Commit Graph

20 Commits

Author SHA1 Message Date
halx99 a97ba886bf Rename everything to adxe 2021-07-09 10:42:36 +08:00
rh101 95cf5b5c2b Merge: 2aa2d69151 b7506fed0c
Merge branch 'vfs-support' of https://github.com/rh101/engine-x into vfs-support
2021-04-23 00:01:47 +10:00
rh101 54ffa13dff Move PosixFileStream class to its own files
Update UserDefault to work with FileStream
Fix undefined openFileStream on platforms other than Win32
2021-04-23 00:01:32 +10:00
RH 1e15ed4839 Merge: 2cef9f2e76 844119d162
Merge pull request #3 from c4games/master

Sync with master
2021-04-22 21:48:49 +10:00
rh101 7540c06fd3 Use FileStream to write JPG images to disk 2021-04-22 21:36:26 +10:00
halx99 8ed6d34234 Explicit set cmake minimum version at app/build.gradle [ci build] 2021-04-22 11:40:53 +08:00
rh101 2bf12b2226 Add support for virtual file system via custom FileStream and FileUtils implementations. 2021-04-22 03:15:49 +10:00
halx99 6904b9f3f3 Fix depth stencil state/desc (#321)
* Fix ds state

* fix 3d object not render

* Update DepthStencilStateGL.cpp

* fix ds, not complete

* fix image ref incorrect

* Fix metal captureScreen

* Share ds desc
needs restore properly after non-default render target destroy.

* fix gl compile

* Sync ds desc

* Only set vertex & index buffer once for batch draw

* Add set/get ds desc for renderer

* Refine code style

* Fix RenderTextureTest
a. should restore stencil desc properly

* Sync gl captureNode

* Sync GL
2021-01-31 22:22:52 +08:00
halx99 03e130a19f Revert "Fix #313" 2021-01-21 12:41:01 +08:00
halx99 734602069e Fix #313
a. error: depthAttachment PixelFormat (MTLPixelFormatInvalid) and stencilAttachment PixelFormat (MTLPixelFormat Depth32Float_Stencil8) must match.
b. Because we only support D24S8(D32FS8) combined format, so needs check
TargetBuffferFlags::DEPTH_AND_STENCIL when setup depth and stencil
format, otherwise newRenderPipelineWithDescriptor will crash.
2021-01-16 00:01:21 +08:00
halx99 052558e83d Merge: 5da2894e1b f80a6ef25c
Merge branch 'master' of https://github.com/c4games/engine-x into master
2020-11-08 13:12:06 +08:00
halx99 c98313ac4b Prepre for box2d-2.4.1 2020-11-08 13:11:40 +08:00
halx99 17e1ddae83 [Metal] matching depth stencil state 2020-11-06 08:56:25 +08:00
halx99 fcaee3f0f9 fix #255 [ci build] 2020-11-05 22:51:33 +08:00
halx99 fefb5f27fb fix #255 [ci build] 2020-11-05 22:24:30 +08:00
halx99 534b2acc39 Lock name 2020-10-24 21:57:36 +08:00
halx99 b8a0e0a478 Finsih rename 2020-10-22 10:58:10 +08:00
halx99 a2288d08db Fix depth stencil state and pipeline state mismatch 2020-09-25 23:16:48 +08:00
halx99 cca0739793 Refactor pixel format manipulate (#217)
* PixelFormat use table

* Correct PixelFormat name to match 'GL_LUMINANCE'

* Up

* fix cube update texture enum

* linux build

* Refine ci

* fix linux build

* Remove unused function, match mtl framebuffer pixel format

* readPixels always RGBA format

* fix ci for linux

* fix linux build

* Remove unused functions

* fix travis

* fix android ci

* Update config.json

* linux glad

* Update CCGLViewImpl-desktop.cpp

* fix linux build

* Fix linux build

* Link issue [skip appveyor][skip travis]

* Update CMakeLists.txt

* Refine GL enums use

* Update test case name [skip appveyor][skip travis]

* fix linux link issue

* for mtl

* fix ci

* Tidy pixelformat enums

* fix ci

* fix rgba8 to abgr4 error

* fix ci

* fix ci for GLES

* Fix linux build, require glibc-2.27+

* Use properly dist for travis [skip appveyor]

* fix linux build [skip appveyor]

* Update install-deps-linux.sh

* Remove unused members for pixel block info, update external to v73

* Sync from compile linux warnings

* Remove unused check, and PixelFormat::A8 is ordinary format, not compressed format

* metal doesn't support rgb8 (#3)

* Update CCTexture2D.cpp

* Refine code

* Pixel Format Descriptor Table

* fix ci

* BGR5A1

* Simplfy texture format convert function name

* Update

* rgba4 match mtl render format

* Add note about RGBA4

* Remove unused function

* fix osx

* Already converted at texture2d

* Clearly comment

* fixup
2020-09-25 11:07:56 +08:00
halx99 6e7e117a0d RenderTarget abstract, in-progress (#210)
RenderTarget abstract
2020-09-21 22:10:50 +08:00