James Chen
d21af3b981
Some fixes after using ndk r16 clang to build android projects ( #18531 )
...
* [android] Fixes warning in UrlAudioPlayer.cpp and CCUserDefault-android.cpp
* Don't write 'using namespace std;' in header files.
* Uses std::unordered_map instead of std::map for Particle3D module.
* Updates external/config.json to v3-deps-141
* Continue to replace `gnustl_static` to `c++_static` for templates and test projects.
* Updates CCConsole.h/.cpp to resolve the following issue on Android:
jni/../../../../../cocos/base/CCConsole.cpp:321:28: required from here
/Users/james/Software/android/android-sdk/ndk-bundle/sources/cxx-stl/llvm-libc++/include/utility:506:63: error: incomplete type 'std::__ndk1::is_move_assignable<cocos2d::Console::Command>' used in nested name specifier
is_move_assignable<first_type>::value &&
^
make: *** [obj/local/arm64-v8a/objs-debug/cocos2dx_internal_static/base/CCConsole.o] Error 1
* Fixes a memory leak while addCommand and other minor changes.
* Updates tolua/cocos2dx.ini, don't bind Console::Command
* Adds CC_DLL for Console::Command
* Reverts tolua/cocos2dx.ini and ignore Console::[add Command addSubCommand getSubCommand delSubCommand].
* Ignores Console::getCommand.
2017-12-05 13:35:16 +08:00
CocosRobot
d07794052f
Update license to 2017 ( #17362 )
...
* Typo: CopyRight -> Copyright
* Copyright update: chukong-inc.com -> Chukong Technologies Inc.
* [js files] Copyright update: 2014 -> 2014-2017
* [cpp files] Copyright update: 2014 -> 2014-2017
* Copyright update: 2015 -> 2015-2017
* [js files] Copyright update: 2014 -> 2014-2017
* Copyright update: 2016 -> 2016-2017
* Copyright update: 2013 -> 2013-2017
* Copyright update: 201?-201? -> 201?-2017
* License year fixes.
* Liscene year fix in CCRay.cpp
* Updates license years in CCGLProgramState.h & CCGLProgramStateCache.h
2017-02-14 14:36:57 +08:00
mogemimi
75d2e76095
Fix minor typos in comments and docs ( #17294 )
2017-02-07 09:41:52 +08:00
Wilson E. Alvarez
ca28af0113
Fixed variable order in initializer lists ( #17274 )
2017-02-04 10:33:58 +08:00
Wilson E. Alvarez
3056269531
Various small performance tweaks ( #16881 )
...
* These variables can be accessed by reference
* Assign values in initialization list
* _range can also be in initialization list
* Prefixed ++ and added 'auto' to loops
Also removed extra whitespace
* Prefixed ++/--, and changed for-loop implementation to use 'auto' on some loops
2016-11-22 09:54:04 +08:00
pyrosphere
663bb4d7ed
No CC_UNUSED_PARAM ( #16812 )
...
* Added -Wno-unused-parameter and removed all uses of the CC_UNUSED_PARAM macro
* Commented unused parameter names in .cpp files which previously used CC_UNUSED_PARAM
* Reverted -Wno-unused-param flag.
Moved deprecated touch methods definitions to .cpp file.
Commented more unused parameter names.
* Fixed some errors and warnings caused by the previous commit.
* Commented remaining unused parameter names in .cpp files.
* Fixed unused parameter warnings in headers.
* Fixed some more unused parameter warnings.
* Fixed some more unused parameters warnings.
* Fixed mistake in previous commit, missing ComAudioReader:: in method. Other warnings.
* Fixed build errors.
* Added missing file to CMakeLists
2016-11-16 09:48:37 +08:00
Ce Zheng
4b3525f7a8
use STL emplace when possible ( #16815 )
...
* replaced some unordered_map::insert(std::make_pair(foo, bar)) with unordered_map::emplace(foo, bar)
* replaced some vector::push_back(std::make_pair(foo, bar)) with vector::emplace_back(foo, bar)
The old way will construct a std::pair first then call move constructor
when putting it into the container, while using emplace will construct
the pair in-place in the container. Also, the emplace way is shorter &
more concise.
