2015 +0800

    fix link error in lua-tests

commit 5dddbb61a1bcda96aa93bfcbe78f42c639eb6247
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Aug 7 23:22:50 2015 -0700

    works for real on win32

commit ddadaf82231b60c8e343718561c0d78657afe7c2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Aug 7 22:26:59 2015 -0700

    compiles on win32

commit 733f1d4c2e4f8382ff19f1793f7f09950774fe78
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Aug 7 21:57:49 2015 -0700

    compiles on iOS!!

commit f706f97962eb393bf7dfec79739ff8dfdec103d5
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Aug 7 21:27:03 2015 -0700

    compiles and runs Ok on windows.

    Tested all downloadertests + assetmanagertest

commit 5e333f4407952d9c2e71e18cb9393d8b6cd170b4
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Aug 7 20:24:28 2015 -0700

    updates windows projects

commit e77fd8a278594fefc24ff13cbee038508429294d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Aug 7 19:56:10 2015 -0700

    compiles on Android

commit 5f515e3519a0688d11476ea6ef235007e8378c96
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Aug 7 18:34:33 2015 -0700

    trying to fix a compile issue on iOS

    WIP

commit b144ea67dfe7a06e7bfb515adf16f536ba2ead98
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Aug 7 18:25:11 2015 -0700

    make bug fixes

    adds public `getHeader`

commit a228799ba74eb8642c43d215a802f811a576a4aa
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Aug 7 17:42:19 2015 -0700

    some linux fixes

commit 2cab23d87acc138823ebe9dcec9d42f827690d99
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Aug 7 16:58:53 2015 -0700

    Squashed commit of the following:

    commit 86227e9138c1fb523bd28186d355de65cc64c588
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Aug 7 16:55:17 2015 -0700

        works %100

        and uses less memory than before

    commit a9cafa6f2fe7847e279934d2c162287680760dda
    Merge: 0bbc62e 0cbd71f
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Aug 7 15:49:33 2015 -0700

        Merge branch 'v3' into cocos_net

    commit 0bbc62ee1fbfd107a935131d5d93994e87865afa
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Aug 7 15:46:55 2015 -0700

        more tests... and works

        but there is huge bug.
        ProgData <vector> needs the position of DownloadUnits <unordered_map>
        but <unordered_map> does not guaranty the order.
        So in my next commit I"ll merge DownloadUnit with ProgressData

    commit 389ed8639a1942f628773616a8e340bc66a0c1d7
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Aug 7 13:47:07 2015 -0700

        debugging info

    commit af0dc45bb9c4705934ced2c1d67e5afc06b6f317
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Aug 7 11:47:31 2015 -0700

        sync and async tests working ok

    commit 999fa7a7bfb28565492f47b39caef7f1a079c183
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Aug 7 11:38:38 2015 -0700

        adding tests

    commit 91ee294942510718400edc0d00d3c744d00339ee
    Merge: 76ab703 7f215e9
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Aug 7 10:03:50 2015 -0700

        Merge branch 'v3' into cocos_net

    commit 76ab7032d3a21156f05395a021391a16649f755a
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Aug 7 00:22:20 2015 -0700

        Downloader tests

    commit b65c4dad7089660bfe697c0dab3e9290d1a6d013
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Thu Aug 6 21:34:54 2015 -0700

        compiles on Xcode 7

    commit ec0d66340b8daf0b042d36333dff759cd424f465
    Merge: 878e4b5 0d77838
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Thu Aug 6 11:02:24 2015 -0700

        Merge branch 'v3' into cocos_net

    commit 878e4b5d0f87bc6d5d6e507102ab15e2c24a1c8f
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Wed Aug 5 18:07:02 2015 -0700

        working, yeah!

