Commit Graph

925 Commits

Author SHA1 Message Date
halx99 ef755ba3ad More clearly comment for multi-textures support 2020-08-29 17:39:17 +08:00
halx99 59ef3e6ef0 Remove unused comment [skip appveyor][skip travis] 2020-08-29 16:59:15 +08:00
halx99 baa4447973 fix multi-texture2d support 2020-08-29 16:56:48 +08:00
halx99 1975ad1f94 Add CMake -DCC_FORCE_USE_GLES to control whether force use gles on win32,iOS 2020-08-28 12:57:00 +08:00
halx99 f36866a99b Make logical more clearly 2020-08-27 17:35:30 +08:00
halx99 92c35922da Naming style [skip appveyor] [skip travis] 2020-08-19 12:26:31 +08:00
halx99 93b39601f9 Make CustomCommand safe copyable and moveable 2020-08-19 11:42:32 +08:00
halx99 a567820461 Improve code quality 2020-08-18 14:29:09 +08:00
HALX99 70265a7db5
Update CCColorizer.cpp 2020-08-04 01:31:32 +08:00
HALX99 fcb33f8bb0
Update CCColorizer.cpp 2020-08-04 01:01:05 +08:00
HALX99 8e5406039b
Update CCColorizer.h 2020-08-04 00:59:02 +08:00
halx99 b69446964f fix compile issue 2020-08-04 00:39:48 +08:00
halx99 b2c23feee7 Tidy sources 2020-08-04 00:14:35 +08:00
halx99 41ad75bdb3 fix lua link error 2020-07-20 17:00:48 +08:00
halx99 d20d3fd241 fix type error, well xxhash never generate 0 for validate draw command. 2020-07-10 15:55:31 +08:00
halx99 3d3fea28c6 Support use google angle support on windows. 2020-06-12 12:42:58 +08:00
HALX99 61b14bf86c
fix memory leak & correct indent 2020-03-30 14:54:13 +08:00
halx99 f91ed91688 Remove unnecessary std::move semantics 2020-02-28 12:10:27 +08:00
HALX99 23b3deaa23
Merge pull request #72 from c4games/sync-v3-pr20107
Sync v3 pr20107 & fix builtin shaders
2020-02-24 20:59:11 +08:00
HALX99 0c291dd470
Merge pull request #70 from c4games/remove-unused-shader
Remove unused shader
2020-02-24 17:51:58 +08:00
halx99 d9e6cb8e33 Sync v3 pr20107 & fix builtin shaders, see: https://github.com/cocos2d/cocos2d-x/pull/20107 2020-02-24 17:09:25 +08:00
halx99 f0d60d4a85 Fixup, optimize shader compile log. 2020-02-24 16:27:10 +08:00
halx99 a7e118ec0b Remove unused shader 2020-02-24 16:13:49 +08:00
halx99 2086cf04d3 fix indent 2020-02-23 21:31:55 +08:00
halx99 3e0ca066ba fix #41 2020-02-23 21:27:14 +08:00
HALX99 169fd54f62
Remove duplicated code 2020-02-17 20:21:43 +08:00
HALX99 a5de6b810b
Fix adjust issue at Texture2DGL::initWithZeros 2020-02-17 00:13:56 +08:00
halx99 d3162956e7 Sync https://github.com/cocos2d/cocos2d-x/pull/20457 2020-02-15 21:38:37 +08:00
HALX99 b8986f339b
Merge pull request #58 from c4games/mmt-ios
Make multi-meta-textures feature works on Apple Metal.
2020-02-15 20:51:20 +08:00
halx99 e2c4b786b8 Call initWithZeros at constructor once is works 2020-02-15 17:35:44 +08:00
halx99 effc75bd78 Refine sources 2020-02-15 10:48:44 +08:00
halx99 8aee15f7c0 fix ci error 2020-02-15 03:10:01 +08:00
halx99 78f9dfa8ef Remove unnecessary constructors. 2020-02-15 02:58:41 +08:00
halx99 3bea76ee4d Refine STMGT 2020-02-15 02:36:02 +08:00
halx99 4c9e87ac51 Move maxTextureIdx to base texture class 2020-02-14 23:42:05 +08:00
halx99 54fecde8a2 Make multi-meta-textures support works on Metal. 2020-02-14 21:40:33 +08:00
halx99 a460438c3b Make astc works on ios platform. 2020-02-14 19:10:01 +08:00
halx99 70561f2c0e fix compile error 2020-02-14 15:44:46 +08:00
halx99 2fe58e86ae fix #53 2020-02-14 15:18:56 +08:00
HALX99 deb7c48844
Merge pull request #52 from c4games/fix-issue51
fix #51
2020-02-12 20:58:25 +08:00
halx99 f36d21c9bf fix #51 2020-02-12 20:15:09 +08:00
weiwest 2a02db76d8 remove test log 2020-02-12 15:52:08 +08:00
weiwest 9496d34470 add astc soft decode support 2020-02-11 23:54:17 +08:00
weiwest dbc089d51d add astc support 8x8 block size 2020-02-06 21:54:45 +08:00
weiwest a6edda385b add astc support 2d 4x4 RGBA 2020-02-05 22:45:19 +08:00
coulsonwang ea7d96835f fix memory leak issue (#20440) 2020-01-18 20:40:30 +08:00
coulsonwang 43ffe28ce9 set gl framebuffer read and write back again (#20403)
* set gl framebuffer read and write back again

* update review
2019-12-29 23:07:19 +08:00
coulsonwang ec0edf31ff no need to convert to RGBA8888 when it is DEFAULT (#20397) 2019-12-12 23:49:08 +08:00
halx99 d36f53e567 multi texture GPU handler for compressed image 2019-12-01 23:26:11 +08:00
coulsonwang 85ac704687 fix incorrect hash structure for RenderPipeline (#20373)
* fix incorrect hash structure for RenderPipeline
2019-11-30 16:54:50 +08:00