2016-11-08 11:50:00 +08:00
mogemimi
63b3043dc0
Remove extra semicolon after member function definition ( #16595 )
2016-09-20 14:43:48 +08:00
mogemimi
2b9ac2c950
Remove redundant semicolons ( #16558 )
2016-09-12 09:45:34 +08:00
mogemimi
eca7b2392d
Remove unnecessary inline keywords ( #16562 )
2016-09-12 09:44:21 +08:00
mogemimi
2650fd1afd
Add missing float suffix to avoid -Wdouble-promotion
2016-07-04 23:12:45 +09:00
mogemimi
2443e09d29
Fix typos and other mistakes in docs
2016-07-04 00:42:10 +09:00
mogemimi
cbc0612306
Use nullptr instead of 0 or NULL
2016-06-23 12:39:23 +09:00
mogemimi
320ec027f7
Replace CCAssert macros with CCASSERT
2016-05-18 01:49:35 +09:00
minggo
a5602cc732
merge v3.11 back to v3
2016-05-04 16:02:23 +08:00
zilongshanren
482788c933
Add tizen support ( #15518 )
...
* add Tizen Support
* fix linter error
* fix tizen audio engine lua bindings config
2016-04-28 09:49:55 +08:00
mogemimi
985155749b
Remove unnecessary const from return types in PU and Lua
2016-04-06 12:36:20 +09:00
mogemimi
44080a04d8
Fix typos in comments and strings
2016-03-29 10:52:17 +09:00
Xpol Wan
e7864cdb89
Removed unnecessary search paths.
2016-03-22 16:04:12 +08:00
mogemimi
8280f06c1f
Add missing reference-return types
2016-02-18 05:10:42 +09:00
Wenhai Lin
4992037c5c
Avoid creating temporary string objects
2016-02-03 23:12:37 +08:00
pandamicro
022bcc24f1
Merge branch 'v3.10' of github.com:cocos2d/cocos2d-x into v3
...
Conflicts:
cocos/scripting/js-bindings/manual/chipmunk/js_bindings_chipmunk_manual.cpp
cocos/scripting/js-bindings/manual/component/CCComponentJS.cpp
cocos/scripting/js-bindings/manual/js_bindings_opengl.cpp
2015-12-20 22:56:33 +08:00
Liam
fb312a761c
update for 3D object render, revert old changes
2015-12-18 11:23:33 +08:00
Wenhai Lin
4fa58602a8
Adds `std::nothrow` to the `new` statements
2015-12-16 14:02:55 +08:00
pandamicro
a80ca25d63
Merge pull request #14576 from mogemimi/fix-deprecation-warns-particle3d
...
Fix deprecation warnings in PU
2015-12-13 11:09:47 +08:00
mogemimi
8df13ad6f9
Replace non-ASCII characters in comments
2015-12-12 21:04:23 +09:00
mogemimi
d27f50aaf2
Fix typos in documentation and comments
2015-12-12 21:04:22 +09:00
mogemimi
3bb9a37393
Fix deprecation warnings in PU
2015-12-12 17:50:32 +09:00
Ricardo Quesada
f6c2758801
Merge pull request #14409 from xiaofeng11/v3_combine_opengl
...
Combine Studio change for openGL related operation
2015-12-03 23:03:40 -08:00
xiaofeng11
18666a9b41
Merge pull request #14393 from xiaofeng11/v3_combine_3d
...
Combine Studio change for 3d components
2015-12-02 09:47:12 +08:00
XiaoFeng
150d907636
Add missing changes to Particle 3d
2015-11-27 19:01:30 +08:00
XiaoFeng
2d28b78e41
Add 3 missing class export
...
Change clearShader logic.
2015-11-27 14:58:18 +08:00
XiaoFeng
fb7b92915c
Combine Studio change for particle 3d
2015-11-18 14:34:14 +08:00
songchengjiang
18940d06ba
fix the bug of keeplocal of PUParticleSystem3D
2015-11-11 11:40:50 +08:00
pandamicro
be45e0bc50
Merge pull request #14174 from noshbar/v3
...
