Commit Graph

61 Commits

Author SHA1 Message Date
halx99 9d9067dec4 Backport CCValue APIs 2020-08-18 11:33:18 +08:00
halx99 e379fc513d Refactor CCValue. 2020-03-03 19:24:07 +08:00
coulsonwang fb39795d27 fix warning 2019-09-19 18:43:31 +08:00
coulsonwang dc910efee7 fix uniformLocation 2019-09-17 15:09:44 +08:00
Arnold eed319938d [lua tests] MaterialSystemTest update u_Time uniform (#20083) 2019-09-05 15:56:39 +08:00
John 3c08471bab don't convert const char* to char* (#20039)
* C++ forbids conversion from const char* string to char*, so we change
function signature from char* to const char* in lua basic conversion
functions.
2019-08-16 15:29:49 +08:00
coulsonwang 320b9b4e67 Feature/sprite optimized (#19998)
Optimize sprite creation speed
2019-08-06 09:37:49 +08:00
Arnold abd7ffddc6 [lua] remove TODO in LuaBasicConversions.cpp (#19848)
* remove todos

* merge
2019-06-25 10:22:03 +08:00
coulsonwang ab749c69ec fix setBlendFunc (#19858) 2019-06-24 15:30:15 +08:00
coulsonwang 10b2799051 Feature/fix mipmap issues (#19753)
* fix mipmap

* fix mipmap issues

* remove unneeded code

* fix

* remove Texture2D::PixelFormat, add backend::PixelFormat

* fix lua compile error

* reset *.tps files

* fix compile error

* fix compile error
2019-06-02 18:39:51 -07:00
Arnold 98d5f37a30 fix lua-tests errors (#19646)
* enable test case

* save

* generate enum classes

* save

* autobindg backend interface

* safe

* fix typos

* fix setUniform

* enable draw primitives and fast tmx tiled map

* save all

* update

* fix compile error on mac

* fix locations

* fix locations

* deduce vertexlayout

* clean

* compile on mac

* fix resource path

* save

* update bindings-generator

* remove unused code

* rename ccbackend to ccb

* remove todo
2019-05-05 00:26:34 -07:00
Arnold eb771312f5
fix lua compile 2019-03-13 15:34:32 +08:00
Arnold 1d0107c087
alias backend::SamplerDescriptor 2019-03-13 10:54:26 +08:00
minggo a6be522601
make hello lua work 2019-02-28 11:17:05 +08:00
leeda 18a6d8241d update Copyright. might need manual fix later (#18659)
* Copyright use python script updated. might be fix by manual later

* Revert "Copyright use python script updated. might be fix by manual later"

This reverts commit 49e99418e4da1fd02afda448ddeb16210f5e8c71.

* re modify copyright, consider utf-8-sig encoding

* another situation, add Copyright before  "Permission is hereby granted"

* Revert "another situation, add Copyright before  "Permission is hereby granted""

This reverts commit ee82591d32353c7ce2e146fe51ef447433b47571.

* another situation, add Copyright before Permission is hereby granted

* change "Copyright (c) 2016-2016 Chukong Technologies Inc." to " Copyright (c) 2016 Chukong Technologies Inc."

* script modify copyright, consider is cocos copyright or not

* change "Copyright (c) 2017 Chukong Technologies Inc." to "Copyright (c) 2016 Chukong Technologies Inc."

* manual fix, not fix audio related

* change "2016-2016" to "2016"
2018-01-29 16:25:32 +08:00
minggo 8cb299eb2b fix lua binding string conversion (#17367)
* fix lua binding string conversion
In previous, the characters after \0 will be truncated.

* revert some unneeded modification
2017-02-15 09:27:10 +08:00
CocosRobot d07794052f Update license to 2017 (#17362)
* Typo: CopyRight -> Copyright

* Copyright update: chukong-inc.com -> Chukong Technologies Inc.

* [js files] Copyright update: 2014 -> 2014-2017

* [cpp files] Copyright update: 2014 -> 2014-2017

* Copyright update: 2015 -> 2015-2017

* [js files] Copyright update: 2014 -> 2014-2017

* Copyright update: 2016 -> 2016-2017

* Copyright update: 2013 -> 2013-2017

* Copyright update: 201?-201? -> 201?-2017

* License year fixes.

