Commit Graph

13726 Commits

Author SHA1 Message Date
halx99 41ad75bdb3 fix lua link error 2020-07-20 17:00:48 +08:00
HALX99 5686e15746
Merge pull request #109 from halx99/win-utf8
Improve utf-8 path on win32, explicit call wide version of system API.
2020-07-10 16:56:18 +08:00
HALX99 db0ed5bd59
Merge pull request #111 from halx99/fix-type-error
fix type error, well xxhash never generate 0 for validate draw command.
2020-07-10 16:42:57 +08:00
halx99 d20d3fd241 fix type error, well xxhash never generate 0 for validate draw command. 2020-07-10 15:55:31 +08:00
halx99 7b82d47fcf Correct feature test when use angle backend 2020-07-10 15:16:44 +08:00
halx99 c9e1df125a Improve utf-8 path on win32, explicit call wide version of system API. 2020-07-10 15:14:16 +08:00
halx99 e5815f9cd8 Adapte glfw-3.4 2020-07-03 11:08:39 +08:00
halx99 bfd1709ab7 Optimzie writeStringToFile 2020-06-14 15:54:55 +08:00
halx99 208bc9fe6f ios don't support thread local storage 2020-06-14 15:52:15 +08:00
halx99 786ad14b68 fix ios compile error 2020-06-14 13:58:29 +08:00
halx99 93a3452261 finish angle dependencies auto copy for win32, make flatbuffers dep header only 2020-06-14 12:50:20 +08:00
halx99 3d3fea28c6 Support use google angle support on windows. 2020-06-12 12:42:58 +08:00
halx99 cd656f8b8b fix label not rendering 2020-06-12 11:34:02 +08:00
halx99 9da96e3e1a Sync from: https://github.com/cocos2d/cocos2d-x/pull/20531 2020-06-12 11:24:10 +08:00
halx99 484e4be579 [Audio] Improve mutex use 2020-06-04 23:11:24 +08:00
HALX99 2d5644be70
Remove unused macro 2020-06-04 12:55:22 +08:00
halx99 2cbb902813 [WAV] Finished MSADPCM & IMA4 compress format support. 2020-06-04 12:26:25 +08:00
halx99 24a1d685b9 Provide framesToBytes instead getBytesPerFrame 2020-06-03 23:09:45 +08:00
halx99 0cf706c2d9 fix enum. 2020-06-02 12:18:12 +08:00
halx99 d6da5a4d32 Use store bitsPerFrame as-is instead bytesPerFrame. 2020-06-02 12:09:51 +08:00
HALX99 a434e0c37d
Optimize, avoid include self.
Even through all compiler can handle it, we should not do that include, thanks: https://github.com/cocos2d/cocos2d-x/pull/20525
2020-05-20 08:56:12 +08:00
halx99 d80bb6ecf5 Update copyright 2020-05-19 12:52:34 +08:00
halx99 1e130c4533 Merge branch 'master' of https://github.com/halx99/engine-x 2020-05-19 12:50:25 +08:00
HALX99 b65c4ddadc
Fix ci compile issue. 2020-05-19 12:49:34 +08:00
halx99 8cb24b066f Fix play some .wav file have tail noise, at non-apple platforms we use mpg123,ogg,wav decoder, so don't need workaround to adjust tail frame. 2020-05-19 12:19:29 +08:00
halx99 e9d974f02b Remove win32 spec include. 2020-05-19 12:13:34 +08:00
halx99 c5492969a2 Fix wav decoder when Format chunck have EXT info 2020-05-19 11:42:54 +08:00
halx99 94c6e5a47b Apple platform no alext.h 2020-05-18 18:36:21 +08:00
halx99 df70c7e691 Add all audio source format supported by OpenAL 2020-05-18 17:30:42 +08:00
halx99 5a165dd270 Improve bit depth support, both 8bit, 16bit, 32bit FLT, 64bit DBL 2020-05-18 14:56:13 +08:00
HALX99 34e268ad56
Fix compile error 2020-05-18 10:13:57 +08:00