    commit ad1e7637a5ac2e6bff44d35429f5556ea1cb8a4c
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Wed Aug 5 17:49:59 2015 -0700

        code is more thread-safe friendly

    commit 8c6baaee6b898d4b90e5d8988a174d8a33702f60
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Wed Aug 5 16:39:02 2015 -0700

        fixes callbacks

    commit ddab4d753106c6ff11304c1c69739c5611e3f20a
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Wed Aug 5 15:43:51 2015 -0700

        cleaner code

        runs callbacks in cocos2d thread only if needed

    commit ef75844aaa010633e6e27ae6e69460174460d5c7
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Wed Aug 5 11:58:04 2015 -0700

        removed weak_ptr<> from ProgressData

        that logic of the code is added in the callbacks

    commit d9c7436cbadc611592b3c80ca2a3a9edeaa00853
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Wed Aug 5 11:54:07 2015 -0700

        checks whether or not the callbacks are in the cocos2d thread

    commit ae6594a6f866f6b5015ba293db23343887063d2f
    Merge: 4c61069 6831e24
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Wed Aug 5 10:48:34 2015 -0700

        Merge branch 'v3' into cocos_net

    commit 4c61069a7e0e33fa0332df700cc8df4807178caf
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Aug 4 21:36:50 2015 -0700

        almost there...

        Downloader has std::vector<FILE*> instead of FileDescriptors
        code cleaner...

    commit c34d04a8218d2be5c316e0487e5ac46792bbed76
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Aug 4 20:38:44 2015 -0700

        passes progressData to batch

        no need to alloc memory for each ProgressData

    commit f7e8bbd8b85f214b919bce6118d4158dd6d26368
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Aug 4 17:47:23 2015 -0700

        tidier code and more optimizations

    commit a486dc78aedcf9c6178e490292edd572f8a7b374
    Merge: 4178327 a06421b
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Aug 4 14:03:22 2015 -0700

        Merge branch 'v3' into cocos_net

    commit 417832705910a6ebd16a876cd98064ea16f0f45c
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Mon Aug 3 18:13:13 2015 -0700

        not finished yet...

        ...but trying to have a common inteface with batched and non-batched
        downloads

    commit 1d0e4652763c2e1511ac102a62defae6c6a89220
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Mon Aug 3 16:29:39 2015 -0700

        ErrorCallback compiles

        starting the batching code

    commit 6645a287c47dc01cbf1f2d80e9c0fdd2b16e3e18
    Merge: c180425 8d836da
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Mon Aug 3 10:28:51 2015 -0700

        Merge branch 'v3' into cocos_net

    commit c180425d8181b8e6f53be766d8d2b94f908ae168
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Jul 31 15:35:53 2015 -0700

        More progress on migrating multiple-file downloader

        to the implementation file

    commit 5fa273e265963af3c0cb6338bf49dc5e1b54173b
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Jul 31 14:00:02 2015 -0700

        Dowloader moved to `cocos2d::network`

    commit 14b1d0825106701b5435a266b255f09291b6486b
    Merge: 13cfc8d f744383
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Jul 31 11:13:55 2015 -0700

        Merge branch 'v3' into cocos_net

    commit 13cfc8de4eb4835ffb8f8d671d3d070c411b0a2e
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Jul 31 11:11:45 2015 -0700

        DownloadUnits belong to network

    commit e6e17564ead1fb7f6f7df343b0627a104cd756f8
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Thu Jul 30 12:23:36 2015 -0700

        adds `check for option`

    commit 5cb76dfaaed42011a0c536d01b82a0a94487d6aa
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Thu Jul 30 10:37:51 2015 -0700

        Downloader: using URLDownload in one case.

        3 more to go. Not tested yet

    commit 9b26e9cfac425635027189ccab835054b68bc83d
    Merge: 20fe063 253d9c4
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Thu Jul 30 08:35:53 2015 -0700

        Merge branch 'v3' into cocos_net

    commit 20fe0636e36ae7f1da048545b3345f526d5b64de
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Wed Jul 29 17:36:07 2015 -0700

        URLDownload: initial commit

        HttpAsyncConnection -> HttpAsyncConnection-apple: follows the cocos2d
        guidelines

        Adds `CCIRULDownload` interface.
        Adds `CCURLDownload` implementation based on libcurl. Not working yet.
        `Downloader` uses `URLDownload` for some of its functions.

