Wenhai Lin
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4fa58602a8
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Adds `std::nothrow` to the `new` statements
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2015-12-16 14:02:55 +08:00 |
Liam
|
8368762b37
|
update for light3D
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2015-09-29 18:33:28 +08:00 |
Liam
|
87a406febe
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update for light3d reader
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2015-09-29 11:27:01 +08:00 |
Liam
|
ed49250b9b
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update for reader
1.update for sprite3d cullface
2.sync js code
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2015-08-27 18:29:45 +08:00 |
Liam
|
c93d40869c
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fix simulator crash when sprite3d resource is error
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2015-07-29 16:52:40 +08:00 |
XiaoFeng
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375e80bd70
|
Update 3d reader for compatible with cocosstudio 3.1.2 version csd file
Update easing default speed
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2015-06-23 11:31:16 +08:00 |
Vladimir Perminov
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4c33050536
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Optimize Vec2
small function Vec2 move to Vec2.inl
Added:
setZero();
Change all code:
_vec2 = Vec2(x, y); -> _vec2.set(x, y);
Vec2 vec2 = Vec2(x, y); -> Vec2 vec2(x, y);
_vec2 += Vec2(x, y); -> _vec2.add(x, y);
_vec2 = Vec2::ZERO; -> _vec2.setZero();
Vec2 vec2(Vec2::ZERO); -> Vec2 vec2;
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2015-04-19 20:40:52 +03:00 |
pipu
|
bb110449be
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Reset method purge() definition for some Reader.
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2015-03-31 14:56:24 +08:00 |
pipu
|
6f20da4444
|
Add destroyCocosStudio()
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2015-03-30 16:46:33 +08:00 |
Ray
|
2f4fbbf4e8
|
fix the define problem
|
2015-02-25 14:28:39 +08:00 |
Dale Stammen
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b39b078593
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fixed conflict with near and far defined in windows.h for Win32, WP8 and WinRT platforms
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2015-02-24 14:39:21 -08:00 |
Ray
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35e3e8d62d
|
Sprite3D Reader and tests
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2015-02-23 00:34:30 +08:00 |