Commit Graph

131 Commits

Author SHA1 Message Date
halx99 f00174bfcc Committing genbindings changes 2022-11-01 04:19:28 +00:00
halx99 33599119ae Committing genbindings changes 2022-11-01 01:34:53 +00:00
halx99 0749378bc8 Committing genbindings changes 2022-10-31 22:56:01 +00:00
涓€绾跨伒|Deal 6ddd6f0e05 Update CMakeLists.txt 2022-11-01 06:47:36 +08:00
halx99 a87bf2ee4b Fix effekseer compiling [skip ci] 2022-10-31 14:30:33 +08:00
halx99 56d66aba67 Remove FileUtils::searchResolutionsOrderArray 2022-10-30 23:03:39 +08:00
halx99 54ef53f939 Committing genbindings changes 2022-10-20 12:52:19 +00:00
halx99 8f9e610713 Committing genbindings changes 2022-10-13 14:08:14 +00:00
halx99 567069236b Luabinding: Add std:🧵:id support 2022-10-12 14:22:45 +08:00
halx99 496962f762 Committing genbindings changes 2022-10-11 23:33:16 +00:00
halx99 7343c969fa Committing genbindings changes 2022-10-04 03:15:52 +00:00
tkzcfc 5f8b96d607 export 'setAttachment' function to lua (#868)
* export: sp.SkeletonAnimation:findBone sp.SkeletonAnimation:getBoundingBox

* export 'setAttachment' function to lua

Co-authored-by: tkzcfc <tkzcfc@users.noreply.github.com>
2022-09-27 19:15:11 +08:00
halx99 b087ac671f Committing genbindings changes 2022-09-26 16:13:15 +00:00
halx99 ad69ed003a Remove unnecessary APIs 2022-09-26 23:20:54 +08:00
halx99 c4b11658cd Committing genbindings changes 2022-09-24 04:39:58 +00:00
halx99 3a9a26c743 Fix #861 2022-09-23 22:41:30 +08:00
涓€绾跨伒|Deal e37761260a Migrate, use simple namespace ax (#818) 2022-08-29 20:51:22 +08:00
halx99 729916c58f Committing genbindings changes 2022-08-11 03:03:29 +00:00
halx99 e3799aec91 Committing genbindings changes 2022-08-11 01:57:48 +00:00
涓€绾跨伒 9892aa3d1c Migrate axys (#782) 2022-08-08 18:02:17 +08:00
halx99 ddc7d8ccd0 Merge: f40c44755f 7a7c8fe2ae
Merge branch 'dev' of https://github.com/axis-project/axis into dev
2022-08-06 22:03:14 +08:00
halx99 714d814288 Improve android setup tools
- Rename ANDROID_SDK to ANDROID_SDK_ROOT, refer to: https://developer.android.google.cn/studio/command-line/variables
- CMake: Use ndk in sdk_root/ndk/xxx/
2022-08-06 22:02:58 +08:00
halx99 64ec0587a5 Committing genbindings changes 2022-08-06 12:11:55 +00:00
Turky Mohammed 818eb3d754 [PROPOSAL] Add wireframe rendering and function classification improvements. (#778)
* Add wireframe rendering and function classification improvements.

* Fix platform compilation.

* Update CommandBufferGL.cpp

GL_LINE and GL_FILL are no present in mobile devices, so the raw value has been used instead.

* Update CommandBufferGL.cpp

* Try fix IOS compilation

* Update CommandBufferMTL.h [skip ci]

* GLES & D3D11 wireframe

Added crude but okay wireframe mode for GLES and D3D11 devices.
2022-08-06 16:17:55 +08:00
halx99 752c4d1d16 Committing genbindings changes 2022-08-02 00:29:11 +00:00
tkzcfc 839097ed95 [Lua Binding] Support return type 'ResourceData' (#763) 2022-07-22 13:13:22 +08:00
halx99 c4feff6e3a Committing genbindings changes 2022-07-20 00:57:28 +00:00
halx99 57a65dc8ce Committing genbindings changes 2022-07-19 10:58:12 +00:00
halx99 c16a33e347 Migrate more macors 2022-07-16 10:43:05 +08:00
涓€绾跨伒 ac1872494c Remove unnecessary check [skip ci]
refer to #748
2022-07-15 19:44:31 +08:00
halx99 41d2c44308 Migrate macros 'CC_' to 'AX_' 2022-07-15 19:17:01 +08:00
涓€绾跨伒 b7467da607 Migrate extension lua (#747) 2022-07-12 21:31:54 +08:00
涓€绾跨伒 bf77f46dce Migrate engine namespace to `axis`(abbv: `ax`) (#743) 2022-07-11 17:50:21 +08:00
halx99 e1757a275f Merge: 3a070cd801 9d2ed962e6
Merge branch 'dev' of https://github.com/adxeproject/adxe into dev
2022-07-05 15:53:50 +08:00
halx99 6aaff5cda8 Delete *.obj to avoid missing 3d model .obj
a. build_xxx, out_xxx in .gitignore is enough ignore code .obj
2022-07-05 15:53:33 +08:00
halx99 36caefd1d0 Committing genbindings changes 2022-07-05 07:53:11 +00:00
Turky Mohammed 656babac78 [IMPROVMENT] Change class name `Sprite3D` to `MeshRenderer` (#705)
* First draft [skip ci]

* Improve comments [skip ci]

* Rename MeshRendererMaterial to MeshMaterial [skip ci]

* Update dependent classes.

* Replace occurrences of Sprite3D with MeshRenderer.

* Update cpp-tests and extensions.

* Fix compilation.

* Try fixing lua-bindings

* Try fixing lua-bindings

* Update lua_cocos2dx_3d_manual.cpp [skip ci]

* Create RENAMED_TYPES.md
2022-07-05 14:48:46 +08:00
halx99 ba582903fc Spine runtime can use official code 2022-07-05 14:13:15 +08:00
DelinWorks d50d34ea3b Separate renderer enums to their own file. 2022-07-04 19:52:17 +03:00
halx99 9af6fc8c88 Committing genbindings changes 2022-07-04 16:47:16 +00:00
涓€绾跨伒 e6ae7c44b3 Merge: 555f847c1f 6dd8b2c74a
Merge pull request #702 from DelinWorks/improve-engine-types

[PROPOSAL] Move global enums to their own file.
2022-07-05 00:39:20 +08:00
DelinWorks 96158090db Add stride functions and remove unneeded UNSPEC value. 2022-07-04 19:20:04 +03:00
DelinWorks 7e199cce21 Update lua_cocos2dx_auto.cpp 2022-07-04 18:34:50 +03:00
halx99 a31ba3caae Improve meshdata load
- Avoid GC alloc when store indices
- Fix indices iterator by IndexArray::for_each
2022-07-04 23:23:33 +08:00
DelinWorks 49508bd13c Improve function naming. 2022-07-04 17:45:23 +03:00
halx99 0b4363bfc0 Refator sampler name in shader 2022-07-04 21:26:48 +08:00
DelinWorks a8d704babe Improve function naming and add descriptions. 2022-07-04 05:55:29 +03:00
DelinWorks 6a7a77c604 Update CCDirector.h 2022-07-04 04:58:13 +03:00
halx99 38743291e2 Improve class IndexArray 2022-07-04 09:13:06 +08:00
DelinWorks c97042be2e Fix android arm64 incorrect random number generation. 2022-07-04 03:28:55 +03:00