        WIP

    commit 3a5d3b83838bee53e3bbea182f3ad09d7bec32d0
    Merge: e408fe0 642ccac
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Wed Jul 29 14:00:43 2015 -0700

        Merge remote-tracking branch 'cocos2d/v3' into cocos_net

    commit e408fe0b9303813d20bab2f7bf548f3b7af416a6
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Wed Jul 29 13:59:46 2015 -0700

        Adds more files to Xcode project

        ...even if they are not being compiled. Much easier to add missing
        functionality to the rest of the platforms

    commit 11d86acebeb61348e4ccf7e6af9a2eaf1b6bb534
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Wed Jul 29 11:36:57 2015 -0700

        removes unneeded headers
2015-08-13 00:14:10 -07:00
andyque 82f597ce98 Merge branch 'v3.7.1' into v3
# Conflicts:
#	cocos/scripting/lua-bindings/auto/api/CheckBox.lua
#	cocos/ui/UICheckBox.cpp
#	cocos/ui/UICheckBox.h
2015-08-12 17:59:50 +08:00
Liam 8b2747c53b fix particle3D file error 2015-08-06 18:03:50 +08:00
pandamicro 37030a427c Fix AssetsManager crash by protect Downloader with shared_ptr 2015-08-04 12:45:49 +08:00
pandamicro 5f9469ac7b Merge pull request #12239 from pandamicro/PhysicsSpriteFix
Fix transform issue of PhysicsSprite itself and its children
2015-08-01 18:08:57 +08:00
pandamicro 81f77b0010 Improve sync transform logic using custom listener 2015-08-01 16:50:16 +08:00
Ricardo Quesada 2deb492d36 compiles and runs on Xcode 7 2015-07-23 14:28:23 -07:00
Daniele Di Bernardo 7a36a57aff Fixed inertial scrolling for `CCScrollView`
The inertial scrolling in `CCScrollView` usually works only if you're using the `Direction::BOTH` direction, and if there's enough scrolling space *both* on the X and the Y axis. But when you use the `Direction::HORIZONTAL` or `Direction::VERTICAL` directions you usually have 0px of available space on the Y or X axis respectively, so it won't work.
This change enables you to scroll the view just on the X or on the Y axis using `Direction::HORIZONTAL` or `Direction::VERTICAL` and to use the inertial scroll accordingly.
2015-07-08 10:03:03 +02:00
xpol 8179fe04f0 And more warnings. 2015-07-07 23:10:04 +08:00
Vincent Yang d26c08de46 Merge branch 'v3_scene3d_fixvisitingcamera' into v3_scene3dtest 2015-07-01 14:47:42 +08:00
samuele3hu 3a654b4615 Fix the compile error of js-template by using android-studio compile param. 2015-06-25 17:44:51 +08:00
Vincent Yang 187437068f Fixed bug: wrong usage of isVisitableByVisitingCamera, which should only effect draw call. 2015-06-18 10:32:30 +08:00
pandamicro 080e2debe8 Fix transform issue of PhysicsSprite itself and its children 2015-06-08 13:43:51 +08:00
pandamicro ed6d6521ac Add CURLOPT_NOSIGNAL to avoid multithread issue on timeout 2015-06-04 17:59:56 +08:00
pandamicro 83f7f30c1c Fix issue that __JSDownloaderDelegator::onError get called twice 2015-06-04 15:03:20 +08:00
pandamicro 4c6f67fd7e Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3
Conflicts:
	tools/bindings-generator
	web
2015-06-02 10:12:22 +08:00
pandamicro fdec552ed7 Fix cocos2d/cocos2d-js#1658: Fix js_load_remote_image issue with multithread and improve Downloader 2015-06-02 10:08:13 +08:00
Dale Stammen 2aec149316 check for existance of KEY_DOWNLOAD_STATE entry before trying to read its value 2015-05-28 13:33:38 -07:00
Dale Stammen 7623ee390b disable CURL and AssetsManager for Windows 10 UWP 2015-05-28 13:32:08 -07:00
andyque 81d562803b upgrade rapidjson to 1.0.2 2015-05-25 11:43:03 +08:00
Ricardo Quesada 944b0ef5e7 adds `virtual` to destructor 2015-05-20 17:43:48 -07:00
Ricardo Quesada f2d3ecad48 Removes state from MeshCommand.
MeshCommand can be reused from other objects either by passing a
`Material` or a `RenderState::StateBlock`
2015-05-20 15:57:26 -07:00
HuaYang Huang 8212b1398f Update AssetsManager.cpp
fix: crash when default constructor params packageUrl, versionFileUrl,.. is NULL
fix: percent
2015-05-16 11:48:34 +08:00
Ricardo Quesada a83c10fdbf Merge pull request #11807 from ricardoquesada/material_vertexattrib
Adds support of VertexAttribBinding per Pass
2015-05-12 21:05:02 -07:00
Ricardo Quesada d23ff0ea2c Adds support of VertexAttribBinding per Pass 2015-05-12 19:58:09 -07:00
XiaoYang 88c6eb6887 Merge pull request #326 from songchengjiang/v3
fix the bug of particle3d material reading
2015-05-12 12:23:32 +08:00
songchengjiang 24d1b23816 fix the bug of particle3d material reading 2015-05-12 10:42:33 +08:00
Dale Stammen 351a898a70 removed CC_PLATFORM_WP8 2015-05-08 09:19:13 -07:00
yangxiao 2391558c96 add physics3d support 2015-05-08 15:49:33 +08:00
dkorchinskiy 0f30ad4f16 Fix crash in AssetsManager 2015-05-07 18:59:51 +03:00
Ricardo Quesada ce95bfe059 Squashed commit of the following:
commit 3676fd8b4fe09be74fe10a6e2b8d6043cd016a2a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue May 5 11:46:57 2015 -0700

