Huabing.Xu
30dec564e6
remove kazmath/kazmath.h include
2014-04-15 23:50:28 +08:00
Huabing.Xu
63b52dd287
replace Point with Vector2 in cocos folder cpp file
2014-04-15 18:13:57 +08:00
Huabing.Xu
d70305cf3b
remove kmMat4 in Render.cpp GLProgram, Grid, Layer
2014-04-10 22:38:57 +08:00
Huabing.Xu
46b4f1b5d8
migrate Grid, Label, RenderTexture to director matrix stack
2014-04-03 14:32:49 +08:00
Huabing.Xu
2e315fb215
migrate Vertex2f to Vector2
2014-04-02 15:25:37 +08:00
Huabing.Xu
49de7511f5
migrate Vertex3f to Vector3
2014-04-02 15:06:16 +08:00
Ricardo Quesada
82700339c0
Adds a way to print the renderer vertices
2014-02-07 19:37:44 -08:00
walzer
64af0de648
update copyrights for 2014, in cocos/2d/ folder
2014-01-07 11:25:07 +08:00
Ricardo Quesada
d8ad5291f4
Nore camera
2013-12-20 16:33:31 -08:00
boyu0
e07c4ffec1
Change NULL to nullptr, edit hungarian notation.
2013-12-18 17:47:20 +08:00
minggo
b67d567a79
replace long with int or ssize_t
2013-12-05 17:22:22 +08:00
Ricardo Quesada
ddb0111392
continue replacing `const char*` with `const std::string&`
...
This patch includes:
* Continue replacing `const char*` with `const std::string&` where it makes sense.
* It also removes some Hungarian notation from the code.
* It fixes some indentation issues in part of the code
* It replaces `int` or `unsigned int` with `long` where it makes sense.
2013-11-06 17:05:13 -08:00
minggo
95acb1b9e3
issue #2905 : helloworld build ok on android
2013-10-14 14:01:00 +08:00
minggo
49d7bbd600
issue #2905 : remove sub folders except platform
2013-10-12 15:41:45 +08:00