walzer
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7088b19a1a
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add sample code in HelloCpp & SimpleGame to teach how to adapt design resolution to different iPhone screens (HVGA, 3.5 inch retina, and 4.0 inch retina)
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2012-09-24 13:59:16 +08:00 |
walzer
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59a4b0460b
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HelloCpp and SimpleGame teaches how to adapt on all iPhone/iPad multi-resolutions, especially for 4-inch retina screen.
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2012-09-24 10:46:15 +08:00 |
minggo
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cfdc50fb60
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issue #1437:make CCEGLView::sharedOpenGLView() return pointer
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2012-08-21 14:58:31 +08:00 |
James Chen
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0861877594
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kCCResolutionXXX -> kResolutionXXX and estimate whether touch point is contained in GL viewport rectangle.
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2012-08-20 16:32:22 +08:00 |
Dale Ducharme
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4004a8ac61
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Cocos2dx for gles2.
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2012-08-17 17:45:21 -04:00 |
minggo
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bcf61cdf26
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issue #1405:use enum to distinguish target
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2012-08-16 10:21:15 +08:00 |
minggo
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c34812567f
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issue #1405: modify macro names and comment and add getVisibleSize and getVisibleOrigin in CCDirector
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2012-08-09 10:23:39 +08:00 |
minggo
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3853611e62
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issue #1405:support loading resources from directory defined by developer
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2012-08-08 17:42:04 +08:00 |
minggo
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f6115d5667
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issue #1405:zoom out work ok
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2012-08-07 18:24:45 +08:00 |
minggo
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5d8f909af4
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issue #1405:multi resolution works ok
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2012-08-07 14:29:46 +08:00 |
minggo
|
0b2396c54b
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issue #1405:support three type of resolution
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2012-08-01 16:56:12 +08:00 |
minggo
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f9c40f7372
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issue #1399: work ok on iOS after adjusting directory structure
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2012-07-19 17:22:36 +08:00 |