    compiles on win32

commit 0b8d30a3f8b2656e714846a62ca8a94b303efbdc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue May 5 11:01:04 2015 -0700

    compiles on windows!

commit 8cad22273ec2d9b74ef22196afcb8aa2f2bd8a6c
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue May 5 10:20:13 2015 -0700

    windows fix

    CALLBACK is defined in windows. Use CALLBACK_FN instead

commit 33eff5c09c30e5ba6c8e61a69d1be0696d0b5d15
Merge: 17c5102 f843466
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue May 5 09:51:02 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 17c5102215e60c9e9b8b69ceb6b61b84b657ec91
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon May 4 17:05:49 2015 -0700

    Material system works Ok.

    Deftaul states are being applyied to RenderState::StateBlock::_default
    state as well!

commit 3f5285102ef95c77c505d0f2174f8f77b9bd86e1
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon May 4 15:52:09 2015 -0700

    more fixes for material

    blending works as expected

commit 347eaea42248eb07bc77844dcee56dcbcf0fbcb2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon May 4 12:14:00 2015 -0700

    compiles on Android

    compiles on Android

commit 5feef67410a6e8408414230887c177a5cc3d8c35
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon May 4 11:01:46 2015 -0700

    Cmakefiles

    works with Cmake again

commit 1366da20efd4f63f683ac9264e18aa71d84bcc71
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sat May 2 18:17:50 2015 -0700

    Particle3D working Ok with its own uniforms

commit c6cfa32e1f693e6d71d00e0cd9dd9610ca1e7663
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri May 1 17:32:00 2015 -0700

    MeshCommand now works 100% on Material!

commit 92d641e29675ffc58daba48fcdcc5ec6459be02f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri May 1 15:49:14 2015 -0700

    multiple meshes work Ok

commit 842927d18b5605b2fd1bd3a679fc25418c7eeab8
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri May 1 13:43:56 2015 -0700

    Adds `clone` to GLProgramState

commit c4b8e222f8e852254b1f23f0e17c16dfca7cc5ca
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 30 18:54:34 2015 -0700

    adds comment about the glprogramstate bug

commit 2d008ec90557025507e0b17284e60b39fc9b42d3
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 30 18:28:39 2015 -0700

    some uniforms moved to Material

commit 11f59f87079a6cb698c7e9b5a55735f6d51cf420
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 30 16:52:07 2015 -0700

    depth test moved to Material!

