Vladimir Timofeev
2835b094da
Cleanup order of fields initialization.
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Make initialization order to match declarations.
This change twice reduces number of warnings when compiling on MacOS X with Xcode 6.1
Warnings was like "Field 'XXXX' will be initialized after field 'YYYY'"
2014-10-30 17:28:41 +03:00
yangxiao
1a72d89194
fix AABB computation
2014-10-20 22:53:24 +08:00
minggo
50a2cb2b86
remove unneeded includes
2014-08-28 17:32:23 +08:00
Ricardo Quesada
3dda35b4ef
Adds `std::nothrow` to `new`
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Since cocos2d-x doesn't support exceptions, it is important to add
`std::nothrow` to all the `new` statements
2014-08-27 16:31:57 -07:00
yangxiao
f2729c7ef2
cache work
2014-08-19 11:56:09 +08:00
yangxiao
01c1691a4f
deal aabb
2014-08-18 17:02:13 +08:00
yangxiao
79a55286ce
refactor to new model
2014-08-18 11:13:08 +08:00
yangxiao
7159914248
old model work
2014-08-16 16:56:04 +08:00
yangxiao
d09695b118
create from data
2014-08-15 17:41:04 +08:00
yangxiao
342dc05890
adjust
2014-07-31 20:17:51 +08:00
yangxiao
4aec1d37c8
code adjust
2014-07-31 20:14:43 +08:00
yangxiao
49052ab28d
code adjust
2014-07-31 18:42:58 +08:00
yangxiao
38c86f7697
skeleton retain
2014-07-31 10:57:19 +08:00
yangxiao
9f1cfbfca5
add skeleton and refactor skin
2014-07-30 18:32:34 +08:00
yangxiao
fd8541e32d
rename Bone to Bone3D
2014-07-11 10:17:36 +08:00
yangxiao
2175b25730
fix animation bug
2014-06-26 21:58:26 +08:00
lvlong
da835cb837
modify origin-pos stuff
2014-06-25 11:35:55 +08:00
lvlong
431378a41e
commit for tony test
2014-06-24 14:10:03 +08:00
yangxiao
1e319bc1f8
fix compile bug
2014-06-20 22:38:09 +08:00
XiaoYang
2371e8e6ae
Merge pull request #38 from lvlonggame/v3
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binary loader
2014-06-20 18:46:52 +08:00
yangxiao
c5e562106f
Animate3D support spawn
2014-06-20 17:55:25 +08:00
lvlong
69436ddd65
Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3
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Conflicts:
cocos/3d/CCBundle3D.cpp
cocos/3d/CCBundle3D.h
cocos/3d/CCBundle3DData.h
2014-06-20 16:02:22 +08:00
yangxiao
f633c6a8c2
create sub Animate3D
2014-06-20 12:01:54 +08:00
yangxiao
c5bb10e5f4
add comments
2014-06-19 14:11:14 +08:00
yangxiao
4db0bea73f
bone original pose
2014-06-19 12:01:03 +08:00
yangxiao
052b4fa1ce
bone origin matrix
2014-06-18 17:16:54 +08:00
yangxiao
1ba59fba94
code adjustment according to minggo
2014-06-17 19:18:56 +08:00
yangxiao
fb7fc23ee9
refactor code
2014-06-17 10:49:52 +08:00
yangxiao
10a49523b9
fix cache, android work
2014-06-16 23:43:07 +08:00
yangxiao
7ae06d44a6
cache work
2014-06-16 20:58:13 +08:00
yangxiao
531f8998a1
skincache
2014-06-16 19:17:07 +08:00
yangxiao
0c07b05e1d
remove unused code
2014-06-16 18:36:30 +08:00
yangxiao
c00cdd0ae3
use bone dirtyflag
2014-06-16 18:22:32 +08:00
yangxiao
bc31d6b082
merge lv
2014-06-16 16:45:43 +08:00
yangxiao
58a6adca02
construct BoneBlendState
2014-06-16 15:45:58 +08:00
Huabing.Xu
a0ba6775c6
adjust animation logic
2014-06-16 15:22:00 +08:00
yangxiao
7b621c5c93
aa
2014-06-16 00:26:31 +08:00
yangxiao
dd8f66ce57
merge loader
2014-06-16 00:01:38 +08:00
yangxiao
9dd7241176
load c3t animation work 90%
2014-06-15 22:45:56 +08:00
yangxiao
ff6ef1140d
two animate3d the same time
2014-06-13 19:20:19 +08:00
yangxiao
09fe7e13b7
blendstate
2014-06-13 09:12:29 +08:00
Huabing.Xu
f1bc0971aa
extract mesh data, material data, skin data into a header file for reuse in converter and engine
2014-06-11 18:24:14 +08:00
yangxiao
a991940268
debug Sprite3D with .c3t
2014-06-09 18:37:58 +08:00
yangxiao
87c7e2b0e9
worldmat cache in bone
2014-06-05 18:21:25 +08:00
yangxiao
54caf26a57
animation3d
2014-06-04 18:17:09 +08:00