CPPCheck fixes, correct deallocation, array size.
2015-10-19 10:05:01 +08:00
Dirk de la Hunt
88bcaad518
General fixes:
...
- changed some delete operations to be deletions of arrays where applicable
- changed some "free" operations to "delete" where memory was allocated with "new"
CCPUScriptCompiler.cpp:
- added checks to see if temp1 and temp2 are non-null before dereferencing them
FileServer.cpp:
- changed the size of startFlag to be 13, seeing as the strcpy into it copies a string, "RuntimeSend:",
is already 12 characters long, but strcpy() attempts to copy the NULL terminator too.
2015-10-16 21:43:09 +02:00
mogemimi
4600c41f9b
Add override keywords
2015-10-16 15:01:10 +09:00
mogemimi
5993304e06
Fix typos
2015-10-09 17:59:11 +09:00
子龙山人
fb55c2cd63
Merge pull request #13398 from perminovVS/v3-dev-use-more-get-file-extension
...
More FileUtils::getFileExtension
2015-08-18 17:27:11 +08:00
pandamicro
b16dc7b425
Merge pull request #13427 from songchengjiang/v3_backup
...
performance optimization and bug fixing
2015-08-18 09:59:24 +08:00
songchengjiang
6008c8352b
performance optimization and bug fixing
2015-08-18 09:51:26 +08:00
Vladimir Perminov
9c729e1953
More FileUtils::getFileExtension
...
check .material in CCPU
check .zip in AssetsManager
2015-08-16 15:01:15 +03:00
andyque
82f597ce98
Merge branch 'v3.7.1' into v3
...
# Conflicts:
# cocos/scripting/lua-bindings/auto/api/CheckBox.lua
# cocos/ui/UICheckBox.cpp
# cocos/ui/UICheckBox.h
2015-08-12 17:59:50 +08:00
Liam
8b2747c53b
fix particle3D file error
2015-08-06 18:03:50 +08:00
Ricardo Quesada
2deb492d36
compiles and runs on Xcode 7
2015-07-23 14:28:23 -07:00
xpol
8179fe04f0
And more warnings.
2015-07-07 23:10:04 +08:00
Ricardo Quesada
944b0ef5e7
adds `virtual` to destructor
2015-05-20 17:43:48 -07:00
Ricardo Quesada
f2d3ecad48
Removes state from MeshCommand.
...
MeshCommand can be reused from other objects either by passing a
`Material` or a `RenderState::StateBlock`
2015-05-20 15:57:26 -07:00
Ricardo Quesada
a83c10fdbf
Merge pull request #11807 from ricardoquesada/material_vertexattrib
...
Adds support of VertexAttribBinding per Pass
2015-05-12 21:05:02 -07:00
Ricardo Quesada
d23ff0ea2c
Adds support of VertexAttribBinding per Pass
2015-05-12 19:58:09 -07:00
XiaoYang
88c6eb6887
Merge pull request #326 from songchengjiang/v3
...
fix the bug of particle3d material reading
2015-05-12 12:23:32 +08:00
songchengjiang
24d1b23816
fix the bug of particle3d material reading
2015-05-12 10:42:33 +08:00
Ricardo Quesada
ce95bfe059
Squashed commit of the following:
...
commit 3676fd8b4fe09be74fe10a6e2b8d6043cd016a2a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue May 5 11:46:57 2015 -0700
compiles on win32
commit 0b8d30a3f8b2656e714846a62ca8a94b303efbdc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue May 5 11:01:04 2015 -0700
compiles on windows!
commit 8cad22273ec2d9b74ef22196afcb8aa2f2bd8a6c
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue May 5 10:20:13 2015 -0700
windows fix
CALLBACK is defined in windows. Use CALLBACK_FN instead
commit 33eff5c09c30e5ba6c8e61a69d1be0696d0b5d15
Merge: 17c5102 f843466
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue May 5 09:51:02 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 17c5102215e60c9e9b8b69ceb6b61b84b657ec91
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon May 4 17:05:49 2015 -0700
Material system works Ok.