commit 4dabb53641c293bfe8c417fe3491ec33b33ffc4e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 30 13:12:28 2015 -0700

    Material/Technique/Pass subclass of RenderState

    Inheritance of RenderState. Code from GamePlay3D

commit a8b888dc30cf7ab4fae186acec2a366dfb967116
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 30 12:05:26 2015 -0700

    same as v3

commit c026de5318a2a03beed1de6d7a0efda431569a5c
Merge: 4561e3f 254a4b0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 30 11:37:40 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 4561e3f5763849872d888a3be9ebbdcfb1a7bf9d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 29 18:02:21 2015 -0700

    fixes on blending

commit 1b4cd8fd1c7b2a489b6a52ab6d42548eb7c7fac0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 29 17:51:05 2015 -0700

    better defaults for StateBlock

commit 3a661c35908aa075754d7b9dfac45be1af3b38e9
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 29 17:46:36 2015 -0700

    RenderState::bind() binds lots of states

commit 074d5fb4a485e4ac32996c345e314594806e3cf0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 29 16:40:07 2015 -0700

    Adds REnderState parsing in .material

commit 7c0f098b7e2e198aa4a821bfbdec661eeba2587e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 29 16:06:31 2015 -0700

    RenderState added into RenderState

    Code based on GamePlay3D. Adds GamePlay3d License.

commit 04a6295ca5839e2e1202881b8a10733685c113d6
Merge: 52c916f 5671818
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 29 11:27:55 2015 -0700

    Merge branch 'v3' into material_system

commit 52c916fb4df04558433b1370102a5e9269f73607
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 28 18:15:12 2015 -0700

    order files alphabetically

    order files alphabetically

commit a5f54f0c1ca5d997a87e0231ce1b28d3c8d9ca64
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 28 17:46:07 2015 -0700

    Adds cmake and android support

commit 2432b1dd2ec3c7db78d4d9e5e7b9fbe491b95884
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 28 16:33:50 2015 -0700

    for some reason the callback was crashing

    ... bug in the callback code?
    in any case, we didn't need it and it was making the code slower.

commit 7844d32d04cb411ddae139d9598adcb04b899606
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 28 14:00:24 2015 -0700

    more little fixes

commit 2992a5e0f4a8dfac87d6aab37e101154f8b41519
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 28 12:11:28 2015 -0700

    MeshCommand using Material internally

    works

commit 67a435d66b4e554b4d24e462ca2ad42408157e69
Merge: 6dee7ca b9a994f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 28 10:34:03 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 6dee7cac6a51b4c123aabb111b0f8951082b1507
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 27 17:41:27 2015 -0700

    improved readebility of MeshCommand code

commit 3a57eb200f7cba4a17f512060dd3f121d83e32fd
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 27 15:41:07 2015 -0700

    mesh supports Material

    `Mesh` supports `Material`
    Now `MeshCommand` needs to implement it correctly.

commit 2fc745c787555fbd5c6b100b0a2833ef0e65ad73
Merge: 05b16f5 bd5f4e0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 27 11:23:28 2015 -0700

    Merge branch 'v3' into material_system

commit 05b16f5c6f783ff38b4ae54528f9b949d8bb39a4
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 24 17:40:48 2015 -0700

    Adding Material into Mesh

    WIP.

commit bc62f1a146ff9ad9864d8ff317f6a9540760066a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 24 16:39:54 2015 -0700

    cosmetic

commit 2f86d50cee15c6af20abb512368aa36dc4ed3ccf
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 24 16:26:41 2015 -0700

    moves even more code form Sprite3D to Mesh

commit 04643bed3c277f0a775e962a5c87f550b1a59e74
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 24 16:15:21 2015 -0700

    Moves "draw" from `Sprite3D` to `Mesh`

commit 4bf884cdcb1a8df7522adeab364368493aba11e0
Merge: 2f305fc 2199bf1
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 24 15:00:50 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 2f305fc68ad847fd4bdf855611c6f6f6a4bf63d2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 24 14:46:28 2015 -0700

    cosmetic

commit a697b43a96e5f9440787aa2a1c4e178d98b2e5bc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 23 16:44:21 2015 -0700

    revert my changes...

