Commit Graph

5407 Commits

Author SHA1 Message Date
minggo dacf1704fc issue #1454:use pvr instead of pvr.gz and fix a bug of build_native.sh 2012-08-31 23:16:36 +08:00
James Chen ef272e8ac6 Merge pull request #1272 from dumganhar/iss1454_javascript
issue #1454: Removed COCOS2D_JAVASCRIPT macro.
2012-08-31 07:35:02 -07:00
James Chen fde8473415 Merge branch 'iss1454_javascript' of https://github.com/dumganhar/cocos2d-x into iss1454_javascript 2012-08-31 22:33:34 +08:00
James Chen 0f213beae2 issue #1454: Fixed a bug in CCMenuItem::activate. 2012-08-31 22:33:14 +08:00
James Chen f5a46d1d23 Merge pull request #1 from minggo/iss1454_javascript
issue #1454:modify ios project resources
2012-08-31 07:29:11 -07:00
minggo 1ea039d21d issue #1454:modify ios project resources 2012-08-31 22:23:30 +08:00
James Chen 0d2c2b3bf8 issue #1454: Updated win32 project configuration and some .plist files.
Removed old binding files.
2012-08-31 22:01:57 +08:00
James Chen e7e954045a issue #1454: Updated TestJavascript/proj.android/build_native.sh. 2012-08-31 21:30:58 +08:00
James Chen 9ba5a1bfef issue #1454: Removed COCOS2D_JAVASCRIPT macro. 2012-08-31 21:23:23 +08:00
James Chen 458bb2c343 Moved Default.png to proj.ios, added ForestFire.plist. 2012-08-31 19:51:22 +08:00
James Chen dd8c993581 issue #1454: Removed some duplicated resources files. 2012-08-31 19:50:20 +08:00
James Chen 9d75f33b7e Merge branch 'iss1454_javascript' of https://github.com/minggo/cocos2d-x into iss1454_javascript 2012-08-31 19:33:23 +08:00
mustime 31655bb6ca issue #1425: add NodeTest to TestLua 2012-08-31 18:40:21 +08:00
mustime f5506d58e1 issue #1425: update pkg files and recreate binding 2012-08-31 18:29:44 +08:00
mustime f070864429 issue #1425: add NodeTest to TestLua 2012-08-31 18:26:27 +08:00
mustime 680e189365 issue #1425: update lua script 2012-08-31 18:25:28 +08:00
mustime 1092d04b7c issue #1425: fix "Issue1305" test case in ActionsTest 2012-08-31 18:22:43 +08:00
James Chen 629a033f71 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20 2012-08-31 18:18:49 +08:00
James Chen 7923848f5a Merge pull request #1270 from dumganhar/gles20
issue #1404: Updated authority for .sh files. Made them can be executable
2012-08-31 03:18:25 -07:00
James Chen 509abfc34c Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20 2012-08-31 18:16:55 +08:00
minggo 860d3eff4b issue #1454: make js binding work together with lua binding and native codes 2012-08-31 17:55:45 +08:00
James Chen 4c3c032ec5 issue #1404: Updated authority for .sh files. Made them can be executable. 2012-08-31 14:54:10 +08:00
James Chen 0c1ab9597c Merge pull request #1267 from John-cdy/gles20
issue #1404: Add ios and mac os test scripts,update python and shell scr...
2012-08-30 22:54:35 -07:00
Caidongyang 59934dbb6a issue #1404: Add ios and mac os test scripts,update python and shell scripts. 2012-08-31 13:37:54 +08:00
YuLei 748d64ecc0 Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20 2012-08-31 09:47:03 +08:00
Martin Sherburn afd8391ca8 Fixed bug where texParams would get lost after reloading textures on android 2012-08-30 20:36:24 +01:00
James Chen 8e0bfe2186 Merge pull request #1264 from edbartley/gles20
fixed #1452: CCRGBAProtocol must be public in order for actions like CCTintTo to have an affect on the CCScale9Sprite.
2012-08-30 08:31:01 -07:00
James Chen a76b4280bc Merge pull request #1265 from dumganhar/js
fixed #1451: Merged new js-binding codes.
2012-08-30 08:26:31 -07:00
James Chen e2629ef175 Fixed some compile errors on win32. 2012-08-30 23:10:09 +08:00
fish 847ccaff7d CCRGBAProtocol must be public in order for actions like CCTintTo to have an affect on the CCScale9Sprite. 2012-08-30 10:39:36 -04:00
James Chen e584b94728 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into js
Conflicts:
	scripting/javascript/bindings/cocos2d_generated.cpp
2012-08-30 20:16:54 +08:00
James Chen 413066dfa6 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20 2012-08-30 18:34:59 +08:00
James Chen bddd7df779 Merge pull request #1263 from dumganhar/gles20
Updated android template.
2012-08-30 03:31:18 -07:00
James Chen 9857337102 Updated android template.
In eclipse, please using import the created project.
2012-08-30 18:27:35 +08:00
minggo 85ff7386a6 Merge pull request #1262 from mustime/testlua
Testlua
2012-08-30 02:06:55 -07:00
mustime 55a9444186 Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into testlua 2012-08-30 16:45:40 +08:00
mustime e1db27fb0d issue #1425: add ActionsEaseTest & MotionStreakTest 2012-08-30 16:39:58 +08:00
mustime 2bfa5dfc1e issue #1425: fix a problem when handling touch event 2012-08-30 16:38:16 +08:00
mustime 2961666fbc issue #1425: add MotionStreakTest for TestLua 2012-08-30 15:55:13 +08:00
mustime fc8cba66e0 issue #1425: add ActionsEaseTest to TestLua 2012-08-30 15:35:04 +08:00
mustime 5ed3ec14e9 issue #1425: update pkg and recreate LuaCococs2d.cpp 2012-08-30 15:33:54 +08:00
mustime 009d15845a issue #1425: update lua script 2012-08-30 15:32:29 +08:00
James Chen f82f6605cc Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20 2012-08-30 10:52:17 +08:00
James Chen 323f837e86 Merge pull request #1261 from dumganhar/gles20
fixed #1448: 'CCEGLView::sharedEGLView()->isRetinaEnabled()' always returns false when retina mode is enabled on win32.
2012-08-29 19:51:09 -07:00
James Chen 2ac2658612 Fixed a bug that 'CCEGLView::sharedEGLView()->isRetinaEnabled()' always returns false when retina mode is enabled on win32. 2012-08-30 10:43:54 +08:00
Rohan Kuruvilla 743478570c Chipmunk support
* Changing CGPoint to cpVect
 * Fix build and test code
2012-08-29 16:35:30 -07:00
folecr 4ebafb0ae3 Remove reference to Resources/JS. This code is not used in the test suite. 2012-08-29 15:59:48 -07:00
folecr ab9528d94e Merge @dumganahar's changes : Made new js-binding works ok on Win32. 2012-08-29 14:50:07 -07:00
James Chen 21547fb96f Don't make CCScriptEngineProtocol inherits from CCObject since setScriptEngine is invoked only once in AppDelegate.cpp,
It will affect the lifecycle of ScriptCore instance, the autorelease pool will be destroyed before destructing ScriptCore.
So a crash will appear on Win32 if you close the game window.
2012-08-29 14:49:04 -07:00
James Chen 68e9210434 Modified the implementation of ScriptingCore::getInstance by using new operator.
Some implemented method should return default value.
2012-08-29 14:49:03 -07:00