iAndyHD3
ed39cf3996
Update AXBuildHelpers.cmake ( #1316 )
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fix find_program call
2023-09-01 16:09:58 +08:00
halx99
b1ddb2fcce
Sync #1316
2023-09-01 16:09:27 +08:00
halx99
a000ccbab5
Update site build
2023-09-01 14:49:03 +08:00
halx99
ada7deb002
Sync docs [skip ci]
2023-09-01 14:48:42 +08:00
halx99
310c5868ec
Merge: 8f8814532d
bdbbc55909
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Merge branch '1.x' into dev
2023-09-01 13:36:38 +08:00
halx99
e5d984a4f8
Auto deploy wasm demo to gh pages
2023-09-01 13:36:23 +08:00
halx99
5fe4e6d61f
Merge: 89955d901a
279ea746cc
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Merge branch '1.x' into dev
2023-09-01 10:37:57 +08:00
halx99
e565645443
Auto get release list for doc build
2023-09-01 10:31:34 +08:00
halx99
f3f91147a3
Merge: 2a6e84aa15
2969a5b4ff
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Merge branch '1.x' into dev
2023-09-01 03:35:30 +08:00
halx99
fe60bf0a1b
Fix cmake setup for linux
2023-09-01 01:17:49 +08:00
halx99
ec9b7f6e42
Merge: 1d4deae63a
7399ac41a6
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Merge branch '1.x' into dev
2023-09-01 01:07:15 +08:00
halx99
0094c6bbb2
keep files for site build [skip ci]
2023-08-31 22:08:50 +08:00
halx99
2566feff5a
Merge: 6e1be139bd
1d26aa28a5
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Merge branch '1.x' into dev
2023-08-31 21:20:23 +08:00
halx99
12bb1eb62a
Improve axmol site build
2023-08-31 21:20:01 +08:00
halx99
b50c629307
Merge: bdf976681e
82679fca74
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Merge branch '1.x' into dev
2023-08-31 19:56:21 +08:00
Deal
c8d0fb85ea
Fix linux build
2023-08-31 18:59:12 +08:00
halx99
0952acea6a
Merge: 4fe5dd55e7
cc826cb6ae
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Merge branch '1.x' into dev
2023-08-31 18:14:46 +08:00
halx99
b97b1a5630
Fix ci
2023-08-31 18:14:26 +08:00
halx99
06d51ac961
Merge: d3f55e0472
8e723b0cc9
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Merge branch '1.x' into dev
2023-08-31 18:09:23 +08:00
halx99
4a52c781a2
Fix ci
2023-08-31 18:07:23 +08:00
halx99
09db3594f2
Merge: 3d97d1bcc1
0a63a8e364
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Merge branch '1.x' into dev
2023-08-31 17:57:36 +08:00
halx99
a3a117ad2d
Update script permision
2023-08-31 17:57:19 +08:00
halx99
449a596f3e
Merge: fd2cbdc331
a816a8ac64
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Merge branch '1.x' into dev
# Conflicts:
# README.md
# README_CN.md
# install-pwsh.sh
# tools/console/axmol
2023-08-31 17:56:09 +08:00
halx99
c2e55c4cdc
Merge console-next from dev into 1.x
2023-08-31 17:48:39 +08:00
halx99
5183995a36
Merge: f9b6553e57
94be720d3f
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Merge branch '1.x' into dev
2023-08-25 16:57:54 +08:00
halx99
2bf41d7d31
Fix ci
2023-08-25 16:57:38 +08:00
halx99
46f668b01b
Remove render backend setLineWidth [skip ci]
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Due to not all of GL and Metal support it, so remove it unify behavior
developers shouldn't relay on it
2023-08-25 16:49:08 +08:00
halx99
f525d6c726
Update docs
2023-08-25 16:46:32 +08:00
halx99
66d68707f1
Improve GLES2 compatibility
2023-08-22 19:34:28 +08:00
halx99
5ceb1e9350