    ...actually the GLProgramState code was Ok... ouch

commit 36323c62eae2f8dbdcd7e13075758752cce44132
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 23 15:40:54 2015 -0700

    parsing GLProgramState validates the attributes

commit a406d6236a78244f73e81ded0b4148199a8677e5
Merge: 3be7fde cf177bb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 23 12:10:31 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 3be7fdee9d88a14916b4f25b1c0b6f50cb619c04
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 22 17:45:34 2015 -0700

    little progress on Sprite3D + Material

    GLProgramState needs to decouple Uniforms from Attributes in
    `applyGLProgram`.

    binding the attributes is something that needs to be done
    at a different order.
    Perhaps the attributes are part of a VAO or something else.
    the method `applyAttributes()` has a variable to avoid that...
    but everything looks very hackish.

commit f82496c61c9cb5a0787f883a4fb2d475889fa711
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 22 15:46:02 2015 -0700

    doesn't crash :)

    but doesn't show anything either

commit 0593fb09dc987aa2dd22af3a6c3aa8241fedfe5f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 22 13:35:45 2015 -0700

    adding sprit3d test

commit e716da63fe053b48db06f2aed9e0280256dd5f1b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 22 12:10:32 2015 -0700

    MeshCommand: initial draw with Material

commit d758041d81c3e6275997205e6395c46006bcc4ca
Merge: 8cdc99f ca1a95f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 22 10:41:05 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 8cdc99fca664b0c9c2a536d431ffcc7844d69b3e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 21 21:57:28 2015 -0700

    adding Material to MeshCommand

commit 0121872709c5e584b9b9f102e0f8dfc9c836841b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 21 19:39:09 2015 -0700

    pre commit before merging MeshCommand

commit 06c0ac2a67e303bde98dff75ac436ec22de59263
Merge: 736feb1 0287b42
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 21 18:19:00 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 736feb1b6495b7411525afb130015bdb31b5c471
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 20 17:22:03 2015 -0700

    Pass conforms to create()/init() pattern

commit 6103ffbb8479681b6665e81f0572bc3287919d07
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 20 17:04:19 2015 -0700

    defines are strings

    better error checking when creating objects
    autorelase added in Pass, Material, Technique

commit 1efcbab63c7ca4259d50825144184baee1b577ac
Merge: 5b233bc fd3e38b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 20 11:23:47 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 5b233bc879bd65123092d366257843465ec1d306
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 17 15:31:37 2015 -0700

    blur effect works with alpha

commit 836d3c4a0dcc3a363e1b0290e628b7ac2a973c89
Merge: e4c1dd2 425b2b6
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 17 15:04:35 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit e4c1dd23d8b28f2631efe30f6cc9da9eda4501bb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 17 15:04:07 2015 -0700

    Material, Technique, Pass: they have parent

commit 7c3f258a1c9e4ff319db4e3eebfd39006d673d91
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 16 21:48:06 2015 -0700

    multipass works

commit b73ede73b72d8305f6f9d7898b4a5aa2336e9e32
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 16 17:31:04 2015 -0700

    yeah!

    more materials... a lot to do yet

commit d54d24ed185071ce1350bbf71914a64c9f6f228e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 16 17:06:46 2015 -0700

    yeah! works!

commit 1e70cb553148e6c136df42a789bf85184e73762d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 16 16:43:54 2015 -0700

    simple test of material system works!!!

commit c8581dfe9e970a3004254987416d75cccc644ccd
Merge: 83aeec4 5d5fa3d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 16 13:51:45 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 83aeec41c7933ee46f5763ad64dcdc71a50885dc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 15 18:04:23 2015 -0700

    JSON file curated

    fixes minor bugs

commit 35f669e7fad6257ff6e60023e95ec757fdfe23f5
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 15 17:22:36 2015 -0700

    parsers shaders!