Deftaul states are being applyied to RenderState::StateBlock::_default
state as well!
commit 3f5285102ef95c77c505d0f2174f8f77b9bd86e1
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon May 4 15:52:09 2015 -0700
more fixes for material
blending works as expected
commit 347eaea42248eb07bc77844dcee56dcbcf0fbcb2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon May 4 12:14:00 2015 -0700
compiles on Android
compiles on Android
commit 5feef67410a6e8408414230887c177a5cc3d8c35
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon May 4 11:01:46 2015 -0700
Cmakefiles
works with Cmake again
commit 1366da20efd4f63f683ac9264e18aa71d84bcc71
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat May 2 18:17:50 2015 -0700
Particle3D working Ok with its own uniforms
commit c6cfa32e1f693e6d71d00e0cd9dd9610ca1e7663
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 1 17:32:00 2015 -0700
MeshCommand now works 100% on Material!
commit 92d641e29675ffc58daba48fcdcc5ec6459be02f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 1 15:49:14 2015 -0700
multiple meshes work Ok
commit 842927d18b5605b2fd1bd3a679fc25418c7eeab8
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 1 13:43:56 2015 -0700
Adds `clone` to GLProgramState
commit c4b8e222f8e852254b1f23f0e17c16dfca7cc5ca
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 30 18:54:34 2015 -0700
adds comment about the glprogramstate bug
commit 2d008ec90557025507e0b17284e60b39fc9b42d3
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 30 18:28:39 2015 -0700
some uniforms moved to Material
commit 11f59f87079a6cb698c7e9b5a55735f6d51cf420
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 30 16:52:07 2015 -0700
depth test moved to Material!
commit 4dabb53641c293bfe8c417fe3491ec33b33ffc4e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 30 13:12:28 2015 -0700
Material/Technique/Pass subclass of RenderState
Inheritance of RenderState. Code from GamePlay3D
commit a8b888dc30cf7ab4fae186acec2a366dfb967116
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 30 12:05:26 2015 -0700
same as v3
commit c026de5318a2a03beed1de6d7a0efda431569a5c
Merge: 4561e3f 254a4b0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 30 11:37:40 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 4561e3f5763849872d888a3be9ebbdcfb1a7bf9d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 29 18:02:21 2015 -0700
fixes on blending
commit 1b4cd8fd1c7b2a489b6a52ab6d42548eb7c7fac0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 29 17:51:05 2015 -0700
better defaults for StateBlock
commit 3a661c35908aa075754d7b9dfac45be1af3b38e9
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 29 17:46:36 2015 -0700
RenderState::bind() binds lots of states
commit 074d5fb4a485e4ac32996c345e314594806e3cf0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 29 16:40:07 2015 -0700
Adds REnderState parsing in .material
commit 7c0f098b7e2e198aa4a821bfbdec661eeba2587e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 29 16:06:31 2015 -0700
RenderState added into RenderState
Code based on GamePlay3D. Adds GamePlay3d License.
commit 04a6295ca5839e2e1202881b8a10733685c113d6
Merge: 52c916f 5671818
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 29 11:27:55 2015 -0700
Merge branch 'v3' into material_system
commit 52c916fb4df04558433b1370102a5e9269f73607
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 28 18:15:12 2015 -0700
order files alphabetically
order files alphabetically
commit a5f54f0c1ca5d997a87e0231ce1b28d3c8d9ca64
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 28 17:46:07 2015 -0700
Adds cmake and android support
commit 2432b1dd2ec3c7db78d4d9e5e7b9fbe491b95884
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 28 16:33:50 2015 -0700
for some reason the callback was crashing
... bug in the callback code?
in any case, we didn't need it and it was making the code slower.
