halx99
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0e99525283
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Remove unused comment
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2020-09-11 12:14:40 +08:00 |
halx99
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04358791ec
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v4 captureScreen API compatiable, gl needs flip always for capture
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2020-09-11 11:57:55 +08:00 |
halx99
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6497a92ec7
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finish gl backend
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2020-09-11 01:19:10 +08:00 |
HALX99
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7a2f91e514
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ASTC6x6 support and more comment about bpp usage in engine (#191)
* ASTC6x6 support and more comment abount bpp usage in engine
* fix log output
* Comment astc compression tool download url
* Add command line comment for astcenc tool [skip travis][skip appveyor]
* Add astc_6x6 test image[skip appveyor][skip travis]
* astc_6x6 mtl
* Refine log info[skip appveyor][skip travis]
* Empty line[skip appveyor][skip travis]
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2020-09-03 18:01:40 +08:00 |
halx99
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63487d6c57
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Remove unnecessary macro GL_ETC1_RGB8_OES check
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2020-09-01 13:39:15 +08:00 |
halx99
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5bfce4bed4
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Add copyright notice [skip appveyor][skip travis]
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2020-09-01 13:24:45 +08:00 |
halx99
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f3c17427aa
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More clearly ETC1 format, sync enums for ETC1, correct somethings
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2020-09-01 11:43:03 +08:00 |
halx99
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e7811e707a
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1. Finish ETC2 support on GL renderer backend
2. Improve ASTC compressed format check
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2020-08-30 17:58:39 +08:00 |
halx99
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2fe58e86ae
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fix #53
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2020-02-14 15:18:56 +08:00 |
weiwest
|
9496d34470
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add astc soft decode support
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2020-02-11 23:54:17 +08:00 |
weiwest
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dbc089d51d
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add astc support 8x8 block size
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2020-02-06 21:54:45 +08:00 |
weiwest
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a6edda385b
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add astc support 2d 4x4 RGBA
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2020-02-05 22:45:19 +08:00 |
coulsonwang
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f72dbd28d0
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add copyright (#19903)
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2019-07-04 17:47:24 +08:00 |
Arnold
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75ba0f91d1
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add break statement (#19867)
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2019-06-27 09:40:53 +08:00 |
coulsonwang
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10b2799051
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Feature/fix mipmap issues (#19753)
* fix mipmap
* fix mipmap issues
* remove unneeded code
* fix
* remove Texture2D::PixelFormat, add backend::PixelFormat
* fix lua compile error
* reset *.tps files
* fix compile error
* fix compile error
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2019-06-02 18:39:51 -07:00 |
Arnold
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fe14fcd4de
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[bugfix] fix test case crash (#19573)
* fix depthstencil buffer format
* fix crash
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2019-04-03 18:41:17 -07:00 |
Arnold
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a384e38e16
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[bugfix] GL vertex attribute layout incorrect (#19484)
* collect OpenGL enum convertion methods
* add testcase for lots of nots
* fix andorid compile error
* move more function to UtilsGL
* use shared pointer
* naming stuff
* move VertexLayouts to CommandBuffer
* fix android compile error
* fix android headers
* add comment
* add comment, fix
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2019-03-12 10:37:52 +08:00 |