    including uniforms

commit 3f58bad0b2bc7ebbcfcf74e1eb02048f9d574340
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 14 23:24:18 2015 -0700

    Material parses texture

commit 1f678faf9d6c25f6405591f052da511281be8768
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 14 18:22:33 2015 -0700

    material parsing almost working

commit 9a79c45fe4d735a772d5e6d9e1f8bcb02546560d
Merge: d0ff296 d54ddbd
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 14 09:23:23 2015 -0700

    Merge branch 'v3' into material_system

commit d0ff2960f4f9edc4714f9d3edf921f3365d305c7
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 13 18:42:42 2015 -0700

    json parsing broken

    ha... I need to parse the content of the file, to the name of the file.
    to be fixed tomorrow

commit e5aab39e5774d997f848155fc7209e9fbbd03bbc
Merge: 81e93fa bc34554
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 13 10:19:11 2015 -0700

    Merge branch 'v3' into material_system

commit 81e93faac9d80888e975ee19d7412c54daf439a0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 10 17:41:12 2015 -0700

    Adds more dummy files for material

commit 5552a1e099bcf960d962c5369973ea663f802895
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 10 17:01:16 2015 -0700

    adds empty test

commit 7027c85fb24109f1ed4c50877dbec35618b5b39c
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 10 15:36:24 2015 -0700

    more material fixes

    multiple passes added in renderer

commit db6745ead9879c6ce66b1921f32bf927421c54d9
Merge: 58d2412 8a160d7
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 10 11:52:30 2015 -0700

    Merge branch 'v3' into material_system

commit 58d241266bdbd88162bb7ae9a7e868af173e6375
Merge: 0eccb23 b409f20
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 9 15:42:35 2015 -0700

    Merge branch 'v3' into material_system

commit 0eccb236aa933eb471416258c5bb55a7ca3a24f0
Merge: 83494de 967f35a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 9 15:18:34 2015 -0700

    Merge branch 'cpp_compiles_on_mac' into material_system

commit 83494dedd0f4e7092f0267187cf07bd7de7723c2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 9 15:09:59 2015 -0700

    compiles on Mac

commit cca5b060164182b67df21fa330dce938e17fb324
Merge: dfc3740 09c50c4
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 9 13:54:59 2015 -0700

    Merge branch 'v3' into material_system

commit dfc374099ca02e547478d24fa8fd61817a85862c
Merge: fa2152b 64c45fa
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 8 14:16:27 2015 -0700

    Merge branch 'v3' into material_system

commit fa2152b3402e3519d35f98309c4acc03b6790370
Merge: 90b7b6f b648d1f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 3 10:15:28 2015 +0800

    Merge branch 'v3' into material_system

commit 90b7b6f6540edff156e22fdf38021a5c83194deb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 3 10:13:24 2015 +0800

    little changes to pass

commit 7f8b83017f03572a3698f431b6af497d62fcfa25
Merge: 7460614 0779d05
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 2 08:36:43 2015 +0800

    Merge branch 'v3' into material_system

commit 7460614dd8b7eff5d8c759be54dd205333b26033
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 2 08:23:17 2015 +0800

    small changes

commit fa0354e74983795adafad3bedc9c50f6e8e328c9
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Mar 26 18:20:46 2015 -0700

    initial Material system
2015-05-05 13:07:32 -07:00
minggo 701d5fa827 Merge pull request #11673 from vovkasm/dev/v3-cleanup
Fix warnings in v3.
2015-05-05 11:26:10 +08:00
WenhaiLin 1839564fbb Merge branch 'v3-dev-get-suitable-f-open' of https://github.com/perminovVS/cocos2d-x into v3.7 2015-05-04 10:16:47 +08:00
Vladimir Timofeev 557f3e86b9 Fix warning in CCPURender.cpp: Comment out unused function 'compareParticle3D' because code that use it was commented. 2015-05-01 12:46:53 +03:00
Vladimir Timofeev 0aecc15a25 Correct field initialization order in various places (Xcode warnings) 2015-05-01 12:19:30 +03:00