commit 7844d32d04cb411ddae139d9598adcb04b899606
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 28 14:00:24 2015 -0700
more little fixes
commit 2992a5e0f4a8dfac87d6aab37e101154f8b41519
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 28 12:11:28 2015 -0700
MeshCommand using Material internally
works
commit 67a435d66b4e554b4d24e462ca2ad42408157e69
Merge: 6dee7ca b9a994f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 28 10:34:03 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 6dee7cac6a51b4c123aabb111b0f8951082b1507
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 27 17:41:27 2015 -0700
improved readebility of MeshCommand code
commit 3a57eb200f7cba4a17f512060dd3f121d83e32fd
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 27 15:41:07 2015 -0700
mesh supports Material
`Mesh` supports `Material`
Now `MeshCommand` needs to implement it correctly.
commit 2fc745c787555fbd5c6b100b0a2833ef0e65ad73
Merge: 05b16f5 bd5f4e0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 27 11:23:28 2015 -0700
Merge branch 'v3' into material_system
commit 05b16f5c6f783ff38b4ae54528f9b949d8bb39a4
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 24 17:40:48 2015 -0700
Adding Material into Mesh
WIP.
commit bc62f1a146ff9ad9864d8ff317f6a9540760066a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 24 16:39:54 2015 -0700
cosmetic
commit 2f86d50cee15c6af20abb512368aa36dc4ed3ccf
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 24 16:26:41 2015 -0700
moves even more code form Sprite3D to Mesh
commit 04643bed3c277f0a775e962a5c87f550b1a59e74
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 24 16:15:21 2015 -0700
Moves "draw" from `Sprite3D` to `Mesh`
commit 4bf884cdcb1a8df7522adeab364368493aba11e0
Merge: 2f305fc 2199bf1
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 24 15:00:50 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 2f305fc68ad847fd4bdf855611c6f6f6a4bf63d2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 24 14:46:28 2015 -0700
cosmetic
commit a697b43a96e5f9440787aa2a1c4e178d98b2e5bc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 23 16:44:21 2015 -0700
revert my changes...
...actually the GLProgramState code was Ok... ouch
commit 36323c62eae2f8dbdcd7e13075758752cce44132
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 23 15:40:54 2015 -0700
parsing GLProgramState validates the attributes
commit a406d6236a78244f73e81ded0b4148199a8677e5
Merge: 3be7fde cf177bb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 23 12:10:31 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 3be7fdee9d88a14916b4f25b1c0b6f50cb619c04
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 22 17:45:34 2015 -0700
little progress on Sprite3D + Material
GLProgramState needs to decouple Uniforms from Attributes in
`applyGLProgram`.
binding the attributes is something that needs to be done
at a different order.
Perhaps the attributes are part of a VAO or something else.
the method `applyAttributes()` has a variable to avoid that...
but everything looks very hackish.
commit f82496c61c9cb5a0787f883a4fb2d475889fa711
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 22 15:46:02 2015 -0700
doesn't crash :)
but doesn't show anything either
commit 0593fb09dc987aa2dd22af3a6c3aa8241fedfe5f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 22 13:35:45 2015 -0700
adding sprit3d test
commit e716da63fe053b48db06f2aed9e0280256dd5f1b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 22 12:10:32 2015 -0700
MeshCommand: initial draw with Material
commit d758041d81c3e6275997205e6395c46006bcc4ca
Merge: 8cdc99f ca1a95f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 22 10:41:05 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 8cdc99fca664b0c9c2a536d431ffcc7844d69b3e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 21 21:57:28 2015 -0700
adding Material to MeshCommand
commit 0121872709c5e584b9b9f102e0f8dfc9c836841b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 21 19:39:09 2015 -0700
pre commit before merging MeshCommand
commit 06c0ac2a67e303bde98dff75ac436ec22de59263
Merge: 736feb1 0287b42
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 21 18:19:00 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 736feb1b6495b7411525afb130015bdb31b5c471
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 20 17:22:03 2015 -0700
Pass conforms to create()/init() pattern
commit 6103ffbb8479681b6665e81f0572bc3287919d07
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 20 17:04:19 2015 -0700
defines are strings
better error checking when creating objects
autorelase added in Pass, Material, Technique
commit 1efcbab63c7ca4259d50825144184baee1b577ac
Merge: 5b233bc fd3e38b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 20 11:23:47 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 5b233bc879bd65123092d366257843465ec1d306
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 17 15:31:37 2015 -0700
blur effect works with alpha
commit 836d3c4a0dcc3a363e1b0290e628b7ac2a973c89
Merge: e4c1dd2 425b2b6
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 17 15:04:35 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit e4c1dd23d8b28f2631efe30f6cc9da9eda4501bb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 17 15:04:07 2015 -0700
Material, Technique, Pass: they have parent
commit 7c3f258a1c9e4ff319db4e3eebfd39006d673d91
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 16 21:48:06 2015 -0700
multipass works
commit b73ede73b72d8305f6f9d7898b4a5aa2336e9e32
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 16 17:31:04 2015 -0700
yeah!
