Wilson E. Alvarez
d5dacd4f0e
Use C++11 multiline string literal instead ( #16765 )
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* Undo pull request #16742 while keeping fixed indentation on ccShader_UI_Gray.frag
* Removed unnecessary whitespace
* Switched implementation to C++11 string literal
Thanks to stevetranby for the suggestion
2016-11-02 14:13:34 +08:00
James Chen
58acca108b
Removes unused 'return' letter in builtin shaders. ( #16742 )
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* Removes unused 'return' letter in builtin shader.
* Updates indention of ccShader_UI_Gray.frag.
2016-10-26 16:03:08 +08:00
James Chen
a5fdc07fca
Fixes label wrong blending and improves performance while enabling outline. ( #16717 )
2016-10-19 10:19:14 +08:00
Michael Sotnikov
dae8f788c1
improve rendering of inner shapes when outline is used
2015-06-08 12:56:43 +03:00
Ricardo Quesada
7e4597508c
Does not crash on Mac if the .ttf file is not found
2014-05-15 17:22:53 -07:00
Ricardo Quesada
9d1ab1ba07
uniform sampler CC_Texture0 MUST NOT be defined on shaders
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since it is a built-in.
Built-in uniforms MUST NOT be defined on shaders.
Basically all CC_ uniforms must be defined by cocos2d-x
2014-05-15 16:47:54 -07:00
Ricardo Quesada
488a8deae9
Shader fixes for windows
2014-05-09 19:13:12 -07:00
Ricardo Quesada
8f71e65482
Compiles on windows, sort of
2014-05-09 19:07:22 -07:00
Ricardo Quesada
fec1b82c0a
Shader files use STRINGIFY
2014-05-09 16:45:42 -07:00