HALX99 74f03ad435
fix missing include header file 2020-05-18 09:21:52 +08:00
halx99 5a0bdc1e81 fix #89 2020-05-17 17:15:10 +08:00
halx99 6987372798 Optimize wav decoder code 2020-05-17 16:58:54 +08:00
halx99 1a5a2cbe38 Improve StringUtils::format reuseable, see #88 2020-05-15 22:57:33 +08:00
halx99 ffaa65366e fix typo 2020-05-11 23:00:02 +08:00
halx99 bc4eab96d5 fix #86 2020-05-06 16:28:34 +08:00
halx99 40cb068201 finish issue: #85 2020-05-06 15:42:25 +08:00
HALX99 61b14bf86c
fix memory leak & correct indent 2020-03-30 14:54:13 +08:00
HALX99 39f3dd6586
Remove unused src 2020-03-05 20:47:11 +08:00
halx99 b24d244f6e Remove unused Android.mk files 2020-03-04 22:59:33 +08:00
HALX99 04ac727c8e
fix ios compile error 2020-03-03 20:05:56 +08:00
halx99 e379fc513d Refactor CCValue. 2020-03-03 19:24:07 +08:00
halx99 4414e64dd6 Use original c lib minizip-1.2.0 2020-02-28 13:55:25 +08:00
halx99 f91ed91688 Remove unnecessary std::move semantics 2020-02-28 12:10:27 +08:00
halx99 a558bc2198 Optimize & sync sources 2020-02-28 02:15:33 +08:00
halx99 ddb30e881c Clean JSB sources, optmize script event dispatch. 2020-02-28 02:15:33 +08:00
HALX99 23b3deaa23
Merge pull request #72 from c4games/sync-v3-pr20107
Sync v3 pr20107 & fix builtin shaders
2020-02-24 20:59:11 +08:00
HALX99 b350a7abf8
Merge pull request #71 from c4games/sync-v3-pull-19256
Sync v3 pr-19256
2020-02-24 19:52:22 +08:00
HALX99 0c291dd470
Merge pull request #70 from c4games/remove-unused-shader
Remove unused shader
2020-02-24 17:51:58 +08:00
halx99 d9e6cb8e33 Sync v3 pr20107 & fix builtin shaders, see: https://github.com/cocos2d/cocos2d-x/pull/20107 2020-02-24 17:09:25 +08:00
halx99 f0d60d4a85 Fixup, optimize shader compile log. 2020-02-24 16:27:10 +08:00
halx99 f5eac1eede Sync v3 pr-19256, see: https://github.com/cocos2d/cocos2d-x/pull/19256 2020-02-24 16:22:40 +08:00
halx99 a7e118ec0b Remove unused shader 2020-02-24 16:13:49 +08:00
halx99 ab84b8be19 Add missing header 2020-02-23 21:36:36 +08:00
halx99 2086cf04d3 fix indent 2020-02-23 21:31:55 +08:00
halx99 3e0ca066ba fix #41 2020-02-23 21:27:14 +08:00
HALX99 169fd54f62
Remove duplicated code 2020-02-17 20:21:43 +08:00
HALX99 a5de6b810b
Fix adjust issue at Texture2DGL::initWithZeros 2020-02-17 00:13:56 +08:00
halx99 b76cd80043 Sync for glad 2020-02-16 16:44:14 +08:00
halx99 1f9f27d63f Use modern gl/gles loader 'glad' to instead 'glew' 2020-02-15 23:51:23 +08:00
HALX99 1d551a1897
Merge pull request #60 from c4games/remove-xxtea
Remove xxtea, cleanup xxtea reference sources
2020-02-15 23:48:21 +08:00
halx99 d3162956e7 Sync https://github.com/cocos2d/cocos2d-x/pull/20457 2020-02-15 21:38:37 +08:00
halx99 5416b4d34c Remove xxtea, cleanup xxtea reference sources 2020-02-15 20:54:33 +08:00
HALX99 b8986f339b
Merge pull request #58 from c4games/mmt-ios
Make multi-meta-textures feature works on Apple Metal.
2020-02-15 20:51:20 +08:00
halx99 e2c4b786b8 Call initWithZeros at constructor once is works 2020-02-15 17:35:44 +08:00
halx99 effc75bd78 Refine sources 2020-02-15 10:48:44 +08:00
halx99 8aee15f7c0 fix ci error 2020-02-15 03:10:01 +08:00