more materials... a lot to do yet
commit d54d24ed185071ce1350bbf71914a64c9f6f228e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 16 17:06:46 2015 -0700
yeah! works!
commit 1e70cb553148e6c136df42a789bf85184e73762d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 16 16:43:54 2015 -0700
simple test of material system works!!!
commit c8581dfe9e970a3004254987416d75cccc644ccd
Merge: 83aeec4 5d5fa3d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 16 13:51:45 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 83aeec41c7933ee46f5763ad64dcdc71a50885dc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 15 18:04:23 2015 -0700
JSON file curated
fixes minor bugs
commit 35f669e7fad6257ff6e60023e95ec757fdfe23f5
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 15 17:22:36 2015 -0700
parsers shaders!
including uniforms
commit 3f58bad0b2bc7ebbcfcf74e1eb02048f9d574340
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 14 23:24:18 2015 -0700
Material parses texture
commit 1f678faf9d6c25f6405591f052da511281be8768
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 14 18:22:33 2015 -0700
material parsing almost working
commit 9a79c45fe4d735a772d5e6d9e1f8bcb02546560d
Merge: d0ff296 d54ddbd
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 14 09:23:23 2015 -0700
Merge branch 'v3' into material_system
commit d0ff2960f4f9edc4714f9d3edf921f3365d305c7
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 13 18:42:42 2015 -0700
json parsing broken
ha... I need to parse the content of the file, to the name of the file.
to be fixed tomorrow
commit e5aab39e5774d997f848155fc7209e9fbbd03bbc
Merge: 81e93fa bc34554
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 13 10:19:11 2015 -0700
Merge branch 'v3' into material_system
commit 81e93faac9d80888e975ee19d7412c54daf439a0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 10 17:41:12 2015 -0700
Adds more dummy files for material
commit 5552a1e099bcf960d962c5369973ea663f802895
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 10 17:01:16 2015 -0700
adds empty test
commit 7027c85fb24109f1ed4c50877dbec35618b5b39c
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 10 15:36:24 2015 -0700
more material fixes
multiple passes added in renderer
commit db6745ead9879c6ce66b1921f32bf927421c54d9
Merge: 58d2412 8a160d7
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 10 11:52:30 2015 -0700
Merge branch 'v3' into material_system
commit 58d241266bdbd88162bb7ae9a7e868af173e6375
Merge: 0eccb23 b409f20
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 9 15:42:35 2015 -0700
Merge branch 'v3' into material_system
commit 0eccb236aa933eb471416258c5bb55a7ca3a24f0
Merge: 83494de 967f35a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 9 15:18:34 2015 -0700
Merge branch 'cpp_compiles_on_mac' into material_system
commit 83494dedd0f4e7092f0267187cf07bd7de7723c2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 9 15:09:59 2015 -0700
compiles on Mac
commit cca5b060164182b67df21fa330dce938e17fb324
Merge: dfc3740 09c50c4
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 9 13:54:59 2015 -0700
Merge branch 'v3' into material_system
commit dfc374099ca02e547478d24fa8fd61817a85862c
Merge: fa2152b 64c45fa
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 8 14:16:27 2015 -0700
Merge branch 'v3' into material_system
commit fa2152b3402e3519d35f98309c4acc03b6790370
Merge: 90b7b6f b648d1f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 3 10:15:28 2015 +0800
Merge branch 'v3' into material_system
commit 90b7b6f6540edff156e22fdf38021a5c83194deb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 3 10:13:24 2015 +0800
little changes to pass
commit 7f8b83017f03572a3698f431b6af497d62fcfa25
Merge: 7460614 0779d05
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 2 08:36:43 2015 +0800
Merge branch 'v3' into material_system
commit 7460614dd8b7eff5d8c759be54dd205333b26033
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 2 08:23:17 2015 +0800
small changes
commit fa0354e74983795adafad3bedc9c50f6e8e328c9
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Mar 26 18:20:46 2015 -0700
initial Material system
2015-05-05 13:07:32 -07:00
Vladimir Timofeev
557f3e86b9
Fix warning in CCPURender.cpp: Comment out unused function 'compareParticle3D' because code that use it was commented.