Allow instancing featrue on GLES2 with instace draw EXT
2023-08-17 20:22:24 +08:00
halx99
bfe167121e
Add cmake option AX_GLES_PROFILE
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Valid value of AX_GLES_PROFILE: 0, 200, 300
By default, the AX_GLES_PROFILE is:
- android: 200, allow axmol apps runs on: API 17 Android 4.2+ devices
- winuwp: 300
- Win32/linux/osx/ios/tvos: 0
For ios/tvos, will forcing AX_GLES_PROFILE to 300 if AX_GLES_PROFILE not 0
2023-08-14 20:40:05 +08:00
Deal
9dc9e9adc7
Update android.yml
2023-08-13 23:58:18 +08:00
halx99
bd0e1fef4b
Fix compile error
2023-08-13 22:09:02 +08:00
Deal
572bb2f700
Test use glad on android
2023-08-13 00:24:35 +08:00
halx99
cc9cbcbff9
Merge: eba7fc17ba
6bbdc273f8
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Merge branch 'main' into dev
2023-08-10 18:53:35 +08:00
halx99
46ed10dac3
Update yasio to v4.1.0
2023-08-10 18:36:45 +08:00
halx99
1ec408812f
Fix cmake setup
2023-08-09 14:37:43 +08:00
Deal
969baf94d4
Update CHANGELOG [skip ci]
2023-08-09 13:52:28 +08:00
halx99
2191b51499
[WIP] Not convert mat3 to mat3x4 in engine
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Because both metal and GLSL3/ESSL3 mat3 is identical to mat3x4, so provide a
class Mat3 to handle GPU mat3x3
2023-07-27 22:36:51 +08:00
halx99
c37af4c38e
Improve shader managment
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1. Rename uniformId to batchId, refine batch draw check logic, not use xxhash to compute uniforms id
2. Material works, not check all cpp-tests, but some 2d/3d material works fine
3. Shader load/cache API improvements.
4. BREAK compatibliity: Node::setProgramState change parameter needsRetain to ownPS and value inverted.
5. custom vertexLayout setup: add new API ProgramState::getMutableVertexLayout, mark ProgramState::setVertexAttrib deprecated.
6. ProgramManager registerCustomProgram change to gen progId by vsName, fsName
with xxhash64, if register succed, user can load it by progId with `loadProgram`
7. Add API ProgramManager::loadProgram for loading builtin by progType or
loding a custom program by id
8. Add API ProgramManager::loadProgram to load program by vsName, fsName
immediately without register as CUSTOM_PROGRAM
9. Add API Node::setProgramStateByProgramId(progTypeOrId); for set programState with
programType or programId explicit.
10. Migrate material load logic
2023-07-25 09:40:05 +08:00
halx99
0d4a274d41
Fix incorrect ubo upload
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because ubo was share in ProgramGL
2023-07-21 20:49:06 +08:00
halx99
1b4c9bbec8
Auto compile app/Sources/shaders to axslc/custom
2023-07-19 23:41:16 +08:00
halx99
7bd3b57809
Improve code style
2023-07-19 21:12:25 +08:00
halx99
e11b8de571
Fix ci
2023-07-19 19:53:32 +08:00
halx99
42f666ff89
Refactor GL uniform block support
2023-07-19 19:20:06 +08:00
halx99
04c5505fa2
Fix glDisable state guard
2023-07-19 18:35:05 +08:00
Deal
eae07123dc
Refer to #1278
2023-07-19 09:10:46 +08:00
halx99
1c669912b5
More easy for dev
2023-07-17 20:51:28 +08:00
Deal
071d9aa8ea
Remove gitter [skip ci]
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It's only bakup IM room, discord is preferred
2023-07-17 12:39:19 +08:00
Turky Mohammed
d3ee6c41c3
Implement `Uniform Buffer Objects` in OpenGL ( #1277 )
2023-07-17 11:39:12 +08:00