Commit Graph

8 Commits

Author SHA1 Message Date
halx99 c37af4c38e Improve shader managment
1. Rename uniformId to batchId, refine batch draw check logic, not use xxhash to compute uniforms id
2. Material works, not check all cpp-tests, but some 2d/3d material works fine
3. Shader load/cache API improvements.
4. BREAK compatibliity: Node::setProgramState change parameter needsRetain to ownPS and value inverted.
5. custom vertexLayout setup: add new API ProgramState::getMutableVertexLayout, mark ProgramState::setVertexAttrib deprecated.
6. ProgramManager registerCustomProgram change to gen progId by vsName, fsName
with xxhash64, if register succed, user can load it by progId with `loadProgram`
7. Add API ProgramManager::loadProgram for loading builtin by progType or
loding a custom program by id
8. Add API ProgramManager::loadProgram to load program by vsName, fsName
immediately without register as CUSTOM_PROGRAM
9. Add API Node::setProgramStateByProgramId(progTypeOrId); for set programState with
programType or programId explicit.
10. Migrate material load logic
2023-07-25 09:40:05 +08:00
halx99 b1287b8cc5 Migrate cmake files 2022-08-11 15:41:10 +08:00
DelinWorks 765d3f5332 Replace CC_ with AX_ 2022-07-08 02:17:41 +03:00
halx99 83bec7092e Remove unused comment 2020-10-22 21:32:09 +08:00
halx99 b9c58a8420 Refactor modules (#238) 2020-10-17 16:32:16 +08:00
halx99 8b9a6bbbf1 fix android build issues 2020-08-03 20:31:47 +08:00
halx99 1e392c9dfe Refine readme [skip appveyor][skip travis] 2020-08-03 19:12:07 +08:00
halx99 3049b8f751 Huge changes, move spine,dragonbones,cocostudio to extensions folder, future make all extensions pluginable 2020-08-03 17:51:40 +08:00