2015-05-01 12:46:53 +03:00
Vladimir Timofeev
0aecc15a25
Correct field initialization order in various places (Xcode warnings)
2015-05-01 12:19:30 +03:00
minggo
0198c8707b
Merge pull request #11572 from super626/v3
...
Fix memory leak
2015-04-24 16:42:33 +08:00
songchengjiang
2aee4abd66
fix https://github.com/cocos2d/cocos2d-x/issues/11203
...
fix the error of CCBundle3D
2015-04-24 15:31:50 +08:00
Vladimir Perminov
6ef1e7e3d0
Optimize Vec3 use constructor default.
...
Make Vec3 vec3(Vec3::ZERO); to Vec3 vec3;
2015-04-20 12:56:43 +03:00
Vladimir Perminov
4c33050536
Optimize Vec2
...
small function Vec2 move to Vec2.inl
Added:
setZero();
Change all code:
_vec2 = Vec2(x, y); -> _vec2.set(x, y);
Vec2 vec2 = Vec2(x, y); -> Vec2 vec2(x, y);
_vec2 += Vec2(x, y); -> _vec2.add(x, y);
_vec2 = Vec2::ZERO; -> _vec2.setZero();
Vec2 vec2(Vec2::ZERO); -> Vec2 vec2;
2015-04-19 20:40:52 +03:00
songchengjiang
f8f18cc026
enable users to clone PUParticleSystem3D
2015-04-15 12:44:03 +08:00
songchengjiang
ed407e7889
fix the bug of makeParticleLocal function
2015-04-10 17:32:13 +08:00
songchengjiang
783b159abc
naming error
2015-04-10 16:09:39 +08:00
songchengjiang
6b8d8a4774
fix the bug of PUParticle3DQuadRender
2015-04-10 15:58:16 +08:00
songchengjiang
a6e83ca35b
fix the bug of makeParticleLocal function
2015-04-10 11:31:39 +08:00
songchengjiang
98211a8c3f
fix the bug of PURibbonTrail
2015-04-09 16:49:03 +08:00
minggo
353c2b0d75
Merge pull request #11288 from perminovVS/v3-dev-optimize-vec3
...
Optimize Vec3
2015-04-07 14:04:57 +08:00
Ricardo Quesada
a782eb022d
fixes warnings on Xcode 6.3
...
instead of using `abs()` it uses `std::abs()`
2015-04-06 12:08:30 -07:00
Vladimir Perminov
105bac2d55
Optimize Vec3
...
small function Vec3 move to Vec3.inl
Added:
add(float xx, float yy, float zz);
setZero();
Change all code:
_vec3 = Vec3(x, y, z); -> _vec3.set(x, y, z);
Vec3 vec3 = Vec3(x, y, z); -> Vec3 vec3(x, y, z);
_vec3 += Vec3(x, y, z); -> _vec3.add(x, y, z);
_vec3 = Vec3::ZERO; -> _vec3.setZero();
2015-04-05 13:09:50 +03:00
songchengjiang
e4a58d5c35
fix the bug of Particle3DModelRender
2015-04-03 12:43:14 +08:00
minggo
1e271a9d96
Merge pull request #10899 from super626/v3
...