* Liscene year fix in CCRay.cpp

* Updates license years in CCGLProgramState.h & CCGLProgramStateCache.h
2017-02-14 14:36:57 +08:00
James Chen b135d512d2 Update copyright to 2016. (#16311) 2016-08-05 09:42:15 +08:00
mogemimi 15030ad4c3 Fix typos in log messages 2016-07-25 02:53:22 +09:00
minggo 3dc167a9f9 use std::abs instead 2016-07-11 12:01:09 +08:00
xpol 1e70fb5eb5 Remove include of cocos2d.h (#15435) 2016-04-18 15:09:21 +08:00
mogemimi 44080a04d8 Fix typos in comments and strings 2016-03-29 10:52:17 +09:00
Xpol Wan 90456d29ba Fixes 1605 include path in 541 files
using the tools/coding-style/include-linter.py with -f options.
2016-03-20 21:53:44 +08:00
XiaoFeng 928dc3ab1f Add lua value conversion function for cocos studio 2015-11-25 23:03:25 +08:00
dualface bd39247192 Add Luabinding conversions for std::map<std::string, std::string> 2015-07-26 07:40:34 +08:00
samuele3hu 71595898ed Update the Lua binding for Physics3D ,related test cases and the template project 2015-05-15 16:25:07 +08:00
samuele3hu 8db62c82f8 Add Lua bindings for Physics3D and related test cases 2015-05-15 09:28:03 +08:00
samuele3hu 5819159889 Add Lua-bindings for SpritePolygon and related test case 2015-04-28 18:19:57 +08:00
samuele3hu 9aadc2a993 Fix the error that the default value of `a` should be 255 when converting a color3b_table into cocos2d::Color4B, 2015-04-17 17:40:28 +08:00
samuele3hu 921981833e Update Sprite3DCubeMap test case 2015-03-28 14:59:47 +08:00
samuele3hu 020b3ba5cb Update comments of some header files 2015-03-24 21:46:18 +08:00
htl 5a87908344 Merge branch 'v3' of github.com:cocos2d/cocos2d-x into v3_origin 2015-01-19 09:38:34 +08:00
samuele3hu 4601331dee Update the luaval_to_int32 conversional function to get correct value 2015-01-16 09:50:22 +08:00
htl ecbef0c45c Merge branch 'v3' of github.com:cocos2d/cocos2d-x into v3_origin 2015-01-15 16:14:52 +08:00
samuele3hu 203d20161c issue #9886: fix the number conversion error when passing 0x80000000 2015-01-13 10:02:09 +08:00
htl 3d2aa30aa7 modify trans lua value to fontdefinition error 2015-01-07 15:18:56 +08:00
samuele3hu 58d946b578 issue #9796: Extract related physical auto-binding codes to manual-binding to add `CC_USE_PHYSICS` limit 2015-01-05 17:10:25 +08:00
Shrimpz ac666d1e6d fixed typo 2014-11-25 15:51:25 +08:00
samuele3hu 08d6b0dcff Fix the type judgment of lua value would parse string —> int or int —> string 2014-10-31 17:50:59 +08:00
James Chen dd6bb0b3eb Uses reference in for loop inside ccvector_std_string_to_luaval 2014-10-23 10:18:09 +08:00
samuele3hu 634d42775e Update CocoStudioUIEditorTest,adjust Xcode project configure and fix some compile warning 2014-10-19 17:00:05 +08:00
samuele3hu 115d81574c Add CameraTest、OBBTest and related lua bindings 2014-10-10 09:49:25 +08:00
samuele3hu f00187d3bb Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_3D
Conflicts:
	tools/tolua/cocos2dx.ini
2014-09-29 09:48:35 +08:00
samuele3hu e50eaf684f Add CameraTest and update related lua-bindings files 2014-09-28 14:31:58 +08:00
samuele3hu 23fb2062c9 Fix the bug that passing the wrong stack index to luaval_to_ccvaluemap and luaval_to_ccvaluevector 2014-09-25 15:05:42 +08:00
samuele3hu 45f08d54cb Fix the member name error in the `vec4_to_luaval ` 2014-09-03 15:07:31 +08:00
edwardzhou bf4143b5a3 show detail class & function name on conversion error 2014-07-21 09:39:41 +08:00
samuele3hu 5b6330d59b Add more conversion functions and manual binding functions 2014-06-13 14:10:08 +08:00
samuele3hu 2d65f9bc6f issue #5255:Add Sprite3D test cases for Lua 2014-05-20 18:09:04 +08:00
samuele3hu 5a14b1d67b fix compile error and synchronizate the UI change for Lua 2014-05-15 15:39:15 +08:00