halx99
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0d8457e9af
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Use std::vector<char> to manage pcmData buffer on AudioCache, remove unused source from AudioCache.mm
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2020-07-30 18:09:50 +08:00 |
halx99
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e250fe3707
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Fix dead-lock when play/stopAll immidiately
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2020-07-30 17:26:54 +08:00 |
HALX99
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2d5644be70
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Remove unused macro
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2020-06-04 12:55:22 +08:00 |
halx99
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2cbb902813
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[WAV] Finished MSADPCM & IMA4 compress format support.
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2020-06-04 12:26:25 +08:00 |
halx99
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24a1d685b9
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Provide framesToBytes instead getBytesPerFrame
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2020-06-03 23:09:45 +08:00 |
halx99
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0cf706c2d9
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fix enum.
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2020-06-02 12:18:12 +08:00 |
halx99
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d6da5a4d32
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Use store bitsPerFrame as-is instead bytesPerFrame.
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2020-06-02 12:09:51 +08:00 |
halx99
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8cb24b066f
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Fix play some .wav file have tail noise, at non-apple platforms we use mpg123,ogg,wav decoder, so don't need workaround to adjust tail frame.
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2020-05-19 12:19:29 +08:00 |
halx99
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df70c7e691
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Add all audio source format supported by OpenAL
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2020-05-18 17:30:42 +08:00 |
halx99
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5a165dd270
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Improve bit depth support, both 8bit, 16bit, 32bit FLT, 64bit DBL
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2020-05-18 14:56:13 +08:00 |
halx99
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5a0bdc1e81
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fix #89
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2020-05-17 17:15:10 +08:00 |
halx99
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a759332591
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Refactor AudioEngine implementation, use OpenAL for all platforms.
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2019-11-24 14:54:45 +08:00 |