halx99 78f9dfa8ef Remove unnecessary constructors. 2020-02-15 02:58:41 +08:00
halx99 3bea76ee4d Refine STMGT 2020-02-15 02:36:02 +08:00
halx99 4c9e87ac51 Move maxTextureIdx to base texture class 2020-02-14 23:42:05 +08:00
HALX99 f7330a9b3c
Merge pull request #56 from c4games/astc-ios
Make astc works on ios platform.
2020-02-14 23:23:07 +08:00
halx99 54fecde8a2 Make multi-meta-textures support works on Metal. 2020-02-14 21:40:33 +08:00
halx99 2bf350beb0 Update deps to v29 2020-02-14 19:14:39 +08:00
halx99 a460438c3b Make astc works on ios platform. 2020-02-14 19:10:01 +08:00
halx99 5778ac9da1 Refine extensions output. 2020-02-14 16:03:58 +08:00
halx99 70561f2c0e fix compile error 2020-02-14 15:44:46 +08:00
halx99 2fe58e86ae fix #53 2020-02-14 15:18:56 +08:00
HALX99 deb7c48844
Merge pull request #52 from c4games/fix-issue51
fix #51
2020-02-12 20:58:25 +08:00
halx99 f36d21c9bf fix #51 2020-02-12 20:15:09 +08:00
weiwest 89105d0db2 Merge remote-tracking branch 'upstream/master' 2020-02-12 16:58:47 +08:00
weiwest 2a02db76d8 remove test log 2020-02-12 15:52:08 +08:00
weiwest 9496d34470 add astc soft decode support 2020-02-11 23:54:17 +08:00
halx99 38564c696d fix ci error for PLATFORM_TARGET_MAC 2020-02-07 16:51:57 +08:00
halx99 f9b8460aeb Sync lua bindings for UserDefault Refactor 2020-02-07 16:45:25 +08:00
halx99 70cb64854f fix comment. 2020-02-06 23:33:12 +08:00
halx99 9599c936cd Refactor UserDefault, cbc128 encrypt support. 2020-02-06 23:30:33 +08:00
weiwest dbc089d51d add astc support 8x8 block size 2020-02-06 21:54:45 +08:00
halx99 e10155bef4 Refactor UserDefault, add plain mode for win32.
plain mode: 760ms
binary mode: 11ms
2020-02-06 21:15:15 +08:00
halx99 21b378ead3 Refactor UserDefault, handle error & fix can't enlarge problem. 2020-02-06 11:55:28 +08:00
halx99 e312fd356e Refactor UserDefault, optmize for huge entities. 2020-02-06 01:08:51 +08:00
weiwest a6edda385b add astc support 2d 4x4 RGBA 2020-02-05 22:45:19 +08:00
halx99 b6cf5871cd Refactor UserDefault, use file mapping & plain binary encode/decode for all platform 2020-02-04 22:28:54 +08:00
coulsonwang 2b4b7c4aae fix drawnode line width issue (#20442) 2020-01-18 20:40:34 +08:00
coulsonwang ea7d96835f fix memory leak issue (#20440) 2020-01-18 20:40:30 +08:00
CocosRobot ab06e75103 [ci skip][AUTO]: updating luabinding & cocos_file.json automatically (#20438) 2020-01-18 20:40:25 +08:00
RH 93352ff06f V4 bmfont improved api (#20406)
* Merged improved BM font API from Cocos2d-x V3.  Code based on #20309 and #20300

* Added missing test resources.
2020-01-18 20:40:17 +08:00
RH 3b3086b8d8 V4 uilayout scissorclipping fix (#20415)
* Fix for issue #19890

* Updated with better fix from the V3 PR #18651

* Formatting fix

* Fixed issue with incorrect type (double instead of float) when compiling on certain platforms.

* Another attempt to fix compilation issue
2020-01-18 20:40:13 +08:00
Arnold 2fdb65e2c6 set attribute (#20417) 2020-01-18 20:40:09 +08:00
coulsonwang 025244b7dd fix memory leak (#20423) 2020-01-18 20:40:05 +08:00