Bug fix
2015-03-17 19:29:21 +08:00
songchengjiang
a9e5f8cc4a
replace static_cast with dynamic_cast
2015-03-17 17:47:58 +08:00
Martin Konopka
2c80b6ae3a
Get rid of compiler warnings: 'func' overrides a member function but is not marked 'override' [-Winconsistent-missing-override]
2015-03-15 00:10:08 +01:00
Martin Konopka
cd12d08a52
Get rid of compiler warnings: 'func' overrides a member function but is not marked 'override' [-Winconsistent-missing-override]
2015-03-14 19:33:15 +01:00
Martin Konopka
350b81501d
Get rid of warnings: field '_xxx' will be initialized after field '_yyy' [-Wreorder]
...
Initialization follows the order of declaration, not the order of the initialization list.
2015-03-12 23:47:58 +01:00
yangxiao
1e240e92f9
empty mesh check
2015-03-10 13:31:04 +08:00
songchengjiang
e30c473f85
fix the bug of material reading on linux
2015-03-09 17:30:28 +08:00
yangxiao
578053d351
add macro on other platform
2015-03-06 18:03:11 +08:00
XiaoYang
27ae60e626
Merge pull request #249 from songchengjiang/particle_merge
...
support win8.1
2015-03-06 17:57:34 +08:00
songchengjiang
4ca90341b9
support win8.1
2015-03-06 15:35:02 +08:00
yangxiao
bac5377e8c
format
2015-03-06 10:44:56 +08:00
yangxiao
bec346bf73
add comments
2015-03-06 10:35:42 +08:00
songchengjiang
444dbfdf9e
replace .mesh with .c3b
...
modify ParticleUniverse file structure
2015-03-05 14:54:32 +08:00
yangxiao
faf299c5a1
make path shorter
2015-03-05 13:24:06 +08:00
songchengjiang
4783ac4f86
remove setParticleSystemScaleVelocity
2015-03-04 15:18:03 +08:00
songchengjiang
d861220993
restore model search path
2015-03-04 14:56:04 +08:00
songchengjiang
7c1e8e1a08
Merge branch 'particle_merge' of https://github.com/super626/cocos2d-x into particle_merge
...
Conflicts:
tests/cpp-tests/Classes/Particle3DTest/Particle3DTest.cpp
2015-03-04 14:12:34 +08:00
songchengjiang
1b0fc162b0
fix bugs
2015-03-04 13:19:42 +08:00
yangxiao
e466b5d231
fix warning
2015-03-04 10:24:07 +08:00
yangxiao
a92a8ac924
particle to transparent queue
2015-03-04 10:10:33 +08:00
yangxiao
68eaadaffb
merge cocos
2015-03-04 09:57:42 +08:00
XiaoYang
8092437463
Merge pull request #245 from songchengjiang/particle_merge
...
add test demo
2015-03-03 17:46:47 +08:00
yangxiao
18a3a23a2e
adjust code style
2015-03-03 15:57:03 +08:00
yangxiao
db5c098ca8
adjust
2015-03-03 15:13:47 +08:00
songchengjiang
9bdcdec60a
add test demo
...
use particleSystemScaleVelocity
2015-03-03 15:10:42 +08:00
yangxiao
6023777133
reset modify
2015-03-03 14:12:12 +08:00
songchengjiang
e650ef2b4d
check sprite == nullptr
...
remove unneeded namespace
2015-03-03 11:52:55 +08:00
songchengjiang
6b046c5236
add log to Render
2015-03-03 11:42:15 +08:00
yangxiao
874f7c7f99
fix transparent render bug
2015-03-03 10:42:47 +08:00
songchengjiang
def8da1612
remove unneeded code
2015-03-03 10:33:28 +08:00
songchengjiang
6a3e810bc2
code optimization
2015-03-03 10:15:49 +08:00